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Reply { ARCHIVED } ----------------- Knights, May 2015
[BATTLE!][Shadow Shark][FULL!][KO!] Goto Page: 1 2 [>] [»|]

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Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 10:15 pm


User Image - Blocked by "Display Image" Settings. Click to show.
It coats itself in a fine layer of ice, serving as armour as it hits for additional damage.
Height: 18 feet


Shadow Shark HP 120/120

gaia_crown Boss auto damage: 5

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here.
3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
4. SACRED POINT x2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Gold):/10
Tail (White): /10

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


Seiana-ZI

Natsuko-neko

phantompanther13
Seiana_ZI rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sat May 16, 2015 10:18 pm


Was that a sea creature with functioning legs?

Well, that was certainly ... different. But it was still a shadow creature, as well, and therefore it had to die. Ignatius readied Caelestis and charged!

BATTLE DAMAGE

Your Arena Rank: Rank 4
DAMAGE DONE: 8
DAMAGE TAKEN: 5
YOUR REMAINING HP: 100/100
BOSS REMAINING HP 112/120
TURNS TAKEN: 1
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

Seiana_ZI

Codebreaking Conversationalist

Natsuko-neko rolled 4 4-sided dice: 1, 2, 4, 1 Total: 8 (4-16)

Natsuko-neko

Unstoppable OTP

PostPosted: Sat May 16, 2015 10:20 pm


"How even...?" Aiden asked then shook his head. "Shadows make no sense..." He then stabbed at the shark with his trident.

BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 8 (Bombadier)
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 104/120
TURNS TAKEN: 1
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
PostPosted: Sat May 16, 2015 10:21 pm


weakener!

Micheal came barreling in! "woop woop!" he let out his usual battle cry.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 12
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/50
BOSS REMAINING HP 92/ 120
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 4 4-sided dice: 4, 2, 3, 4 Total: 13 (4-16)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 16, 2015 10:25 pm


...
Killing the things. XD

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 13
DAMAGE TAKEN: 5
YOUR REMAINING HP: 40/50
BOSS REMAINING HP 79/ 120
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.



PostPosted: Sat May 16, 2015 10:26 pm


WEAKENER!

Amy was thoroughly amused. She loved this group!

BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 12
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 67/100
TURNS TAKEN: 1/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
Natsuko-neko rolled 1 8-sided dice: 6 Total: 6 (1-8)

Natsuko-neko

Unstoppable OTP

PostPosted: Sat May 16, 2015 10:30 pm


BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 90/100
BOSS REMAINING HP 61/120
TURNS TAKEN: 2
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
phantompanther13 rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sat May 16, 2015 10:36 pm


"Kill the fish thing guys!"

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/50
BOSS REMAINING HP 59/ 120
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Viva Viola rolled 1 8-sided dice: 5 Total: 5 (1-8)

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 10:36 pm


BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 90/100
BOSS REMAINING HP 54/120
TURNS TAKEN: 2/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.
phantompanther13 rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Sat May 16, 2015 10:39 pm


more killing

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 30/50
BOSS REMAINING HP 50/ 120
TURNS TAKEN: 4/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 8-sided dice: 3 Total: 3 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 16, 2015 10:47 pm


More killing

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 3
DAMAGE TAKEN: 5
YOUR REMAINING HP: 25/50
BOSS REMAINING HP 47/ 120
TURNS TAKEN: 5/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.



Natsuko-neko rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sat May 16, 2015 10:48 pm


BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85/100
BOSS REMAINING HP 45/120
TURNS TAKEN: 3
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

Natsuko-neko

Unstoppable OTP

phantompanther13 rolled 1 8-sided dice: 5 Total: 5 (1-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 16, 2015 10:51 pm


"don't just hang back guys. unless someone wants to heal me."


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 20/50
BOSS REMAINING HP 40/ 120
TURNS TAKEN: 6/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.



phantompanther13 rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Sat May 16, 2015 10:53 pm


could any of them heal? That was a good question.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 15/50
BOSS REMAINING HP 36/ 120
TURNS TAKEN: 7/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Viva Viola rolled 1 8-sided dice: 7 Total: 7 (1-8)

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 10:54 pm


"Oh sorry! I...spaced out." She must be loosing her touch here...

BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85/100
BOSS REMAINING HP 29/120
TURNS TAKEN: 3/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.
Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: 1 2 [>] [»|]
 
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