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Lovely Windows

PostPosted: Sun Mar 10, 2013 4:57 pm


In this topic a custom taijutsu or kenjutsu style can be created. Be creative and do you best at styles as characters have a limit on the amount of styles they can learn. Be descriptive of each stage, and PROVIDE A NUMBER OF POSTS NEEDED TO MOVE TO THE NEXT STAGE. Follow the formatting below and wait to be accepted or denied. If you have any questions Chinmoku000 or Holy Rinaku.

One creating a style may substitute the stats used ((Such as speed, strength, and flexibility)) for other stats that better suit your style. As another note, style jutsu MUST follow the below code.

One major rule that needs to be stated. Status increases DO NOT stack (they will not add together from previous stages).

As a final word, please note that it takes two mods to approve any custom taijutsu or kenjutsu style. If you have waited longer then 3 days with no response, contact Holy Rinaku

A word on the Simple/Complex thing.

Simple is a move that requires -no- chakra. These moves are moves that do not use chakra.

Complex require the use of Chakra. If a move requires chakra, then you must label it as Complex.((A basic Jutsu instead of a technique))



Any custom style made may only receive a slight increase to a single stat per stage mastered and may only be six stages in length maximum. You may have as many techniques in the various stages as you wish.

When approved please post your style here



[align=center][size=18][b]Name of your style here[/b][/size]
[size=10][i]Brief inspiring words[/i][/size]
[/align]
[align=center][img] Picture for your style goes here [/img][/align]
[size=10][color=#ece6c5]___[/color][b]Description:[/b]

[color=#ece6c5]___[/color][b]Notes:[/b]



[/size]
[color=#ece6c5]___[/color][size=11][i]S t a g e O n e [1][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]


[color=#ece6c5]___[/color][size=11][i]S t a g e T w o [2][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]


[color=#ece6c5]___[/color][size=11][i]S t a g e T h r e e [3][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]


[color=#ece6c5]___[/color][size=11][i]S t a g e F o u r[4][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[color=#ece6c5]___[/color][size=11][i]S t a g e F i v e[5][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[color=#ece6c5]___[/color][size=11][i]S t a g e S i x[6][/i][/size][size=10]
[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]

[b]Attack name[/b]
type//rank
[i] Attack details here [/i]


[color=#ece6c5]-_-_-_-[/color][b]T a i j u t s u M a s t e r:[/b]
[color=#ece6c5]-_-_-_-[/color]• [/size]


Custom List
This is to make it so you don’t have to troll through the pages looking for something please try to keep this updated as i will do my best also. Please not the deference between denied and pending is that pending is waiting for something or no one has said anything on. Denied mean it was not accepted but could still be edited into being approved.

Kenjutsu/Bukujutsu

Pending
Creator:
Style name:
Approved
Creator:
Style name:
Denied
Creator:
Style name:
Taijutsu

Pending
Creator:
Style name:
Approved
Creator:
Style name:
Denied
Creator:
Style name:  
PostPosted: Thu Mar 21, 2013 1:57 am


Kyotōryū (Swordless Sword Style)
To cut without cutting

User Image

___Description: Passed down from the first generation of the Kaguya clan, the Kyotōryū was a well known fighting style, only usable by their clan. Due to their incredible abilities involving bone manipulation the Kaguya clan was able to make their bodies like weapons, turning their bones into that of a sword, able to shatter and "cut" though in reality it is simply shattering power. With the use of their legs and hands any Kyotōryū practitioner is a deadly blade, capable of cutting anything and anyone. No matter where or when, they can fight using this style.

___Notes:
• Kyotōryū can only be learned by Kaguya.
• Kyotōryū gives a slight increase to strength.
• Kyotōryū practitioners must always refer to themselves as a "sword" or a "weapon" to be wielded.

___S t a g e O n e [1]
Kyotōryū: Iris
C-ranked/Complex
Crouching down similar to a track runner, the Kyotōryū practitioner places his hands down on the earth below them, balled into a fist. After channeling chakra throughout their hands and feet the user pushes off with their full strength, using both their legs and hands, followed with a burst of the channeled chakra. Using this the user can run at incredible speeds, though they usually continue this technique with a footwork feint, able to create a phantom illusion of themselves.

Kyotōryū: Rose
C-ranked/Simple
Following up a Iris, the user flips through the air, delivering what seems to be an single footed drop kick, though instead of a simple kick it uses the bones in the bottom of the foot to crush whatever it touches, though it's limited on what it can break. (Can only break non-special weapons, can't break chakra enhanced weapons.)

Kyotōryū: Lily
C-ranked/Simple
By bring their foot towards it's target the user is able to hook the target with their foot, using it to throw the target out of harms way, or off a cliff. (Aha, jokes.)



___S t a g e T w o [2]
Kyotōryū: Orchid
B-ranked/Complex
Channeling a large amount of chakra into the palms of their hand the practitioner is able to turn them into weapons similar to a spear, sharp enough to pierce through flesh and bone. Spinning on their heel the user does a quick palm strike to their targeted area, releasing the chakra like a spear, causing it to explode through the skin, causing no external wounds aside from a small hole, though the back of the area hit has a wound similar to that of the Rasengan (the blasted out look)

Kyotōryū: Anemone
B-ranked/complex
By channeling a decent amount of chakra throughout their legs the Kyotōryū user turns them into deadly blades, capable of slicing through metal with ease. Following this ability up the user does a spinning back-kick, releasing the chakra in small bursts to seem like miniature blades being released from the body.

Kyotōryū: Rakka Rouzeki (Scattered Blossoms)
B-ranked/Complex
Channeling chakra throughout their right leg the user jumps into the air, spinning to deliver an axe kick, though instead of a simple axe kick this kick is capable of slicing through the target, using the sharp bones in the heel of the foot. When the attack is delivered it seems as if Cherry blossoms scatter around the target, falling to the ground.



___S t a g e T h r e e [3]
Kyotōryū: Kyouka Suigetsu (Mirror Flower Water Moon)
A-ranked/Complex
Sharpening all the bones in the palm of their hand the practitioner pulls back their arms to ready for a palm-strike, weight shifted lower on their body, left hand pushed outwards in front of them, right hand resting back near the right hip. The moment an enemy approached they lash out with the palm-strike, delivering it to the vital parts of the body, though mostly delivered to the heart. With the piercing power behind it this technique is able to pierce through skin, muscle and bone, cleanly through the body.

Kyotōryū: Chrysanthemum
A-ranked/Simple
Upon dodging either an attack from a blade, an attack from a leg or arm, or an attack from any other weapon. The Kyotōryū user positions the target behind them, wrapping both arms securely around the object or person. With that done they muster a large amount of strength in their elbows and shoulders, pulling their arms forward, resulting in whatever is held being broken cleanly in half.

Kyotōryū: Peony
A-ranked/Complex
Channeling chakra into the bottom of their foot the user delivers rough backwards kick, capable of crushing metal and stone with ease. Then, upon making contact they release the chakra in one burst of power, launching the enemy off their foot.



___S t a g e F o u r[4]
Kyotōryū: Kaguya Hachiretsu
S-ranked/Complex
Combining seven of the previous techniques the Kyotōryū practitioner delivers first a palm strike to the abdomen of the target, followed up with a backhanded punch to the chest, which is then followed by a rising knee strike to the same area. With those three done the user delivers a third strike to the chest, this in the form of your average straight, though it has chakra enforced behind it, causing minor internal damage. After that attack is delivered the user follows it up with a double-palm strike to the abdomen, which is then followed by two chops to either side of the stomach. To finish it all off the user delivers an axe kick to the target. This is all done within two [2] seconds, being at near impossible to follow speeds.



T a i j u t s u M a s t e r:


 

Ningishzida

Demonic Gatekeeper


Pandora Green
Captain

PostPosted: Wed Mar 27, 2013 10:08 pm


Snow_Akechi
Kyotōryū (Swordless Sword Style)
To cut without cutting

User Image

___Description: Passed down from the first generation of the Kaguya clan, the Kyotōryū was a well known fighting style, only usable by their clan. Due to their incredible abilities involving bone manipulation the Kaguya clan was able to make their bodies like weapons, turning their bones into that of a sword, able to shatter and "cut" though in reality it is simply shattering power. With the use of their legs and hands any Kyotōryū practitioner is a deadly blade, capable of cutting anything and anyone. No matter where or when, they can fight using this style.

___Notes:
• Kyotōryū can only be learned by Kaguya.
• Kyotōryū gives a slight increase to strength.
• Kyotōryū practitioners must always refer to themselves as a "sword" or a "weapon" to be wielded.

___S t a g e O n e [1]
Kyotōryū: Iris
C-ranked/Complex
Crouching down similar to a track runner, the Kyotōryū practitioner places his hands down on the earth below them, balled into a fist. After channeling chakra throughout their hands and feet the user pushes off with their full strength, using both their legs and hands, followed with a burst of the channeled chakra. Using this the user can run at incredible speeds, though they usually continue this technique with a footwork feint, able to create a phantom illusion of themselves.
This is very similar to mirror image style. And what increase to speed are you gaining from this?

Kyotōryū: Rose
C-ranked/Simple
Following up a Iris, the user flips through the air, delivering what seems to be an single footed drop kick, though instead of a simple kick it uses the bones in the bottom of the foot to crush whatever it touches, though it's limited on what it can break. (Can only break non-special weapons, can't break chakra enhanced weapons.)
Need to up the rank for me. Pretty sure other weapon breaks require higher ranks. Especially if they can break any weapon without chakra running through it...

Kyotōryū: Lily
C-ranked/Simple
By bring their foot towards it's target the user is able to hook the target with their foot, using it to throw the target out of harms way, or off a cliff. (Aha, jokes.)


I loled. This is good.
___S t a g e T w o [2]
Kyotōryū: Orchid
B-ranked/Complex
Channeling a large amount of chakra into the palms of their hand the practitioner is able to turn them into weapons similar to a spear, sharp enough to pierce through flesh and bone. Spinning on their heel the user does a quick palm strike to their targeted area, releasing the chakra like a spear, causing it to explode through the skin, causing no external wounds aside from a small hole, though the back of the area hit has a wound similar to that of the Rasengan (the blasted out look)
Is this bones or chakra...?

Kyotōryū: Anemone
B-ranked/complex
By channeling a decent amount of chakra throughout their legs the Kyotōryū user turns them into deadly blades, capable of slicing through metal with ease. Following this ability up the user does a spinning back-kick, releasing the chakra in small bursts to seem like miniature blades being released from the body.
Define the metals please. Tin is brittle, steel is another story entirely.

Kyotōryū: Rakka Rouzeki (Scattered Blossoms)
B-ranked/Complex
Channeling chakra throughout their right leg the user jumps into the air, spinning to deliver an axe kick, though instead of a simple axe kick this kick is capable of slicing through the target, using the sharp bones in the heel of the foot. When the attack is delivered it seems as if Cherry blossoms scatter around the target, falling to the ground.

Needs the blade to be pushed out and made of bone unless you want to lose your tendons. Also this style is highly reminding me of grimjaw :/ i dont like bleach...

___S t a g e T h r e e [3]
Kyotōryū: Kyouka Suigetsu (Mirror Flower Water Moon)
A-ranked/Complex
Sharpening all the bones in the palm of their hand the practitioner pulls back their arms to ready for a palm-strike, weight shifted lower on their body, left hand pushed outwards in front of them, right hand resting back near the right hip. The moment an enemy approached they lash out with the palm-strike, delivering it to the vital parts of the body, though mostly delivered to the heart. With the piercing power behind it this technique is able to pierce through skin, muscle and bone, cleanly through the body.
Copying my gentle fist are we =p

Kyotōryū: Chrysanthemum
A-ranked/Simple
Upon dodging either an attack from a blade, an attack from a leg or arm, or an attack from any other weapon. The Kyotōryū user positions the target behind them, wrapping both arms securely around the object or person. With that done they muster a large amount of strength in their elbows and shoulders, pulling their arms forward, resulting in whatever is held being broken cleanly in half.

Kyotōryū: Peony
A-ranked/Complex
Channeling chakra into the bottom of their foot the user delivers rough backwards kick, capable of crushing metal and stone with ease. Then, upon making contact they release the chakra in one burst of power, launching the enemy off their foot.

Need very high strength to crush rock and metal. That being said, My little peony apocalypse peony....

___S t a g e F o u r[4]
Kyotōryū: Kaguya Hachiretsu
S-ranked/Complex
Combining seven of the previous techniques the Kyotōryū practitioner delivers first a palm strike to the abdomen of the target, followed up with a backhanded punch to the chest, which is then followed by a rising knee strike to the same area. With those three done the user delivers a third strike to the chest, this in the form of your average straight, though it has chakra enforced behind it, causing minor internal damage. After that attack is delivered the user follows it up with a double-palm strike to the abdomen, which is then followed by two chops to either side of the stomach. To finish it all off the user delivers an axe kick to the target. This is all done within two [2] seconds, being at near impossible to follow speeds.

Speed is based on your agility, without chakra boosting your movements, it does not increase. Though i do understand most of the chakra in this move is only increasing damage correct?

T a i j u t s u M a s t e r:


(I want this for personal use, no one else but myself.)


Notes and required changes are in purple...
PostPosted: Wed Mar 27, 2013 10:48 pm


Holy Rinaku


...Okay, so let's explain stuff better here.

Kyotōryū: Iris - Might be, not sure. I'll be creating more stuff later adding onto this, but meh. Speed increase can be like...1 or 2.

Kyotōryū: Rose - It can't break any weapons without chakra. It can break things like basic Kunai, Basic shitty Katana, etc.

Kyotōryū: Lily - Glad you like it.

Kyotōryū: Orchid - Chakra.

Kyotōryū: Anemone - It would be like tin, if it manages to hit cleanly it would do a bit of damage but break.

Kyotōryū: Rakka Rouzeki - No no, you're misunderstanding. It's using the heel of the foot, which is already naturally harder and sharper than the rest of the foot, and just adding chakra to it to make it sharper.

Kyotōryū: Kyouka Suigetsu - Am I? Hm..


Kyotōryū: Peony - It needs as much strength as Tsunade, which is about what this has.

Kyotōryū: Kaguya Hachiretsu - It does both, increases speed and strength, hence why it's an S-rank and not an A-rank.


User Image  

Ningishzida

Demonic Gatekeeper


Panthers7

PostPosted: Mon Apr 01, 2013 11:08 am


Fencing
Noble, Precision, Accuracy, Debilitating

User Image

___Description: Fencing. A style that was created by a shinobi who believed the civilities of the shinobi world has been corrupted by wants and attempts to making the fastest style, or the strongest. Each one being more brutal than the next in execution and simply makes the Kenjutsu art look like a bunch or barbarians jostling about. This viewing of the combative arts, brings about the creation of Fencing. Turning the death of the opponent, into a swift, majestic sight.

___Notes:
• Must utilize a rapier or like a sword of it's likeness.
• This style is about precision, not strength. (Although there is one technique that does have more strength involved)
• Each stage, slightly increases both Agility [ .5 every stage mastered]

___S t a g e O n e [1]
The Guard
Simple // E rank
It is the pinnacle of all Fencing. Knowing how to stand, move, and hold your weapon. In this stance, the user is squatted down with 65 percent on the back leg, and 35 percent on the front leg. From there, the weapon wielding hand is leading, with the secondary hand remains near the lower hip of the user.

Reduced Earth
Simple // D rank
With a burst of speed, the user closes the distance upon his/herself with the opponent. Can be used to close distances between retreating opponents within a reasonable distance (15 yards away), or likewise with opponents the user is currently engaging. Great follow up for many techniques, utilizing speed for the run, and the power that is behind it.

Basic Lunge
Simple // E rank
The lunge follows the arm thrust outward. As soon as the user begins to thrust the weapon, raise they will raise the tip of the foot slightly and then move your front foot forward, powered by the quick straightening of the back leg. At the end of the lunge, the arm, the leg, the leading foot and the shoulder should be in line with one another and pointing directly toward the target. A basic move that does quite some damage (being it a simple thrust of the sword) but nothing compared to the higher levels of the style.


___
S t a g e T w o [2]
Parry
Simple // D rank
Since the blades utilized in this style are so small and more so for striking very important areas within the body, the blocking of the weapons ( such as Katana's or b*****d swords) must be different. The creator saw this problem, and took advantage of the nimble stancing of his style and sword, and utilized it against his opponent. Re-direction is key. Instead of meeting strength with strength, the user will meet strength it re-direction. Moving their attack to the side, and opening them up for a deadlier strike.

Basic Lethal Acupuncturer
Simple // D rank
Physical art, isn't all that is needed to create a superb swordsmen. Knowledge, is as well. Unlike most styles, the creator behooved his practitioners yo study the human body. Get the main scope of the muscle make up, and understand at least the basic tendons of the body. Upon learning, the user can then apply this basic knowledge in combat, and attack their opponent's lesser tendons.

Double Tap
Simple // D rank
A simplistic move that leads into something much greater should the practitioner get to that level. Double tap, is a series of lunges, that are then thrusted at their opponent. Stabbing out at the aggressor with vigorous and high speed stabs directed at precise areas of the body. Such as muscle tendons and joints in the body, that would rather debilitate them from attacking.

Circular Parry
Simple // C rank
Takes the attack incoming to the user, and strikes the attacker's attack at a point where the attack can be easily manipulated. From there, the user will spin and re-direct the attack in such a position, that the original attack will put the opponent in a bad position, and the user in a perfect position to add a counter-strike.

Four Taps
Complex // C rank
Using the knowledge of the striking, the user will then strike at major points of the body at blinding speeds. Or rather, infusing their striking arm with chakra to increase the reaction speed, the user will do a series for four stabs to the opponent, at vital areas in the body. ( Speed, is .5 greater, than the reflex stats of the user )

V-point Stabbing Form
Sinple // D rank
During this striking, the user does two cuts. One across the right collarbone and through the rib cage, then to keep distance and make the move continually efficient, cut straight up to slice the tendon of the right arm. Then, the user follows up to cut through the other collar bone. Debilitating the user and creating a supreme lethal hit should it complete.


___
S t a g e T h r e e [3]
Corkscrew
Simple // B rank
Utilizing the spinning motion and the flexibility gained from the utilization of the style, the user will gather speed. Upon reaching near to full, they will barrage their opponent with a sideways corkscrew. Utilizing the momentum from the run, the swift unsheathing of the sword and the multiple spins to create a very difficult technique to block. It is probably the only technique that has some power to it.

Reduced Air
Complex // C
Like "Reduced Earth" the user will burst towards an opponent or to close the distance of a fleeing target. The distance range is still the same but the speed is increased now that the induction of chakra is created. Upon putting chakra into the muscles, the user can slightly increase their speed. At the cost of a +2 post cool down, before being able to use the technique again.

Whipping Elegance
Simple// C rank
Here is where the character begins to do something that most styles leave it up to the practitioner to do. Upon learning "Whipping Elegance" the user learns how to fight two opponents. With the flexibility and reaction speed the style provides, it gives the user the ability to spin or "whip" themselves elegantly from one opponent to another. Of course at this stage, it is rather basic and can only handle one opponent of your rank, and another two ranks below you.


___
S t a g e F o u r[4]
Parry Primus
Simple // B-rank
Starting from "The Guard" position, but will purposely show more of their body, then waits until the very last second to strike. Utilizing their enhanced reflects to make the move possible. Upon taking the attack, the user will wait until the physical attack is within a deadly distance and simply tilt their body away from the attack to let it pass them and use the while of their weapon to smack a vital point of the body. ( Either the wrist of a Taijutsu attack, or the wrist of the sword wielding hand) Making the attacker not only be off balance but also further redirected due to the added smack of their weapon. If successful, it puts them in position for perfect striking of the back which, through the thinking of a Fencing user, strike the vital ligaments, tendons, or muscles of their opponent.

Mega Lance
Complex // B rank
Like "Reduced Air" the user will burst towards an opponent or to close the distance of a fleeing target. The distance range is still the same but the speed is increased now that there is more induction of chakra with a greater cool down period. Upon putting chakra into the muscles, the user can increase their speed. At the cost of a +3 post cool down (plus chakra of course), before being able to use the technique again.

Jousting Tornado
Complex // A rank
This technique works better for Fuuton users, as they can actually utilize the speed of the technique to actually create a mini-tornado of defense around them while. But this technique, is to basically provide a defense should they be cornered, or utilize their exceptional accuracy to strike multiple small targets. By spinning around in one spot, the user will thrust their weapon out at either random ( to strike as many times as they can), or in specific areas. The spinning makes it difficult to hit them, specifically, when their weapon is being thrusted out at high speeds and in complete three-sixty. But due to vertigo, the user will be at half their speed, for 1 post. ( 1 post cool down )

Problem and Solution
Simple // B rank
Elegance, beauty, and vicious annihilation. This is what this technique is based on. The user, like so many techniques like it will wait until the opponent is striking within the Fencer's lethal range. With as minimal utilization of the arm, the user will flick their wrist to redirect the weapon or attack down, when with the same minimal movement tilt the blade to be aimed straight for the solution to the problem; the opponent's neck. True the technique seems very simple be the speed in which it is executed can even give a Sharingan users a run for their money; are at least if they still have a head to use them.

___
S t a g e F i v e[5]
The First Stance Lunge
Simple // A rank
Sometimes within the mist of a battle, the Fencer will not be able to maneuver attacks as easily. The creator found this to be a problem, and decided to find the solution to the problem with this technique. The user will get into a back stance, or a stance that has one foot in front that is slightly tilted towards the back leg; most of the weight will be on the back leg. The blade of the users choosing (Rapier, Saber) will be held parallel to the body with the blade angled to the side. One's finger will be tracing the side of the blade that's close to the body which determines aim and makes the attack precise. When the user has his target, they will kick back on the leg that's behind them, and in a temporary boost of increased speed. Charging the opponent in an attempt to lance them, whilst at a shorter distance.

Has a 3 post cool off period per usage.


Second Stance Lunge
Prerequisite: First Stance
Complex // A rank
In this further advanced move, the user is now able to do First Stance Lunge, from the air-down.Should the event occur that they are in the air, or thrown in the air, with this technique they can not be so helpless.. As with the other moves,with chakra and power sent into this attack,it and be devastating even with a miss. Mostly because of the sheer power from the technique. There is another ability that the user will be able to use and that's 'After Imaging.' Where the user uses a sharp amount of chakra into each portion of their body and make them vanish and leave an image. This can be used for defensive and offensive purposes. In which they can counter-act their opponents speed.

Third Stance Lunge
Complex // A rank
At this stage,it envelops on what the person learned in the third stage. Gatotsu Sanshiki,is an anti-aerial attack. If an opponent tries to jump and attack the user, the practitioner will launch themselves into the air, with the tremendous force (Utilizing chakra through their legs) and impale the opponent from the ground up. The hand positioning is the same as with the stance on the ground. The only thing different is that the user is aiming upwards instead of parallel to them. Issuing chakra to the legs, they will launch themselves into the air and attack. The more chakra pushed into the legs the faster and harder the strike will be. At this level, all the training before hand, leads to give this technique "power".

___
S t a g e S i x[6]
Zero Lunge Stance
Complex // S rank
One of the ultimate techniques of Fencing; the only technique, the denies the finesse for agility and strength. It is a point blank attack that usually surprises opponents as all the other technique's usually requires the user to get into the stance before the technique. The stance is same as always except the stab isn't until the last second. The user will use the years of training to master get to this level the fullest extent. They will charge at the opponent with destructive speed when they come within feet of the practitioner. There is only milliseconds in which the opponent maybe be able to dodge the technique as this move has rarely missed; and if it does it comes only at the cost of severely wounding the opponent instead of the kill. Because of chakra being delivered to the legs, arms, and back, the user is granted the power that makes this technique so powerful. The draw back, is the lunging arm, gets over-extended and makes it rather unusuable for further sword play, until medical treatment is given.

Ultima Parry
Simple // S rank
This is a passive technique, that makes the Fencing Style so purely unique. Most styles, only focus on really fighting one opponent. Upon learning "Ultima Parry" the user learns how to combat multiple surrounding opponents. Wasting less time in just attempting to hit the opponent and spending more time on re-directing the strikes until a vital spot is open to be struck; whether that vital spot is lethal or not. ( Increases reflex by .5 for every opponent the user is actively engaged in. [I.E Practitioner verses two opponents ])


-_-_-_-K e n j u t s u M a s t e r:
-_-_-_-• Neptune
 
PostPosted: Thu Apr 04, 2013 8:45 pm


Personal Custom Taijutsu style


Tempest fist
Mind your tongue

User Image

___Description:
Tempest fist favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Tempest fist rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.

Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.

Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Tempest Fist. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Tempest Fist, the arm should be relaxed before beginning the punching motion. Unnecessary muscle tension wastes energy and causes fatigue. Tense, stiff arms are less fluid and sensitive during trapping. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

___Notes:
• The combo's in this style are unique to the taijutsu class. Others can learn this style however if they are not of the taijutsu class this style is much easier to block. The combo's in this style are impossible to stop if you are not of the taijutsu class or are a higher rank than the shinobi using said style, after the first hit has been made.
• The reason for these combo's to be so difficult to dodge or block is the speed of their execution. These attacks are meant to get rid of a would be attacker in a matter of moments.
• Regardless of class, size of body, or experience, taking an open hit from one of these combo's will traumatize the body and leave the recipient in severe pain, likely needing medical attention.
• All techniques in this style are learned as if complex.
• To progress past stage 4 you must have won a spar or battle using only this style's techniques.

___S t a g e O n e [1]
Minor redirect
Simple // E Rank
The most basic technique's can leave an opponent wide open for an attack. This counter is made for punches, and is used by the person gently pushing away the opponents hand or a basic block and grab for the trap. This is usually followed up immediately by a swift counter.

Major Redirection
Simple // E Rank
Works similar to the minor redirection, however this counter catches the persons leg and either holds it for a catch follow up or tosses it to the side throwing the opponent off balance as their leg lands further behind them.

Deft strikes
Training, Passive//E Rank
The user, through training learns to throw out their punches and attacks from a relaxed position, increasing the speed and fluidity of how their attacks are made. This decreases the time the opponent has to react just enough to make them think twice before closing range with the user.



___S t a g e T w o [2]
Sloping hillside
Simple//D Rank
This is a side kick to the opponents ribs or stomach done from a standing position while you have a hold of your opponent in some way. This will easily force the air out of someone or crack ribs.

Howling Monkey
Simple//D Rank
This combo starts from a Minor Redirection counter. The moment the attack is blocked or redirected the user pushes a kick to the targets inner thigh to bring them to their knee. The user will then twist the targets arm, deliver a quick kick to their chest or ribs and a downward elbow to their head or between their shoulder blades. Finally the user will kick the falling target in the ribs sending them to the floor several feet back. This is the simplest combo in the style and is capable of inflicting severe trauma on a target.

Rapid Degradation
Simple//D Rank
The user makes use of both redirection techniques and various blocks and counters to simply ward off the attacker. No attempt at a strike is made at first. This can severely tease a would be attacker and the moment the opponent makes a wrong move they will find themselves bent over the users knee, wind knocked out of them, and severe pain wracking their body.



___S t a g e T h r e e [3]
Utter Pain
Simple // C rank
Starting from the Major Redirection the user keeps ahold of their targets leg. At any given moment the user drives an elbow at either the joint of the knee or the hip, outright breaking either. Needless to say this will cause SEVERE pain.

Hissing serpent
Simple // C rank
Starting from a Major Redirection the user throws the targets leg to the side to throw them off balance. With the motion their body makes the user will then deliver a swift punch to their targets stomach to bend them over and immediately proceed to clap them over both their ears with a hard smack to each side. This will deafen them. The final hit is made with a quick retraction of their hands as the user moves to one side to deliver a potentially lethal blow to the side of their windpipe with the knife of their hand.

Grounded Eagle
Simple // C rank
A simple combo in execution, the user catches the target in the trap version of the minor redirection and steps to their opposite side, thereby crossing the targets arms with their chest. A quick knifehand chop will be made to the bridge of a targets nose to stun them as the user moves his foot in front of the target to sweep their feet from under them causing them to fall and spin as the user still has their arm. Finally the user with drop into a knee to their chest to keep them down and deliver a massive punch to their face. This technique is 80% certain to knock an opponent out if it lands.



___S t a g e F o u r[4]
Rising wind
Simple // B Rank
Another simple technique in execution, this combo starts from a minor redirection of a thrown punch. The user after pushing aside the punch will deliver an open palmed punch to turn their head downward, a swift knee to the bridge of their nose, and lastly a second knee into their gut ending with them being tossed away from the user and to the floor.

Advanced Redirection
Complex // B Rank
As with the other redirection attack, normal taijutsu can be countered but by surrounding their arms with a coating of chakra, this version can be used on harmful substances and weapons. This effectively lets the user use his body as a more effective tool to combat kenjutsu users.


___S t a g e F i v e[5]
Deft Precision
Training // A Rank
Through rigorous training the user knows exactly which spots to hit to cause the most pain. These points are located allover the body and even the largest of people can be brought to their knees with a few simple attacks. This technique lets the user accurately target pressure points in combat.

Blistering Heat
Simple // A Rank
A dangerous combo to be caught in. This starts from a simple trap, pulling the opponents arm in close. With the hand caught in the users the user delivers a strong elbow into the ribs of their target, cracking them on impact. Using the quick moment of the opponent being in insane pain the user will deliver a second elbow destroying the rest of the targets ribs that were previously broken. Using their arm as leverage the user then flips them over his back and to the ground, inflicting more pain from the broken ribs. While their target is one the ground the user will give a sharp kick to their broken ribs, capitalizing on the pain being inflicted. Finally the user lifts their leg above their head and drops their heel with force on their opponent, crushing their chest. This will put them out of the fight, or kill them. Medical treatment WILL be required if this is not fatal.

Pelting Rain
Simple // A Rank
Using the opening granted from minor redirection the user will keep a hold on the opponents arm, throw a kick to their opponents kidney stunning them. With this opening the user will wrap their leg over the opponents captured arm and push them to the ground using their leg over their arm, causing some pain to their arm as well. Then following them to the mat, the user will unleash a violent volley of punches to the targets chest and face, giving them no time between attacks. This can kill a target in a matter of moments from the amount of blunt force trauma being given.


___S t a g e S i x[6]
Tempest
Training // S Rank
The user can now apply chakra to any of their techniques. This isnt the normal aura of chakra but large quantities of the raw element springing from their strikes. During this state the users eyes will glow according to their element in a visualization of raw power. Fire will burn in their eyes, water will deeply reflect, lightning will make the colors of their eyes very vivid and occasionally people will see a storm or a few arcs of lightning manifest in the eyes, wind will give them a clouded appearance and earth will make them seem hard and unforgiving. The elemental attacks will manifest from the striking surfaces of said attacks during all movement of the users when activated. This increases damage from all attacks by a full rank as well as adding elemental damage of equal rank to the attacks themselves..




-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-



Anyone using this style in any other guild without permission from holy rinaku will be reported

Pandora Green
Captain


Yui Ga Dokuson

Thirteenth Gatekeeper

PostPosted: Wed Apr 10, 2013 4:57 pm


Panthers7


Approved, a very wonderful and unique style!
PostPosted: Sun Oct 13, 2013 5:16 pm


Exploiter
Manipulating the chakra of surrounding allies and enemies to change the tides of battle.
User Image

___Description: A spear class that was created not to focus on the spear, but to focus on the embedding of chakra within it, by manipulating the spear with a unique amount of chakra, the user can manipulate the chakra of both the enemy and their self. However, this kenjutsu is something of a precise nature and as such, two other Kenjutsu of any kind must be mastered before taking on this one.

___Notes:
• Each stage learned grants a slight increase to agility (except for stage 7.)
• Must complete all techniques in a stage before moving on to the next one.
• All 'Driven' Forms consume [15] chakra each turn active unless otherwise noted.
• Must have mastered two other Kenjutsu to learn these techniques.

___S t a g e O n e [1]
Having honed two different Kenjutsu, the user senses a need for the Kenjutsu to serve a new purpose, thus, they step into the world of the exploiter.

Blood Drivent
Complex :: E-Rank
The user activates this skill, forcing chakra to pump through the spear. The only way to use any skills within this class is to have this skill active, (or any other driven form that allows the use of skills.) For every post it is active, the user has [10] Chakra consumed every turn, not including the skills used.

Raging Impale
Simple :: E-Rank
The user aims directly for the forehead and launches the spear with a great speed due to the chakra racing through the spear as well as the malice in the heart. If the technique lands, the spears goes through the enemy forehead causing an instant death, if it misses, the user is left vulnerable to attack.

Unwavering Stance
Complex :: E-Rank
The user slams their spear into the ground, causing them to be unmovable so long as they hold onto their spear. Useful against Fuuton skills which aim to send the target flying.

___S t a g e T w o [2]
Having developed a feel for using the spear in a new way, the user is bound to purge onwards, developing an even greater manipulation of the weapon as well as exploiting new ways to damage the enemy.

Cutting Grounds
Complex :: D-Rank
The user swings their spear around in the air above them like a helicopter propeller. As they do so, the air surrounding the user (Within a diameter of the spear itself) begins to race around, slicing up anything within the diameter except for the user itself. This skill can hurt anything, including team-mates, ninjutsu cannot be stopped this way.

Soul snatcher
Complex :: D-Rank
The user throws the spear like a javelin at the enemy. If it connect, the spear goes through their body as though there were nothing but air. The spear does no damage to the enemy, instead it goes through them like a ghost, the effect of this skill is that the spear snatches 1/5 of the enemies maximum chakra for the remainder of the battle. The user can only claim this chakra by picking up the spear again. (Enemy cannot grab the spear to reclaim their chakra.) Can only be used once per battle on the enemy (and it succeed) before the skill no longer works on them.

Elemental Blockage
Complex :: D-Rank
After saying a single element, the spear emits a glowing aura in the name of the element that has been chosen. This effect last for [7] posts and automatically consumes [25] Chakra every post it is active. (Impossible to cancel unless the battle ends.) If the spear connects with the enemy, the enemy as well as the user can no longer use the element that was stated for the duration of the battle. Instead, the element is sealed within the spear and the only way to use that element again is to break the spear. Or have the skill wear off.

___S t a g e T h r e e [3]
Having had some fun with the techniques that have been learned, the user decides to go forward, realizing there is potential with the spear in terms of fighting not with the weapon itself, but with the mind.

Internal Chaos
Complex :: C-Rank
The user allows their mind to be consumed with an ominous aura, increasing all stats by 1.5 but lowering damage dealt by any technique besides Kenjutsu or Taijutsu by 1.5. This skill can only be canceled by battle ending or after [5] posts ending automatically. Can only be used twice per battle.

Oblivionation
Complex :: C-Rank
The user launches their spear at the enemy with a blindingly fast speed. However, instead of piercing the enemy, the spear stops inches from the face and releases a blinding light as well as a screeching sound only someone directly in front of the spear could hear and see. This lasts for [2] posts, leaving the enemy deaf and blind. Can only be used once per battle. The spear drops to the ground the moment this technique is used, does not return to user.

Slicing Void
Complex :: C-Rank
The user slashes at the air, creating a void. Another void opens directly above the enemy’s head. The user can thrust the spear into the void and it would come out directly above the enemy through that void. This can only be done with a spear. Any other items that would be thrown in this would not go through. Any spear abilities can be used through this void as well.

___S t a g e F o u r [4]
With skills that manipulate stats, chakra, and other such oddities, it's no wonder why the user would want to delve deeper into the more complex techniques that this rare Kenjutsu would have to offer.

Draining Stance
Complex :: B-Rank
A skill to be used while working with someone else primarily or if the enemy is incapable of moving. The user points their spear at the enemy but doesn’t move. For every turn the user points their spear at the enemy, they sap chakra from the enemy in increments of ten. Example: For one post of pointing spear at enemy, the user saps [10] chakra followed by double that every posts. [1] post of draining = [10] Chakra, [2] posts of non-stop draining [20] Chakra, 3 posts = [40] Chakra. This piles to a maximum of [6] posts then the chain resets.

Distribution Stance
Complex :: B-Rank
The user points their spear into the sky, giving their chakra to the closest being to them. The skill gives chakra with the same principal as Draining Stance. [10] chakra the first post, doubling after that until a maximum of [6] posts then resetting.

Purely Blood Driven
Complex :: B-Rank
Can only be activated when the user has less than [10] chakra remaining. The user grows an additional [50] negative chakra points that come straight from the core. While in this form, chakra is used directly from the core and this form consumes [5] chakra every turn it is active. The only way to get out of this form is to end battle or force out of it, causing the user to pass out. While in this form, all stats go up by [5] and the user can no longer user ninjutsu, genjutsu, bloodline skills (Unless they’re physical,) or any skills that use chakra. This form is automatically canceled if the user replenishes their chakra above [10.]

Rupturing Thrust
Complex :: B-Rank
Can only be used in Purely Blood Driven. The user stabs the enemy with the spear, once they do this, they let go. The enemy will find themselves unable to pull out the spear. Furthermore, the spear begins to vibrate, causing blood to spew forth from the wound forcing the enemy to die from blood-loss sooner than a normal wound. [7] Posts without B-Rank or above medical attention would cause target to die from blood loss. The spear can be removed if over one kilometer away from user.

Simplicity
Simple :: B-Rank
The user forces a wave of chakra through their spear, canceling any Driven forms they have as well as regaining 50 chakra. This can only be done after being in any form for [4] posts.

___S t a g e F i v e [5]
The user is growing close to the finale of the class but there is still so much more to take advantage of. At this point, the user is able to single handedly replenish their own chakra as well as minor amounts to others as well.

Death Driven
Complex :: A-Rank
A form that completely depletes the user of chakra. (Must have over [250] chakra remaining to activate form.) While in this form, the user cannot use any chakra regaining skills (since they would instantly be consumed of the chakra while being in this form) and also cannot use any chakra using skills (excluding any in the Exploiter Kenjutsu.) This form increased all stats by [4] and increases the power of skills used in this kenjutsu by [.5].

Bloodline Denial
Complex :: A-Rank
The user casts their spear high into the sky. The spear will then remain I the sky, casting a hazy dome over the area surrounding the two combatants. While in this dome, anyone inside cannot use bloodline, kekkai genkai, or doujutsu at all. The spear used for this technique is inaccessible while the technique is in effect. This technique automatically wears off after [5] posts and the spear is transparent, incapable of being broken during the technique.

In-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a clock-wise motion, pulling in anything that it is facing. The skill itself doesn’t damage the enemy and is canceled if something large knocks the spear off track, but it is impossible to defend against and would pulling anything in under 3 tons.

Out-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a counter clock-wise motion, pushing out anything that is within ten feet of the user. The skill is so instantaneous that any enemy caught with the ten-feet radius is sent soaring outwards, often times smashing into something with enough force to break bones.

Basically Driven
Complex :: A-Rank
The user can only activate this if they have mastered any other spear Kenjutsu. This form doubles the speed at which any spear skill is used (outside of this Kenjutsu.) The only way to cancel this is by using the Exploiter skill Simplicity and this Driven form cannot be stacked with others.

___S t a g e S i x [6]
Having dived deeper into forms of attacks, the user is ready to begin preparations for the final phase in chakra based damage.

Purely Driven
Complex :: S-Rank
A form that completely consumes the mind, forcing the user to attack friend and foe alike, this form is to be used when the user is alone in battle. After purging their own heart with the spear while the spear itself is filled to the brim with chakra, The user goes into a hyper recovery mode, healing [20] Chakra every post and healing injuries that are mere flesh wounds instantly. While in this mode, stats are decreased by [2.5] and ninjutsu based skills are increased by [.5] Furthermore, the user cannot use any Kenjutsu or Taijutsu. (This skill does not consume chakra every turn active.)

Crashing Resurrection
Complex :: S-Rank
The user launches their spear at the enemy and snaps their fingers, causing the spear to glow a black aura. If the spear connects with the enemy, it’ll stab them like a normal spear throw, however, when that happens, the enemy finds that their chakra pool is reduced by ½ and their maximum Chakra would become half of their normal maximum for the duration of the battle. The only way to cure this is by the battle ending. Cannot be used twice in one battle.

Spear Idealist
Complex :: S-Rank
The user stabs the enemy with the spear while keeping both hands on the spear and injecting chakra into it. As long as the spear is connected to the user and enemy, the user can control the enemy as though they were using the puppeteer skill. The downside with this is that the user can only control up to Chuunin ranked shinobi

Identity
Complex :: S-Rank
The user launches a skill based upon their status in the world If Good Guy: The user launches a white light from the spear, sapping the user of [125] Chakra and giving [250] chakra to one ally or [125] to two allies on the field of battle. If Bad Guy: The user’s spear casts a dark aura and steals [125] from the enemy and heals the user by [250] Chakra regardless of defenses or dodging capabilities. This skill can only be used once per battle.

___S t a g e S e v e n [7]
With every skill down, the user is bound to be able to move through this last skill with ease. With nothing to lose, the user focuses their all into developing the icing on the cake of the exploiter class.

Eternal Ruination
Complex :: S+-Rank
The user launches the spear into the air, forcing it to explode into millions of microscopic pieces. These pieces float in the air and sap the enemy of [30] chakra every post (of the target) regardless of dodging capabilities. The only way to stop this is to flee from battle. This skill can only be used once per battle, last for the duration of the battle, and cannot be stacked with more Eternal Ruination.
 

Le Trainer

Brainy Guildswoman


Pandora Green
Captain

PostPosted: Sun Oct 13, 2013 5:29 pm


Le Trainer
Exploiter
Manipulating the chakra of surrounding allies and enemies to change the tides of battle.
User Image

___Description: A spear class that was created not to focus on the spear, but to focus on the embedding of chakra within it, by manipulating the spear with a unique amount of chakra, the user can manipulate the chakra of both the enemy and their self. However, this kenjutsu is something of a precise nature and as such, two other Kenjutsu of any kind must be mastered before taking on this one.

___Notes:
• Each stage learned grants a slight increase to agility (except for stage 7.)
• Must complete all techniques in a stage before moving on to the next one.
• All 'Driven' Forms consume [15] chakra each turn active unless otherwise noted.
• Must have mastered two other Kenjutsu to learn these techniques.

___S t a g e O n e [1]
Having honed two different Kenjutsu, the user senses a need for the Kenjutsu to serve a new purpose, thus, they step into the world of the exploiter.

Blood Drivent
Complex :: E-Rank
The user activates this skill, forcing chakra to pump through the spear. The only way to use any skills within this class is to have this skill active, (or any other driven form that allows the use of skills.) For every post it is active, the user has [10] Chakra consumed every turn, not including the skills used.

Raging Impale
Simple :: E-Rank
The user aims directly for the forehead and launches the spear with a great speed due to the chakra racing through the spear as well as the malice in the heart. If the technique lands, the spears goes through the enemy forehead causing an instant death, if it misses, the user is left vulnerable to attack.

Unwavering Stance
Complex :: E-Rank
The user slams their spear into the ground, causing them to be unmovable so long as they hold onto their spear. Useful against Fuuton skills which aim to send the target flying.

___S t a g e T w o [2]
Having developed a feel for using the spear in a new way, the user is bound to purge onwards, developing an even greater manipulation of the weapon as well as exploiting new ways to damage the enemy.

Cutting Grounds
Complex :: D-Rank
The user swings their spear around in the air above them like a helicopter propeller. As they do so, the air surrounding the user (Within a diameter of the spear itself) begins to race around, slicing up anything within the diameter except for the user itself. This skill can hurt anything, including team-mates, ninjutsu cannot be stopped this way.

Soul snatcher
Complex :: D-Rank
The user throws the spear like a javelin at the enemy. If it connect, the spear goes through their body as though there were nothing but air. The spear does no damage to the enemy, instead it goes through them like a ghost, the effect of this skill is that the spear snatches 1/5 of the enemies maximum chakra for the remainder of the battle. The user can only claim this chakra by picking up the spear again. (Enemy cannot grab the spear to reclaim their chakra.) Can only be used once per battle on the enemy (and it succeed) before the skill no longer works on them.

Elemental Blockage
Complex :: D-Rank
After saying a single element, the spear emits a glowing aura in the name of the element that has been chosen. This effect last for [7] posts and automatically consumes [25] Chakra every post it is active. (Impossible to cancel unless the battle ends.) If the spear connects with the enemy, the enemy as well as the user can no longer use the element that was stated for the duration of the battle. Instead, the element is sealed within the spear and the only way to use that element again is to break the spear. Or have the skill wear off.

___S t a g e T h r e e [3]
Having had some fun with the techniques that have been learned, the user decides to go forward, realizing there is potential with the spear in terms of fighting not with the weapon itself, but with the mind.

Internal Chaos
Complex :: C-Rank
The user allows their mind to be consumed with an ominous aura, increasing all stats by 1.5 but lowering damage dealt by any technique besides Kenjutsu or Taijutsu by 1.5. This skill can only be canceled by battle ending or after [5] posts ending automatically. Can only be used twice per battle.

Oblivionation
Complex :: C-Rank
The user launches their spear at the enemy with a blindingly fast speed. However, instead of piercing the enemy, the spear stops inches from the face and releases a blinding light as well as a screeching sound only someone directly in front of the spear could hear and see. This lasts for [2] posts, leaving the enemy deaf and blind. Can only be used once per battle. The spear drops to the ground the moment this technique is used, does not return to user.

Slicing Void
Complex :: C-Rank
The user slashes at the air, creating a void. Another void opens directly above the enemy’s head. The user can thrust the spear into the void and it would come out directly above the enemy through that void. This can only be done with a spear. Any other items that would be thrown in this would not go through. Any spear abilities can be used through this void as well.

___S t a g e F o u r [4]
With skills that manipulate stats, chakra, and other such oddities, it's no wonder why the user would want to delve deeper into the more complex techniques that this rare Kenjutsu would have to offer.

Draining Stance
Complex :: B-Rank
A skill to be used while working with someone else primarily or if the enemy is incapable of moving. The user points their spear at the enemy but doesn’t move. For every turn the user points their spear at the enemy, they sap chakra from the enemy in increments of ten. Example: For one post of pointing spear at enemy, the user saps [10] chakra followed by double that every posts. [1] post of draining = [10] Chakra, [2] posts of non-stop draining [20] Chakra, 3 posts = [40] Chakra. This piles to a maximum of [6] posts then the chain resets.

Distribution Stance
Complex :: B-Rank
The user points their spear into the sky, giving their chakra to the closest being to them. The skill gives chakra with the same principal as Draining Stance. [10] chakra the first post, doubling after that until a maximum of [6] posts then resetting.

Purely Blood Driven
Complex :: B-Rank
Can only be activated when the user has less than [10] chakra remaining. The user grows an additional [50] negative chakra points that come straight from the core. While in this form, chakra is used directly from the core and this form consumes [5] chakra every turn it is active. The only way to get out of this form is to end battle or force out of it, causing the user to pass out. While in this form, all stats go up by [5] and the user can no longer user ninjutsu, genjutsu, bloodline skills (Unless they’re physical,) or any skills that use chakra. This form is automatically canceled if the user replenishes their chakra above [10.]

Rupturing Thrust
Complex :: B-Rank
Can only be used in Purely Blood Driven. The user stabs the enemy with the spear, once they do this, they let go. The enemy will find themselves unable to pull out the spear. Furthermore, the spear begins to vibrate, causing blood to spew forth from the wound forcing the enemy to die from blood-loss sooner than a normal wound. [7] Posts without B-Rank or above medical attention would cause target to die from blood loss. The spear can be removed if over one kilometer away from user.

Simplicity
Simple :: B-Rank
The user forces a wave of chakra through their spear, canceling any Driven forms they have as well as regaining 50 chakra. This can only be done after being in any form for [4] posts.

___S t a g e F i v e [5]
The user is growing close to the finale of the class but there is still so much more to take advantage of. At this point, the user is able to single handedly replenish their own chakra as well as minor amounts to others as well.

Death Driven
Complex :: A-Rank
A form that completely depletes the user of chakra. (Must have over [250] chakra remaining to activate form.) While in this form, the user cannot use any chakra regaining skills (since they would instantly be consumed of the chakra while being in this form) and also cannot use any chakra using skills (excluding any in the Exploiter Kenjutsu.) This form increased all stats by [4] and increases the power of skills used in this kenjutsu by [.5].

Bloodline Denial
Complex :: A-Rank
The user casts their spear high into the sky. The spear will then remain I the sky, casting a hazy dome over the area surrounding the two combatants. While in this dome, anyone inside cannot use bloodline, kekkai genkai, or doujutsu at all. The spear used for this technique is inaccessible while the technique is in effect. This technique automatically wears off after [5] posts and the spear is transparent, incapable of being broken during the technique.

In-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a clock-wise motion, pulling in anything that it is facing. The skill itself doesn’t damage the enemy and is canceled if something large knocks the spear off track, but it is impossible to defend against and would pulling anything in under 3 tons.

Out-bound vortex
Complex :: A-Rank
The user rapidly spins the spear in a counter clock-wise motion, pushing out anything that is within ten feet of the user. The skill is so instantaneous that any enemy caught with the ten-feet radius is sent soaring outwards, often times smashing into something with enough force to break bones.

Basically Driven
Complex :: A-Rank
The user can only activate this if they have mastered any other spear Kenjutsu. This form doubles the speed at which any spear skill is used (outside of this Kenjutsu.) The only way to cancel this is by using the Exploiter skill Simplicity and this Driven form cannot be stacked with others.

___S t a g e S i x [6]
Having dived deeper into forms of attacks, the user is ready to begin preparations for the final phase in chakra based damage.

Purely Driven
Complex :: S-Rank
A form that completely consumes the mind, forcing the user to attack friend and foe alike, this form is to be used when the user is alone in battle. After purging their own heart with the spear while the spear itself is filled to the brim with chakra, The user goes into a hyper recovery mode, healing [20] Chakra every post and healing injuries that are mere flesh wounds instantly. While in this mode, stats are decreased by [2.5] and ninjutsu based skills are increased by [.5] Furthermore, the user cannot use any Kenjutsu or Taijutsu. (This skill does not consume chakra every turn active.)

Crashing Resurrection
Complex :: S-Rank
The user launches their spear at the enemy and snaps their fingers, causing the spear to glow a black aura. If the spear connects with the enemy, it’ll stab them like a normal spear throw, however, when that happens, the enemy finds that their chakra pool is reduced by ½ and their maximum Chakra would become half of their normal maximum for the duration of the battle. The only way to cure this is by the battle ending. Cannot be used twice in one battle.

Spear Idealist
Complex :: S-Rank
The user stabs the enemy with the spear while keeping both hands on the spear and injecting chakra into it. As long as the spear is connected to the user and enemy, the user can control the enemy as though they were using the puppeteer skill. The downside with this is that the user can only control up to Chuunin ranked shinobi

Identity
Complex :: S-Rank
The user launches a skill based upon their status in the world If Good Guy: The user launches a white light from the spear, sapping the user of [125] Chakra and giving [250] chakra to one ally or [125] to two allies on the field of battle. If Bad Guy: The user’s spear casts a dark aura and steals [125] from the enemy and heals the user by [250] Chakra regardless of defenses or dodging capabilities. This skill can only be used once per battle.

___S t a g e S e v e n [7]
With every skill down, the user is bound to be able to move through this last skill with ease. With nothing to lose, the user focuses their all into developing the icing on the cake of the exploiter class.

Eternal Ruination
Complex :: S+-Rank
The user launches the spear into the air, forcing it to explode into millions of microscopic pieces. These pieces float in the air and sap the enemy of [30] chakra every post (of the target) regardless of dodging capabilities. The only way to stop this is to flee from battle. This skill can only be used once per battle, last for the duration of the battle, and cannot be stacked with more Eternal Ruination.
Approved to be added to the guild list. If you would^^
PostPosted: Sat Nov 30, 2013 8:11 am


Heartstring Clan Fighting Style - Spark Fist
Lightning Fast Death

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___Description:
This fighting style could be closely related to that of the Byakugan fighting style. They fight using their two forefingers that are covered in their lightning chakra to hit nerves and pressure points on their opponents body to keep them from moving and disabling them effectively. This style is came from a long ago elder who learned it from an elder who held the Byakugan. He then improved upon the fighting style itself. By converting the style into a lightning orientated style with a few minor changes, they were able to create this style and have only improved upon it as the years have passed.

___Notes:
• Each stage mastered gives a slight increase to Agility and Speed
• Passive techniques are learned once a stage is mastered.
• Need to be part of the Heartstring clan to learn this fighting style.

___S t a g e O n e [1]
Attack name Spark Palm
Complex//E
Attack details here The user will light up their palms on both hands and take a wide C stance with their feet to keep them on balance. One hand will be outstretched in front of them, palm out, and their other hand will be closer to their hips, read to both strike, defend, and counter. [Does not continuously take chakra to keep fingers lit up after mastered.]

Attack name Two Palm Spark Point Strike
Complex//D
Attack details here The user will strike out with one of their hands after using the Spark Palm technique. They will strike out at a pressure point and if a hit is successful, it will numb the point and cause minor pain.

Attack name Palm Heel Strike
Complex//D
Attack details here The user covers their hands in lightning and strikes outwards at the opponents body. Like all Spark Fist Techniques, lightning is sent through the body causing internal pain and contraction of muscles.


___S t a g e T w o [2]
Attack name Spark Dispel
Complex//C
Attack details here The user will light up their body with lightning to expel anyone that is grappling with the user. Using the lightning on their body, it will send moderate shocks to whoever is holding the user for every post they hold the user and will cause muscle contraction.

Attack name Lightning Spin
Complex//C-S
Attack details here The user will cover their entire body with a large amount of lightning and dispel it outwards. While dispelling it outwards, they will spin at such a rapid pace bu stretching their palms outwars on both side of their body, they create a barrier of lightning. This barrier can deflect projectiles and cancel out jutsu sent towards the user. As well as shred any opponent caught inside of the barrier. The barrier can be pierced through with a jutsu or attack two ranks higher then the jutsu.
• Rank C Range: 3 Yards
• Rank B Range: 7 Yards
• Rank A Range: 10 Yards
• Rank S Range: 15 Yards

Attack name Lightning Palm Strike
Complex//C
Attack details here The user will strike forward with their Spark Palm. Using the lightning covering their hands, they will fling it forward towards an enemy to paralyze the body part hit temporarily. They can also use it without flinging it forward as well, and by doing this, the paralysis lasts longer. [Projectile, 1 post. Physical, 2 posts.]


___S t a g e T h r e e [3]
Attack name Lightning Palm - 16 Strike Death
Complex//B
Attack details here The user strikes first, two consecutive strikes to make two • Second, another two consecutive strikes to make four • Third, four consecutive strikes to make eight • Fourth, eight consecutive strikes to make sixteen. With every hit, lightning courses throughout the body causing severe pain and muscle contraction as well as numbing of the area.

Attack name Lightning Chakra
Complex//Passive
Attack details here The user will gain a higher control of their chakra at this point. By manipulating their lightning chakra along their body and using it in all the techniques they have previously, they have now gained a Chakra control of [10] and an extra [25] chakra.

Attack name Lightning Twister
Complex//Rank
Attack details here The user covers their legs in chakra and does a dragon sweep underneath the opponent to try and make them lose their footing. If this move connects, it paralyzes the legs. As the user does the dragon sweep with their lightning covered legs, they also spin outwards with their arms covered in lightning towards the chest area. As this is a delayed action, it will normally cause the enemy to jump over the leg and be hit by the arms instead. The arms are also covered in lightning and will cause paralysis.


___S t a g e F o u r[4]
Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here

___S t a g e F i v e[5]
Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here

___S t a g e S i x[6]
Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here

Attack name
type//rank
Attack details here


-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-

Eleryia


notingles-do-po

Dangerous Streaker

PostPosted: Sat Nov 30, 2013 9:56 am


Phantom Dragon
To Be Relentless.

User Image - Blocked by "Display Image" Settings. Click to show.

___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.

___Notes:
•Must master all techniques of a stage before starting the next one.
•Every stage MASTERED gives 25 bonus chakra.
•Every stage MASTERED slightly increases speed.
•"Training" techniques are learned as if complex and require one extra post.

___S t a g e O n e [1]
Manifestation
Training//E
The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength.

Simple Jab
Basic//E
A simple punch, to be used constantly while chaining more comlex techniques.



___S t a g e T w o [2]
Form
Training//D
After learning how to manifest their chakra, the user of this style must learn how to give it form and mass.
-Gains [5] chakra control and allows complex techniques of this stage to be used


Seiryuurin (Dragon Scale)
Complex//D
After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.

Claw Strike
Basic//D
A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.



___S t a g e T h r e e [3]
Chakra Forcing
Training//C
This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power.
-Gains [10] chakra and allows complex techniques of this stage to be used.


Rising Knee
Simple//C
Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.

Byakko Ken (White Tiger fists)
Complex//C
Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts



___S t a g e F o u r[4]
Muscle Training
Training//B
After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body.
-Strength increased sharply and allows the user to continue learning techniques.


Tatsumaki (Tornado)
Simple//B
Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.

Byakko Kō (Tiger Bite)
Complex//B
At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].


___S t a g e F i v e[5]
Mai Suzaku (Dancing Phoenix)
Complex//A
After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.

Rising Dragon Fist
Simple//A
Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique.
-If used more that once per battle, the user's speed is slightly decreased each time.


___S t a g e S i x[6]
Limited Release
Training//S
Training in the way of releasing and forming chakra for so long, the user now has gained enough confidence and skill to utilize these techniques to reach a state similar to the eight gates. By utilizing an A amount of chakra, all the user's stats are increased by [4] Turns, but after the effects wear out, all are slightly decreased until the end of the battle and only B rank and bellow Taijutsu may be utilized.

Hakai Ryuusei (Red Comet)
Complex//S
The most powerfull technique that can be reached by those outside of a phisical class or subclass, it requires the limited release to be activated. Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post.
-After utilizing this technique, Limited release ends immediatly and the user may not take action for [2] posts due exhaustion.
--Increases stats cap to [11] while under effect of the release.


___S t a g e S e v e n[7]
Limiter Release
Training//S+
With their body being ble to wistand it, phisical class ninja can train to force their limits to be utterly supprassed for a heatbeat. Spending a amount of chakra, their whole body is surrounded by a thick coating of chakra, the area around their eight gates becoming visible due accumulation around them and Enormously increasing all their stats for [2] Turns.
-Once the effects are over, the user looses counciousness immediatly and loose half their remaining chakra, with a minimum of [40]. If the minimum chakra requirement is not met, the user will die in [3] posts without urgent medical attention.
-May use in place of Limited release during Hakai Ryuusei, but increase minimum chakra drain to [75]
-Increases stats cap to [12] while under effect of the release.



Koutetsushin (Steel God)
Simple//S+
Taking all chakra of the Limiter release into their fist, the user channels it into a single uppercut or straight punch, so powerfull it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, all the bones in the arm channeling the chakra will be turned into dust, becoming unusable, on top of the normal effects of the Limiter release, draining a minimum of [100] Chakra. It takes usually [1] week of treatment under a master medical ninja for the arm to move again, and another for it to be as good as it was before.

-_-_-_-T a i j u t s u M a s t e r:NPC
-_-_-_-
PostPosted: Sat Nov 30, 2013 2:53 pm


notingles-do-po
Phantom Dragon
To Be Relentless.

User Image - Blocked by "Display Image" Settings. Click to show.

___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.

___Notes:
•Must master all techniques of a stage before starting the next one.
•Every stage MASTERED gives 25 bonus chakra.
•Every stage MASTERED slightly increases speed.
•"Training" techniques are learned as if complex and require one extra post.


___S t a g e O n e [1]
Manifestation
Training//E
The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength.

Simple Jab
Basic//E
A simple punch, to be used constantly while chaining more comlex techniques.



___S t a g e T w o [2]
Form
Training//D
After learning how to manifest their chakra, the user of this style must learn how to give it form and mass.
-Gains [5] chakra control and allows complex techniques of this stage to be used


Seiryuurin (Dragon Scale)
Complex//D
After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.

Claw Strike
Basic//D
A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.



___S t a g e T h r e e [3]
Chakra Forcing
Training//C
This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power.
-Gains [10] chakra and allows complex techniques of this stage to be used.


Rising Knee
Simple//C
Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.

Byakko Ken (White Tiger fists)
Complex//C
Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts



___S t a g e F o u r[4]
Muscle Training
Training//B
After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body.
-Strength increased sharply and allows the user to continue learning techniques.


Tatsumaki (Tornado)
Simple//B
Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.

Byakko Kō (Tiger Bite)
Complex//B
At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].


___S t a g e F i v e[5]
Mai Suzaku (Dancing Phoenix)
Complex//A
After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.

Rising Dragon Fist
Simple//A
Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique.
-If used more that once per battle, the user's speed is slightly decreased each time.


___S t a g e S i x[6]
Limited Release
Training//S
Training in the way of releasing and forming chakra for so long, the user now has gained enough confidence and skill to utilize these techniques to reach a state similar to the eight gates. By utilizing an A amount of chakra, all the user's stats are increased by [4] Turns, but after the effects wear out, all are slightly decreased until the end of the battle and only B rank and bellow Taijutsu may be utilized.


Hakai Ryuusei (Red Comet)
Complex//S
The most powerfull technique that can be reached by those outside of a phisical class or subclass, it requires the limited release to be activated. Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post.
-After utilizing this technique, Limited release ends immediatly and the user may not take action for [2] posts due exhaustion.
--Increases stats cap to [11] while under effect of the release.


___S t a g e S e v e n[7]
Limiter Release
Training//S+
With their body being able to withstand it, physical class ninja can train to force their limits above and beyond for a heartbeat. Spending an amount of chakra, their whole body is surrounded by a thick coating of chakra, the area around their eight gates becoming visible due to accumulation around them and Enormously increasing all their stats for [2] Turns.
-Once the effects are over, the user loses consciousness immediately and loses half their remaining chakra, with a minimum of [40]. If the minimum chakra requirement is not met, the user will die in [3] posts without urgent medical attention.
-May use in place of Limited release during Hakai Ryuusei, but increase minimum chakra drain to [75]
-Increases stats cap to [12] while under effect of the release.



Koutetsushin (Steel God)
Simple//S+
Taking all chakra of the Limiter release into their fist, the user channels it into a single uppercut or straight punch, so powerful it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, all the bones in the arm channeling the chakra will be turned into dust, becoming unusable, on top of the normal effects of the Limiter release, draining a minimum of [100] Chakra. It takes usually [1] week of treatment under a master medical ninja for the arm to move again, and another for it to be as good as it was before.

-_-_-_-T a i j u t s u M a s t e r:NPC
-_-_-_-



I am getting a second opinion on this before I accept it. But I will post below what I think the problems are. Everything highlighted in red is my problem.

1. Your fighitng style already gives you a slight increase to speed for every stage mastered and an extra 25 chakra per stage mastered. I don't like the idea of getting your strength to increase by 1.5 ranks on top of that. That has to go. Or the speed increase has to go. This style can't focus on that many things at one time. Pick something and stick to it.

2. Neither of the releases are acceptable. The Eight Gates in this guild are banned because they are super over powered. If you notice in the tai techniques, they aren't listed. The Captain said no. And saying this, the other techniques that go with using the limited release are not ok either.

3. Not really needed anymore but sill. If your bones turned to dust, you would lose a great amount of strength due to the fact you arm would be unusable. And no, there would be no treatment for your arm. You would practically have lost a limb. No one could treat that unless they had a Kekkei genkai specified technique for it.

Edited:

Under Notes, you HAVE to be of a physical style to use this class. You would be retarded not too be with what this class would give you being a physical user.

Eleryia


notingles-do-po

Dangerous Streaker

PostPosted: Sat Nov 30, 2013 7:35 pm


Black_Mist_Sapphire
notingles-do-po
Phantom Dragon
To Be Relentless.

User Image - Blocked by "Display Image" Settings. Click to show.

___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.

___Notes:
•Must master all techniques of a stage before starting the next one.
•Every stage MASTERED gives 25 bonus chakra.
•Every stage MASTERED slightly increases speed.
•"Training" techniques are learned as if complex and require one extra post.
•MUST be of phisical class or subclass.
Intense

___S t a g e O n e [1]
Manifestation
Training//E
The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength.

Simple Jab
Basic//E
A simple punch, to be used constantly while chaining more comlex techniques.



___S t a g e T w o [2]
Form
Training//D
After learning how to manifest their chakra, the user of this style must learn how to give it form and mass.
-Gains [5] chakra control and allows complex techniques of this stage to be used


Seiryuurin (Dragon Scale)
Complex//D
After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.

Claw Strike
Basic//D
A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.



___S t a g e T h r e e [3]
Chakra Forcing
Training//C
This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power.
-Gains [10] chakra and allows complex techniques of this stage to be used.


Rising Knee
Simple//C
Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.

Byakko Ken (White Tiger fists)
Complex//C
Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts



___S t a g e F o u r[4]
Muscle Training
Training//B
After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body.
-Needed for the user to continue learning techniques.


Tatsumaki (Tornado)
Simple//B
Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.

Byakko Kō (Tiger Bite)
Complex//B
At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].


___S t a g e F i v e[5]
Mai Suzaku (Dancing Phoenix)
Complex//A
After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.

Rising Dragon Fist
Simple//A
Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique.
-If used more that once per battle, the user's speed is slightly decreased each time.


___S t a g e S i x[6]

Cho Ryuusei (Rising Comet)
Complex//S
Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post.
-After utilizing this technique, the user may not take action for [2] posts due exhaustion.


___S t a g e S e v e n[7]

Muscle Training II
Training//S+
A human body has it's limits, and they can never be breached... But to be reach the point where you reached, no longer can "human" be a description. Train yourself to shed the last remnants of weakness you had and break your limits! (Requires 5 extra posts instead of one.)
-Raises Stat Cap to 11. Needed for the user to continue learning techniques. Only 3 stats my go over 10.


Koutetsushin (Steel God)
Complex//S+
Taking half of all their remaining chakra into their fist with a minimum of [240], the user channels it into a single uppercut or straight punch, so powerful it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, the arm channeling the chakra will be severely damaged, becoming pratically unusable. It takes usually [2] weeks of treatment under a master medical ninja for the arm to move again, but it may never be as good as it was before. (Stats of the arm are sharply decreased until anything short of several weeks of therapy utilizing Saisei pass. After that, they are only slightly decreased.)
-If used more that once with the same arm, there will be no recovery, partial or otherwise.

-_-_-_-T a i j u t s u M a s t e r:NPC
-_-_-_-



I am getting a second opinion on this before I accept it. But I will post below what I think the problems are. Everything highlighted in red is my problem.

1. Your fighitng style already gives you a slight increase to speed for every stage mastered and an extra 25 chakra per stage mastered. I don't like the idea of getting your strength to increase by 1.5 ranks on top of that. That has to go. Or the speed increase has to go. This style can't focus on that many things at one time. Pick something and stick to it.

2. Neither of the releases are acceptable. The Eight Gates in this guild are banned because they are super over powered. If you notice in the tai techniques, they aren't listed. The Captain said no. And saying this, the other techniques that go with using the limited release are not ok either.

3. Not really needed anymore but sill. If your bones turned to dust, you would lose a great amount of strength due to the fact you arm would be unusable. And no, there would be no treatment for your arm. You would practically have lost a limb. No one could treat that unless they had a Kekkei genkai specified technique for it.

Edited:

Under Notes, you HAVE to be of a physical style to use this class. You would be retarded not too be with what this class would give you being a physical user.


I do belive i fixed most problems. If, will make this a INTENSE style, requiring two tai slots so that the 7th stage is easier to accept.
PostPosted: Sun Dec 01, 2013 4:17 pm


notingles-do-po
Black_Mist_Sapphire
notingles-do-po
Phantom Dragon
To Be Relentless.

User Image - Blocked by "Display Image" Settings. Click to show.

___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.

___Notes:
•Must master all techniques of a stage before starting the next one.
•Every stage MASTERED gives 25 bonus chakra.
•Every stage MASTERED slightly increases speed.
•"Training" techniques are learned as if complex and require one extra post.
•MUST be of phisical class or subclass.
Intense

___S t a g e O n e [1]
Manifestation
Training//E
The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength.

Simple Jab
Basic//E
A simple punch, to be used constantly while chaining more comlex techniques.



___S t a g e T w o [2]
Form
Training//D
After learning how to manifest their chakra, the user of this style must learn how to give it form and mass.
-Gains [5] chakra control and allows complex techniques of this stage to be used


Seiryuurin (Dragon Scale)
Complex//D
After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.

Claw Strike
Basic//D
A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.



___S t a g e T h r e e [3]
Chakra Forcing
Training//C
This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power.
-Gains [10] chakra and allows complex techniques of this stage to be used.


Rising Knee
Simple//C
Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.

Byakko Ken (White Tiger fists)
Complex//C
Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts



___S t a g e F o u r[4]
Muscle Training
Training//B
After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body.
-Needed for the user to continue learning techniques.


Tatsumaki (Tornado)
Simple//B
Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.

Byakko Kō (Tiger Bite)
Complex//B
At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].


___S t a g e F i v e[5]
Mai Suzaku (Dancing Phoenix)
Complex//A
After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.

Rising Dragon Fist
Simple//A
Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique.
-If used more that once per battle, the user's speed is slightly decreased each time.


___S t a g e S i x[6]

Cho Ryuusei (Rising Comet)
Complex//S
Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post.
-After utilizing this technique, the user may not take action for [2] posts due exhaustion.


___S t a g e S e v e n[7]

Muscle Training II
Training//S+
A human body has it's limits, and they can never be breached... But to be reach the point where you reached, no longer can "human" be a description. Train yourself to shed the last remnants of weakness you had and break your limits! (Requires 5 extra posts instead of one.)
-Raises Stat Cap to 11. Needed for the user to continue learning techniques. Only 3 stats my go over 10.


Koutetsushin (Steel God)
Complex//S+
Taking half of all their remaining chakra into their fist with a minimum of [240], the user channels it into a single uppercut or straight punch, so powerful it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, the arm channeling the chakra will be severely damaged, becoming pratically unusable. It takes usually [2] weeks of treatment under a master medical ninja for the arm to move again, but it may never be as good as it was before. (Stats of the arm are sharply decreased until anything short of several weeks of therapy utilizing Saisei pass. After that, they are only slightly decreased.)
-If used more that once with the same arm, there will be no recovery, partial or otherwise.

-_-_-_-T a i j u t s u M a s t e r:NPC
-_-_-_-



I am getting a second opinion on this before I accept it. But I will post below what I think the problems are. Everything highlighted in red is my problem.

1. Your fighitng style already gives you a slight increase to speed for every stage mastered and an extra 25 chakra per stage mastered. I don't like the idea of getting your strength to increase by 1.5 ranks on top of that. That has to go. Or the speed increase has to go. This style can't focus on that many things at one time. Pick something and stick to it.

2. Neither of the releases are acceptable. The Eight Gates in this guild are banned because they are super over powered. If you notice in the tai techniques, they aren't listed. The Captain said no. And saying this, the other techniques that go with using the limited release are not ok either.

3. Not really needed anymore but sill. If your bones turned to dust, you would lose a great amount of strength due to the fact you arm would be unusable. And no, there would be no treatment for your arm. You would practically have lost a limb. No one could treat that unless they had a Kekkei genkai specified technique for it.

Edited:

Under Notes, you HAVE to be of a physical style to use this class. You would be retarded not too be with what this class would give you being a physical user.


I do belive i fixed most problems. If, will make this a INTENSE style, requiring two tai slots so that the 7th stage is easier to accept.



1. What do the muscle training styles do now?

2. The weakness needs increase to a full month.

Eleryia


notingles-do-po

Dangerous Streaker

PostPosted: Mon Dec 02, 2013 3:21 am


Black_Mist_Sapphire
notingles-do-po
Black_Mist_Sapphire
notingles-do-po
Phantom Dragon
To Be Relentless.

User Image - Blocked by "Display Image" Settings. Click to show.

___Description: The Phantom Dragon style of taijutsu has origins that come from before the villages and maybe even before the clans. Once a crude way to manifest one's chakra through training and meditation, now this style has been refined and reworked by today's advanced undestaning of the pathways and elemental afinities. This technique, even if old, still holds great results in developing one's chakra and fighting ability.

___Notes:
•Must master all techniques of a stage before starting the next one.
•Every stage MASTERED gives [25] bonus chakra.
•Every stage MASTERED slightly increases speed.
•"Training" techniques are learned as if complex and require one extra post.
•MUST be of phisical class or subclass.
Intense

___S t a g e O n e [1]
Manifestation
Training//E
The most basic technique in the style, it allows the user to force their chakra out of their body, coating them. This training is needed to utilize any complex technique of the style. Also, may coat any simple technique for a slight increase in strength with [E] ranked chakra.

Simple Jab
Basic//E
A simple punch, to be used constantly while chaining more comlex techniques.



___S t a g e T w o [2]
Form
Training//D
After learning how to manifest their chakra, the user of this style must learn how to give it form and mass.
-Gains [5] chakra control and allows complex techniques of this stage to be used


Seiryuurin (Dragon Scale)
Complex//D
After being able to form their chakra into an almost phisical form, the user may launch it similarly to a ball or jet towards their oponent after concentrating it between their hands. While it has a relatively short range, the projectile will smash against it's target with force similar to a full body blow if hit.

Claw Strike
Basic//D
A downwards punch that carries most of the user's weight behind it, making it devasting when given a direct hit. It's weakness is that it requires a large arc to hit at full strength, making it open to counterattacks.



___S t a g e T h r e e [3]
Chakra Forcing
Training//C
This training is used so the praticioner may further open their chakra pathways, allowing more chakra to flow through and allowing sudden releases of a greater amount of power.
-Gains [10] chakra and allows complex techniques of this stage to be used.


Rising Knee
Simple//C
Seemingly simple, this technique is little more that a knee to the oponent's chest or face, but the method utilized to launch the user upwards the correct way is surprizingly dificult to master.

Byakko Ken (White Tiger fists)
Complex//C
Coating their hands with chakra gathered from all their body, the user's strikes will gain a increase in strength for [4] posts



___S t a g e F o u r[4]
Muscle Training
Training//B
After reaching this stage, the user's chakra will not be enough to relese the full power of the style, and thus, they must increase the power of their body.
-Needed for the user to continue learning techniques.


Tatsumaki (Tornado)
Simple//B
Leaping towards their oponent, the users of this style will quickly spin to generate centrifugal force before releasing it all in a single kick.

Byakko Kō (Tiger Bite)
Complex//B
At any time within the duration of the Byakko Ken, the user may release all the coating chakra into a single strike, forming a sphere that will push back and severelly hurt the oponent. Since it utilizes already existing chakra, the cost is reduced by [10].


___S t a g e F i v e[5]
Mai Suzaku (Dancing Phoenix)
Complex//A
After launching their oponent into the air, usually with a rising knee or similar technique, the user will coat their legs with a great amount of chakra and jump after the target, allowing them to follow up with several strikes by utilizing their chakra as a mean to quickly change directions in mid-air. The amount of chakra used is great enough to leave very brief afterimages thanks to the speed behind the technique.

Rising Dragon Fist
Simple//A
Uppercuting their oponent, the user forces their legs to give 15% of their power while rising, allowing for a devasting technique.
-If used more that once per battle, the user's speed is slightly decreased each time.


___S t a g e S i x[6]

Sho Ryuusei (Rising Comet)
Complex//S
Focusing all their chakra in their fingers, the user releases a large barrage of projectiles at the oponent, creating a smokescreen and damaging them before jumping inside this clound themselves. The smoke is coated with limited a amount of chakra itself, allowing the user to unleash all their power into a quick succession of rock-crushing blows for one post.
-After utilizing this technique, the user may not take action for [2] posts due exhaustion.
-While in the smoke, all strikes gain a [C] rank in pure chakra damage.
-[A] rank techniques are capable of blocking the projectiles, but not the smoke.


___S t a g e S e v e n[7]

Muscle Training II
Training//S+
A human body has it's limits, and they can never be breached... But to be reach the point where you reached, no longer can "human" be a description. Train yourself to shed the last remnants of weakness you had and break your limits! (Requires 5 extra posts instead of one.)
-Raises Stat Cap to [11]. Needed for the user to continue learning techniques. Only [2] stats my go over [10].


Koutetsushin (Steel God)
Complex//S+
Taking half of all their remaining chakra into their fist with a minimum of [320], the user channels it into a single uppercut or straight punch, so powerful it may cut a opponent in two or even turn good portion of a cliff into a meteor shower. Such power, however, comes with a price. Upon utilizing it, the arm channeling the chakra will be severely damaged, becoming pratically unusable. It takes usually [1] month of treatment under a master medical ninja for the arm to move again, but it may never be as good as it was before. (Stats of the arm are sharply decreased until anything short of several weeks of therapy utilizing Saisei pass. After that, they are only slightly decreased.)
-If used more that once with the same arm, there will be no recovery, partial or otherwise.

-_-_-_-T a i j u t s u M a s t e r:NPC
-_-_-_-



I am getting a second opinion on this before I accept it. But I will post below what I think the problems are. Everything highlighted in red is my problem.

1. Your fighitng style already gives you a slight increase to speed for every stage mastered and an extra 25 chakra per stage mastered. I don't like the idea of getting your strength to increase by 1.5 ranks on top of that. That has to go. Or the speed increase has to go. This style can't focus on that many things at one time. Pick something and stick to it.

2. Neither of the releases are acceptable. The Eight Gates in this guild are banned because they are super over powered. If you notice in the tai techniques, they aren't listed. The Captain said no. And saying this, the other techniques that go with using the limited release are not ok either.

3. Not really needed anymore but sill. If your bones turned to dust, you would lose a great amount of strength due to the fact you arm would be unusable. And no, there would be no treatment for your arm. You would practically have lost a limb. No one could treat that unless they had a Kekkei genkai specified technique for it.

Edited:

Under Notes, you HAVE to be of a physical style to use this class. You would be retarded not too be with what this class would give you being a physical user.


I do belive i fixed most problems. If, will make this a INTENSE style, requiring two tai slots so that the 7th stage is easier to accept.



1. What do the muscle training styles do now?

2. The weakness needs increase to a full month.

1: The first one is just beurocracy, as the style IS pretty damn powerfull (Unless the INTENSE allows a small stat boost) and the second one increases the stat cap of 2 stats to 11 (No stat increase, just their cap.)

2: Done. Also increased minimum chakra cost, as i had miscauculated the S+ rank. (240 to 320).

3: Fixed a mispell, as Cho(u) means super, not rising sweatdrop And made a few adjustments to the Rising comet. (Bleh, Red comet would sound better, but who the hell has red chakra?)
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