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The Space Cauldron

Captain

PostPosted: Thu Dec 20, 2012 10:14 am


Player Feedback Surveys ::

Now and again we come across something that we don't entirely know what to do with, something that we want feedback from you guys as to what you think. Which way should we jump on an issue? Do you think we shouldn't do anything at all? Do you like this thing we're doing? Do you hate it? We understand that sometimes it's hard to tell the staff what you think because seriously, words are hard.

We hope though that you can find the right ones for our survey system. Please be aware that we do have one or two rules though:

  • Be polite and constructive in your feedback. If you don't like something that's fine but if you come in raging at us, swearing and screaming without any intent to help better our community, we will remove your post.
  • You don't have to fill out the whole survey but the more you can give us the better we'll understand how you feel!
  • Please post the completed survey in this thread. Do not PM it to us.
  • As staff we will never, ever hold a constructively negative opinion against a player. This is less a rule and more a promise. If we ask 'do you like this' and you do not, and think you know a way that it can be done better tell us. That is why we are asking!
PostPosted: Thu Dec 20, 2012 10:16 am


Knight Survey ::

Something we've been hearing quite a bit of is that knights are considered 'useless' in a lot of ways. If our player base is unhappy then we definitely want to fix the source of unhappiness, but we need to understand what you think the problem is before we charge into potentially fixing something that you don't think is broken, and leaving the broken thing where it was!

We would like to make it clear, from the outset, that just because something is disliked does not mean we are necessarily going to remove it or change it. We want to get a feel for how you guys are feeling but cannot, at this time, make any promises about anything we'll be doing in the future.

Thank you!

[b]Do you own a knight? If so, please list them:[/b]
[b]How long have you played your knight?[/b]
[b]If you don't have a knight, are you questing one?[/b]
[b]How long have you been questing?[/b]

[b]What do you like about the knight faction?[/b]

[b]What do you dislike about the knight faction?[/b]

[b]What would you like to see added to this faction?[/b]

[b]What would you like to never see become a part of this faction?[/b]

[b]If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one?[/b]


The Space Cauldron

Captain



eldritch stardust


Kawaii Prophet

PostPosted: Thu Dec 20, 2012 10:28 am


Do you own a knight? If so, please list them: Sadly, no
How long have you played your knight? N/A
If you don't have a knight, are you questing one? Yes!
How long have you been questing? About a year-ish? Maybe a bit short of a year.

What do you like about the knight faction? Their versatility and the fact that magic is meant to be more of a secondary thing for them. I also really enjoy the variety in their uniforms and items.

What do you dislike about the knight faction? I honestly don't think that there is anything I really dislike. Though I will admit to worrying a little bit that all the neat Wonder names will be gone before I can get everything I want. XD

What would you like to see added to this faction? I can't think of anything, sorry.

What would you like to never see become a part of this faction? Allowing fictional Wonder names in the cases of living knights/purified Negas.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
PostPosted: Thu Dec 20, 2012 10:33 am


Do you own a knight? If so, please list them:
Yes, Camelot of Earth.

How long have you played your knight?
Over a year and a half.

If you don't have a knight, are you questing one?
--

How long have you been questing?
--

What do you like about the knight faction?
I like that it's simple and not bound by the need for a space Queen or over organization. I feel like there is a lot of room to play and for player run plots, which is encouraging and could be interesting. Most of that room is unexplored, though. They do not have to follow the same rules as Senshi or the Negaverse, which makes them much more alluring to me because I do like that they're this product of the shop, for the shop.

I enjoy their histories and the way knights have links to Senshi and the White Moon through their differing wonders and planets, but are still all united and separate at once. I feel like they have so much potential for creative and interesting uses, outside of just fighting youma and playing support to the Senshi.


What do you dislike about the knight faction?
The Knight faction is fairly inactive in plots and it has not evolved too much since being introduced quite some time ago. The focus has just been drawn away from them since than, and they've been a bit aimless due to staff changes and a general lack of direction as a stand alone faction.

What would you like to see added to this faction?
I'd like to see more of an over arching sense of purpose for the knights. Why are they really there, and what is their purpose? Knights serve and defend, sure, but it's only vaguely established and not really a compelling reason to play them by itself. I get this feeling that knights need something to quest for, to make them unique and to give them, and their players, a deeper sense of connection and investment.

I would like to see their meeting realm completed and in use. Group RPs for the faction have not been that great, there has been a lot of bickering and pettiness, but I don't want that to define what the faction is. They do need a place to be united, whether all the players or characters are or not, and a realm of their own, away from the Senshi, would help in that urgent need to define them as their own faction and not just an extension.

And maybe a skill or objective that sets them apart from Senshi and other factions a bit more would help as well. Something that gives them more of a unique draw. In theory, the senshi and knights are fundamentally the same. They have similar abilities with their magic and wonders, and the differences in quests for them are small and mostly aesthetic or even just age based. Knights need to be more than that.


What would you like to never see become a part of this faction?
Regimentation and ranks. I think knights work because they're easy, welcoming and fun, and while they need a bit more plot direction I think they would suffer from too much direct control or if people are made to vie for ruling positions. While they do need strength and ways to communicate and share their information with one another, as well as their safe haven, I don't think they need more people to bow down to. Part of what I enjoy about them is the fact that they don't have to be one giant team under specific banners, and that it is not a detriment to them.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one?
--

Lithiasaur


ChibiGingi

PostPosted: Thu Dec 20, 2012 10:53 am


Do you own a knight? If so, please list them: Not currently, but I am awaiting a Stamp for Jotunheim
How long have you played your knight? 0 hours
If you don't have a knight, are you questing one? Yes
How long have you been questing? Since July 31, 2012

What do you like about the knight faction?
An alternative for the White Moon besides being a senshi, for starters. Also, the ability to use 'weapons' or 'items', as well as magic.

What do you dislike about the knight faction?
Lack of direction and plot focus. Along with the Chibi, these two groups really seem to suffer from the lack of plots focus, or when they are given importance, it's either abandoned or glanced over. I mean, did that Knight meeting ever go somewhere?
(To be fair, the Inner Light meeting sort of peetered out as well, now that I'm remembering it.)

What would you like to see added to this faction?
A purpose, besides to be an alternative for the White Moon. Giving them a Templar-Knight and some sort of clear-cut direction would help. Seriously, I know a few knights that have been NEEDING to hit Templar-Knight like fist of the north star and a lot of us know which ones I'm referring to. I think a Templar-Knight would do wonders and perhaps inspire more people to get involved with their knight, or even a sense of direction.

What would you like to never see become a part of this faction?
Disorder and lack of motivation. Also, while is needs direction, don't make it too much like the Negaverse. If that makes any sense.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
PostPosted: Thu Dec 20, 2012 10:59 am


Do you own a knight? If so, please list them: Yes; Aventine
How long have you played your knight? A little over two months

What do you like about the knight faction? Initially coming into the shop, I liked the idea that I could play a more neutral character. I liked the idea of themes and the idea of being able to work in a group with other knights of the same planet, with a sort of unity. I like the use of aspects to give them a much needed extra to help them compete against senshi and negaverse agents.

What do you dislike about the knight faction? They feel like they are second class; no matter what they do, they are always beneath the senshi of that planet. Since Polaris is the only princess with knights, I'd like to use her as an example. Despite Iris being very welcoming to those questing and playing Polaris knights, from another perspective, I view these knights as being in service to Polaris—beneath her. Which means that no matter what any of them do, for example, they will never be as important as Polaris. And what happens if any of them were to go fourth stage? With the logic of 'knights serve princess', even a Templar is beneath Polaris. While I am fine and love the idea that they could work with the senshi or princess of a planet, I dislike that it seems as if they have no other purpose than to serve beneath her. Additionally, right now the knights seem as much an enemy to themselves as the negaverse is to them [especially now that the majority of the Negaverse does not seem to be actively looking for trouble]. I dislike that there is no real reason for them to work together at present; there is nothing to distinctively motivate or unify them.

What would you like to see added to this faction?
- a purpose other than serve the princess/ protect innocents.
- something to allow them to be more unified/share ideas. The last event the knights had resulted in a lot of arguing, and while I don't want to see anyone forced to work together or in groups with each other, something to motivate knights to work together and not just bash heads would be fabulous.
- a safe haven. They are currently the only faction without a 'safe place'; there is the moon [which they can get to, though only with a senshi, for only three days a month], mirrorspace and the rift, so it's something every other faction has but which they are deprived of.
- a Templar. I think this would be good not only for the faction, but for the shop. With GKs being available to play as Templars in the past life subforum, I am more curious now than ever to see how the Templars factored into the past, and I think that since these doors have been opened, this is something that needs to be looked into. I think Templars would be beneficial in giving the knights not only something aspire for, but also maybe some more clear cut goals that could individualize the knights from the senshi and make them more than just subservient.

What would you like to never see become a part of this faction? While working with or slightly under the princess/senshi of the planet they serve is fine by me, I don't want to see the knights as just bonuses for senshi. I also do not want to see them militarized in any manner. I think the knights represent people who have come together for the greater good and have the potential to work together without needing to assign ranks or leaders. I think doing this could cause a lot of discontent among players and characters, so I'd like if the knights could remain under their own control as opposed to being lead by another.


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


ZaiaFantasy

High-functioning Garbage

24,800 Points
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PostPosted: Thu Dec 20, 2012 11:47 am


Do you own a knight? If so, please list them: 2 of them - Vesuvius and Shalott

How long have you played your knight? Shalott for about a year, Vesuvius for about a week or two?

If you don't have a knight, are you questing one? As a matter of fact I'm questing a Neptune knight, Atlantis

How long have you been questing? Umm...about a month or less? She's a new quest

What do you like about the knight faction?I like that they are an Order alternative for people who want to play adult characters in Moon Shop. (by adult I don't mean early 20's). I like how heroic and noble they are and I just always liked the idea of knights as protectors and guardians.

What do you dislike about the knight faction? I dislike how limited they can be sometimes in scope and in play. I really wish the player got to choose whether a knight can be offensive or defensive with their powers like Senshi or even the Negaverse can. People don't just use buffs all the time and I know that knights are meant to be physically offensive and magically defensive but that, again, just seems kind of limiting. Battles don't always happen in a group so defensive magic, while cool, isn't' always the most useful thing especially now that people don't get credit for battling youma with other members of their faction. Meaning, when its you and a Negaverse agent going at it being able to grow some vines to slow their movement isn't going to help because you can't break focus on the magic to actually try to attack. See what I'm saying?

Every other faction gets to choose their own power set and their own place in their faction. Knights don't. Their roles are set for them. It also seems like knights aren't their own faction but underlings to the senshi. They're not organized, they're not able to communicate very easily or well with anyone, and they're treated like senshi bodyguards. I'd really like to see them gain their own sense of independence and purpose. This could be such a fun and exciting faction to play (more than it already is) if it was given more attention and a little more freedom.

I'd also like to see a little more attention paid to this group. It seems like there haven't been any real plots involving the knights. The last meeting that took place had a lot of fighting and no real resolve. We had an idea - trying to blend the past and the present - but there was never any follow up or changes implemented to support that idea. We came, we saw, we went home and forgot. It was very anti-climactic.

Clearly, I love playing knights. I love how heroic they seem and the mythology surrounding them but I don't like that they don't stand out among the ranks or have any central drive or focus, not to mention a strong sense of freedom. I have offered my help to staff a lot to help plot, to help orangize, to do something for this faction that seems to be my raison d'etre.

What would you like to see added to this faction? A way of communicating with the senshi or other knights that doesn't involve their ring. Writing a note and stamping it with their ring does not seem effective. I'd really like it if they could instantly communicate with nearby senshi or even other knights when a pen and paper aren't around.

I'd like a Templar added so the knight faction has their own "Prince(ss)" to look up to since they don't have any sort of figurehead to guide them now nor have they ever. And I think everyone pretty much feels the same on who that Templar ought to be.

What would you like to never see become a part of this faction? chibis. never, ever >.< And I don't want to continue thinking knights are only good for running around protecting people.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one?nope. I have quests for ALL THE KNIGHTS
PostPosted: Thu Dec 20, 2012 12:24 pm


Do you own a knight? If so, please list them: yes - Sutai Squire of Polaris
How long have you played your knight? Oh goodness... Maybe six months? More? I'm not sure.
If you don't have a knight, are you questing one? --
How long have you been questing? --

What do you like about the knight faction? That it's the purified form of a Nega officer, that way there's a bridge back and forth for corruption and purification. I also dig how they're modeled after their senshi but still very unique and their weapons/magic serve a supportive function. The signet rings and Wonders are also a fun addition that I really enjoy even if Sutai doesn't ICly have her ring yet.

What do you dislike about the knight faction? They don't feel like they have a purpose or direction. I feel quite lucky that Sutai herself is fairly simpleminded and is more than happy to take a backseat role but I am concerned for knights with a more forceful personality. Why do knights do what they do aside from support their senshi or their planet? I have no idea. I'd love to see some form of direction or some kind of purpose because the faction as a whole feels rather aimless.

What would you like to see added to this faction? A Templar. Most definitely a Templar and I think you know who I believe would be the best candidate for this. I think this would help unify the faction and make it feel more legit. And giving the knights a goal - maybe organize a meeting or two? Right now the faction feels the least organized of the factions in the game.

What would you like to never see become a part of this faction? Ummm I have no idea. Knights are independent of cats so knight cats would be silly.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? --

Lucifer Force


endejester

PostPosted: Thu Dec 20, 2012 12:54 pm


Do you own a knight? If so, please list them: Yes, Annwn
How long have you played your knight? Not long, I’ve had him some time but it’s been quiet.
If you don't have a knight, are you questing one? N/A
How long have you been questing? N/A

What do you like about the knight faction? Originally I liked that they were the ‘good’ answer to the Negaverse, a sort of less magical accompaniment. I do feel they fell away from that, but I’d like it if they could be brought closer to that again.

What do you dislike about the knight faction? A lot of times their weapons actually feel –more- useless than starter Nega weapons. I’d really like it if they ‘felt’ on par even if they had a different focus. Maybe something less ‘it breaks if you smack anything with it’ feel without loosing the ‘we are defenders not assaulters’ feel.

What would you like to see added to this faction?
It’s probably an absurd idea, but people keep asking about senshi having ‘something like youma’, I think though that if anyone was to get something like that – Knights would fit better as counterparts to Negas. I thought perhaps something more ephemeral, but not mandatory either the way that Negaverse agents don’t –need- to get a youma.

What would you like to never see become a part of this faction? Wings – wings are a VERY special case for nega’s and they involve an almost utter loss of humanity, lots of draw backs etc. So I think I would also like to see that for the knights. That as a standard, they do not have wings; leave that to the senshi.

Also Chibis – I like that Knights and Negas bar people whom are under a certain age.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
PostPosted: Thu Dec 20, 2012 1:32 pm


((This may not quit be to your uh form here. I ran off on tangents (important ones but still...) SORRY!!! sweatdrop ))

Do you own a knight? If so, please list them: Niflhel of Saturn, Buyan of Neptune
How long have you played your knight? Niflhel has been in play since May 13, 2011; Buyan has been obtained recently.
If you don't have a knight, are you questing one?
How long have you been questing?


What do you like about the knight faction? I like that the knight faction gives players another option besides Senshi or Negaverse; for those characters that do not fit those roles. As a player and since I've owned Azzo (dating back to Nov. 2009 with the start of barren pines). I never felt that the senshi faction truly fit him and because of things that had happened in the BP event I saw him never going to the dark side. Back then in old shop the answer to that had been Cavaliers and I had desperately attempted to get one for Azzo as there were a few that I felt he fit theme wise. However, as we know the shop had a melt down that left players confused and upset until new staff took over. They then, later on created knights.

What do you dislike about the knight faction? To be honest my one biggest dislike is the fact that most characters do not have anything useful to defend themselves against the negaverse with. At least prior to the negaverse's new set up. Now? I feel that they're being over looked and well don't have much of a reason. Senshi exist to do one a few things - find their moon queen, protect peace and love, and bring rightousness to those evil doers of chaos (or so is my opinion and this may vary with mileage.)

What would you like to see added to this faction? I would like to see the knights either gain some propose, some reason of being now that there's not that much do to. They as have been described in the past are a naturally neutral good. Knights in their intended set up, I believe, were not designed to seek out negaverse and beat them to a pulp; but instead protect civilians. This, I feel, has fallen to the wayside because of other changes in the playing system to attempt and better the shop. However, the playing system changes have unfortunately wreaked a little havoc for some of the players in the form of "what are we to do without having x or y there?" Honestly, Niflhel's not going to attack anything that doesn't attack him first. Thankfully I don't have to worry about growing him to knight hood anymore to have to deal with how to handle the new growth reqs. For Buyan on the other hand, things are going to become much more interesting and perhaps difficult for me with her. This new requirement change has sort of thrown a little wrench in things and while I never mind playing with other people, it's occasionally hard for me seeing Buyan fighting a negaverse agent. Unlike Niflhel she does not have any training in kick boxing or another martial art; she's a health nut and ex-teacher. She's not going to be really keen on beating up kids (no matter how lame she might be). Not to mention her weapon's magic is purely support. Without a team honestly (and I do know this and I choose to do it anyways though I wish I'd known about the req changes sooner or I might have rethought this a little better), but like I was saying, without a team it would honestly be hard for her to do much of anything. That's where my greatest problem steams.

I'm not going to say I want to see them all gain offensive weapons. However, I believe a few more options of being offensive instead of defensive would greatly help the problem. Though I would like to see some degree of new functionality that gives the knights at least some usefulness. The aspects were a great way to add to the knight's faction, and a great idea. I think maybe something along that line could aid our fellow knights. I also think, maybe (and I know it's impossible without one existing) knowing what templars were capable of, has the potential to also make knights appear more useful.

I also think, and sadly so, that knights just being from earth is kind of limiting to those that own senshi and haven't planned on their planets mingling with earth's people. Either because they're "too far away" or some other reason for the players choice. It might be nice if this could be broadened a little bit to include people of those planets that they inhabit as knights. Just as a possibility, it would be nice to see knights that were native to the planets/princesses they protected.

What would you like to never see become a part of this faction?
If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one?


((edit I want to throw in another disclaimer because I've seen mention of this in later posts - when I mentioned templars I mean in general. I would like to at least know what they do, maybe even eventually see one exist. IDC who gains or plays the templar as long as you know it's deserved - as the other existing four stagers have been.))


LP


Kawaii Bear

29,500 Points
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Sunshine Alouette

PostPosted: Thu Dec 20, 2012 2:16 pm


Do you own a knight? If so, please list them: Palatine Page of Venus, but she’s very new. :<
How long have you played your knight? Maybe a month at most?
If you don't have a knight, are you questing one? N/A
How long have you been questing? N/A

What do you like about the knight faction? I definitely like having another option to choose from on the Order side. Chaos had Negas and Corrupted Senshi (even though they’re rarer) even before the DMC came along, so there was some option there whereas Order just kind of had Senshi (and maybe a Chibi here and there) and that was about it. At least at the point when I came into the shop.

What do you dislike about the knight faction? They’re sort of weak and have less direction than the Senshi. That’s not to say the Senshi have a lot of direction seeing as they tend to go their own ways and develop their own opinions on things, but at least when they first start out they (generally) have the Guardian Cats for guidance. They have sources of information they can tap into and sort of a better support system to back them up if they need it, whereas the Knights… they’re just kind of… there a lot of the time. They seem like the Senshis’ side-kicks rather than their own group. Yeah, ideally the Senshi and the Knights are supposed to work together, but Knights just seem to get the short end of the stick in everything. Pretty much the only thing they have that could be considered better than what the Senshi have is their signet rings which they can use whenever they want. But beyond that small part of it, they don’t have a special/safe place to go to, like the DMC have Mirrorspace and the Negaverse has the Rift, and the Senshi have their own worlds and the Moon. I mean, Knights have their wonders, and they can go to the Moon, too, but at least in going to the Moon they’re totally dependent on the Senshi to get them there.

Really, Knights end up just looking like second-class Order characters rather than being on the same or a similar level to the Senshi. Particularly when you bring OC Princesses into the mix and add their Knights to it, the Knights end up looking more subservient than anything. That’s not necessarily something I expect to totally change, considering that’s what’s been established already (Knights serve their wonder/planet/princess), but if there was some way to help them stand as their own class of character within Order rather than depending so much on the Senshi, I think that would be nice. :[a

What would you like to see added to this faction?
- Maybe a better way to get information? The Senshi have all this cool stuff on their phones and access to things that the Knights just can’t get with their signet rings.
- I don’t know what else was eventually going to be added to the Knights’ powers after the Aspects were released, but I always thought giving the Knights sort of an extra attack based on the power of the planet/princess they serve would be neat. Not something they could use all the time, but maybe once per battle or something, just to keep their regular powers more buff-like but also beef them up a little bit at the same time. So Knights of Jupiter could have some sort of a lightning attack, Knights of Mars could have something dealing with fire, Knights of Mercury with ice, etc.
- Maybe even special magical objects/weapons (idk what exactly) to give to particularly worthy Knight players?
- Definitely more things for Knights to do apart from the Senshi.

What would you like to never see become a part of this faction?
I… can’t think of anything, honestly. :[a The only thing I have to say here isn’t really something I’d never like to see so much as something I don’t think the Knight faction is really ready for at the current time. I’m going to have to disagree with some of the others. I admit that I’m kind of hesitant to see a Templar (or any Templars) given away until the Knights themselves are a little more firmly established in the shop. So far they haven’t really stood on their own as a group despite having been around for… a year and a half? Almost two years? With such a small group that hasn’t had a lot of activity compared to the Senshi and the Negaverse, and hasn’t really had any chances to function on their own, or figure out what they stand for (either as individuals or as a class), or even really contributed much as a faction beyond aiding the Senshi (partly because they haven’t been given many things to do, honestly, which we can definitely fix from here on out), it just makes me kind of wary of seeing that sort of power structure established before the Knights as a faction have really been given the chance to show what they can do without it.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A
PostPosted: Thu Dec 20, 2012 2:50 pm


Do you own a knight? If so, please list them:
Bifrost Page of Chronos
Andronicus Page of Uranus

How long have you played your knight?
I've been playing Bifrost since the Surrounding Meta, however long that is. Andronicus I haven't started to RP yet.

If you don't have a knight, are you questing one?
N/A

How long have you been questing?
N/A

What do you like about the knight faction?
Generally, I over all like the Knights. I like that's its a bit of GM created canon put into the SM universe, and for the most part it's done well and the information makes sense, and they feel like they fit.

What do you dislike about the knight faction?
That said... I dislike that the Knights are 'lawful neutral' to be honest. I would like to be able to have a knight who is 'gtfo' to the Senshi AND Negaverse, and be there for the civilians. Esspecially for the Sol Senshi knights who's princess isn't going to ever come back; Chronos and Polaris have their Princesses in this life, which makes me think those senshi have a bit more control over what direction their knights go. The others? It feels like they need to be sub servant to a senshi who's dead.

Knights are rather... limiting in terms of battles. For instance, Bifrost Pages does not have weaponry. She has rings as her 'weapon'. She has no magic, no real weaponry, and I spend most of her battles running away from the Negaverse characters. Bifrost, how she's been designed, will never have a physical weapon and have to rely on her defensive magic, which could mean she could become a real gimp in battles if she doesn't get resourceful. While this leads to a lot of comical encounters (like Bifrost throwing the rings at Remarque to no effect what so ever), I don't want Bifrost to be all comedy when she's powered up. In Andronicus' case she has a mace/staff thing that at least can be used to bash people in the head.

The fact that Knights are proposed as simply "buffers" and "defensive" class is outdated. I know that when the class was introduced, the DMC didn't exist, and the GMs thought it appropriate to have two classes of offensive/defensive and one class purely of defensive, given that Knights are 'lawful neutral'. However, when the DMC were introduced, no such limit was put on the mirror senshi, and we now have two (three, really with the corrupted) factions on the Negaverse side that do offensive abilities, and one faction on the good side that's offensive and one that's defensive. It's out of balance.

In addition, to me this means that Knights will -never- be on par with the Senshi because the Senshi have to go and 'fight' while the Knights stay in the back. In the hierarchy of things, it means that Knights are always somewhat sub servant to the Senshi, even if it's never explicitly stated. If the Knights are there to protect the -civilians- as was the impression I first got, then they have to be their own entity ENTIRELY and not buckled down under the senshi.

You guys have tried to facilitate some good RP for the knights and it hasn't clicked yet. The Knights really don't have a direction besides a vague 'learn about our past', but there wasn't any follow up to it. I felt with that RP that we'd see -more- of it, with more history slowly developing over time. As it is? Nada, nothin'. The only thing I got out of it was a kick start to Bifrost's -civilian- plot line, as the entirety of the meeting was people trying to throw their weight around (myself included). The Knights are unorganized, but have so much great potential it makes me sad to have most of the emphasis on the Negaverse and the Senshi.


What would you like to see added to this faction?
A Templar. Please, even if its an NPC. We are the only faction without a fourth tier, and I feel like the Knights could use one at least as a guiding force on wtf is going on. That said, while there are a number of people who eligible, I wouldn't rush into it. Facilitate faction RP and then see how the leadership drifts and flows, so its not just "oh hai this your templar" without any indication if the faction is going to follow them.

Or if not a Templar, at least something to -unify- them. Or at least get them all on the same page and not so lost. Since Knights don't need a cat to awaken them, they really have no way of knowing what's going on unless they try to ask someone. Something that helped get information around easier in the faction would be nice.

Balance verses the Negaverse; Since they are, essentially, two sides of the same coin, I feel like there needs to be some balance between abilities, weapons and such. Knights will probably never need the ability to kill, but you can't rely on a channeled magical ability to defeat your opponent. And continuing to have the Knights as soley defensive characters, without the ability to defend themselves is going to result in a lot of running away, and show the knights as weak. Not everyone is going to come armed with martial arts training and carry a knife in their pocket. Some, like Bifrost, are woefully ignorant about self defense, and while resourceful, are easy targets.

Something to make them more unique than cosmetic uniforms. Wonders are to Knights as Planets/Stars/etc are to Senshi. Any defensive ability a knight has can be tweaked and put into a senshi. While the idea is nice, and intregal, there isn't much that keeps them different. There needs to be something, as right now I'm stumped for suggestions, that diffintively makes the Knights different, like how the DMC are different from the Corrupted.

Somewhere to go. Knights can go to their wonders, yes, but that's on a cooldown that's -shared- with the Senshi. Personally the moon doesn't even count as a place to go because there are only -three- days out of the month its usable. The Negaverse are the best off with the Rift, which is available 24/7, 365 days a year. The Knights need some place they can go too that isn't hampered by cooldowns. Even if its just a magicked warehouse on the outskirts, or maybe, the dream room, would be better than the lack of a safe place.

And to be honest? An expansion of where the knights can originally be from, as civilians. Yes -most- knights were born of earth, but its possible that knights were born on other planets too, and didn't awake for those planet's senshi, or were born on those planets and are knights for those senshi.

What would you like to never see become a part of this faction?
Becoming permanently beneath the senshi, I'd hate to see. Anything that militarizes them like the Negaverse is a no go.

More cooldowns on things, though is sort of overall. I've never really understood why the cooldowns were there in the first place (besides the moon I guess), and there was that whole confusion on whether the Wonders on the Surrounding counted or if just going to the Surrounding counted, and I felt with Bifrost (which is why I don't have any solos of it) that if I did one I'd loose out on the other. Keep the cooldowns to a minimum; there's no need for them if one whole side of the fight can indefinitely stay in their faction specific locations, but the other can't.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A


a-disgruntled-dragon



chirigami

PostPosted: Thu Dec 20, 2012 4:15 pm


Do you own a knight? If so, please list them: Yup! Kailash, Page of Uranus
How long have you played your knight? Sheldon, as a civilian, for about 2 years and he's been a Powered character since about March of this year.
If you don't have a knight, are you questing one? Been thinking about it.
How long have you been questing? In my head? Oh, I dunno, a month?

What do you like about the knight faction? For me, in the beginning, I figured them to be Cavaliers 2.0, which I thought would be incredibly fantastic [Cavaliers were my favorite faction, I think I've stated this a bit too much xD]. More members than just one per planet and so on. They were a great alternative to those of us who kind of wanted to give our characters a powered life style but didn't see them fitting into the senshi or negaverse agent role, it was a little more neutral on their part and I liked the whole themes of planets thing.

What do you dislike about the knight faction? As like, pretty much everyone stated before, their lack of direction and purpose. They were there to guard civilians against attacks, I thought it would personally benefit Sheldon a lot in having this sort of purpose and make him be less of a recluse but then it was completely taken away and he doesn't have much to do now, you know? He doesn't seem to have a reason to want to power up, no one has given him one. This works, I guess, to get the brain going and figure out a plot for him but then there is still only so much one can do. Their goal is gone and honestly, it doesn't seem like they were given a higher purpose in the first place; I have to say, this also kind of goes with senshi too... aside from fighting the Negaverse but.. um.

And with this, and now having to fight more of actual people and also a whole faction that seems to hate them. Their lack of actual weaponry hurts them a lot. And what's a Knight without a blade or a shield or some anything to use as a good form of offense - or defense ever. Scrowling mentioned how all her character can really do is run away, and that's how I feel about mine as well. Granted, that's kind of in his character as well, but it would be nice to give him a fighting chance. I think they need to have a little more options against their - I guess - Negaverse brethren who do get a weapons upgrade at each stage. Something, more... there, I guess.

A lot of people have been mentioning their dislike of them being kind of second class to the senshi, but in my head... they are more like guards so that kind of makes sense in a way. Not the grunts you send out in the first wave to be slaughtered, but I would imagine at least like the secret service, they have an importance but they're still out there protecting a person or a group of people. And then that also just comes back to the weapons thing, because as elite guards, so to speak, they're kind of lacking [I love how Kailash is going to get a hookah, but I can only imagine anyone who sees it is going to be like 'wtf.. a hookah? who fights with a hookah?!' it doesn't even turn into something cool. Negaverse agents get a dinky thing that at the least stage turns into a spear? What?] Getting to Templar seems like you'd be on par with like the Captain of the Guards and you should, logically, be kind of on par with the highest class of senshi, but we don't have any of those and we don't know what they can do and I'm kind of afraid they're not going to be as amazing as they should be.

There are a few past things I'm also a little iffy on, to be honest. Like, the whole everyone was from Earth thing. That seems fine and dandy in the beginning, like negotiations and such to get Earth on good standings with the other planets but... after a while, couldn't some of them be native? Or at least mingled in? Train on Earth, maybe? Then go back? Things seem to be a little unclear.

And then, a lot of what the Knights seem to be doing is just learning about the past. What about the present and the future? True, learning about that past leads you to try not to make the same mistakes again, but with the new realms of the past forum.. it seems they were all living in peaceful times anyways. So, what about the here and now?

What would you like to see added to this faction? A purpose, first and foremost. If it's their goal to learn about the past, then fine... can always work around it. But they have nothing to do but walk the nights, and in many cases, get beat up.

A little more balance to them. Be it a sort of magic upgrade or a weapons one. Make them less gimp.

Like everyone else, a Templar. Someone who can kind of ring them all in. I agree that they shouldn't be a military faction but we've seen, in shop, how a sort of leader role can really help bring the rest of the group in on their common goal. And as the higher ranks seem to get on the Order side, if they get memories... maybe they can share what they know or at least be that manual and guide that Kailash would kind of like to get.

Their own sort of space, as others have mentioned also. They only get their planets and can't even go to the moon on their own - and hell, that's still even pretty limited for senshi as it is. Perhaps they find the old training hall and can go their, spread information and help train each other. They need somewhere safe...

A little more on the geography of their planets? We have a little bit but it seems like someone, as more and more planets get more knights, we're going to be stepping on each others toes of what used to be there, where wonders were, what's still there and stuff. I guess, a little more history or at least perhaps a system where we can work together and figure these planets out?

What would you like to never see become a part of this faction?
Chibis, cats or any form of animal aren't needed. Another different faction of evil Knights.
PostPosted: Thu Dec 20, 2012 4:24 pm


Do you own a knight? If so, please list them: Valhalla Knight and Sessrumnir Squire of Jupiter
How long have you played your knight? Since May 2011
If you don't have a knight, are you questing one? N/A
How long have you been questing? N/A

What do you like about the knight faction?
I like that there’s an option to pick something other than pure magic when deciding on faction upgrades. My personal experience comes from the fact that my character had been written to be a Parallel Cavalier, and when that faction fell through, any kind of senshi sphere seemed forced and the faction itself didn’t really fit the character.

I like that knights are defined as “neutral good” for the most part. I feel it gives them a much different range of interactions than senshi would get, and I like that and my experience with it has been rewarding for me.

I like that their weapons and magic require a little more thought than the typical Negaverse weapon, and magic can be fun and unique, as opposed to the typical offensive-type magic.

What do you dislike about the knight faction?
I dislike the fact that they rely on the senshi for everything. They rely on them for information, they rely on them for piggybacking to the moon, they rely on them for communication with the rest of the senshi... They feel like they’re below the senshi, and not equal to them. Their first stages are weak, and while they can obviously manage to get through to second and third, it feels like they’re just there for the lulz.

I’m not a big fan of the aspects as I feel like it had been thrown together without much consideration for the characters already under each planet/princess. I haven’t seen anyone use the aspects, either, but I’ll admit to not always thoroughly reading through every RP.

I dislike with a passion... the name “Templar”. That isn’t something I expect to change, obviously, but it answers the question. ;;

There are just so many religious (Catholic) connotations to the name, and too much history and legend to really make the name unique or original or differentiate the rank from the historical Templars. I don’t think the Templar name is really the fairest representation of what the Knight faction was intended to be. Plus, with the Templars having such a presence in Earth’s history (and in our literature), to me personally it has always seemed as if Earth Knights are viewed preferentially, particularly by players, though this obviously isn’t something that can be changed and probably isn’t even intentional. The Templar/Holy Grail connection bugs me a lot, especially when there’s a “Holy Grail” in Sailor Moon canon. Anyone who picks a name in any way associated with the Holy Grail thus has some sort of an association with the Templars of history, even if that association is simply that they were questing for the same thing which happens to have its name used in Sailor Moon.

Also, the historical Templars didn’t exist prior to the Silver Millenium (1000 AD), so it always confused me why that name was picked. All the other Knight ranks seem more logical in comparison, probably because the terms are a little more generic.

Some of the middle eastern themed Knights being potentially slapped with the name Templar also seems kind of... I don’t know. Ironic, maybe. And not necessarily in a good way. It’s definitely something of a contradiction — being middle eastern themed with a Catholic name.

Really, I don’t get why the name “Templar” was picked when there were/are other Orders (historically) to pick from (Hospitaller, Teutonic Knights), unless it was because of the popularity of the name. And stage four knights are named after a military order. As a faction, they don’t seem very military-like and are actually kind of weak compared to other groups. Something more along the lines of a Chivalric Order (The Order of the Garter, the Order of the Dragon, the Order of the Rose, etc.) seems like it would have made more sense with how the Knights are currently set up. Like a Galactic Order of Knights or something, I don’t know. Or a separate order for each planet/princess based on their themes/powers.

What would you like to see added to this faction?
I would like to see some sort of growth with their communication and maybe a more thorough explanation of how they can determine if there’s danger or something important going on like how the senshi get an alert on their phone. During the Summer Camp event, when an alert went out, I’d asked Mouse how knights were supposed to know, and she said that knights were able to feel energy from farther away than senshi. I don’t think that has been written anywhere official, but I think that would be a great way to help boost the knight faction a little. If their internal intuition was stronger than senshi and those on the side of Chaos, I feel like it’ll even the field out a bit more, though still not as well as I and others might like.

Because there are so few knights that are active, I feel guilty asking for some kind of event that would draw them together. But again, because there isn’t much the knights do without the senshi, there might not be anything that could really force them to work apart.

Basically, they need a reason for existing, other than being the sidekick of senshi, or another option on the side of order.

What would you like to never see become a part of this faction?
I don’t want guardian cats to become attached to knights. It would feel like a consolation prize after all the work people have done for their existing characters.

I don’t think the knights have established themselves enough to see a “Templar”/fourth stage character, yet. The faction shouldn’t need a fourth stage/”leader” in order to function/exist or have some sort of purpose. If they can’t do that on their own, first, why even bother having them around, is my thought on that. Once they’ve been able to establish themselves and realize their purpose, then sure! But until then, we’ve got our work cut out for us!

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one? N/A


Guine

Crew

Lonely Explorer


Ryuthulhu

Golden Knight

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PostPosted: Thu Dec 20, 2012 4:30 pm


Do you own a knight? If so, please list them: Hara Berezaiti: Page of Chronos
How long have you played your knight? ...I dunno exactly, she's fallen victim to long periods of inactivity.
If you don't have a knight, are you questing one?
How long have you been questing? I've been questing for a second for a couple months now.

What do you like about the knight faction? I like that they offer the flip side of the coin for the negaverse. I like the idea that you can be something powered, but not be a senshi, and not be some random space... god thing like Kurma.

What do you dislike about the knight faction? I understand the original reasons behind it but they feel -extremely- limited, almost shackled. For a class that by nature implies the ability to protect, it seems like it would be difficult for them to even go toe to toe with a nega agent, which makes it feel like it would be a step down for many negas to switch. While I don't think we need to see swords popping up everywhere, it would be nice if they didn't feel so fragile, so to speak, though I'm not sure what to suggest to balance this.

What would you like to see added to this faction? TEMPLAR. Like everyone else I'm dying to see this revealed, and I think it would be a real draw. Also they could use some more plot action, something that significantly affects the setting, instead of being back drops. I think this would help encourage more activity, and be a lot of fun.

What would you like to never see become a part of this faction?
Chibis. I know they're cute, but I already get kinda wince-y wondering how the existing kids are managing to get out at night with no one noticing. I know it's suspension of disbelief and all but as an RL mom, the mind boggles.

If you do not have a knight and are not questing one, is there anything that we could add to this faction that would make you want one?
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