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[Finished] Hunting A Thief [Esme & Muriel]

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Tasinei

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PostPosted: Sun May 25, 2014 9:17 am


User Image

^ Click Above for Full Illustration ^

Welcome to Esmeralda's profile. No one is allowed to post here without permission from Tasinei.

~~~

STATISTICS:

STAGE: Expert
PATH: Civilian
BONDED: Muriel
CHILDREN: Minerva
~~~

INVENTORY:

User Image - Ysali Dragon Orb x2

User Image - Ayrala Dragon Orb x1

User Image - Kiandri Dragon Orb x 2

User Image - Firani Dragon Orb x 1

User Image - Peisio Dragon Orb x1

User Image - Aiskala Dragon Orb x1

User Image - Gaili Dragon Orb x1

User Image - Friani Dragon Tear x1

User Image - Bottle of Dreams x 1

User Image - Emerald Taming Jewel x 1 (5/5 charges)

User Image - Climbing Kit

User Image - Celestial Dragon Tear x1




User Image

^ Click Above for Full Illustration ^

Welcome to Muriel's profile. No one is allowed to post here without permission from Tasinei.

~~~

STATISTICS:

STAGE: Orakoir
BREED:Peisio
BONDED: Esmeralda

BONUS: N/A
PostPosted: Sun May 25, 2014 9:18 am


Story
Your mother has come crying to you for help. The love of her life gave her a bracelet a few days back and now it has been stolen! While it was not a cheap piece of jewelry, neither was it expensive. All that marks it different from so many other bracelets is its pale purple stone with a glittering pink middle that's shaped like a heart. She took it off and put it down for a second when a silx, attracted by its glitter, stole it! She managed to follow the animal thief to an abandoned hut in the woods nearby. Tearfully claiming that she is too scared to enter the ruin, she begs you to help her get her bracelet back.

What does your character think of their friend/sister's reaction and story? How does he/she feel about ghosts and the rumors surrounding this supposedly haunted place? Will he/she go to help or not?

“I don’t understand why my mother would tell me to go get something for her when she is fully capable of doing it herself.” Esmeralda sighed deeply as she pushed through the forest with a grim face. Honestly, it was like her mother was pushing her to go investigate because of the rumors around the place, it was all stories and couldn’t be real.

“Probably because she wants to spend time with her granddaughter. Plus, I was coming with you anyway, so she’ll have alone time with Minerva and your father.” Muriel was also on the same train of thought that this place couldn’t be haunted, she’d seen quite a few things with Esmeralda, but hauntings weren’t certainly ever going to be one. There was always a rational explanation.

Tasinei

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Tasinei

Sparkling Fatcat

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PostPosted: Sun May 25, 2014 9:19 am


Help Her
It is late afternoon when you venture outside the safety of your home. Walking along the overgrown trail to the abandoned hut, the surrounding sounds seem muted and distant. A soft breeze slowly blows by, rustling the fallen leaves. Before you stands a house two stories tall. Its windows are gaping holes that show a dark and dusty interior. Many of the windows have been covered by webs made thick and large by years of not being disturbed. Its front door is closed; surprisingly it's still intact after the years of neglect and weathering.

You know from your friend/sister that she saw the silx enter the house from a hole in the wall next to the front door.
Do you:
A) Check the outside of the house? Go to "Looking Around Outside"
B) Do you Enter the house? Go to "Front Door"
C) Do you leave and abandon your adventure? Go to "Quit"

Esmeralda sighed in relief when they finally found the house. She gave it a good once look over and scratched the back of her head. If anything, the only thing hiding out in there were small little creatures who had decided to live in safety and darkness. “This is beyond ridiculous. I don’t think anyone has lived her for ages. What should we do?"

Muriel was very skeptical once they finally made it to the house. “I think we need to look around first, evaluate what we’re dealing with and where exactly might be your mother’s possession.” She agreed with Esmeralda that this was looking like a fool’s errand, but they were here now and they couldn’t go back. Not yet anyway.
PostPosted: Sun May 25, 2014 9:20 am


Looking Around Outside
The house walls have many vines crawling up their sides and sneaking into the house though the broken windows. Looking through these windows you can see broken furniture and dust upon everything. You also see paw prints of various animals crisscrossing the dusty floors. There is no back door, but you do find a trap door leading into what could be a cellar. Around this trap door there are many tracks.

Each participant may roll a d10; if a 6-10, you know them to be silx tracks, otherwise they just look like paw prints of some small critter.

Do you enter the house through either
A) the front door,? Go to "Front Door"
B) the trap door? Go to "Trap Door"
C) Leave the house alone and quit? Go to "Quit"

So they went around, Esmeralda checking inside the broken windows and the tall grass around the house. There were multiple foot prints but it didn’t look like they were going to find the necklace out here. That meant they had to go inside. “How about we try the front door?” There was no way she was going down through a trapdoor.

Muriel was looking around when she was the one who spotted the Slix footprints. “These tracks all look the same to me, I can't tell if they're Slix or we'd have followed some of these.” Still, Esmeralda didn’t want to go down into the cellar and quite frankly neither did Muriel. “Front door sounds like our best bet yes.”

Tasinei

Sparkling Fatcat

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Tasinei rolled 1 10-sided dice: 6 Total: 6 (1-10)

Tasinei

Sparkling Fatcat

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PostPosted: Sun May 25, 2014 9:24 am


Front Door
Walking up to the front door, you turn its rusty handle and attempt to open it. While it is not locked, its frame has been warped by the weather and you must use force to open it. Once you manage to open the door, it groans and swings inward with a cloud of dust and you can hear the sounds of small critters running for cover as you intrude upon their domain. The sunlight behind you lights up this room. This room is covered in spider webs, dirt, dust, and animal droppings. Many types of animal tracks crisscross the filthy floor. There are two gaping holes in the walls. One directly in front of you has the ruins of a door hanging from its hinges across it's entry way. The other opening appears to be an archway into a small room beyond. It looks like termites have been eating away at the wooden structure of this house, making you think that it might be best to tread carefully and keep an eye out in case the supports break. Looking up, you can see a huge hole in the ceiling; beyond it is a dark room that you can barely make out from where you stand. What you can see is a pair of red glowing pin points that flash once then wink out.

Each participant may roll a d10. A 7-10 will let you notice and track the Silx foot prints in the dust and dirt.
If you can tell which is the foot prints of the Silx, then you see they go through the doorway with the hanging door.
Do you:
A) Leave? Go to "Quit"
B) go though the hanging door? Go to "Inner Room"
C) go through the open archway? Go to "Broken Stairs"
D) or return to the outside and look around out there? Go to "Looking Around Outside"

“I wonder who lived here before.” The place was quite dilapidated, holes and completely destroyed parts of the home where everywhere. Esmeralda noticed the red eyes and yelped, moving aside. “We are not going up there. Most definitely not!” Esme needed a man in her house to send him out on these types of things! Eku could have gone instead of her.

“Let’s go through the hanging door.” Muriel didn’t trust the upstairs either, plus if the house was in this many ruins they might fall through if they stepped on some rotted or eaten wood. No, better stay in the light and on the ground floor. “Watch your step, this house is not sturdy at all Esme.”
PostPosted: Sun May 25, 2014 9:25 am


Inner Room
As you cross the entrance room, dust and dirt puff up and swirl about in the still air. You reach the hanging door and examine it. It's hanging by one hinge and you think you can either pull it off or crawl under it.

The room beyond appears to have once been the kitchen and dinning area.
However you do it, you enter the room beyond. The windows here are covered with vines, many of which have entered the house and twined around everything. All the cabinets have been opened or their doors fallen off. By whoever once lived here or animals you do not know. Other than nests, trash, dead plant matter, and broken pottery you can find nothing of the value in this room. Nor can you find a Silx nest where the bracelet should be. Bird droppings cover much of the surface here and you see less tracks in here than the other room. The only door in this room is hidden off to the side, almost completely covered in vines.

If you followed the tracks in here than you know that they lead through a hole in the door. If you did not follow the tracks, each participant may roll a d10: a 4-10 will tell you this information.

What do you do? Do you go:
A) through the other door in the front room? Go to "Broken Stairs"
B) back outside and look around? Go to "Looking Around Outside"
C) leave the house completely? Go to "Quit"
D) Or do you go to the other door in this room? Go to "Hallway."

The door wasn’t going to open and while Muriel could crawl under it she was not about t do so. “Help me pull this open please.” She grabbed onto the handle and yanked as hard as she could. The room they were in now looked like an old kitchen, about as dirty and broken down as the other parts of the home.

The door wasn’t going to open and while Muriel could crawl under it she was not about t do so. “Help me pull this open please.” She grabbed onto the handle and yanked as hard as she could. The room they were in now looked like an old kitchen, about as dirty and broken down as the other parts of the home.

Tasinei

Sparkling Fatcat

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Tasinei

Sparkling Fatcat

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PostPosted: Sun May 25, 2014 9:26 am


Hallway
If entering from the Inner Room Door: Through the vine covered door you can see a dim hallway traveling downwards ending in a door.
Do you
A) Travel forward? Go to "Cellar Tunnel"
B) Leave and go through the archway? Go to "Broken Stairs"
C) Leave the house and look around outside? Go to "Looking Around Outside"
D) Or do you leave completely? Go to "Quit"

If entering from the Cellar Tunnel door: As the door creaks open, you can see a long dusty hall leading upwards, it ends in a vine covered door. Do you
A) Travel forward? Go to "Inner Room"
B) Return to the tunnel and make your way through the webs? Go to "Cellar Tunnel"
C) Leave and go back through the front door? Go to "Front Door"
D) Or do you leave completely? Go to "Quit"

Esmeralda peered down the fall, it seemed to be going downwards and she wasn’t too sure how much she liked that. “Should we go to that door?” The floor looked like it would hold up, and worst case scenario all they had to do was open the door and take a peek at what was beyond it.

“Just be careful.” Muriel looked up at the ceiling and then the look before they went down the fall. There was nothing special about this hall and there was less trash than in other places of the home. Maybe it was a closet and the nest was inside that would certainly make their life a whole lot easier.
PostPosted: Sun May 25, 2014 9:28 am


Cellar Tunnel
As you stand by the door on the bottom of the tunnel, you can see the webbing travels a lot further down; there's a small path you might be able to move along.. but that spider is directly in your way. Now that you are closer you can tell that the spider is a bit bigger than the size of your head and it looks to be a Bognotti. (Refer to the Creatures of Magesc thread for more information.)

Luckily you can see that there is only one type of animal track in this tunnel, that of the Silx. Beyond this must be the nest.
(You may chose to go back up and grab a stick to help clear out the webbing)

How do you react? Do you
A) Go through the door on in the tunnel? Go to "Pantry"
B) Climb back up the ladder and enter the house? Go to "Front Door"
C) Abandon the adventure? Go to "Quit"
D) Go forward through the webs? Go to "Creature"

Of course the door they’d open lead into darkness, it looked like a cellar. “I don’t like this.” Esmeralda sighed and carefully ventured down. She knew the creature that they were seeing, Bognoti were little vermin but there was no way around it. The Slix had come here and they needed to get through to the other side.

“You can’t be serious.” Muriel did not feel like crawling through webs or try to avoid a Bognotti in its habitat. There was enough webbing here to know that there was probably more than one Bognotti hidden somewhere. OF course, Esmeralda went in head first and Muriel followed her trying not to get bitten as they went.

Tasinei

Sparkling Fatcat

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Tasinei

Sparkling Fatcat

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PostPosted: Sun May 25, 2014 9:31 am


Creature
For the Bognotti::
If you wish to kill the Bognotti (You must be a Battler) then use these stats and treat it like a Dragon Battle.
Stats: Level 10, LUK > 3. No items are gained from beating this creature

If you merely wish to pass by it or scare it off then:
Each participant must roll a d100::

» 91-100 :: You manage frighten off the Bognotti. It leaves it's nest angrily, fleeing deeper into the tunnel and vanishing from your sight. You may continue down along the path. Go to "Cellar"

» 11-90 :: While you have frightened the Bognotti, it will try to defend its home against intruders! RP a brief encounter in which you get bitten several times before it flees deeper into the tunnel and vanishes from your sight. You may continue down along the path. Go to "Cellar"

» 0-10 :: Your efforts have only managed to piss it off and it attacks!

Roll a d10
»» 0-4:: The Bognotti is not letting you pass. No matter how much you try to fend it off, it keeps coming back for more.

Roll 5 d10. One of them must be higher than 5 for you to pass this creature and may continue down along the path. Go to "Cellar".
If no one rolls 5-10, return to Cellar Tunnel. You may choose to try passing the Bognotti again.
»» 5-10:: You manage to beat off the spider, but not before it gets a few painful bites in. You may continue down along the path. Go to "Cellar"

Esmeralda ran except the wedding got in her face and she struggled to find her way. All the same time she could hear Muriel who was just as frustrated. Then the Bognotti got to her and bit her, she pushed it off but it got at her ankles and bit her again! Finally Esmeralda tried to step on it and it left her alone.

Once the Bognotti was off Esmeralda and onto her, it was a struggle. She rolled with the thing on the ground, kicking and scratching where she could. It was biting her and she as much as Muriel didn’t want to she bit the dang thing! It ran off then, missing a leg that Muriel promptly spit out.
Tasinei rolled 1 100-sided dice: 67 Total: 67 (1-100)
PostPosted: Sun May 25, 2014 9:32 am


(( Rolling Dice ))

Tasinei

Sparkling Fatcat

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Tasinei

Sparkling Fatcat

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PostPosted: Sun May 25, 2014 9:33 am


Cellar
As you continue along the long web filled corridor, you can still spot the Silx tracks in the dust. You come up to a broken doorway. Beyond you see a small room with barrels and boxes piled up haphazardly. Most of them have been gnawed on and broken into in some way. A wet spot surrounds one of the barrels near you and you can smell the wine from here. But what draws your eyes the most is the pile of dimly glittering junk in the middle of the room. Sitting upon its heap of stolen goods, the Silx turns to look at you and hisses in annoyance. An intruder it cannot fight! Fleeing, it runs through the barrels and vanishes into the darkness of the corners. Sitting atop the pile is your sister/friend's bracelet. You have found the item that has sent you to this dusty place! As you shift through the rest of the pile to see if there is anything else of value, you find a glowing red orb and a small red, tear-shaped gem. A Firani Orb AND a Firani Tear!

Congratulations, you have found your prizes! You may now flee the house with your loot or decide to continue exploring. It is up to you. If you scared off the Bognotti and Notbjaovin and they fled, then you will not encounter them again.

You may count this as an RP if you have 500+ words and if you included a battle, you may count it as 1 Hunt req as well if you wrote 300 words for the battle.

When the Slix ran off she just knew the necklace atop the pile was her mothers and Esmeralda snatched it up quickly once the Slix was out of sight. “Well look at that, a tear and an orb.” Esme grabbed those up as well, and left the rest of the pile. Other would be here to collect some day.

“About time. That Bognotti bit me more times than I can count.” Though Muriel was quite proud of herself of having taken a leg out of that darn creature. “A tear and an orb are a god reward for us I think.” The other stuff Esme left alone and so did Muriel and they exited together the house.
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