|
|
|
|
|
|
Posted: Fri May 22, 2015 6:43 am
The giant snake has returned, and it bursts from the ground, chest glowing an angry red. As it moves, lightning crackles across its skin. Height: 400 feet Shadow World Serpent HP 999/999 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- You may use as many nulberries as you OWN in this battle. For each nulberry used, lower the boss's HP by 1 hit point. Once used, you cannot unuse it. - This boss also gives you x2 frenzy. Meaning instead of counting +1, you must count +2 frenzy - If a player rolls a miss, they become mind controlled. For the next three turns, they must target an ALLY instead of the boss and ONLY roll their attack dice. - If any player does more than 25 damage in one turn, snake will AUTOMATICALLY KILL THEM. This persists throughout the entire battle.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d6 and match your loot to the results below. You CANNOT roll lucky cat. Yo CANNOT roll twice the loot. Once per boss battle. 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread!  4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
gaia_crown Critical Areas NONE
gaia_crown Frenzy Yes. Double your frenzy counter. Instead of +1, add +2.
To fight mob: Use the code below and past it to the FIRST POST of your battle!QUOTE PLAYERS HERE Reith, Dani, Estel, Kari, Jason, Yuki SPECIAL EFFECT: Group Buff Active. Add +80 HP to participant's HP.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Fri May 22, 2015 6:55 am
((Group buff is active.)) Danirate slashed the giant. BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: An item was used. DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 998 TURNS TAKEN: n/a Items used: 1 Nulberry was used during this turn. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
|
|
Posted: Fri May 22, 2015 10:54 am
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
|
Posted: Fri May 22, 2015 10:55 am
((This is me sneaking a post in before getting home for a much longer period of play later ahaha @u@)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170 BOSS REMAINING HP 987 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
|
|
Posted: Fri May 22, 2015 12:55 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP 977 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
|
Posted: Fri May 22, 2015 12:57 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 966 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
|
|
Posted: Fri May 22, 2015 12:59 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 155 BOSS REMAINING HP 962 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
6
Total: 6 (1-10)
|
Posted: Fri May 22, 2015 1:00 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150 BOSS REMAINING HP 955 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
|
|
Posted: Fri May 22, 2015 1:01 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 145 BOSS REMAINING HP 946 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
Posted: Fri May 22, 2015 1:03 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 140 BOSS REMAINING HP 940 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
|
|
Posted: Fri May 22, 2015 1:04 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 135 BOSS REMAINING HP 937 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
|
Posted: Fri May 22, 2015 1:06 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 130 BOSS REMAINING HP 929 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
|
|
Posted: Fri May 22, 2015 1:07 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 125 BOSS REMAINING HP 923 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
|
Posted: Fri May 22, 2015 1:09 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 120 BOSS REMAINING HP 914 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
|
|
shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
|
|
Posted: Fri May 22, 2015 1:11 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 17 (critical hit!) DAMAGE TAKEN: 5 YOUR REMAINING HP: 115 BOSS REMAINING HP 897 TURNS TAKEN: n/a Items used: 1 Nulberry was previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|