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A Pokemon Roleplaying Guild offering a wide variety of features and characters. 

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Snagging and You: A Guide to Team Snagem

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Darksol88
Vice Captain

PostPosted: Tue Oct 14, 2014 5:50 pm
Hello, and welcome to Team Snagem! In here, you shall find everything you need to know when it comes to your time here. We hope you enjoy your stay, and remember, if you have any questions, ask us and we'll clarify.

Table of Contents


Rules

Current Story

Missions and Team Missions

Standard FAQs

Shadow Pokémon FAQs
 
PostPosted: Tue Oct 14, 2014 5:51 pm
Rules


Here, you will find our rulings concerning various topics within the guild, such as one's conduct and certain limitations. Gaia's Terms of Service are to be followed alongside these rules, as while breaking our rules might not be too severe, breaking theirs are. These are subject to change at any time, so please check often. Most times, however, we'll inform you if any changes have been made.

Last Revision: September 12, 2022 - Updated the banned Pokemon list to remove Lycanrock's Dusk Form. Was supposed to have been updated a long time ago when it stopped being a limited evolution.

Standard Rules


1.) No flaming or spamming.
While emotions and tensions can run high at times, inciting a flame war tends not to be the way of dealing with either. It's the internet and anonymity's the name of the game, but at the end of the day, we're all people behind the computer screens. We just ask that you try and be civil.

As for spamming, it should be obvious about what that is. To give more of an explanation in the guild, however, we mean try not to be too nonsensical and off-topic. We've got places for that such as the OOC Thread, and many of us use Discord as well. Posting more than twice in a row is usually seen the same way, though outside of the HQ and any Team Mission threads, it isn't strictly enforced.

2.) Play fair.
Roleplaying, at minimum, is a two-way street. Other times, it may be a myraid of roads. Regardless, try to have some level of fairness in it. God-modding is strictly forbidden, as is controlling others' actions without their consent, or mayking yourself and/or your Pokemon overly powerful or lucky. An example of such unfair play would be deciding if someone else's character or Pokemon is hit by your attack, or using multiple moves in the same post before that someone else can react at all. We also ask that you don't use an excessive amount of attacks or Pokemon in a single post either. Exceptions can exist to this, but if you feel that someone's falling into unfair play, contact the Administration immediately.

3.) Keep things to a PG-13 level.
Gaia's Terms of Service say much the same, but it bears saying here as well. Anything deemed inappropriate for a PG-13 environment, such as excessive profanity, sexual content or extreme violence is not only heavily frowned upon, but is our most strict rule. As breaking this one also violates the ToS and could mean our guild's deleted, we only give one warning. After that, we'll be left with no choice but to immediately and permanently ban you from the guild, without further warning.

4.) Be active, but within your limits.
Some guilds can be really strict with activity, but we're more laid back here. People get busy, and schedules are what they are. Real life is important above all else, so please, don't force yourself to be here if it's at the cost of stuff such as your job. Since characters can sometimes be more than a little involved in a Team Mission and the like, we only ask that you let us know if you're gonna be away for an extended period of time.

5.) Obtaining Items
All items must be bought or crafted at the places within the Snag Mall, or earned as a reward from a Mission or Team Mission. Items obtained outside of these means will not be tolerated, and will result in immediate punishment should such a violation occur. The ill-gotten items will also be automatically removed, and Snag Coins and Emblems may be revoked for it as well.

Member-Specific Rules


6.) New Members and Characters
When joining the team or making a new character, they may only start with a Pokemon at its earliest stage and be able to evolve normally. Mega Evolution does not count. Likewise, this character can start as a non-legendary hybrid or have an attunement for channeling, but they won't have any abilities to speak of until they've undertaken Master Missions.

7.) Personal Character Stories
Characters' stories, by default, cannot involve key characters from the games. However, we're often willing to work with members on this, so contact the Administration if you have an idea that involves such key characters.

8.) Profiles
Every member needs to have a profile that's kept up to date, as a means of reference. The profile should have information such as who their characters are, the Pokemon they have, and their abilities if they're a channeler or hybrid. Likewise, a count of their Snag Coins, Snag Emblems, Gengar Tokens and Items should be kept there as well.

Likewise, we also keep a listing for every member that lists their characters' names and their Pokemon, as well as how many Snag Coins and Emblems they have. We ask that updates involving those also be posted to the Snagem Member and Pokemon Listing.

9.) Mission and Team Mission Creation
Generally speaking, these are almost always created by the Administration. However, if you have an idea for one, tell us about it. It just might get put to use!

Pokemon Limitations and Rules


10.) Obtaining and Trading Pokemon
Unless otherwise stated by the Administration, a Pokemon must be acquired during a Mission, Team Mission or Safari Contest. Each also require varying balls, which can be found in the FAQ within this thread. Eggs, likewise, are only obtainable through means provided by the Administration and are hatched by them. The Administration reserves the right to deem a given acquisition as illegitimate, and can revoke these Pokemon if necessary.

Trading is only to be done at the Poke Swap, and Pokemon cannot be given or "sold" from one member to another member. They must be traded for another Pokemon.

11.) Pokemon Nicknames
If you give your Pokemon a nickname, we must know exactly what species the Pokemon is. This means putting it in your profile, and mentioning said species in your posts. If we do not see this, the Pokemon will be ineligible for any and all evolution methods and may even be deemed illegitimately obtained Pokemon in extreme circumstances.

12.) Evolving and Purifying Pokemon
Evolution methods can vary, but some of these methods involve "Evo Points" as a sort of Exp analogue. Purifying Shadow Pokemon works much the same way with "Purification Points," though they also require another item to fully purify them. The items needed can be found in the FAQs below.

13.) Abilities and Moves
When obtaining a Pokemon, it may only have one ability from its possible ones. This is chosen by you yourself, and cannot be changed after selecting it and putting it into your profile. The Ability Capsule from Ambrosial Alchemy allows them to have an additional ability, but only one of the two may be active in a given Mission/Team Mission. Hybrids follow the same rules for abilities, but are unable to use the Ability Capsule.

Metronome
Metronome is a move known for its randomness, and should be reflected when it's used. Getting Hurricane, then Thunder, and then Explosion for good measure is something it shouldn't normally be able to do. This move may not trigger Sketch, moves exclusively on legendary Pokemon such as Sacred Fire or Shadow Force, or any move that Metronome can't trigger normally. A default list can be found here, and our full list can be found here.

Sketch
Sketch can only copy a total of ten (10) moves, and the attack in question must be seen by Smeargle before it can Sketch it. Sketched moves cannot be removed or replaced under any circumstances, and cannot be used to copy Transform or moves exclusively on legendary Pokemon. Like a hybrid or channeler's abilities, Sketched moves should also be kept in your profile. A full list of moves that are unable to be Sketched can be found here.

Teleport
While we don't disallow this move, it's not one we're entirely fond of and has too much potential to be really, really scummy. Outside of using GRAY's Claydol, we'd prefer it if you didn't use this move without a good reason. Many important buildings in the world also use Ebonite, a material made using crushed Dark Gems, to prevent teleportation to or from such places. Likewise, Kalos has a teleportation scrambler used by Team Flare that will make using the move a bad idea and could have... disastrous results.

14.) Other Limitations
Outside of Safari Contests or it being stated by the Administration, Pokemon beyond their second stage cannot be obtained outside of evolution. Legendary Pokemon are limited to two (2) per member, requires approval from the Administration, and the member must have a Master or Cherish Ball to obtain one normal or shiny legendary respectively. The following Pokemon are also banned from capture and subject to change, found within the spoiler buttons:

Generations I and II:

#150 - Mewtwo
#172 - Pichu (Spiky-eared)
#249 - Lugia
#250 - Ho-oh


Generation III:

#382 - Kyogre
#383 - Groudon
#384 - Rayquaza


Generation IV:

#480 - Uxie
#481 - Mesprit
#482 - Azelf
#483 - Dialga
#484 - Palkia
#487 - Giratina
#493 - Arceus


Generation V:

#641 - Tornadus
#642 - Thundurus
#643 - Reshiram
#644 - Zekrom
#645 - Landorus
#646 - Kyurem


Generation VI:

#658 - Greninja (Battle Bond/Ash-Greninja)
#716 - Xerneas
#717 - Yveltal
#718 - Zygarde, all forms
#720 - Hoopa


Generation VII:

#772 - Type: Null
#773 - Silvally
#785 - Tapu Koko
#786 - Tapu Lele
#787 - Tapu Bulu
#788 - Tapu Fini
#789/#790 - UB-00 "Nebula"
#791 - Solgaleo
#792 - Lunala
#793 - UB-01 "Symbiont"
#794 - UB-02A "Absorption"
#795 - UB-02B "Beauty"
#796 - UB-03 "Lightning"
#797 - UB-04A "Blaster"
#798 - UB-04B "Blade"
#799 - UB-05 "Glutton"
#800 - Necrozma
#803 - UB "Adhesive"
#804 - UB "Stinger"
#805 - UB "Assembly"
#806 - UB "Burst"


Generation VIII:

#888 - Zacian
#889 - Zamazenta
#890 - Eternatus
#891 - Kubfu
#892 - Urshifu
#893 - Zarude
#??? - Calyrex
#??? - Regieleki
#??? - Regidrago


Banned Abilities:

#658 - Greninja: May not have Battle Bond.
 

Darksol88
Vice Captain


Darksol88
Vice Captain

PostPosted: Tue Oct 14, 2014 5:54 pm
Current Story


In the beginning, there was a global Union of Pokemon Rangers. These rangers were stationed through out the world with the sole purpose of maintaining order through out the regions, and so they did. But like with all things good, the Ranger Union became corrupted by such massive amounts of power and control. With their growing corruption, the Union was unable to completely address disasters, or perhaps they started them. Whatever the case, a new group was formed to fix the problems which the Ranger Union let slide, this group was known as Team Snagem. The Union did not take kindly to this vigilantism, and so they moved to squash what they called rebels. This gave the Snagems a goal, to overthrow the Ranger Union and free the world from their corrupted control. By recruiting some of the Union members themselves, and other individuals fed up with the Union, the Snagems were able to topple the regime and free the world.

This sudden dismantling of such a power entity was not without consequences. A new organization filled the power void, a group called Team Cipher. They planned to capitalize on the weakened state of the world's political structure, but Snagem would not allow them to do so. They were successful in stealing plans from them for a device called a “Snag Machine”, and having done so, made a life long enemy of the ones called Team Cipher. However, it were these events that gave birth to what is now, Team Snagem.

Team Snagem would go onto doing something about these people known as Cipher. And so, they used all their resources at their disposal to study the organization, find their weakness, and take them down. They wouldn't have to look far however as a man named Ein began to run many experiments in the Kanto and Johto regions, under the banner of Cipher. The Snagems would fight many of his monstrosities, and chase the man back to his lab in Orre. It was here that they would have one last clash with the mad scientist, putting an end to his madness and freeing his experiments. The world was purged of a great evil.

While Snagem succeeded in destroying the best scientist Cipher had, they had yet to deal a deathly blow to the actual organization. They knew in time Cipher would rise back up from the shadows and seek out their revenge, but for now, they had bigger concerns. Trouble was brewing in Unova. A strange city was being made in the White Forest area by a very wealthy man known as Ghetsis, he called this place, “Black City”. He proclaimed it would be a hub of scientific research and study, but the Snagems would soon find out this was a ruse. A massive power plant went up, one unlike the world had ever seen. Snagem tried many times to infiltrate this city and discover what sinister plots they had, but failed to find much other than they were certainly not doing it for science, and were not friendly. With them unable to stop the power plant from going active, the Snagems would learn the devastation of their failure as Pokeballs through out Unova were deactivated, the Pokemon inside unable to be free, the power plant having released an EMP wave that affected the devices and made them useless.

It was then that Ghetsis struck. With his legion of Team Plasma minions at his disposal, their unique Pokeballs unaffected by the EMP wave, they moved to attack and take over the region for themselves. Snagem was forced to withdraw but in time was able to modify their Snag Machines to combat the EMP wave and fought back against Team Plasma, all the way to their base in Black City, where they had their final showdown with Ghetsis, defeating the man and purging Unova of Team Plasma, save for a few loons that stuck with the propaganda that Plasma was trying to liberate Pokemon. Black City was then turned into a normal city, as well as its power plant.

Peace was not long however, as the massive surge of energy attracted a new evil. A meteor came to Earth, baffling scientists as they had no idea it was coming. The meteor would shatter in the sky into several pieces. These fragments of the meteor were no mere rocks. The fragments were living things full of power energy, which infected those who came in constant with them, giving them great power such as the ability to Channel a Pokemon's energy and use it as their own, or even becoming a hybrid. Those affected assembled a group of their own called the “Stone Society” and sought to use their powers to change the world for the better. Their heroic deeds however quickly devolved into evil, as that which gave them power assumed control. What did it want? Life energy, and lots of it. The Snagems fought the Stone Society and freed them from the control of the fragments, however, that wasn't enough. The meteor had amassed enough energy to rebuild its self and reveal its true form, a Deoxys. With its birth premature the Deoxys wasn't as powerful as it could have been, but was a devastating foe. It took the Snagems everything they had to defeat the Deoxys and seal it away back in the meteorite, then sealing the meteorite away in a safe it could never escape.

To be updated...  
PostPosted: Tue Oct 14, 2014 5:55 pm
Missions and Team Missions


Hello there, new and old Snagems alike! Ever wondered how Missions and Team Missions are performed here at Team Snagem? Well wonder no longer! In this thread you will find a short guide explaining all you need to know. So without further delay, I present to you this How-To Guide.

Missions
Missions are easy and simple to do. Just look in the Mission Locker for a mission that appeals to you and then head on over to the Mission Archive to make a thread to hold your completed missions. Just post the finished mission in your thread in one post (or however many it takes; Gaia posts hold up to 50,000 characters per post), and then PM one of the Administrators for them to grade it (please include a link to your archive, preferably to the post or posts of the mission you just did). It's that simple! You can also perform any mission with others in the Side RP Board and include the mission's name in the title. Once concluded, PM a link to the thread to an Administrator and they will grade it for you. Completed missions are usually rewarded with Snag Coins, but can sometimes include other rewards such as items, eggs, and even Snag Emblems if they're exceptionally well! So show us what ya got!


Team Missions
Announced ahead of their scheduled time, the guild holds Team Missions, found on the guild's main forum page. These group missions usually pertain to the guild's story and central plot. As mentioned before, random Team Missions may happen outside of the guild's story, so keep an eye out for them. Ones that are currently active include (Active) in the thread title or are otherwise open, while finished ones include (Complete) in the thread title and will shortly be moved away from the front page and locked. Furthermore, if you wish to host a Team Mission of your own, feel free to contact the Administration to see about making it happen!


This should explain the gist of these. If you didn't find the answer to a question, please check our FAQ before messaging an Administrator.  

Darksol88
Vice Captain


Darksol88
Vice Captain

PostPosted: Tue Oct 14, 2014 5:56 pm
User Image


Here, you'll find some of the most commonly asked questions and their answers. The answers are all in spoiler tags to avoid clutter, so just click on them to see our answer. If your question remains unanswered after checking here, please contact the Administration. Chances are we'll add our answer to it in here for future reference.

---

Question: What is a Snag Machine?

Answer: In Team Snagem, we use Snag Machines, devices used to alter Pokeballs and make them capable of capturing trainer owned Pokemon. Our current model of the Snag Machine is a gauntlet-like device that goes over the hand and, upon activation, alters the Pokeball grasped in the hand wearing the Snag Machine. Pokemon caught by a Snag Machine's altered Pokeball will have their Original Trainer ID overwritten with that of the Snag Machine's wielder, removing all traces of previous ownership.


---

Question: What is a SNAG?

Answer: SNAG stands for Snagem Network Access Gear, a communications device used by all members of Team Snagem. The SNAG has many features including telephone, internet, messaging, GPS (World Map), National Pokedex, access to Team Snagem's database, and has a camera and microphone built in. It's an essential tool for any Snagem.


---

Question: What is this GRAY I keep hearing about?

Answer: GRAY stands for Guidance Resource and Assistance Yielder. GRAY is an artificial intelligence program (AI) installed to the SNAG network. He is a computer program designed to assist members of Team Snagem with any questions they might have. GRAY can speak through any SNAG, so he is always available to give assistance. GRAY can also send the team's Claydol to your side to help Teleport you anywhere you need to go. He also reads off Pokedex entries for you. Let it be known, however, that GRAY is... unique with his words. He can be rude, make fun of you, and generally be a smart aleck, but he will still help.


---

Question: Is there any type of posting style that is required in the guild?

Answer: No, we have no required posting style. We do, however, ask that you use decent grammar and avoid spamming images in your posts.


---

Question: What are Snag Emblems?

Answer: Snag Emblems are a sort of "currency" that acts as a catalyst for many of the items that can be obtained at Ambrosial Alchemy, and are often required for said items. One can obtain these either as a single Emblem, or as a "Snag Emblem Piece," with three pieces making up one Emblem.


---

Question: How do I catch more Pokemon?

Answer: You can capture Pokemon in any Mission or Team Mission that allows capture, or through extra means such as earning Pokemon Eggs from contests or as rewards.


---

Question: How do Pokeballs work?

Answer: Poke Balls, obviously, are used to catch or snag Pokemon, and come in a lot of varieties. Each one has differing limitations, which are as follows:

Standard Balls

Poke Ball, Premier Ball: The most basic balls, they can catch first-stage and non-evolving Pokemon. However, they won't work on baby Pokemon.

Great Ball: A higher-rate ball, able to catch first and second-stage Pokemon. Again, they won't work on baby Pokemon.

Ultra Ball: The highest-grade ball commercially available. It can catch any stage of Pokemon aside from baby Pokemon and legendaries. Third-stage Pokemon can only be caught when it's allowed, such as in Safari Contests.

Heal Ball: A remedial ball that heals a Pokemon's wounds on capture, allowing them to immediately be usable in the mission/team mission they're caught in. Has the same limitations as a Great Ball.

Lure Ball, Dive Ball: A sort of ball that's more effective on aquatic Pokemon. They can catch any stage of Water-type Pokemon.

Net Ball: A ball that's similar to the Lure and Dive Balls, able to catch any stage of Water or Bug-type Pokemon.

Dusk Ball: A ball made to function better in darker environments. Can catch any stage of Pokemon found in caves, as well as Dark and Ghost-type Pokemon.

Nest Ball: A ball that's made to be more cozy for baby Pokemon, and is able to catch them. Has the same limitations as a Poké Ball otherwise.

Luxury Ball: A comfortable ball that makes Pokemon happier. Doubles the credit given towards Happiness evolutions. Has the same limitations as a Great Ball, but can also catch baby Pokemon.

Friend Ball: A ball crafted with a Green Apricorn. Immediately makes the caught Pokemon happier, granting a surge equal to 3 Missions/Team Missions towards Happiness evolutions. Has the same limitations as the Luxury Ball above.

Level Ball: A ball crafted with a Red Apricorn. Grants a surge of Evo Points on capture, equal to 1/5 of their needed points to evolve. Has the same limitations as a Great Ball.

Master Ball: One of the best balls in existence... sort of. Our alchemized version is capable of catching legendary Pokemon with relative ease, but not much else. Must be crafted at Ambrosial Alchemy, but can sometimes show up as a daily rarity in the Golden Sarcophagus.

Cherish Ball: An even better version of the Master Ball, also replicated through alchemy. They're able to catch shiny legendary Pokemon on top of non-shiny ones, but again, not much else. Like the Master Ball, they can be crafted at Ambrosial Alchemy or found as one of the Golden Sarcophagus' daily rarities.

Safari Contest Balls

In Safari Contests, balls act a bit differently in general. Standard balls can be used without restriction within them, with differing catch rates instead if they're used. Some balls, however, are currently only useful within these contests.

Safari Ball: A ball given out to Safari Contest participants in packs of 3, and taken back at the end of them. They're no more effective than a Poké Ball, but can catch any Pokemon found during an active contest.

Quick Ball: A ball designed for immediate use, boasting a higher capture rate if it's used on the first Pokemon encountered during a contest. Any other time, its functionality reverts to that of a Poké Ball.

Timer Ball: A ball that operates on a timed release. It works best if it can be used later, having a higher capture rate if it's the last ball used during a contest. If it's used too soon, it'll only be as good as a Poké Ball.

Repeat Ball: A ball that has a direct connection to the SNAG Network, with a record of the Pokemon in the user's possession. Has a higher capture rate if the user's catching a Pokemon they already have, or if it's an earlier stage of that Pokemon. Works as a Poké Ball otherwise, and gives an extra chance to catch a Pokemon during Safari Contests.

Fast Ball: A ball crafted from a White Apricorn. Boasts a higher capture rate on Pokemon with high Speed or those likely to flee.

Heavy Ball: A ball crafted from a Black Apricorn. Boasts a higher capture rate on heavier Pokemon, such as Snorlax.

Love Ball: A ball crafted from a Pink Apricorn. Boasts a higher capture rate on Pokemon that have only one gender, such as Tauros or Miltank.

Moon Ball: A ball crafted from a Yellow Apricorn. Boasts a higher capture rate if the Pokemon it's used on evolves with a Moon Stone.

Dream Ball: A ball designed as the result of joint research in Unova and Alola into dreams. Boasts a higher capture rate if a sleep-inducing move's used on the Pokemon before use.


---

Question: How do evolutions work?

Answer: Evolutions vary for each Pokemon, just as they do in the games. However, the methods are tweaked slightly to work within our setting. We'd prefer it if you didn't try to flip your computer or something upside down while posting your Inkay evolving. Seriously, just don't. Anyway, the various methods can be found below, as well as how they're handled here:

---

Level Evolution: Generally speaking, participate in the guild with your Pokemon. Missions/Team Missions, The Colosseum and even posting in HQ can gain points. Mind that HQ posts are a more passive system and point gains from it are posted every Monday, though. As for the points needed:

Level Evolution, first stage to second:
Fast Growth (Erratic and Fast): 15 Points
Medium Growth (Medium Fast/Slow): 25 Points
Slow Growth (Slow and Fluctuating): 35 Points

Level Evolution, second stage to third:
Fast Growth (Erratic or Fast): 30 Points
Medium Growth (Medium Fast/Slow): 40 Points
Slow Growth (Slow or Fluctuating): 50 Points

If you're unsure of what growth pattern a Pokemon uses, check their page on Serebii and match it with our growths. Note that, yes, this method applies to Inkay without any sort of physical component. Please don't flip your computer/device upside down.

Furthermore a Pokemon can gain Evolution Points through the administration of Exp. Candies, the amount each candy gives is as follows:

XS - 1 point
S - 2 points
M - 3 points
L - 4 points
XL - 5 points

---

Trade Evolution: Trade the Pokemon with a fellow member at The Poke Swap, holding the required item* if necessary.

Item Evolution: Simply get the required item* and use it on the corresponding Pokemon. Update (1/16/23): Now includes Eevee for Leafeon and Glaceon, Magneton for Magnezone, Charjabug for Vikavolt, and Crabrawler for Crabominable alongside their original methods.

Held Item + Level Evolution: Requires completion of a Mission/Team Mission with the relevant item* held by the corresponding Pokemon. Training for one day in the Super Training Room (five post minimum) or consistently posting in HQ for one week will also count as completing a Mission/Team Mission.

Environment Evolution (Nosepass, Magneton, etc.): Requires completing a Mission or Team Mission in the appropriate location with the Pokemon. Alternately, battling a fellow member three (3) times on the Battlefield or training the Pokemon in the Super Training Room for five (5) days will also work, as their environments can be made to emulate the location.

Happiness Evolution: Requires the completion of several Missions/Team Missions with the Pokemon, or training over several days in the Super Training Room. Five (5) missions/days are needed for first stage to second, and seven (7) are needed for second stage to third. Member battles in the Battlefield count as half credit, while HQ posts will grant varying amounts of credit. Note that this method also applies for evolving Eevee to Sylveon.

Move + Level Evolution: Requires the Pokemon to complete four (4) Missions/Team Missions while using the required move to evolve, or four (4) days' worth of training in the Super Training Room. HQ posts where the move's used will also count, but with varying amounts of credit.

Regional Variants: Applies to Pokemon that evolve into a unique form in certain regions (Alola, Galar, Hisui). Apart from their standard requirement for evolution, the Pokemon also must be used in a Mission/Team Mission set in the relevant region for the desired form, or spend a day in the Super Training Room with that region's environment emulated. The requirements can be met at the same time or done independently of each other. Base forms that have a regional form won't require this, or if the Pokemon's already in its regional form and can still evolve.

You can also evolve your Pokemon with a Rare Candy, which bypasses any given requirement aside from Regional Forms. Note that these are given out extremely rarely, however. Also note that Shadow Pokemon cannot evolve through any means until they are purified, and thus do not progress towards any evolution if they normally are able to. More information about them can be found in the Shadow Pokemon FAQ.

*Items required for evolution can also be found within the Snag Mall, specifically at The Golden Sarcophagus.


---

Question: How do Abilities work?

Answer: Each Pokemon and Hybrid have an innate Ability, not unlike what's seen in the games. Typically, a Pokemon or Hybrid may only have one of its Abilities, normal or hidden, selected when caught or when hybridization occurs. Under most circumstances, this decision is permanent and the Ability cannot be swapped.

For Pokemon, however, the Ability Capsule will allow them to access and swap between two Abilities when outside of Missions/Team Missions. They can be made at Ambrosial Alchemy, but note that they have no effect on Hybrids nor will they work on Pokemon with only one Ability.


---

Question: How can I use Mega Evolution or Z-Moves?

Answer: This one's a bit of a doozy. To access either one, you have a few ways that go as follows:

Mission
We have special missions for both of these. The first is in Kalos, tasks you with going to the Tower of Mastery, and grants Mega Evolution upon completion. The second is in Alola, involves undertaking a trial from the Tapu, and grants access to Z-Moves when completed. Island Trials can also be completed to acquire Z-Crystals.

Alchemy
There's also a couple of items that can be given out as a reward or found as the Golden Sarcophagus' Daily Rarity, called the Mega Diploma and Z-Writ. These can be taken into Ambrosial Alchemy and crafted into the relevant item, allowing access to Mega Evolution or Z-Moves respectively.

Regardless of how this access is gained, both of these are treated as an upgrade to the Snag Machine and allows Mega Stones and/or Z-Crystals to be inserted into it. Mega Evolutions and Z-Moves can be used once each per Mission or Team Mission, but can only be used one at a time.


---

Question: How long should a mission be?

Answer: There is no required length for missions. However, a short mission doesn't contain much story and detail, and therefore is more likely to fail. Length isn't important, but story and content is.


---

Question: How do rewards work?

Answer: Rewards are given out per member as opposed to per character. This means if you have three characters in a given Mission or Team Mission and get three Snag Coins for it, you only get three Snag Coins overall instead of three per character you had participating.

This also applies to stuff like the Safari Contests: If multiple characters participate in the contest, only the most recent capture counts, no matter which character did the capture.


---

Question: How do items, permissions and limitations work for multiple characters?

Answer: Items and Legendary Pokemon limits are shared, just as rewards are. For example, if you have five Pokeballs, then you have five in total. These permissions are listed in our Member and Pokemon Listing, but for ease, they can be found below as well:

Legendary Pokemon: These Pokemon may only be caught should the member have the Administration's approval and they have obtained a Master or Cherish Ball. Only two may be acquired by a given member, with certain restrictions. Additional characters will not increase the limit.

Team Missions: May be made by any member, but requires approval first. However, this will usually be granted if it doesn't explicitly pertain to the guild's story arcs, past or present. If it does, the Administration reserves the right to deny the request.

Missions: May be made by any member as well, with approval. As with Team Missions, this will usually be granted unless it deals with the guild's story arcs, at which point we may still reserve the right to deny it.

(Obtaining Pokemon through any Mission or Team Mission is permitted regardless of its creator, unless otherwise specified.)


Obtaining Pokemon: Unless otherwise specified, new members and characters may only start with a Pokemon at its earliest stage and be capable of evolution without a Mega Stone. After this, they may catch up to a Pokemon's second evolutionary stage if they have an appropriate ball. PC Storage is unlimited, but as in the games themselves, members may have no more than six Pokemon with them at a time.

Evolving Pokemon: Evolution for most Pokemon is handled through Evo Points, though they may not gain any if infected by the Shadow Virus and will instead gain Purification Points until purified. Other evolution methods, as well as Evo Points, are detailed here. Mega Evolution requires a member to obtain a Key Stone first, as well as alchemize a Mega Stone at Ambrosial Alchemy.

Master Missions: These may be started at any time, but are graded very harshly. Failure is not a thing to be tolerated in these, and failing a given Master Mission twice will prevent the character from doing further Master Missions. Each one must be done in order, from the first to the tenth and finally the Grand Master Mission. If a given type's Master Missions don't exist, they may be requested for here.


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Question: How do I get more Pokeballs?

Answer: Pokeballs can be bought in the Snag Mall subforum, specifically at the Golden Sarcophagus.


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Question: What are Hybrids and Channelers?

Answer: This question can be answered more in depth here. If you have questions about Mega Stones, they'll also be able to be answered there.


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Question: What are the restrictions on legendary Pokemon?

Answer: Some of this has been answered in an above question, but Legendary Pokemon may only be captured with approval from the Adminisration, with a maximum of two per member. Apart from this, some of these Pokemon may not be allowed for capture; the list of banned legendaries can be found in the rules post of this thread. Should one wish to catch one, they can do so in the Restricted Library, and they will need a Master Ball to catch it. Alternately, a Cherish Ball can be used instead, which will allow the capture of a shiny legendary.

Finally, legendaries may make appearances for strictly story purposes during Missions, Team Missions, and side stories, regardless if they are obtainable or not.


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Question: Can my character start out with a certain set of Pokemon?

Answer: You'll need to talk to the Administration about that.


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Question: Is my character allowed to use a sword or some other type of weapon?

Answer: See above.


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Question: Can I catch shiny Pokemon?

Answer: Normally, you may not, though shiny legendaries can be caught with a Cherish Ball. Otherwise, shiny Pokemon can be obtained however through special events, special missions, or by obtaining a Shiny Pokeblock. Any Pokemon who eats a Shiny Pokeblock will permanently alter into its shiny form. Shiny Pokeblocks can be created at Ambrosial Alchemy.


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Question: Can my Pokemon speak human?

Answer: Yet again, normally it may not. However, a Pokemon who eats a Rainbow Pokeblock can permanently speak human. As in the above questions, these can be created at Ambrosial Alchemy.


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Question: I'm going to be inactive for an extended period of time, will I get kicked out of the guild and lose all my Pokemon?

Answer: You will not be kicked out of the guild, but we'd appreciate it if heads up can be given if you know you'll be away for a long period and are able to inform us. Regardless, after two months of inactivity, you'll be removed from the Member and Pokemon Listing to avoid clutter (everything else will remain intact). Upon return, just give your info again and we'll put you back into the listings proper. Also, if you're having trouble jumping back in, feel free to speak to the Administration and we'll help you get back into the swing of things.
 
PostPosted: Thu Oct 01, 2015 6:17 pm
Shadow Pokémon FAQs


So it looks like your Pokemon's met with a terrible fate, hasn't it?

Ever since the Shadow Virus has been released into our lives here at Snagem, there has been a cloud of confusion circling the exact nature of these strange new things affecting your and other Pokemon. Your Pokemon has the capacity now to infect other Pokemon that you face both in battle and outside of it with the dreadful state of being a Shadow Pokemon forced onto them. But never fear, the Administrative team here at Snagem has your guide to using and handling your Shadow Pokemon to the fullest extent you can while also providing your roadmap to attempting to purify them.

So, give it to me straight. What's a Shadow Pokemon and what's so dangerous about them?

Shadow Pokemon are any Pokemon that have been exposed to the volatile Shadow Virus that is currently rampaging through the Hoenn region. The effects of the virus include shutting the Pokemon's heart to the outside world and inducing it to have a reckless abandon towards destruction and an appetite for battle and mayhem. Pokemon infected with the Shadow Virus want to fight and cause collateral damage, and if it is friend or foe it's not of any concern to them. This combined with their deadly strength (Pokemon will ignore limits against harming one another and humans that they would usually obey) makes for some volatile situations. Particularly once they enter into Hyper Mode.

Hyper... Mode? (This just gets better, doesn't it?)

Hyper Mode is when a Shadow Pokemon's emotions get the better of it and it goes into even more of a berserk rage than it had been previously. It's said there's a similar phenomenon in hybrids when their human and Pokemon sides come at odds when they're already under high stress or agitated, but suffice to say, even a closed heart doesn't mean they're incapable of something affecting it. A Shadow Pokemon that's entered Hyper Mode will want to use their shadow moves more often, and otherwise will frequently disobey their trainer, attacking anyone and everyone at will. They may recall themselves during a battle, are unable to be recalled by their trainer until they either are KO'd or exhaust themselves, and items are unable to be used on them at all. Using Shadow Moves will move your Pokemon faster towards Hyper Mode, and while some of them have powerful effects, they will eventually have their cost.

Shadow Moves? What now who now?

The moves a Shadow Pokemon can use differ from their evolutionary stage, and thus, how much of an infection they have. Each of these moves have an inherent cost, giving an idea of how many it'll take before Hyper Mode becomes unavoidable. All Shadow Moves are super-effective against regular Pokemon and not very effective against other Shadows. Class A moves are the only ones a Pokemon at its most basic stage can learn (as well as all evolved forms), Class B moves can be by Pokemon that have already evolved once or can't evolve, and Class C moves can only be used by fully evolved Pokemon.

Every Shadow Pokemon outside of battle begins with an empty Shadow Meter (0/10). When you use a Shadow move in battle or in an RP, please indicate inside your post what your Shadow Meter for that Pokemon is at. For example, if I had a Pidgey who was Shadow, and I sent it out and had it use Shadow Blitz, I would RP out the action then put at the end of the post something like Shadow Meter: Pidgey (3/10) to indicate how close it is to Hyper Mode. Once you fill the meter, there's no returning your Pokemon as it will refuse to listen to your commands at all until it either destroys everyone around it or is KO'd. So do use caution when using these moves. One final thing, you can use a move if you don't have enough points remaining to do so, but using it will then immediately fill your bar and send you into Hyper Mode regardless.

Also, once you exit a Mission or Team Mission, your meter will settle on its own back down to zero.

For description of the Class A and B moves and their effects see This Link or look below:

Class A:
*All moves add 3 points to a Pokemon's Shadow Meter, and are usable by all Shadow Pokemon.

Shadow Blitz
Category: Physical
A simple tackle imbued with vile, infected chi.

Shadow Rush
Category: Physical
A ramped up, more powerful version of Shadow Blitz that uses more chi. The increased chi and close vicinity makes it more likely to infect other Pokemon, but will also slightly harm the user too.

Shadow Hold
Category: Status
Covering the immediate area in a thick cloud of viral chi, Pokemon and trainers alike are stricken with fear and won't be able to escape or recall their Pokemon until the chi dissipates.

Shadow Wave
Category: Special
Shadowy waves of chi are unleashed at all foes around the user, infecting anything it touches.

Shadow Shed
Category: Status
A more defensive use of Shadow Wave, using the dense waves of chi to destroy protective walls, dissipate mists and instill bad luck. Nullifies Reflect, Light Screen, Safeguard, Mist and Lucky Chant.

Shadow Mist
Category: Status
A dense, shadowy mist covers the immediate area, clinging to opposing Pokemon's bodies and hindering their ability to evade attacks. Will affect the user as well if there's already a cloud of Mist lingering.


Class B:
*All moves cost 4 points to a Pokemon's Shadow Meter, and are usable by Pokemon that have evolved at least once.

Shadow Panic
Category: Status
The user flares out the shadowy chi within them, confounding foes and instilling them with immense fear. On top of making foes Confused, the flared out chi makes them more liable to become infected theirselves.

Shadow Sky
Category: Status
A cloud of shadowy chi is flung overhead, causing a dark "rain" to cover the field. Not only are non-Shadow Pokemon constantly hurt by this, but those who aren't infected or purified will become infected if they spend too long under this move's effects.

Shadow Rave
Category: Special
Channeling chi into the ground, the user causes a series of shadowy spikes to emerge underneath their foes and temporarily impale them.

Shadow Down
Category: Status
A different application of Shadow Mist, focusing the dense chi to cling to a Pokemon's limbs and strongly affect their ability to guard, lowering their Defense. Just as with Shadow Mist, the move will affect the user as well if there's already a cloud of Mist around.

Shadow Break
Category: Physical
A powerful ramming attack imbued with shadowy chi, with the user throwing their full weight into it. Less powerful than Shadow Rush, but without the recoil and still packs a hefty punch.

Shadow Half
Category: Status
The user expends the majority of their chi to exhaust those around them, wreaking total havoc on everyone and halving their health. Despite this affecting even the trainer's side, this could turn the odds in their favor...


Class C:
*These moves have varying costs, and are only usable by Pokemon that have evolved twice. Other restrictions may apply.

Shadow Blast
Category: Special
Cost: 10
Type Restriction: None
One of the most powerful shadow attacks documented. The user focuses all the viral chi within and around them into a single wave of pure shadow energy. Drastically damages anything it touches, and anything hit by it is guaranteed to be infected.

Shadow End
Category: Physical
Cost: 10
Type Restriction: None
An attack that may rival Shadow Blast itself, the energy being put into a devastatingly brutal charge. Heavily damages the user in the process, but will also infect anything it touches.

Shadow Storm
Category: Special
Cost: 6
Type Restriction: Flying
The user whips up a shadow-infused gale, assaulting and infecting those caught up in it.

Shadow Chill
Category: Special
Cost: 8
Type Restriction: Ice
A shadow-infused blast of ice is fired at a foe, potentially freezing anything it touches, even other Ice-types. Anyone frozen by it will also find that the ice won't melt unless it can be left alone for a long time, making further field or battle use of the Pokemon impossible for a given mission or team mission.

Shadow Bolt
Category: Special
Cost: 8
Type Restriction: Electric
A powerful electrical assault with shadowy chi dancing alongside the lightning. The paralysis it can cause affects the nervous system to a greater degree, able to affect even other Electric-types and causing those affected to be unable to move effectively at all. However, items and moves that can cure paralysis can help mitigate the effects for a short time.

Shadow Fire
Category: Special
Cost: 8
Type Restriction: Fire
Harsh, shadowy flames are spewed forth, dealing high damage and inflicting burns that affect even the toughest skin. The severe burns make it hard for affected Pokemon to act in and out of battle, and can affect other Fire-types as well. Items and moves that can cure burns can help mitigate the effects for a short time, but otherwise require an extended duration to fully ease off.

Shadow Dust
Category: Status
Cost: 7
Type Restriction: Bug
A powdery substance is scattered around the area, with the Shadow Virus itself close at home. Shadow Pokemon caught up in the powder will instantly be driven into Hyper Mode, while normal Pokemon will become infected and then be driven into Hyper Mode. Regardless, a random status ailment will be inflicted upon them.

Shadow Thorn
Category: Physical
Cost: 6
Type Restiction: Grass
Thorn-covered vines are summoned to snare and impale a foe at once. Infects those punctured by the thorns.

Shadow Torrent
Category: Special
Cost: 6
Type Restriction: Water
A torrent of water is unleashed upon the field, damaging friend and foe alike. The high concentration of shadowy chi within every drop infects anyone who stays in the contaminated waters for too long.

Shadow Kiss
Category: Status
Cost: 5
Type Restriction: Fairy
An unusual kiss blown by an infected Pokemon, causing an immense attraction that knows no gender and enticing the target to fight for their side instead. The effects last until the affected Pokemon has been recalled or knocked out.

Shadow Pit
Category: Status
Cost: 6
Type Restriction: Ground
Shadowy chi is infused into the ground, causing the area around all opposing Pokemon to quickly grow soft and become like quicksand, keeping them from moving.

Shadow Fang
Category: Physical
Cost: 7
Type Restriction: Poison
A biting move similar to Poison Fang. Apart from being infused with shadowy chi and infecting those bitten, it secretes a powerful, corrosive poison that rivals Toxic. Badly poisons its target, even if they're another Poison-type or Steel-type.

Shadow Spike
Category: Physical
Cost: 6
Type Restriction: Rock
A corrupted version of Stone Edge, with the same effects as that move. The jagged rocks are more likely to rend a foe's skin, forcing them to lower their guard and subjecting them to more potential damage as a result.

Shadow Aura
Category: Physical or Special
Cost: 3 (User), 1 (Foe, Doubles on successive attacks)
Type Restriction: Fighting
An aura-based attack preying on the Pokemon's own corruption thanks to the Shadow Virus, able to affect any Pokemon as a result. Its actual usage varies on the user, able to be used either as a quick palm strike or as a weak aura blast. Each successive attack brings higher and higher concentrations of infected chi to the foe, either infecting them or driving them closer and closer to Hyper Mode.

Shadow Curse
Category: Status
Cost: 5
Type Restriction: Ghost
Cursing their foe, the user subjects them to the same rage and pain they've felt since becoming a Shadow Pokemon. Should they enter Hyper Mode after afflicting the curse, the foe will fly into a similar rage and attack wildly. If they're also a Shadow Pokemon, then they'll be flung into Hyper Mode as well.

Shadow Burden
Category: Status
Cost: Requires 5+ Shadow Meter to use.
Type Restriction: Dark
An underhanded move that doesn't build up energy, but instead unleashes all of it at once to everyone around them. Normal Pokemon will become infected immediately, while Shadow Pokemon are swiftly brought into Hyper Mode. The sudden release of energy forces the user to briefly rest afterward, but their own Shadow Meter will be fully depleted. Useless if the user's already in Hyper Mode.

Shadow Rage
Category: Physical
Cost: Varies
Type Restriction: Dragon
A corrupted, but still powerful version of Outrage that rivals the devastating power of Shadow Blast and Shadow End. The user attacks endlessly for a short time, left with a hair-trigger temper afterward and will enter Hyper Mode upon the next attack that raises their Shadow Meter.

Shadow Shield
Category: Status
Cost: 9
Type Restriction: Steel
The user coats theirself in shadowy chi, giving their body an oddly mirror-like sheen. For just one attack, they will be fully protected from it and instead reflect it and its effects back to their attacker.

Shadow Sight
Category: Status
Cost: 5, 3, 2
Type Restriction: Psychic
With immense concentration, the user uses their newfound source of energy to detect and avoid attacks with ease. While it can be used up to three times in succession, they will be forced to briefly rest after they stop concentrating and unable to avoid attacks until they recover.

Purification:

Purification has two steps: the purification itself, and vaccination. There are a few ways to deal with the bulk of the purification, listed below and provided by a notice from Devon Corp:

1. Battle – A Shadow Pokemon’s virus amplifies its aggression and drives it into wild battles, which tend to result in the Pokemon entering Hyper Mode or drawing close to this state. With repeated battles, the instability that triggers Hyper Mode becomes harder to achieve and it appears that this is the Pokemon’s body adapting to the virus and preventing it from so easily overriding upper brain functions entirely. The Super Training Room allows for an easier way to achieve this method.

2. Spending Time – Though highly aggressive, it's also been found that spending time with a Shadow Pokemon can help undo the locks within its heart, allowing it to more easily fight the virus back. Even if they don't do constant battles, doing something with the infected Pokemon's better than doing nothing at all.

3. Aromas – After the results from the battle testing, Devon Corp attempted to recreate such results via immunization. Due to the unique circumstances involved with the disease, a direct application via syringe is impossible without severe injury being a major result of attempts to use said syringe. Thus Devon Corp has created a few varieties of immunizers dispersed via an aerosol to allow for this medical method of hindering the virus. We have named the three varieties we have created the Joy Scent, Excite Scent, and Vivid Scent. These aromas are a mild effect at most, adding 1, 2 and 3 Purification Points respectively.

Despite each of these methods, they do have an upper limit and can only go so far to actually curing the Shadow Virus and allowing the Pokemon's heart to open once more. This state's referred to as a "stasis" where the infection and methods to deal with it hit a stalemate, which is where the Shadow Vaccine comes in:

The Shadow Vaccine works once you inoculate a Pokemon, no matter when you inoculate them. HOWEVER it does not purify them instantly. You can inject them or give it to the Pokemon orally, whichever you want, but until you have finished accumulating enough purification points the Pokemon will not fully open its heart. That is why the spreading of the vaccine was necessary over Hoenn, and while they'll probably have to reapply a couple times to make sure they hit the maximum number of Pokemon they can. Wild Pokemon will naturally battle each other and work the virus out of their systems, but trained Pokemon will have to either battle other Shadow Pokemon in the wild or battle someone with Shadow Virus Immunity, granted by curing your Pokemon fully with the vaccine. If you do immunize your Pokemon before you have them gain enough purification points, please keep track of it in your profile, and once they become immune to the virus if you do cure them, please note that as well. Simply being vaccinated does NOT grant them immunity unlike most vaccines, due to the weaponized nature of the virus, a Pokemon has to fight off the infection before they are granted immunity so trying to vaccinate them to pre-empt infection does not work.

Note, however, that there are rare cases where a Pokemon isn't able to be infected by the Shadow Virus at all, seemingly immune to its effects but not the increased damage shadow moves will do. These seem to be limited to Pokemon with the Clear Body ability, or if it's a Mew as its DNA was a catalyst in the Shadow Vaccine.

Wait a second, Purification Points?

While a Pokemon is infected, it is unable to gain any Evo Points, and is thus stuck in whatever stage they're in upon infection. For all intents and purposes, Purification Points replace Evo Points when it comes to Shadow Pokemon, and they are gained even if they're already fully evolved. The point requirements can be found below, as well as what Shadow Moves they can use.

Stage 1 Shadow Pokemon

Purification Points Required: 20
Shadow Moves Available: 1
Shadow Move Class: A
Minimum Evolution Stage: 1st Stage

Stage 2 Shadow Pokemon

Purification Points Required: 25
Shadow Moves Available: 2
Shadow Move Class: B
Minimum Evolution Stage: 2nd Stage

Stage 3 Shadow Pokemon

Purification Points Required: 30
Shadow Moves Available: 3
Shadow Move Class: C
Minimum Evolution Stage: 3rd Stage



As always any questions can be directed to myself or anyone else on the administrative team, please don't hesitate to ask if something looks unclear or confusing, because maybe it is and we need to change it.  

Darksol88
Vice Captain

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