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Posted: Sat May 02, 2015 4:10 pm
This is where you will find all quests available for the First Floor of Alice Online. [align=center][b]Name:[/b] [b]Questgiver:[/b] [b]Prerequisites:[/b] [b]Objectives:[/b] [b]Rewards:[/b][/align] Weaponmaster: Bob and Weave!Evade and parry in the same battle Weaponmaster: Bear NecessitiesParty with another player and kill a bear Tailor: Suit Up!Manufacture a hardy cloak for the cold and the damp Leatherworker: Dressed in the BestManufacture a leather vest for the Ranger Armorsmith: Buckler Up!Construct a shield for the weaponmaster Weaponsmith: That's Not a KnifeProduce a skinning knife for yourself Beastmaster: Rampaging Rabbits!Help the Beastmaster collect his escaped rabbits! Carpenter: Love ShackHelp the carpenter in his quest to build a new home for the Chemist Woodworker: Bow to meHelp the woodworker produce a bow for yourself Mining: Light My FireCollect coal for the Weaponsmith Mining: Crystal ClearCollect quartz for the Lightsmith Forestry: Get WoodCollect wood for the Cook's fire Gathering: ShroomsCollect mushrooms for the Cook's special recipe Hunting: BoaringCollect Boar steaks for the Cook's special recipe Cooking: Mushroom SteakHelp the Cook prepare his specialty; Boar steak with fried mushrooms. Alchemy: Hair of the DogHelp the Alchemist collect materials for her new antidote potions Trophy Hunter: Dire StraitsThe Trophy Hunter has heard a legend of a magnificent wolf of mythical proportions. He must have that trophy. Ranger: Field ReconnaissanceHelp the Ranger map out the Woods Ranger: StalkingLearn how to stalk your prey without them knowing you're even there. Stonemason: Forging a New... ForgeHelp the Stonemason to build a new Forge for the Blacksmith Beastmaster: Royal EggsThe Beastmaster has a theory about Gloomweave Spiders. Help him test it.
Hunt Quest: Gloomweave Spiders A Concerned Mother needs your help to protect the children of the Gloomwood Encampment
Hunt Quest: Boars The Cook's Assistant is under the weather. He needs your help to make his job a little safer
Hunt Quest: Bears The Explorer is worried about how many rabid bears there are, roaming the woods. She's offering a reward to anyone who can thin their numbers.
Lightcaster: Lucent for me? The Lightcaster wants you to experience the intoxicating thrill of her profession. Or she just wants you to gather motes of light for her. Either way, you have a talisman and a mission.
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Posted: Sat May 02, 2015 5:33 pm
Name: Bob and Weave! Questgiver: Weaponmaster Prerequisites: None Objectives: Evade once Parry once both in the same battle Rewards 100 gil
You approach the Weaponmaster, a scarred and battle-hardened man in a suit of metal armor, wearing a shield and a longsword. "Welcome to Hell, newcomer. You're in the same boat as the rest of us. We're stuck here, and we don't know why. There's only one way to go, and that's forward.
There will be many perils on the long road ahead, and my job is to prepare you for the task of surviving them. The secret to surviving an attack from your opponent is not to get hit in the first place. Dodging or parrying --blocking the opponent's attack with your own weapon-- are vital to your survival. Learning to weave those techniques into battle will at least make you last a little longer. Go out and practice.
I recommend heading toward Gloomweave Cave and picking off a few of the spiders there. You look like you might be able to handle that. If I don't see you again, then I will know that I was wrong."
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Posted: Sat May 02, 2015 5:47 pm
Name: Bear Necessities Questgiver: Weaponmaster Prerequisites: Bob and Weave!Level 2 Objectives: Form a party with another player and kill a bear together. Rewards 400 gil "So you survived the Gloomweave Spiders, eh? You have some actual potential, then. Most people can't even take those things. So you want a real challenge, then? Why don't you challenge a bear, then? Foul, diseased creatures, bears, and rabid to the core. Vicious monsters, and enough of a challenge for even myself that you should probably take a friend with you. Be careful. We lose a lot of warriors to the bears."
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Posted: Sat May 02, 2015 6:10 pm
Name: Suit Up! Questgiver: Tailor Prerequisites: None Objectives: 1 post, constructing a cloak from one bolt of cloth. Rewards 1 helmet (cloak), +1 roll2
As you approach the Tailor, you notice that he is a small, rather round man working quite intently on sewing two pieces of cloth together. "Oh! Hello! I suppose you're one of the new arrivals? Splendid! Oh, look at you! Those clothes are all wrong. How about we make you a traveler's cloak, eh? Something to keep the cold and the damp at bay, at least.
But you're not getting off that easy. I'll need your help. Let's get your measurements, and then we can get started."
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Posted: Sat May 02, 2015 6:21 pm
Name: Dressed in the Best Questgiver: Leatherworker Prerequisites: None Objectives: 1 post to craft a leather vest Rewards: +1 leatherworking
The Leatherworker is a hard looking man with a grizzled beard and a stern expression. "Hey. Don't jes stan' there. Give me a hand with this. The Ranger needs a new leather vest, and we're gonna make it fer 'im."
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Posted: Sat May 02, 2015 6:35 pm
Name: Buckler Up! Questgiver: Armorsmith Prerequisites: None Objectives: 1 post to create a shield Rewards:+1 Armorsmith
The Armorsmith is a large, broad man with a large hammer and tongs, working a piece of metal on an anvil.
"Oi! Hello there! Interested in working metal, are ye? Well, here, help me dish this shield for the Weaponmaster and we'll learn you something about the fine art of Armorsmithing."
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Posted: Sat May 02, 2015 6:46 pm
Name: That's Not a Knife Questgiver: Weaponsmith Prerequisites: None Objectives: 1 post to produce a skinning knife Rewards: 1 skinning knife
The Weaponsmith is a woman wearing a heavy black apron and working a red hot ingot of metal on an anvil. As you approach her, she wipes the sweat off of her sooty brow and plunges the metal back into the forge.
"That's a fair weapon you've got there. But every good warrior needs a knife. How about we make you one? But don't expect it for free; you'll have to work for it."
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Posted: Sat May 02, 2015 6:52 pm
Name: Rampaging Rabbits! Questgiver: Beastmaster Prerequisites: None Objectives: spend 1 post spreading bait for the rabbits to put them back in their pen. Rewards:+1 Beastmaster
You come upon a man surrounded by an army of rabbits, all hopping and walking in different directions. He appears to be attempting to herd them back through the door of a pen that has been left open. He notices you and looks at you entreatingly. "Oh no! Oh no! Get back in the pen, pretties. You're not supposed to be out here! You! You, help me, please! I'm able to keep them from running off, but only just. Can you grab some of their food and spread it in their pen? I'm sure it will lure them back in!"
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Posted: Sat May 02, 2015 6:57 pm
Name: Love Shack Questgiver: Carpenter Prerequisites: None Objectives: 1 post to produce a wall Rewards: +1 carpentry
You come upon a man working to plank wood. He wipes his brow and looks at you. "Hey, there. Interested in learning a new skill? Come here." He beckons you closer. "I'm planning a surprise for the Alchemist. You see, ever since she got here, she's been working out of that little lean-to, and the wind and rain always mess with her experiments. I want to surprise her with an actual shop building, and if you would help me, I would appreciate it greatly. If you could help me start to put the walls together, you would be doing me an incredible favor. I'm just working on making enough planks to finish the house with. It's really easy. The planks are right there, and all you need is to nail them together. I'll fill in the cracks later. Thank you so much. I want to get it up before the next rain."
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Posted: Sat May 02, 2015 7:09 pm
Name: Bow to Me Questgiver: Woodworker Prerequisites: None Objectives: 1 post to produce a bow Rewards: 1 bow
You come upon a woman very carefully shaving wood from a stave. She smiles as you approach. "Hey there. Welcome to the Camp. I'm the Woodworker. I'm responsible for every bow in this area, and they're damn good bows. I make sure that everyone has one, so we can all help with hunting. And now that you're here, you'll need one, too. If you'll help me put the finishing touches on this one, I'll let you have it for free."
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Posted: Sat May 02, 2015 7:17 pm
Name: Light My Fire Questgiver: Weaponsmith Prerequisites: None Objectives: collect 5 pieces of coal and deliver them to the Weaponsmith Rewards: 1 rookie pickaxe
The Weaponsmith looks up from her work. "Hello again! I'm going to have to ask you a favor. I'm running dangerously low on coal for the forge, and I have a huge order I need to fill. Could you take this pickaxe and go to Gloomweave Cave? There are natural coal deposits in the area, and you'd be doing me a huge favor if you could collect some for me. In fact, I'll pay you by weight for every piece you bring back. And you can keep that pickaxe for as long as you need. I've got plenty of them."
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Posted: Sat May 02, 2015 7:33 pm
Name: Crystal Clear Questgiver: Lightsmith Prerequisites: Objectives: collect 1 piece of quartz and deliver it to the Lightsmith Rewards: +1 Lightsmith, 1 rookie healing crystal
A young woman working with an intricate system of metal rings and glass lenses stands before you. She works for some time before even realizing that you are there, and when she senses your presence, she looks up from her work, smiling.
"Hello there. Curious, isn't it? I'm sure you're wondering what exactly it is that I'm doing. Well, I'm Lightsmithing. Haven't you ever wondered what makes a Crystal work? What makes a little chunk of rock able to heal your wounds? Some people think it's magic. Bah! Magic would be boring. No, crystals work because they are infused with light in very specific ways. Learning to use a Lightforge is a relatively simple matter. You just have to memorize the settings for each crystal. And the quality of the crystal matters, too. I'd be happy to teach you how to use my Forge if you're willing to learn. You just have to provide the crystals. You can find a lot of them near the Gloomweave Cave, if you're looking. Bring me a few for my personal supply and I'll teach you how to make healing crystals."
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Posted: Sat May 02, 2015 7:41 pm
Name: Get Wood Questgiver: Cook Prerequisites: None Objectives: Collect 5 wood and deliver to the Cook Rewards: 10 gil per piece
The Cook is a small, round man wearing a funny hat and a white apron. He stands underneath a large awning filled with cauldrons, pots, pans, and a large, flat griddle. He smiles, clasping his hands as you approach. "Hello, hello there! A newcomer, I take it? Welcome, welcome. Look, I don't mean to come off as needy, but I'm busy preparing for tonight's dinner, and my helper has fallen ill. This would not normally be a problem, except that I've run out of wood for the fire. If you could take this axe and gather some firewood for me, I would be forever grateful. I would gather it myself, but I'm far too busy preparing the food. If I stop now, it will never be ready in time for dinner."
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Posted: Sat May 02, 2015 7:47 pm
Name: Shrooms Questgiver: Cook Prerequisites: Get WoodObjectives: Gather 5 mushrooms and bring them to the Cook Rewards: 10 gil per mushroom "Oh, dear.. I'm afraid that in your absence I've discovered something most upsetting. My supply of mushrooms is too low to prepare my special dinner for tonight... Could you by any chance go into the woods and retrieve some for me? You will know you are getting close when you start seeing boars. Those blasted things love mushrooms."
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Posted: Sat May 02, 2015 7:53 pm
Name: Boaring Questgiver: Cook Prerequisites: That's Not a KnifeShroomsObjectives: Kill a boar and return to the Cook Rewards: +1 hunting "Oh no! No no no! The last of my boar meat has spoiled! This is a disaster! Please! You have to go into the woods, kill a boar, and bring me back the corpse. I'll carve it up and we can use it for the dinner!"
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