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Reply { ARCHIVED } ----------------- Knights, May 2015
[open battle] [in progress | shadow harpy]

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shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Wed May 13, 2015 11:25 am


User Image - Blocked by "Display Image" Settings. Click to show.
Better cover your ears as you fight her, it is said her singing drives knights male and female into a deep madness.
Height: 100 feet


Shadow Harpy HP 80/80

gaia_crown Boss auto damage: 5 (SEE SPECIAL EFFECT BELOW)

gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. ANY TIME if you do MORE than 6 damage, you are driven with madness. Select and QUOTE a target (yourself is fine too). That target takes your damage instead

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Your character now gains a cape. This allows them to SKIP any step of the questing (see prp - questing) they wish and automatically select what they want from that phase @ dice result.
2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here.
3. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
4.SACRED POINTx2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Right Wing (Red): /10
Left Wing (Gold): /10
Head (Violet) /10



gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).

PLAYERS
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Wed May 13, 2015 11:28 am


Danirate moved to pierce the monster with his sacred weapon, the rapier Alpinely.

[red: 0/10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45
BOSS REMAINING HP 80 - 0 = 80
TURNS TAKEN: 1
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 8 Total: 8 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Wed May 13, 2015 11:30 am


[red: /10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE: 0
DAMAGE TAKEN: 13
YOUR REMAINING HP: 32
BOSS REMAINING HP 80
TURNS TAKEN: 2
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Wed May 13, 2015 11:33 am


[red: /10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE:
DAMAGE TAKEN: 5
YOUR REMAINING HP: 27
BOSS REMAINING HP
TURNS TAKEN: 3
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Wed May 13, 2015 11:36 am


[red: /10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE: The skill recover was used to restore 13 HP.
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35
BOSS REMAINING HP 80
TURNS TAKEN: 4
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Wed May 13, 2015 11:37 am


[red: 5/10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 30
BOSS REMAINING HP 75
TURNS TAKEN: 5
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Wed May 13, 2015 11:39 am


[red: 5/10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE:
DAMAGE TAKEN: 12
YOUR REMAINING HP: 18
BOSS REMAINING HP 75
TURNS TAKEN: 6
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Wed May 13, 2015 11:41 am


[red: /10]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE:
DAMAGE TAKEN: 5
YOUR REMAINING HP: 13
BOSS REMAINING HP
TURNS TAKEN: 7
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 6 Total: 6 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Wed May 13, 2015 11:43 am


[red: successfully broken]

BATTLE DAMAGE

Your Arena Rank: [ 3 ]
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 8
BOSS REMAINING HP 69
TURNS TAKEN: 8
Items used: none

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
PostPosted: Wed May 13, 2015 10:42 pm


((bump))

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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