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[ Radical Dreamer ]
Captain

Omnipresent Noob

PostPosted: Fri Oct 10, 2014 7:12 pm


Greetings and Salutations!

Welcome.
This is a lovely tutorial on how to Brawl!
_______________________________________________________



First of all, you might ask: 'what is brawling' or maybe you have an idea what it is, which ever the case this guide is to help.

In short, Brawling is a in thread dice game. One that the 'dice option' on the 'reply' thread is used.

xx This game is solely ran on a 'd4' dice. *as a player progresses in victory and rp, the Balam will gain 'skill' points that will help them gain the edge in battle. (More on that will come later.) (For info on Skill Bonuses Click [HERE].)

xx This dice game method can be play in a number of ways. One way is to just roll the dice and determined a winner, ( No awards will be given to this method of play.) Another way, is to type a Role-play, or rather and 'action' response for your character that's actions are dictated by the course of the die. (Creativity will be awarded, as well as words to add to the Balam's Brawler 's world count.) This method is preferred if one wants to progress though the brawling ranks.

Well let me describe it for you and then I'll go into detail with a step by step example.


xx The system is meant to be simple, and small numbers make that possible. Also the key rule of B'alam brawler has a big role here: No armor, weapons, flying or magic of any kind. This is a arena that is to be determined by skill, technique, and yes, strength.

xx The dice is a variable of chance, but so is every brawl; where there is a victor, there will always be a defeated. I have put a 'skill' point base to help combat the random and sometimes unfair chance the die has for those that are seasoned brawlers.

xx The brawling system is based off a Attack turn base 'scoring' system. Each player had a set number of 'Hit-Points'.


_____________Further Explanation_____________


Hit Points ||
Determines the amount of successful attacks a B'alam can take. When another Balam's Hit-Points, reach '0' the Brawl is over.

How is a successful attack made:
A successful attack is made when the defending B'alam fail's their defense roll. When a B'alam's defense roll is failed, the defending Balam losses a 'hit-point'

How the turn base and scoring is determined.
→ Scoring can -only- be made from a 'attacking' B'alam, and only after a defending B'alam fails it's defense roll.

→ If the Attacking B'alam, successfully attacks, not only does the defending Balam losses a 'Hit-point', but gets to attack once more. If the attacking Balam fails in its attack, no Hit-Points are lost and it is now the defending Balam's turn to attack. This process is repeated till, one Balam's Hit-Points reaches '0'.

→ The attacker always gets the first post in a round.

A round:
Is the time between one post between each player. Two post equals a round.

What is a CLASH:
When the attacker and defender's total roll matches, this event causes a 'CLASH'. This is a stalemate and no Hit-Points are lost. Instead each player instead rolls d4 dice (plus skill points) to see who will be attacking in the next round. The player with the highest total roll, will get to attack the next round. Rember no Hit-Points are lost in a CLASH.

Starting a Brawl:
First needs to be determined between the Brawler's is who will get to 'attack' first. This can be determined in thread by a die roll, or by agreement of who starts the thread. The matter is left up to the Brawler's.

Brawl form layout:
In a Brawl, the Attacker and Defender must be clearly displayed as well as Hit-Points must be visible as well as any skill bonuses the Brawler might have. Both, will need to be kept track of.


xxxxx••• You may use this handy code.:
[quote="Balam's name (Attacking or Defending)"] HitPoints: 10/10
(Also add any Skill Points if needed.)[/quote]


Alright, now on to the practical Explanation:


In this Explanation, I will have 'B'alam 1' be the first to attack and 'B'alam 2' will be defending.
[ Radical Dreamer ] rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Wed Oct 15, 2014 5:43 pm


Balam 1 Attacking
HitPoints: 10/10


Balam 1, eager for brawl charges at Balam 2. Hope they are Ready!

[ Radical Dreamer ]
Captain

Omnipresent Noob

[ Radical Dreamer ] rolled 1 4-sided dice: 4 Total: 4 (1-4)

[ Radical Dreamer ]
Captain

Omnipresent Noob

PostPosted: Wed Oct 15, 2014 5:44 pm


B'alam 2 Defending
HitPoints: 10/10


B'alam 2, is unfazed and not surprised by the attack, bring it on! Bracing themselves B'alam 2 is more then ready, and trips B'alam 1.
PostPosted: Wed Oct 15, 2014 5:46 pm


[explanation.]

Attacking B'alam 1, rolled only a '1' and B'alam 2 who was defending rolled a high '4'. B'alam 2 successfully defends, and now gets to attack next round.

Since B'alam 2 defended successfully. No Hit Points are lost.

Remember! Also since it is B'alam 2 turn to attack they will be posting first in the next round.

Yay, B'alam 2!  

[ Radical Dreamer ]
Captain

Omnipresent Noob

[ Radical Dreamer ] rolled 1 4-sided dice: 1 Total: 1 (1-4)

[ Radical Dreamer ]
Captain

Omnipresent Noob

PostPosted: Wed Oct 15, 2014 5:47 pm


B'alam 2 attacking
HitPoints: 10/10


After Triping B'alam 1, B'alam 2 leaps for a pin! Trying to take advantage of the moment.
[ Radical Dreamer ] rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Wed Oct 15, 2014 5:48 pm


B'alam 1 Defending
HitPoints: 10/10


"Ouch!" B'alam 1 spoke after face panting the ground.

"That hurt!" They then claimed. Unfazed, B'alam 1 leap back at B'alam 2 when they attacked.

[ Radical Dreamer ]
Captain

Omnipresent Noob


[ Radical Dreamer ]
Captain

Omnipresent Noob

PostPosted: Wed Oct 15, 2014 5:49 pm


[explation: CLASH]

Wow! Both attacker and Defender had matching rolls! This results in a CLASH!

No Hitpoints are lost, and the round is a 'stalemate'. Both B'alam 1 and B'alam 2 will need to roll again to determind who will be the attacker in the next round.

In a CLASH roll, it doesn't matter which B'alam post first to start the round.  
[ Radical Dreamer ] rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Wed Oct 15, 2014 5:54 pm


B'alam 1 Clash
HitPoints: 10/10


After leaping from the area ground, Balam 1 clashed with B'alam 2 in a gridlock! So powerful!

B'alam 1 uses all their might to try and topple B'alam 2. Wanting to gain the upper paw!

[ Radical Dreamer ]
Captain

Omnipresent Noob

[ Radical Dreamer ] rolled 1 4-sided dice: 1 Total: 1 (1-4)

[ Radical Dreamer ]
Captain

Omnipresent Noob

PostPosted: Wed Oct 15, 2014 5:55 pm


B'alam 2 Clash
HitPoints: 10/10


As B'alam 1 countered, with B'alam 2. The mighty B'alam struggled over a stalemate.

Though, however: B'alam 1 leap was just too strong and lossing their Balance, combined with a loss of strength, B'alam 2 is tossed to the ground.

Quickly returning to their paws, B'alam 2 remains eager for battle and readies their self for the oncoming attack.
PostPosted: Wed Oct 15, 2014 5:56 pm


[explanation: CLASH! results]

Looking at each Brawler's roll's you will notice that B'alam 1 won the Clash!

Way to Go B'alam 1!

This means no Hitpoints are lost, and It is now B'alam 1's right to attack in the next round.

Remember: A 'round' is one action between two b'alam. The length of two posts!  

[ Radical Dreamer ]
Captain

Omnipresent Noob

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B'alam's Brawlers!

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