Held deep within Benden, in a massive cavern large enough for two browns is a ring of wooden fencing around a depression in the ground. Cells line the walls to either side and torches sputter and spit in the gloom. It is a gladiatorial ring for the most brutal Wherholders where they can face each other in life or death matches to prove their strength. It is also the ring where prisoners are forced to face whers and their handlers in a kind of spectator sport with their lives as the prize.
The Mission is to rescue those caught by the Wherholders but it will be a delicate operation.
- This begins just before the wherholders have begun their rescue attempt at Trine. Any character at wherhold who is not on that mission may be played, as may any rider who would IC volunteer for the mission but is not defending Trine in the other RP.
- Play starts as the firelizards start to scope the place out.
- Again, all PCs are welcome and combat between PCs is allowed. Please see the table below for stats. Trine may come armed, wherhold folk should only be armed if it is their day to day routine. You are trusted to remain IC with this.
- Each character gets 1 action per turn (attack, dodge, use item, or re-arm)
- Humans' damage can be augmented by weapons. If you are not armed at the beginning you must roll for your weapon: 1d20 (1-11: Makeshift [+1]; 12-17: Blunt [+2]; 18-20: Bladed [+3])
- Humans can re-arm once every 3 turns but it costs an action to do so. If you roll below your current weapon grade you retain your current weapon but have lost that turn.
- Bandages heal 3hp and take one action to use. PCs of Trine have 6 bandages each, wherhold folk have 1d6 bandages. Rolling for the number you have does not cost an action.
- Stats table is below as is flitt combat info.
- A note on flitts. All flits have 10HP regardless of colour and you can only use flits if your character owns them. If they are attacked and their HP drops to 0, the flit dies in-game, no exceptions. You can use a firelizard to take damage for you rather than defending, leaving you free to attack in that action but you must post a link to your flitt's image if you do this.
- In this RP however flitts have a greater purpose! You can post here with any Trine aligned flitt you own but you must post an image link for each one.
- In terms of mechanics, each flit rolls 2d6 in a bid to gain information and reference points about Benden. 150 reference points are required for the operation to continue. The first dice is the quality of the reference point (1 being awful, 6 being good) and the second dice is whether the flit’s actually in the Arena (1 being elsewhere, 6 being center of the arena). The specific details as to where a flit arrives is up to you as the players!
Tuatha De rolled 2 6-sided dice:
6, 1Total: 7 (2-12)
A little tiny green blinked out of between somewhere in the lower caverns of Benden Weyr. She peered around with wide, owlish yellow eyes for several long seconds, surveying the area thoroughly and relaying the image back to Pioth.
Then footsteps began to round the corner and she vanished again as quickly as she'd come.
Prrrrrrrp, Quickfire agreed, briefly touching his muzzle to his siblings from where they perched atop one of Pioth's enormous headknobs. They'd taken to sticking close to the bronze, having had clear orders from Their Human not to let themselves been seen or caught by any Strange Humans.
(Unfortunately, neither Cress nor Quickfire were quite bright enough to distinguish Benden Strange Humans from Trine Strange Humans. But Pioth was neither human nor strange, so he didn't count.)
The blue's aim was a little truer, and he swept fast and low, skimming the shadows behind the cages and relaying back a series of rapid, if dim and slightly blurred, images. Then he too returned to the relative safety of Pioth, churring with pride.
Sassy had to rescue His Person! The little blue popped from between with a quiet churr of curiosity, for once without his hat or his scarf. Too hot for a scarf and too weird for a hat. Kibeth said - forbade - him to wear the bright pink garment.
Close! Too close! Yellow red gray eyes swirled disapprovingly, the little blue darting this way and that before popping off between once again.
The cranky little queen gave a subtle hiss, blinking between and scampering up the lumber, hunkering down in a niche as she glanced around with bright red eyes. Harbinger casually scratched at her head knobs- nothing for the world would get the gold flit to hurry- remembering the best she could the arena and blinked back to Naanash, winding about her human's neck with a smug chirr.
"Well?" Naanash questioned, stroking between the headknobs.
Harbinger licked at her foot before offering the image.
Shaddaling
Wrathful Shapeshifter
Offline
Tuatha De rolled 2 6-sided dice:
6, 4Total: 10 (2-12)
There was simply no way that C'ross would be participating in the rescue mission. Not after what had just happened at the Holdtown - and especially not after the report had filtered through the weyr of what had become of the egg sabotage mission.
Four volunteers. Only one returned, the wingleader. And she was mauled half to death by the teeth and claws of a gold wher, from the sound of the rumors. As reluctant as C'ross was to admit it, I'saak was right: it was a good thing that he had stayed behind.
That didn't mean he couldn't lend what aid to the mission he could from home. In this case, that meant sending Trill along on the scouting. Even if he and Nimith weren't going, the little crimson was perfectly capable of capturing images - as she proved well enough by flying a quick half-circle around the perimeter of the ring before flickering away back to C'ross' shoulder.
Madic had a job to do. He had to find His Person, and Her Dragon was counting on him. The little black had been firmly shooed away by His Person, after she'd seen what happened to any flits found in her vicinity. But Her Dragon had been so worried, and he'd been so worried, and they worried together. But he could help now, if he was careful (and he would be).
It was a simple job: find His Person, see where she was, and send pictures back to Her Dragon so she could find Their Person. He could do that. And he could do it so well that when he appeared, it was very close to His Person, in the middle of a big hole with His Person in a cage on one side. He peeped cheerily at her - look, he was helping! - before her urgent sending to be gone made him disappear as quickly as he'd come.
He appeared by Dranith, landing briefly on the green dragon's headknob as he sent her the quick and rather indistinct image he'd gotten before being sent away. It was hard to make out the place, sure, but he could lead anyone straight to His Person, he was sure.
Oh this was exciting! She had been given a very important job. That involved exploring a new place! Her Person had said so! And Mal was excited to do it! She popped out of between with way more energy than was really necessary for a flit on a mission. Bright eyes blinked hugely at her surroundings.
Unfortunately, in her excitement to god and do Her Person proud, Mal forget the exact spot she was to try and go. But she quickly memorized what she could, circling around once before chirping and disappearing again. Microth would want to know what she'd found, after all!
The small crimson surveyed her troops with a hiss and a flick of her tail. They had orders! Places to be, things to do! She had no intention of letting their human down and so her command to her fellows was uncharacteristically firm. Leaping into the air the bright-hided firelizard disappeared between, leaving Trine's infirmary far behind.
When she appeared she did her best to send the images back complete to her person and to Berath but in her bid to keep track of the rest of her faire the images were blurry.
More and more firelizards, it seemed, were flooding into Benden's halls, taking images and bringing them back to their waiting riders and dragons. The blue and the green chattered to one another, then blinked between simultaneously to explore the area once again.
Cress appeared in the very heart of the arena - and look! There was her human! But she couldn't stay - he was signaling for her to leave before she was spotted and killed by one of the guards, and she disappeared with a little pop of cold air as quickly as she'd come.
Quickfire, meanwhile, appeared at the very entrance to the arena, well back from the guards. He landed and crept into a dark corner, staring with wide eyes at the stonebound ring. Only after thoroughly investigating did he return to rejoin his green sister.
Cat was not a happy flit. His owner was missing, taken, gone. Wen was gone and the brown was seething and upset. He grumbled, popping quietly near the arena, looking around and returned back to Rynsemth, and offered the black a blurry image, to upset to focus.
Dranith could not get a very clear picture of where Madic had been. The little flit was enthusiastic, but hadn't been very good at transmitting the image. It looked like he'd been somewhere useful, somewhere she might even be able to land, but it was too hard to tell. Hers was there, that she could tell for sure, and that was the best possible news. She didn't want to hurt the flit's feelings, so she praised him for his efforts, then delicately asked him if he could try for a longer look, please.
Madic was not upset at all and happily popped off to look again. But in his eagerness, he wasn't nearly so close, and cheeped his confusion when he appeared in a hallway. He darted around for a few minutes, hunting for His Person, before giving up and returning to Dranith, offering the dragon a slightly more clear picture of a not very close location.
The Nozomi rolled 2 6-sided dice:
5, 2Total: 7 (2-12)
Sassypants cheeped and popped back to the arena. He could sense his person somewhere! Somewhere in there! He peered about, sending as clear a picture as he could over to Kibeth and Saguine's Person.
Noche wasn't sure where she popped out of between at. The cheerful little green chirped, neck craned as she took in the hallway, eyes whirling a cheerful blue and returned back to the black, happily sharing her image. The green chirped, wiggling glee. She did good, right?