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Reply { ARCHIVED } ----------------- Knights, May 2015
[open battle] [won | h:1 shadow drome devil] Goto Page: 1 2 [>] [»|]

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shyanimegrl rolled 1 6-sided dice: 6 Total: 6 (1-6)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 4:55 am


User Image - Blocked by "Display Image" Settings. Click to show.
This beast likes to eat and eat and eat...and will not stop.. EVER.
Height:40 feet


Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nothing
4. Nothing

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (None):
Tail (None):

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


User Image - Blocked by "Display Image" Settings. Click to show.
This monster's special ability is stabbing you with its pointed talons and paralyzing you if you are too close!
Height: 6 feet


Shadow Drome HP 10/10

gaia_crown Boss auto damage: 2

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nothing
4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Red):/10
Tail (Blue): /10

gaia_crown Frenzy No

PLAYERS
shyanimegrl: Danirate
poke mattix: Pokerus
shyanimegrl rolled 4 4-sided dice: 2, 1, 2, 3 Total: 8 (4-16)
PostPosted: Sun May 17, 2015 5:00 am


Danirate challenges two types of shadows at once.

BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 9
DAMAGE TAKEN: 12
YOUR REMAINING HP: 88
BOSS REMAINING HP 101
TURNS TAKEN: 1
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 5:02 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN: 12
YOUR REMAINING HP: 76
BOSS REMAINING HP 97
TURNS TAKEN: 2
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sun May 17, 2015 5:04 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 8
DAMAGE TAKEN: 10
YOUR REMAINING HP: 66
BOSS REMAINING HP 89
TURNS TAKEN: 3
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 6:41 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 4
DAMAGE TAKEN: 10
YOUR REMAINING HP: 56
BOSS REMAINING HP85
TURNS TAKEN: 4
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sun May 17, 2015 6:43 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 46
BOSS REMAINING HP 80
TURNS TAKEN: 5
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 6:45 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 11 (critical hit!)
DAMAGE TAKEN: 10
YOUR REMAINING HP: 36
BOSS REMAINING HP 69
TURNS TAKEN: 6
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


poke mattix rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sun May 17, 2015 6:47 am


Pokerus came in to help fend of the devil.

And ending up missing. Brilliant.

BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE:
DAMAGE TAKEN: 12
YOUR REMAINING HP: 168/180
BOSS REMAINING HP 69/100
TURNS TAKEN: 1
Items used:
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).



poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
shyanimegrl rolled 1 8-sided dice: 8 Total: 8 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 6:47 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 9
DAMAGE TAKEN: 10
YOUR REMAINING HP: 26
BOSS REMAINING HP 60
TURNS TAKEN: 7
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


poke mattix rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sun May 17, 2015 6:48 am


BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE: 8 + 1 = 9
DAMAGE TAKEN: 12
YOUR REMAINING HP: 156/180
BOSS REMAINING HP 51/100
TURNS TAKEN: 2
Items used:
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).



poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Sun May 17, 2015 6:49 am


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 6
DAMAGE TAKEN: 10
YOUR REMAINING HP: 16
BOSS REMAINING HP 45
TURNS TAKEN: 8
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.


poke mattix rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Sun May 17, 2015 6:50 am


BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE: 4 + 1 = 5
DAMAGE TAKEN: 12
YOUR REMAINING HP: 144/180
BOSS REMAINING HP 40/100
TURNS TAKEN: 3
Items used:
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).




shyanimegrl
PARTY BUFF PARTY BUFF

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
poke mattix rolled 1 8-sided dice: 8 Total: 8 (1-8)

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
PostPosted: Sun May 17, 2015 6:52 am


BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE: 8 + 1 = 9
DAMAGE TAKEN: 12
YOUR REMAINING HP: 132/180
BOSS REMAINING HP 31/100
TURNS TAKEN: 4
Items used:
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).


shyanimegrl rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sun May 17, 2015 6:53 am


poke mattix
-party buff ooooooo!- thank you for your aid! <3 8 D


BATTLE DAMAGE

Your Arena Rank: [ H ]
DAMAGE DONE: 7
DAMAGE TAKEN: 10
YOUR REMAINING HP: 36
BOSS REMAINING HP 24
TURNS TAKEN: 9
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
poke mattix rolled 1 8-sided dice: 2 Total: 2 (1-8)

poke mattix

Rainbow Lover

25,750 Points
  • Happy Birthday! 100
  • Beta Forum Regular 0
  • Beta Gaian 0
PostPosted: Sun May 17, 2015 6:54 am


shyanimegrl
yw ouo


BATTLE DAMAGE

Your Arena Rank: Rank G
DAMAGE DONE: 2 + 1 = 3
DAMAGE TAKEN: 12
YOUR REMAINING HP: 120/180
BOSS REMAINING HP 21/100
TURNS TAKEN: 5
Items used:
Color: White

YOUR SKILLS

gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).


Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: 1 2 [>] [»|]
 
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