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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [RH] [Shadow Torso] Micheal/Shu dead

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phantompanther13 rolled 1 6-sided dice: 3 Total: 3 (1-6)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 6:50 am


User Image - Blocked by "Display Image" Settings. Click to show.
Legend says when a creature is missing its head, its torso will become terrifying instead!
Height: 10 feet


Shadow Torso HP 45/45

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Left Eye (Red): /10
Right Eye (Red): /10 (Red must do x20 for both!)

gaia_crown Frenzy No

To fight mob: Use the code below and past it to the FIRST POST of your battle!

QUOTE PLAYERS HERE
phantompanther13 rolled 4 4-sided dice: 3, 1, 2, 4 Total: 10 (4-16)
PostPosted: Sun May 17, 2015 6:52 am


"woop woop!


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 10
DAMAGE TAKEN: 4
YOUR REMAINING HP: 46/50
BOSS REMAINING HP 35/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Meegane rolled 1 8-sided dice: 7 Total: 7 (1-8)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sun May 17, 2015 6:54 am


IT IS NAKED! WHY IT IS NAKED?!!!!!

With her eyes closed, she wielded her swords like a crazy blind lady.

BATTLE DAMAGE

Your Arena Rank: Rank H
DAMAGE DONE: 7
DAMAGE TAKEN: 4
YOUR REMAINING HP: 46/ 50
BOSS REMAINING HP 35-7=28
TURNS TAKEN: N/A
Items used: N/A

YOUR SKILLS

Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Rank H: Full Revive: Revive all fallen party members. Can only be used once per battle.

OOC

My character's name: Dong Shu Lei, Shu for short (Black)
Character's journal link: Pat the raven User Image - Blocked by "Display Image" Settings. Click to show.
BRIEF DESCRIPTION OF MY CHARACTER: Petite and light, she's just like a baby raven. The female knight apprentice wore a set of light dark armor had a body better than the hunter in another world, small but not flat bless. Abundance of raven hair was tied up and adorned with a small raven skull pin, she was nicknamed the "Child of Raven". Cheerful, friendly but serious in her battle, Shu's choice of weapon is a pair of chakram that matches with her swiftness and agility.

Rank of character: Full Knight - 1d8

phantompanther13 rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 6:58 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 6
DAMAGE TAKEN: 4
YOUR REMAINING HP: 42/50
BOSS REMAINING HP 22/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 8-sided dice: 8 Total: 8 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 6:59 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 8
DAMAGE TAKEN: 4
YOUR REMAINING HP: 38/50
BOSS REMAINING HP 14/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun May 17, 2015 7:01 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 5
DAMAGE TAKEN: 4
YOUR REMAINING HP: 34/50
BOSS REMAINING HP 9/ 45
TURNS TAKEN: na
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 8-sided dice: 2 Total: 2 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 7:02 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 2
DAMAGE TAKEN: 4
YOUR REMAINING HP: 30/50
BOSS REMAINING HP 7/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 7:03 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 6
DAMAGE TAKEN: 4
YOUR REMAINING HP: 26/50
BOSS REMAINING HP 1/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 8-sided dice: 5 Total: 5 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun May 17, 2015 7:04 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 5
DAMAGE TAKEN: 4
YOUR REMAINING HP: 22/50
BOSS REMAINING HP dead/ 45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 2 4-sided dice: 2, 2 Total: 4 (2-8)
PostPosted: Sun May 17, 2015 7:05 am


loots

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Meegane rolled 4 4-sided dice: 1, 2, 3, 1 Total: 7 (4-16)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sun May 17, 2015 7:06 am




Quote:
1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread!


Quote:
1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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