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Reply { ARCHIVED } ----------------- Knights, May 2015
[won | h:1 shadow bird devil][battle] Goto Page: 1 2 [>] [»|]

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shyanimegrl rolled 1 6-sided dice: 6 Total: 6 (1-6)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 7:40 am


User Image - Blocked by "Display Image" Settings. Click to show.
This beast likes to eat and eat and eat...and will not stop.. EVER.
Height:40 feet


Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nothing
4. Nothing

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (None):
Tail (None):

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


User Image - Blocked by "Display Image" Settings. Click to show.
It likes to face your direction and peck angrily at you. If you're not careful it will try to steal your stuff!
Height: 4 feet


Shadow Bird HP 20/20

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Left Foot (White): /10
Right Foot (Black): /10

gaia_crown Frenzy No

PLAYERS
shyanimegrl: Danirate
Myoukin: Kari
Rathurue: Rei
shyanimegrl rolled 4 4-sided dice: 3, 4, 4, 3 Total: 14 (4-16)
PostPosted: Sun May 17, 2015 7:46 am


Danirate sends swift pierces at the shadow.

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 15
DAMAGE TAKEN: 14
YOUR REMAINING HP: 86
BOSS REMAINING HP 105
TURNS TAKEN: 1
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 11:52 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 14
YOUR REMAINING HP: 72
BOSS REMAINING HP 99
TURNS TAKEN: 2
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun May 17, 2015 12:36 pm


((wrong roll type x3))

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 12:38 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 3
DAMAGE TAKEN: 10
YOUR REMAINING HP: 62
BOSS REMAINING HP 96
TURNS TAKEN: 3
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun May 17, 2015 12:40 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 52
BOSS REMAINING HP 90
TURNS TAKEN: 4
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
Myoukin rolled 1 8-sided dice: 3 Total: 3 (1-8)

Myoukin

Dedicated Mage

PostPosted: Sun May 17, 2015 12:43 pm


Kari wasn't a fan of the Devils. Still, another knight was fighting, so Kari couldn't simply walk away.

BATTLE DAMAGE

Your Arena Rank: Rank H
DAMAGE DONE: 3
DAMAGE TAKEN: 10
YOUR REMAINING HP: 90/100
BOSS REMAINING HP 87/100
TURNS TAKEN: 1
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun May 17, 2015 12:43 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 42
BOSS REMAINING HP 81
TURNS TAKEN: 5
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
Myoukin rolled 1 8-sided dice: 4 Total: 4 (1-8)

Myoukin

Dedicated Mage

PostPosted: Sun May 17, 2015 12:46 pm


BATTLE DAMAGE

Your Arena Rank: Rank H
DAMAGE DONE: 8 (Crit Up)
DAMAGE TAKEN: 10
YOUR REMAINING HP: 80/100
BOSS REMAINING HP 73/100
TURNS TAKEN: 2
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 12:47 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 7
DAMAGE TAKEN: 10
YOUR REMAINING HP: 32
BOSS REMAINING HP 66
TURNS TAKEN: 6
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 12:50 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: miss
DAMAGE TAKEN: 10
YOUR REMAINING HP: 22
BOSS REMAINING HP 66
TURNS TAKEN: 7
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sun May 17, 2015 12:51 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 3
DAMAGE TAKEN: 10
YOUR REMAINING HP: 12
BOSS REMAINING HP 63
TURNS TAKEN: 8
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 4 Total: 4 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 12:53 pm


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 5
DAMAGE TAKEN: 10
YOUR REMAINING HP: 2
BOSS REMAINING HP 58
TURNS TAKEN: 9
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun May 17, 2015 12:57 pm


((-gets Danirate KO'd toward furthering party damage, pats her knight's hair sorryyourrperiskindasadistictowardsrpingyou- ;u; <3 x D @u@; -crazycrazyDanirateuknowiluahaha- heart ))

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: KO'd
BOSS REMAINING HP 52
TURNS TAKEN: 9
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
Myoukin rolled 1 8-sided dice: 1 Total: 1 (1-8)

Myoukin

Dedicated Mage

PostPosted: Sun May 17, 2015 1:03 pm


"Well, that's not good", Kari grimaced as the other knight who'd been fighting got knocked out.

BATTLE DAMAGE

Your Arena Rank: Rank H
DAMAGE DONE: 0
DAMAGE TAKEN: 10
YOUR REMAINING HP: 70/100
BOSS REMAINING HP 52
TURNS TAKEN: 3
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


Reply
{ ARCHIVED } ----------------- Knights, May 2015

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