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Reply { ARCHIVED } ----------------- Knights, May 2015
[Battle] RH-2 Shadow Satyr Dead~

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Seussi rolled 1 6-sided dice: 3 Total: 3 (1-6)

Seussi

Ice-Cold Hunter

PostPosted: Mon May 18, 2015 12:22 pm


User Image - Blocked by "Display Image" Settings. Click to show.
This monster will try to trick you by telling all sorts of strange lies!
Height: 4 feet


Shadow Satyr HP 40/40

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Purple):/10
Tail (Purple): /10 (purple must do x2 damage)

gaia_crown Frenzy No
QUOTE PLAYERS HERE
Seussi rolled 4 4-sided dice: 1, 4, 2, 4 Total: 11 (4-16)
PostPosted: Mon May 18, 2015 12:23 pm


BATTLE DAMAGE

Your Arena Rank: H
DAMAGE DONE: 11
DAMAGE TAKEN: 4
YOUR REMAINING HP: 96/100
BOSS REMAINING HP 29
TURNS TAKEN:
Items used:

YOUR SKILLS

- Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill
active).
Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



Seussi

Ice-Cold Hunter

Seussi rolled 1 8-sided dice: 2 Total: 2 (1-8)

Seussi

Ice-Cold Hunter

PostPosted: Mon May 18, 2015 12:25 pm


BATTLE DAMAGE

Your Arena Rank: H
DAMAGE DONE: 2
DAMAGE TAKEN: 4
YOUR REMAINING HP: 92/100
BOSS REMAINING HP 27
TURNS TAKEN:
Items used:

YOUR SKILLS

- Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill
active).
Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


Seussi rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Mon May 18, 2015 12:27 pm


+1 Sacred point

BATTLE DAMAGE

Your Arena Rank: H
DAMAGE DONE: 4
DAMAGE TAKEN: 4
YOUR REMAINING HP: 88/100
BOSS REMAINING HP 23
TURNS TAKEN:
Items used:

YOUR SKILLS

- Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill
active).
Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



Seussi

Ice-Cold Hunter

Seussi rolled 1 8-sided dice: 4 Total: 4 (1-8)

Seussi

Ice-Cold Hunter

PostPosted: Mon May 18, 2015 12:28 pm


BATTLE DAMAGE

Your Arena Rank: H
DAMAGE DONE: 8
DAMAGE TAKEN: 4
YOUR REMAINING HP: 84/100
BOSS REMAINING HP 15
TURNS TAKEN:
Items used:

YOUR SKILLS

- Skill two - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill
active).
Rank H: Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 4 4-sided dice: 2, 1, 3, 4 Total: 10 (4-16)
PostPosted: Mon May 18, 2015 12:59 pm


Danirate attacked.

BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 11
DAMAGE TAKEN: 4
YOUR REMAINING HP: 96
BOSS REMAINING HP 4
TURNS TAKEN: n/a
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 1:01 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 4
DAMAGE TAKEN: 4
YOUR REMAINING HP: 92
BOSS REMAINING HP 0 [This monster has been defeated.]
TURNS TAKEN: n/a
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon May 18, 2015 1:04 pm


Seussi
((-thumbs up!- 8 D))


1. Nothing
2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
Seussi rolled 1 4-sided dice: 2 Total: 2 (1-4)

Seussi

Ice-Cold Hunter

PostPosted: Mon May 18, 2015 1:35 pm


shyanimegrl
Ty very much! : D


Loots: black ticket
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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