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Posted: Tue May 19, 2015 5:52 am
The giant snake has returned, and it bursts from the ground, chest glowing an angry red. As it moves, lightning crackles across its skin. Height: 400 feet Shadow World Serpent HP 999/999 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- You may use as many nulberries as you OWN in this battle. For each nulberry used, lower the boss's HP by 1 hit point. Once used, you cannot unuse it. - This boss also gives you x2 frenzy. Meaning instead of counting +1, you must count +2 frenzy - If a player rolls a miss, they become mind controlled. For the next three turns, they must target an ALLY instead of the boss and ONLY roll their attack dice. - If any player does more than 25 damage in one turn, snake will AUTOMATICALLY KILL THEM. This persists throughout the entire battle.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d6 and match your loot to the results below. You CANNOT roll lucky cat. Yo CANNOT roll twice the loot. Once per boss battle. 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
gaia_crown Critical Areas NONE
gaia_crown Frenzy Yes. Double your frenzy counter. Instead of +1, add +2.
To fight mob: Use the code below and past it to the FIRST POST of your battle!
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Posted: Tue May 19, 2015 6:34 am
Uru looked up at the beast with a look of determination and defiance. He pulled free a nullberry from his pack and popped it into his mouth without breaking eye contact with the beast. By no means was he hypnotized by the four hundred food serpent, but his eyes pierced it with a message 'You die today'. Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP: 998/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Tue May 19, 2015 6:50 am
Danirate Levinski joins the battle to slice some shadow. ((Group buff is in effect for the 7 party members in battle! <3 8 D)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: An item was used. DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 997 TURNS TAKEN: 2 Items used: 1 Nulberry has been used during this turn. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Tue May 19, 2015 6:53 am
((;A; RL is pulling me off for a bit again and mind control esp sorry in advance for later on attacking allies team TAT)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: miss and mind control for next 3 turns DAMAGE TAKEN: 5 YOUR REMAINING HP: 170 BOSS REMAINING HP 997 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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PhiferWolf rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue May 19, 2015 7:01 am
"Thanks for coming, I was hoping to not do this alone." He called to the other knight as he worked on cutting the beast down from the base up. It was proving difficult to avoid its swaying head, but it felt like it was paying the black knight no mind. Looking over his shoulder, he realized why. It's swaying movements and unbroken eye contact - the new knight was taken. Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP: 993/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue May 19, 2015 7:05 am
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP: 991/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Seussi rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 8:00 am
That was one. Big. Snake. Wrath stared up at it in awe before drawing his heavy, battered sword in his hand, a large grin suddenly splitting his face. This was going to be so much fun. "Hello!" He called to the others, before jumping in with a broad stroke. BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 985 TURNS TAKEN: 2 Items used: YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 8:01 am
"Hey a familiar face!" Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 160/180 BOSS REMAINING HP: 983/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Tue May 19, 2015 8:06 am
And then he decided to shove a nulberry into his mouth for reasons, while giving the black knight a wave. BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 1 from nulberry DAMAGE TAKEN: 5 YOUR REMAINING HP: 170 BOSS REMAINING HP 981 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Tue May 19, 2015 8:07 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP 976 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 8:09 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 969 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue May 19, 2015 8:11 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 155 BOSS REMAINING HP 967 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 8:13 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150 BOSS REMAINING HP 964 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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Seussi rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 8:13 am
Quote: NO AUTO DAMAGE FOR NEXT THREE POSTS! +1 sacred point BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 145 BOSS REMAINING HP 958 TURNS TAKEN: nulberry Items used: nulberry YOUR SKILLS Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 8:46 am
CRITICAL HIT! Uru slashed at the beast with relentlessness! Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 3 DAMAGE TAKEN: Nulled (1) YOUR REMAINING HP: 160/180 BOSS REMAINING HP: 952/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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