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Posted: Fri Oct 25, 2013 11:58 am
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Posted: Fri Oct 25, 2013 12:10 pm
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄✘. Cert ✘. TOC ✘. Basics ✘. Abilities ✘. History / Family ✘. Dorm Room ✘. Relationships ✘. RP Log ✘. Photo Album ✘. Possessions / Inventory ✘. Minis ✘. Requirements ✘. Reserved ✘. Credits ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
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Posted: Fri Oct 25, 2013 12:11 pm
  Name: Zaire Nicknames: Ari Year: Y2 Gender: Male Age: 17 - 19 Height: 6"2ft Faction: Monster Race: Mahamba Racial traits : Night vision, fast / strong swimmer and Homing instincts.
Personality: Composed: A calm creature he tends to be able to lock up most of his emotions and remain calm unless really provoked. Naturally a bit withdrawn he often can come off as rather cold, shy or even purposely distance since he wont actively approach others and tends not to expression himself when he should. Bottling up his emotions holds a heavy price though which he tends to unleash on anyone foolish enough to battle or spar with him.
Fickle : Another reason he doesn't really take much of a concern with people is because he tends to change his likes frequently. A little restless he likes to try new activities and such to keep himself from falling into route boredom. Much with his interest his affection also tends to change from time to time, one day he could be cuddling up to you then next he will most certainly give you the cold shoulder. Has been known to change his mind on a whim...
Flexibility : Thanks to his ever changing moods he's pretty easily bent to the will of others if they make a strong case. Not only that but he doesn't really like being hung up on things, so decisions are easier when other opinions are involved that he can simply roll with. Changes are more easily accepted with him and honestly he prefers the spontaneous, since the thrill of not knowing excites him even if he rarely shows this.
Selfish : Under his seemingly shy appearance lurks a very selfish boil. The needs of many do NOT outweigh his own. Zire wants what he wants and when he wants something bad enough his flexible nature is all but cast to the wind in favor of him obtaining whatever it is he's after. Hand in hand with his fickle nature he tends to do more things that will please himself even at the risk of displeasing those he considered friends and or lovers.
Why are they enrolled in Amityville Academy? Zaire comes from a particularly social group of Mahamba's and given his own mildly withdrawn nature the hierarchy of his clan decided it would be a good experience for the boil to go out and into a more diverse crowd of creatures. In other words the hierarchy was hoping to change him for the better by throwing him to the wolves to bring him out of his 'shell'.
Physical Description: Now has two tattoos like this on both arms in the same spot to hide hunter scars ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
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Posted: Fri Oct 25, 2013 12:13 pm
 Natural Ability: Iron Jaw / Stomach: A Mahamba's immense size gives them a few advantages: their immense jaws and nearly iron stomachs, both which hold devastating strengths. With this in mind a range of things can be considered food for the Mahamba, or just fun to bite in half. Canoes, rafts, metal signs, discarded objects like shoes... the list goes on and on. Even in human form, Mahambas are able to consume nearly any material in front of them, though substances like metal are tricky. Thin signs can be gnawed on and broken down to manageable sizes. Hollow pipes can be punctured, and slowly taken apart. Anything thicker (solid bars, weapons, etc.) would be extremely difficult, if not impossible depending on the thickness. But generally, they have little thought to what they consume, since digestions of most these materials are easily taken care of.
FEAR Ability: Bone Shatter Strike -- Battle Cry Drawing on FEAR, Zaire is able to enhance his tail strength to a more lethal level than usual and lash out at an opponent with it.
Y2 - More powerful version of his first ability! Y3 - Again same as first and second just more powerful.
Learned Ability: Beginner Speed Boost Difficulty level: Beginner Pre-requisites: N/A Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack. Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired. ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
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Posted: Fri Oct 25, 2013 12:17 pm
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Mother: Rezia -
Father: Espoir -
Hierarchy: -
History: ....
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Posted: Fri Oct 25, 2013 12:20 pm
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Dorm Room :: Moist, dark and lukewarm. Not much in the way of personal items aside from the minis and a bed.
Dorm things :: ( Board / Clubs list. ) N/A
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Posted: Fri Oct 25, 2013 12:22 pm
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✘.[u][b]Name[/b] ::[/u] ( [i]Rp Meeting[/i] ) :: ( [i]Feelings on Character here[/i]. ) ✘. Jory :: ( Rp Meeting ) :: ( ..My...boilfriend. He's anxious and wakes up way to early, but I love him. My new wish is for more dances... )
✘ .Helki :: ( Rp Meeting ) :: ( My ex boilfriend. It was hard to see him so shaken...I still do care for him. )
✘.Verusha :: ( Rp Meeting ) :: ( Ghouls got game...I like her.. )
✘.Zel :: ( Rp Meeting :: ( Seems cool... )
✘.Sorrel :: ( Rp Meeting ) :: ( Little coward. )
✘.Xy :: ( Rp Meeting ) :: ( Seems cool. )
✘.Agsil :: ( Rp Meeting ) :: ( Pain in the hole, but interesting. )
✘.Harland :: ( Rp Meeting ) :: ( Jerk left scars on me...one day I'll kill him and eat him.... )
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Posted: Fri Oct 25, 2013 12:36 pm
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄[u][b]Name of Rp[/b] ::[/u] ( Link To RP ) :: ( [i]Who was In RP[/i] ) :: ([b]Word Count[/b]) ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
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Posted: Fri Oct 25, 2013 12:38 pm
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Posted: Fri Oct 25, 2013 12:45 pm
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄Personal Pin Given to him upon entering school  Given to: N/A
Pins Collection N/A Pins given to him by other via friendship or battles
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Posted: Fri Oct 25, 2013 12:48 pm
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Posted: Fri Oct 25, 2013 12:52 pm
 ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄Year 2 to Year 3: TBE Year 2 to Year 3: *(There is a 6 month IC cooldown from Y2 to Y3) 75 growth points + final exam (pass or fail) + teacher battle (pass or fail) = graduation to Year 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Total Points :: 28 / 75
Final Exam :: Pass / Fail
Teacher Battle :: Pass / Fail
Fanart :: 5/ 5
[x] [x] [x] [x] [x]
Complete RP :: 18 pt [x] [x] [x] [x] [x] [x] [x] [x] [x]
(at least 800 words // one point a piece )
Complete classroom RP :: ??? pts
[x] [x] [x]
( at least 800 words // one point a piece ))
Complete Homework :: [x] [x] [x] [x] [x] [x] [x]
( 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. ))
Complete battle, with just rolls :: ?? pt
[x] [x] [x] [x] [x] [x]
(one point)
Five minipets :: 5/ 5
[ x New Y2 Minis ]
(You get one point for every five minipets; you can claim a maximum of 5 points per year this way.)
Complete solo :: ?? points [x] [x]
( At least 800 words)
Complete battle, filled out actions and rolls :: ?? points
[x] [x] [x] [x] [x] [x]
(two point)
Character 'plot assistance' :: ???
GM RP: ( ???pts)
Event Rp's:: ??? pt
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Posted: Fri Oct 25, 2013 12:54 pm
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Posted: Fri Oct 25, 2013 12:55 pm
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Posted: Fri Oct 25, 2013 12:57 pm
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THIS IS HALLOWEEN Lizbot, Marushii, Chibizoo
Zaire Cheekiebirdiee
Zaire's Y1 shop art chimarii
Fanart // Music lyrics in banners Respective Artists
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