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Posted: Wed May 20, 2015 5:51 pm
Legend says when a creature is missing its head, its torso will become terrifying instead! Height: 10 feet Shadow Torso HP 45/45 gaia_crown Boss auto damage: 4
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Left Eye (Red): /10 Right Eye (Red): /10 (Red must do x20 for both!)
gaia_crown Frenzy No
To fight mob: Use the code below and past it to the FIRST POST of your battle!
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Posted: Wed May 20, 2015 5:52 pm
((Ignore, forgot to roll))
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Myoukin rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed May 20, 2015 5:53 pm
Why was Kari running into so many of these things today? BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 5 DAMAGE TAKEN: 4 YOUR REMAINING HP: 46/50 BOSS REMAINING HP 40/45 TURNS TAKEN: Items used: n/a YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Myoukin rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed May 20, 2015 5:54 pm
BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 4 YOUR REMAINING HP: 42/50 BOSS REMAINING HP 40/45 TURNS TAKEN: Items used: n/a YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Myoukin rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed May 20, 2015 5:55 pm
BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 4 YOUR REMAINING HP: 38/50 BOSS REMAINING HP 30/45 TURNS TAKEN: Items used: n/a YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Myoukin rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Wed May 20, 2015 5:55 pm
BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 4 YOUR REMAINING HP: 34/50 BOSS REMAINING HP 22/45 TURNS TAKEN: Items used: n/a YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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shyanimegrl rolled 4 4-sided dice:
4, 2, 3, 1
Total: 10 (4-16)
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Posted: Wed May 20, 2015 6:01 pm
Danirate Levinski stabbed at the shadow torso. BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 4 YOUR REMAINING HP: 96 BOSS REMAINING HP 11 TURNS TAKEN: n/a Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Wed May 20, 2015 6:02 pm
red critical area: 11 + BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 4 YOUR REMAINING HP: 92 BOSS REMAINING HP 8 TURNS TAKEN: n/a Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Wed May 20, 2015 6:03 pm
red critical area: 14 + BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 4 YOUR REMAINING HP: 88 BOSS REMAINING HP 1 TURNS TAKEN: n/a Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Wed May 20, 2015 6:04 pm
red critical area broken! 21 + 6 = 27 - 22 = -5 = Monster DED & DOUBLE LOOT BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 4 YOUR REMAINING HP: 84 BOSS REMAINING HP -5 TURNS TAKEN: n/a Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Myoukin rolled 4 4-sided dice:
2, 2, 4, 4
Total: 12 (4-16)
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Posted: Wed May 20, 2015 6:11 pm
Loot: x1 Nulberry, x1 Black Ticket
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shyanimegrl rolled 2 4-sided dice:
3, 1
Total: 4 (2-8)
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Posted: Wed May 20, 2015 6:28 pm
((bouod <3)) 1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
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