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Reply { ARCHIVED } ----------------- Knights, May 2015
[BATTLE!][Shadow Mantis][FULL!][KO!] Goto Page: 1 2 [>] [»|]

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Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 8:01 pm


User Image - Blocked by "Display Image" Settings. Click to show.
An annoying insect queen that sacrifices her mates to launch them at targets.
Height:20 feet


Shadow Mantis HP 100/100

gaia_crown Boss auto damage: 5

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here.
3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
4. SACRED POINTx2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Red):/10
Tail (Green): /10

gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


Natsuko-neko

Seiana_ZI

phantompanther13
PostPosted: Sat May 16, 2015 8:02 pm


Weakener!


"Woop woop!" Micheal ran in with a strong strike of his blade. He liked the blade, it was swift and cut so well. right for the head

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/50
BOSS REMAINING HP90 / 100
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Natsuko-neko rolled 4 4-sided dice: 4, 1, 1, 4 Total: 10 (4-16)

Natsuko-neko

Unstoppable OTP

PostPosted: Sat May 16, 2015 8:06 pm


Ick. Aiden was not fond of scorpions at all so he was looking forward to squashing this bug. He aimed for the tail with Bya.

BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 10 (Bombadier) (tail is down!)
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 80/100
TURNS TAKEN: 1
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
PostPosted: Sat May 16, 2015 8:09 pm


WEAKENER!

"Heck yeah!!!" Amy dashed forward with Amethyst in her hands, getting excited at the prospect of spilling blood.


BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 70/100
TURNS TAKEN: 1/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.


ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sat May 16, 2015 8:10 pm


Ignatius charged into battle, his pike pointed forward as he intended to pierce the mantis in front of him. While he charged for the tail, he instead ended up hitting it on the back, which worked fine too.

Natsuko-neko
Shadowboxing Bombardier


BATTLE DAMAGE

Your Arena Rank: Rank 4
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 60/100
TURNS TAKEN:
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
phantompanther13 rolled 4 4-sided dice: 4, 3, 2, 2 Total: 11 (4-16)
PostPosted: Sat May 16, 2015 8:11 pm


Micheal made more slashes across the things body.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 11
DAMAGE TAKEN: 5
YOUR REMAINING HP: 40/50
BOSS REMAINING HP49 / 100
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Natsuko-neko rolled 1 8-sided dice: 2 Total: 2 (1-8)

Natsuko-neko

Unstoppable OTP

PostPosted: Sat May 16, 2015 8:14 pm


Dang they were good. The ugly thing was already below half health and the battle had just started!

BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 80/100
BOSS REMAINING HP 47/100
TURNS TAKEN: 2
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
phantompanther13 rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Sat May 16, 2015 8:14 pm


Micheal was out of flashy attacks. it didn't matter.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 8
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/50
BOSS REMAINING HP39 / 100
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Viva Viola rolled 1 8-sided dice: 4 Total: 4 (1-8)

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 8:15 pm


Swish Swish DEATH!

BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 90/100
BOSS REMAINING HP 35/100
TURNS TAKEN: 1/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.
Seiana_ZI rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sat May 16, 2015 8:15 pm


Once he pulled back, Ignatius moved to charge it again, determined to make sure that he made shadow mantis on a stick out of this particular shadowling.

BATTLE DAMAGE

Your Arena Rank: Rank 4
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 28/100
TURNS TAKEN: 2
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

Seiana_ZI

Codebreaking Conversationalist

Viva Viola rolled 1 8-sided dice: 5 Total: 5 (1-8)

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 8:17 pm




BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85/100
BOSS REMAINING HP 23/100
TURNS TAKEN: 3/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.
Natsuko-neko rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Sat May 16, 2015 8:18 pm


BATTLE DAMAGE

Your Arena Rank: Rank 4 [Journal]
DAMAGE DONE: 3
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85/100
BOSS REMAINING HP 20/100
TURNS TAKEN: 3
Items used:


YOUR SKILLS

takes up that turn.
- Recover: Once per battle, recover 25% of your own max HP (round up)
- Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
- Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
- Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).

Natsuko-neko

Unstoppable OTP

Seiana_ZI rolled 1 8-sided dice: 6 Total: 6 (1-8)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Sat May 16, 2015 8:19 pm


It appeared that they were utterly demolishing this thing, not that Ignatius had any significant issue with that. In fact, he encouraged it! Demolish faster!

BATTLE DAMAGE

Your Arena Rank: Rank 4
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 14/100
TURNS TAKEN: 3
Items used: n/a

YOUR SKILLS

gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle.
gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points.
gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
phantompanther13 rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sat May 16, 2015 8:21 pm


Swish swish, more death.



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank 4
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/50
BOSS REMAINING HP 8/ 100
TURNS TAKEN: 4/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Viva Viola rolled 1 8-sided dice: 2 Total: 2 (1-8)

Viva Viola

Mythical Senshi

10,500 Points
  • Magical Girl 50
  • Little Bunny Foo Foo 100
  • Signature Look 250
PostPosted: Sat May 16, 2015 8:21 pm




BATTLE DAMAGE

Your Arena Rank: 4
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 80/100
BOSS REMAINING HP 6/100
TURNS TAKEN: 4/10
Items used: n/a

SKILLS

- Recover: Once per battle, recover 25% of your own max HP (round up)
- Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
- Weakener: At the start of the battle, shave 10% off the boss's HP.
Reply
{ ARCHIVED } ----------------- Knights, May 2015

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