OOOHouse of Twilight
Next to nothing is known of this powerful group. The guild of Evolution tried hitting this organization the hardest because its leadership and hierarchy of members was and still is totally unknown to the outside world.
With no signet or any known base of operations the guild of evolution's attacks on them was largely ineffective.
Since the attack by Evolution, the Twilight House has begun to amass an army. This wouldn't even be known had still unknown members began a campaign of recruitment.
It should be noted that small groups of no more then 4 people at a time have, under the name of this house, been attacking trade lines and key military points all belonging to the guild of Evolution and House of Chaos. As of yet, not a single member of the house of twilight has been killed or captured.
The guild of Evolution has taken up hiring bounty hunters to begin hunting down this group and bring it down.
So far however, it looks like this house may be the last stronghold against the guild of Evolution and its underlings.
Guild of Artifacts
Britannia, home world of the One Great Empire, it had sought out the treasures of the past and hidden worlds that lay beyond their own. Ingenious inventors, scholars, and leaders, they made a great civilization that soon uncovered the gate to distant worlds, entering the Multiverse. Quick to adapt, they formed a diplomatic unit designed to form treaties and alliances with known bodies of government. This ended poorly as they came into the middle of a war.
Not yet defeated, they met with the just then newly reformed Guild of Government, learning the codes and conduct once held by all. Using their Empire's power, they formed a guild known as the Artifacts Guild, filled by the greatest minds of their world in the spirit of discovery, to explore the new frontier and uncover the hidden past of the Multiverse, forming the Grand City known as Melchiott. It became a great library, filled with museums, schools, and vast beauty.
Although the newest guild to enter the Multiverse, the members were keen and able to put complex plans to action. Tapping into new technologies and advancements, they formed the Mana Bank, a group able to harness the energies of the Multiverse as a means of business. They likewise found the ancient gates and replicated them for journey to undisturbed worlds! Yet they are also honored for their battle styling, comprised of a trick up any part of them and a weapon in any hand! Preferring to lure enemies to their doom than engage in full out assaults, they are strategic, tactile thinkers with the leading number of British accents afforded for the Empire whom had grown to cover the world; not Earth, merely an alternate reality of its history.
Nils-August Arnulfo Reinald has since taken control of the Guild as Chairman, thrusting it forward into a Golden Age of development. The true embodiment of adventure and exploration, a famous scholar and digger of treasure, his tact in holding against the forces of Evolution and Blood has been his most important task. That and preparing for the oncoming onslaught they will soon face.
In addition, James Cross having joined the guild as the now acting Agent and the many other new members have begun an increase in their ranks, and their strength.
Although the newest guild to enter the Multiverse those in this guild are quick thinkers and even quicker to put complex plans into action. They're honored for their battle styling, using tricks rather than swords! Traps used to lure fools to their doom are the usual tactic in battle, unless they care to fight the old fashioned way: in a duel.
Nils-August is the chairman and thrusts the guild forever forward into a golden age of progress. With the looming threats of Chaos and fellow Guild of Evolution, he's preparing for the coming storm in several contingencies.
James Cross is the newly appointed Agent, team leader in exploring sites and doing the legwork. He's brash, but smart, and Nils likes his spirit of adventure. With him joining the ranks, there's talk about his future successes.
Guild of Blood
Blood. Murders, cutthroats, assassins, hitmen, crime lords, smugglers, bounty hunters, and wanted criminals. An underground hub of the worse of men and women formed a pact: "Our blood has been tainted, but in that we are similar. We will keep each others secrets, we will keep each others trust, we will keep each others safety. We will be a brotherhood of Blood." It rose into the Guild of Blood.
With a sorted history, killers, vampires, monsters have all been leaders. This diversity has led to some of the greatest betrayals and rivalries. Vampires joined because of the title, and werewolves joined for the hell of it. This rose into one of the first conflicts in their early history, creating two factions under the same banner. Slowly though, loyalties drifted to Chaos, and members are still be disputed over whose side they're on. Later an incredibly loose alliance was formed between them and Evolution and Chaos. After the assassination of their leaders by Ohmarow, though, they split from them and held close to Chaos for support. Even then, back on their feet even that bond is nearly ready to sever.
Kasi stepped up out of the bloodshed and put such fear into all the rest she was allowed to lead. With vampires and werewolves closer than ever to leaving the guild, one of the few loyal races left are the Drow. Odorakor of Al-Aron's infamous Undercity is slowly emerging as a supporter of Blood.
Next to nothing is known of this powerful group. The guild of Evolution tried hitting this organization the hardest because its leadership and hierarchy of members was and still is totally unknown to the outside world.
With no signet or any known base of operations the guild of evolution's attacks on them was largely ineffective.
Since the attack by Evolution, the Twilight House has begun to amass an army. This wouldn't even be known had still unknown members began a campaign of recruitment.
It should be noted that small groups of no more then 4 people at a time have, under the name of this house, been attacking trade lines and key military points all belonging to the guild of Evolution and House of Chaos. As of yet, not a single member of the house of twilight has been killed or captured.
The guild of Evolution has taken up hiring bounty hunters to begin hunting down this group and bring it down.
So far however, it looks like this house may be the last stronghold against the guild of Evolution and its underlings.

Britannia, home world of the One Great Empire, it had sought out the treasures of the past and hidden worlds that lay beyond their own. Ingenious inventors, scholars, and leaders, they made a great civilization that soon uncovered the gate to distant worlds, entering the Multiverse. Quick to adapt, they formed a diplomatic unit designed to form treaties and alliances with known bodies of government. This ended poorly as they came into the middle of a war.
Not yet defeated, they met with the just then newly reformed Guild of Government, learning the codes and conduct once held by all. Using their Empire's power, they formed a guild known as the Artifacts Guild, filled by the greatest minds of their world in the spirit of discovery, to explore the new frontier and uncover the hidden past of the Multiverse, forming the Grand City known as Melchiott. It became a great library, filled with museums, schools, and vast beauty.
Although the newest guild to enter the Multiverse, the members were keen and able to put complex plans to action. Tapping into new technologies and advancements, they formed the Mana Bank, a group able to harness the energies of the Multiverse as a means of business. They likewise found the ancient gates and replicated them for journey to undisturbed worlds! Yet they are also honored for their battle styling, comprised of a trick up any part of them and a weapon in any hand! Preferring to lure enemies to their doom than engage in full out assaults, they are strategic, tactile thinkers with the leading number of British accents afforded for the Empire whom had grown to cover the world; not Earth, merely an alternate reality of its history.
Nils-August Arnulfo Reinald has since taken control of the Guild as Chairman, thrusting it forward into a Golden Age of development. The true embodiment of adventure and exploration, a famous scholar and digger of treasure, his tact in holding against the forces of Evolution and Blood has been his most important task. That and preparing for the oncoming onslaught they will soon face.
In addition, James Cross having joined the guild as the now acting Agent and the many other new members have begun an increase in their ranks, and their strength.
Quote:
Although the newest guild to enter the Multiverse those in this guild are quick thinkers and even quicker to put complex plans into action. They're honored for their battle styling, using tricks rather than swords! Traps used to lure fools to their doom are the usual tactic in battle, unless they care to fight the old fashioned way: in a duel.
Nils-August is the chairman and thrusts the guild forever forward into a golden age of progress. With the looming threats of Chaos and fellow Guild of Evolution, he's preparing for the coming storm in several contingencies.
James Cross is the newly appointed Agent, team leader in exploring sites and doing the legwork. He's brash, but smart, and Nils likes his spirit of adventure. With him joining the ranks, there's talk about his future successes.

Blood. Murders, cutthroats, assassins, hitmen, crime lords, smugglers, bounty hunters, and wanted criminals. An underground hub of the worse of men and women formed a pact: "Our blood has been tainted, but in that we are similar. We will keep each others secrets, we will keep each others trust, we will keep each others safety. We will be a brotherhood of Blood." It rose into the Guild of Blood.
With a sorted history, killers, vampires, monsters have all been leaders. This diversity has led to some of the greatest betrayals and rivalries. Vampires joined because of the title, and werewolves joined for the hell of it. This rose into one of the first conflicts in their early history, creating two factions under the same banner. Slowly though, loyalties drifted to Chaos, and members are still be disputed over whose side they're on. Later an incredibly loose alliance was formed between them and Evolution and Chaos. After the assassination of their leaders by Ohmarow, though, they split from them and held close to Chaos for support. Even then, back on their feet even that bond is nearly ready to sever.
Kasi stepped up out of the bloodshed and put such fear into all the rest she was allowed to lead. With vampires and werewolves closer than ever to leaving the guild, one of the few loyal races left are the Drow. Odorakor of Al-Aron's infamous Undercity is slowly emerging as a supporter of Blood.