Nickname: None yet until someone later on starts calling her something else.
Age: 25
Birthday: October 16th, 1996
Sign: Libra
Gemstone: Opal
Blood Type: A+
Fav. Food: Mango and strawberry mochi. Truly she loves anything strawberry.
Hated Food: clams, oysters, muscles
School: Graduated Crystal Academy in 2014 and now attends DCU.
Hobbies: Her hobbies are meant to be more solitary. However, through plots and character development, I hope to have her start participating in groups, joining clubs, and overall sharing her hobbies with others.
Picture Perfect She is on her own personal quest to take the perfect picture. Mei has been a nature photographer for a few years (since she was 15). It started with an outing with her parents to the mountains for a hike. Using her parents point and shoot camera Mei found herself immersed in a new world of wonder. Photography quickly became her passion, her most favorite subject are storms and nature after the storms. Once the winds pick up and the lightening starts illuminating the sky she is ready to head out to chase the storm in hopes of the "wow" picture.
Gardening She has a decent size garden most of the plants are strawberry plants, herbs and a few veggies while the rest of the garden is an assortment of flowers. The photos she takes of storms show the destructiveness and wrath of nature and the aftermath of a storm shows the resilience and mystical feeling like the world is born a new. The flower garden is simply there for her to take photos of something beautiful and to help her relax. Sometimes she is lucky enough to get photos of butterflies, bees, and hummingbirds that her garden attracts.
Puzzles/ Mind games One of her favorite pass times involves various puzzles (jigsaw, crosswords, sudoku, etc) and mind games. She enjoys games that challenge you and make you think outside the box or to pay attention to clues and use reasoning like grid detective. When it comes to jigsaw puzzles she can easily spend hours on end working on a puzzle working on a 1500-2000 + piece puzzles and for her it's a timing thing, how many hours will it take to finish it. Games like sudoku and grid detective she sits there till it's 100% done, again it's a timing thing she wants to see how fast she can finish it.
Running Her outlet for when she has too much on her mind is to go running. Weather permitting does not apply; sun, rain, snow none of it bothers her much. Though if it's the weather is too severe such as hurricane, twister, or if it is hailing outside (if the weather can cause injury) she's likely to consider going to the gym in lieu of running outside.
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Posted: Mon Jun 10, 2013 11:43 pm
Virtues and Flaws
Virtues:
Where there's a will there's a way Mei is the type of person that doesn't like giving up. She has the will power to plow through the mishaps that life likes to throw her way and keep going. The world will have to be coming to an end or time will have to run out before she will stop trying to find a way to accomplish a task/ get something done. Her mind is one where it is always thinking, thinking of a way, there's an answer what is it, there's a better way to do this but how. Part of this stems from her love of puzzles while the other part of it is because it's her nature. - In the amazing words of Agent Coulson from the S.H.I.E.L.D. TV series “Don’t ever tell me there’s no way,”
Trusting/ Willingness to forgive Mei is a fairly trusting individual, the moment she meets someone they automatically have her trust. This trust lasts as long as she does not feel like she has been let down or betrayed. Even so, she’s willing to forgive minor transgressions but not large betrayals, at least not easily. For instance if someone asks her for help or wants to do something with her like an activity and they decide not to show up she finds that they let her down when she trusted they would show up when they said they would. Yes she will forgive them but if it's a trend it may lessen her trust and willingness to do stuff with or for them. The exception to this is if someone asks her/ tricks her into to doing something morally wrong or illegal.
Mama bear Though Mei is more or less a pretty mellow individual, if she notices that a friend or someone she cares about, is seeming depressed she will try to find out what is going on. If it turns out that her friend is being picked on, harass, or bullied she will go out of her way to make sure they are not alone (ex. walk them to class) If the harassment happens while she is present be ready the offender better be ready for a verbal lashing. Mei is not a physical person but her tongue is as sharp as a razor.
Flaws: ....but never forget Depending on the severity of the betrayal of her trust it will take time for Mei to forgive them, the internal walls she builds up do not come down easy and never completely disappear. It is her own defense mechanism to protect herself from history repeating itself. Small things include making plans but not following through or ditching without notice, she will forgive you but she wont forget and mentally keeps a tally that she keeps and occasionally if a repeat offender of ditching asks her help or asks to meet her somewhere it may hinder her willingness to help. Or she may give of the disappointing vibe without saying what's up. Eventually she will start to make comments like 'You will be there right? you won't bail again?' it usually takes 3+ times for her to finally start saying anything. A big betrayal of her trust would be something like tricking her into doing something morally wrong. At this point she feel like a fool for trusting an individual and at this phase she will internalize her emotions it and eventually it will fall into a glass spilled scenario. Also, Never forget isn't limited to others but also includes her self failings.
Failure-Not an option... is not something she impresses upon others but is a standard she sets for herself, when she does not meet her own standards for 'something i should have known' or 'something i should have done' she dwells on it. She is one that will go to the ends of the earth to find a way to solve a problem. If there's a will there's a way and the number one thing she hates the most is to give up. If ever put into a situation where she can't figure it out (times up, back against the wall, the door is shut) she takes it as a personal failure. After the encounter/ incident or task she will spend the next few hours and sometimes days brooding over " I should have / could have done this" Others may feel that her bar is set too high for herself or that she's too hard on herself.
Cup 1/2 full or 1/2 empty... neither it just spilled It is in her nature to over think things an internalize her feelings. Over time this starts to wear her down and inevitably when she gets to the breaking point all her frustration and woe's come pouring out to the one the tipped the glass. Indication that something is bothering her include increase in running frequency, antsy, irritable.
Posted: Mon Jun 10, 2013 11:45 pm
Li Yifei - Personal Information
Although her family will not recognize her post-corruption, she still remembers them fondly and is trying to find a way to connect with her brother.
Early June 2013, Mei's father got relocated from Fort Lewis in Washington state to Destiny City's local base for his final two years in the military. Her family has moved several times in their life but the last one was the longest stay of them all lasting 5 years. Unfortunately the government doesn't really care if you have a daughter that is about to be a senior in high school; when they say move, you move.
Mother - Lihua: For now her mother is a stay at home mom since they just recently moved to Destiny with her family and has not had time to find a solid job. She is a fairly mellow woman who puts family above anything. She loves her husband with all her heart and understands that if he verbally lashes out or random bouts of paranoia it is because of lingering PTSD from when he was over seas for 8 months last year. Though he hasn't told him what happened she will always be there for him.
Father: Mei's father has been in the military for her whole life. Every time he came home from being deployed she would run up to him with tears in her eyes happy for him to finally be home. Unfortunately the last time he was over seas something happened, something he cannot tell his family about (weather it is personal or classified doesn't matter) which has left him with some minor PTSD which with the help of his family he has been working through. One thing to note is that he is quite the protective father when it comes to Mei and dreads her ever finding a boyfriend.
Older Brother - Shen: He is the best older brother anyone could ask for. While his father was deployed Shen was the man of the house. He started working at 16 at odd jobs such as bag boy at the local grocery store or tutoring kids after school in Math for some extra spending money. When it comes to Mei she idolized him and he doted on her, if she was scared he would let her sleep in his room; when he had extra money he would take her to get ice cream. The two of them, only two years apart, were the best of friends growing up. Mei frequently would follow him around to see what he was doing and try to help out, it was something that made both their parents proud (and happy that their kids didn't fight). Though he has not mentioned it (insert name) has been looking into joining the military instead of pursuing a college degree at this time.
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Posted: Mon Jun 10, 2013 11:45 pm
Meet Fluorapatite
Senshi: Fluorapatite (FKA Sailor Sìdòuèr)
Challenge: "You're in for quite a shock"
Attacks:
Sailor Scout Attack: Static Shock Sìdòuèr targets one opponent within 10' of her current location. Rubbing her hands together she forms a ball of static energy forms in the palm of her hand as an image of a Kirin begins to form it then charges/arches towards the intended target. If the ball of static energy hits, it gives the single opponent a nasty shock it may numb the area where the opponent was struck (but it will not paralyze them) and, if a battle takes place at night or in a dark area, there is a chance of the opponent's vision being either momentarily blinded or seeing the afterimage of the shock for 2-5 seconds (it is the exact same effect as if you are standing in a dark room and someone flips the lights on then off really quick you'll see a bright probably blue after image lingering in front of you while your eyes adjust). If the opponent is more than 10' away from her the static shock will still reach out towards the opponent but fizzle out. This attack can be used 3 times per battle.
Super Sailor Scout Attack: Chaining static shock Sìdòuèr targets one opponent within 10' of her current location. This attack is similar to her first attack, however this time the attack can affect up to three targets and has a slightly larger radius. Rubbing her hands together she forms a ball of static energy forms in the palm of her hand; as an image of a Kirin begins to form it then charges/arches towards the intended target. If the ball of static energy hits the intended target, it gives the opponent a nasty shock it may numb the area where the opponent was struck (but it will not paralyze them unless she hits the same person in the same spot multiple times). Once the shock makes contact with the target it will then charge/ jump to the next nearest opponent dealing the same damage before jumping one final time (either back to the frist opponent or to a 3rd opponent). The opponents must be either in front of her, to her side, it will not target someone behind her unless she knows they are there and they are in range (The bolt can only hit a max of 3 people (or things), it can only jump twice).
If a battle takes place at night or in a dark area, there is a chance of the opponent's vision being either momentarily blinded or seeing the afterimage of the shock for 2-5 seconds (it is the exact same effect as if you are standing in a dark room and someone flips the lights on then off really quick you'll see a bright probably blue after image lingering in front of you while your eyes adjust). If the opponent is more than 10' away from her the static shock will target a near metal object in an attempt to reach said opponent (eats up a jump) if it still cannot reach out towards the opponent the static will fizzle out. This attack can be used 2 times per battle.
Scenarios 1a) If there are up to three opponents spread out in front of her at least 10' away from each other she will target the static bolt at the closest target and it will bounce to the next person within 10' and finally to one last target within 8' jumping a total of 2 times. 1b) If two opponents the bolt will jump back to the first person. If opponents exceed 10' apart the bolt may jump to a something metal in an attempt to reach the second opponent in which the object eats up a jump. 1c) If one opponent the static shock will not hit the same person 3 times, it must hit the person then an object then back to the person. If no object is in range then they only get hit the initial time with slightly more intensity than the original sailor scout attack. 1d) If there are 3+ opponents she will target one it will then jump to the closest opponent to that target and then the closest one to the second target. It will hit the 2 closest opponents to her initial target.
Eternal Sailor Attack: Static Dispersion Ensnare(AOE) Sìdòuèr rubs her hands together gathering a ball of pre-static in the palm of her hand. After she says 'Ensnare' the ball explodes outward in a 10' radius around her cloaking Chaos aligned characters only in the 'pre-static'. The pre-static does no damage it is energy before the shock (when you shuffle your feet across carpet when you wear socks and your hair on your arms stand on ends, or when you rub a balloon on your head or before a lightening storm you can feel / smell the energy / electricity in the air) Cast time 3 seconds for the static to collect in her palm 1 second for the dispersion effect to go off and 1 second for it to dissipate. Once the dispersion dissipates 3 static arches reach up out of the ground 'attracted' to the opponent.
The arches do two different types of damage, so long as the opponent(s) remains stationary those arches zap the opponent doing minimal damage which can be compared to being snapped by a rubber band, more annoying if anything every 5 seconds. If an opponent moves from where they are currently standing (be it by walking, running, or jumping), the static arches, triggered by movement of such, will follow them, shocking them with the same intensity as her basic attack (such that 1-2 shocks would make an opponents foot/ feet feel numb/ tingly, 3-5 would be knee(s) down, 6+ your legs may as well be asleep) once every 5 seconds until they remain stationary (they can move their arms and head without triggering the shock). A target cannot be shocked and zapped at the same time; if they are still they are zapped, if they are creating more static energy by running in the radius, they are shocked. The static field exists for a total of 45 seconds, and any tingling or numbness will fade within 20 seconds.
Visual video: Link the healer in the lower left corner at about the 45 seconds mark
Posted: Mon Jun 10, 2013 11:46 pm
Fluorapatite RP Items
IC RP Items
Permanent Items
Personal Item
Shanyume
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Posted: Mon Jun 10, 2013 11:46 pm
Sìdòuèr Star Information
Sidouer Is the second star in the Monoceros constellation. Monoceros is Greek for unicorn and the Chinese name for this constellation is Qí lín zuò, meaning "the qilin constellation" and Qilin is the alternate form of Kirin. The western name for Sìdòuèr is 17 Monocerotis or 17 Mon for short.
Homeworld Information
Sìdòuèr - Past Life
Posted: Mon Jun 10, 2013 11:47 pm
Likes / Dislikes (Characters she's kept in contact with over the last 2 years)