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shyanimegrl rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sun May 17, 2015 4:55 am
This beast likes to eat and eat and eat...and will not stop.. EVER. Height:40 feet Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: Nothing 3. Nothing 4. Nothing
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (None): Tail (None):
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away). This monster's special ability is stabbing you with its pointed talons and paralyzing you if you are too close! Height: 6 feet Shadow Drome HP 10/10 gaia_crown Boss auto damage: 2
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: Nothing 3. Nothing 4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Red):/10 Tail (Blue): /10
gaia_crown Frenzy No
PLAYERS shyanimegrl: Danirate poke mattix: Pokerus
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shyanimegrl rolled 4 4-sided dice:
2, 1, 2, 3
Total: 8 (4-16)
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Posted: Sun May 17, 2015 5:00 am
Danirate challenges two types of shadows at once. BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 9 DAMAGE TAKEN: 12 YOUR REMAINING HP: 88 BOSS REMAINING HP 101 TURNS TAKEN: 1 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sun May 17, 2015 5:02 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 4 DAMAGE TAKEN: 12 YOUR REMAINING HP: 76 BOSS REMAINING HP 97 TURNS TAKEN: 2 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 5:04 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 8 DAMAGE TAKEN: 10 YOUR REMAINING HP: 66 BOSS REMAINING HP 89 TURNS TAKEN: 3 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sun May 17, 2015 6:41 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 4 DAMAGE TAKEN: 10 YOUR REMAINING HP: 56 BOSS REMAINING HP85 TURNS TAKEN: 4 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 6:43 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 6 DAMAGE TAKEN: 10 YOUR REMAINING HP: 46 BOSS REMAINING HP 80 TURNS TAKEN: 5 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 6:45 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 11 (critical hit!) DAMAGE TAKEN: 10 YOUR REMAINING HP: 36 BOSS REMAINING HP 69 TURNS TAKEN: 6 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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poke mattix rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sun May 17, 2015 6:47 am
Pokerus came in to help fend of the devil. And ending up missing. Brilliant. BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: DAMAGE TAKEN: 12 YOUR REMAINING HP: 168/180 BOSS REMAINING HP 69/100 TURNS TAKEN: 1 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 6:47 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 9 DAMAGE TAKEN: 10 YOUR REMAINING HP: 26 BOSS REMAINING HP 60 TURNS TAKEN: 7 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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poke mattix rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 6:48 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 12 YOUR REMAINING HP: 156/180 BOSS REMAINING HP 51/100 TURNS TAKEN: 2 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 6:49 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 6 DAMAGE TAKEN: 10 YOUR REMAINING HP: 16 BOSS REMAINING HP 45 TURNS TAKEN: 8 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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poke mattix rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 6:50 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 4 + 1 = 5 DAMAGE TAKEN: 12 YOUR REMAINING HP: 144/180 BOSS REMAINING HP 40/100 TURNS TAKEN: 3 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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poke mattix rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 6:52 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 12 YOUR REMAINING HP: 132/180 BOSS REMAINING HP 31/100 TURNS TAKEN: 4 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 6:53 am
poke mattix -party buff ooooooo!- thank you for your aid! <3 8 D BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 7 DAMAGE TAKEN: 10 YOUR REMAINING HP: 36 BOSS REMAINING HP 24 TURNS TAKEN: 9 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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poke mattix rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sun May 17, 2015 6:54 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 2 + 1 = 3 DAMAGE TAKEN: 12 YOUR REMAINING HP: 120/180 BOSS REMAINING HP 21/100 TURNS TAKEN: 5 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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