DEUS EX MACHINA PERSONNEL FORM The Hunter Name: Theodore James Ross
Nicknames: Tucker, Tuck, Theo, TJ
Gender: Male
Age: 20
Category: Moon.
The Weapon Name: Herryk
Nicknames: None.
Type of Weapon: Viking axe. It's two-handed, and very large.
Former species of weapon: Draugr.
Gender: Male.
Personalities: Theodore is very soft-spoken and polite while still maintaining a reserved edge. He stands strong in his beliefs because they're the only thing in this world that he can really count on. He's seen a lot of ******** up s**t, and sometimes memories come rushing back to him in a flurry of harsh, abrupt emotion. It's difficult for him to deal with loss after facing so much already, and Tuck will do everything he can to protect those that are in his care. It's the one thing that defines him. I don't want to pin down too much of his personality because I'd rather build on a solid foundation, but he will always be soft-spoken, and reserved. Respectful.
His PTSD (of both warfare & the horseman attack on his battalion) will leave him feeling angry and sometimes irrational - not necessarily with a hair trigger, but an almost volatile anger that rears its ugly head at times, especially when he's feeling threatened. He is also an insomniac, often awake at all hours of the night because he cannot sleep - the dreams that haunt him are ugly and tormenting.
Theo will be easily swayed by manipulative people as long as things are presented to him in such a way that he can agree with it. He isn't stupid, but he's not a leader. He just needs to feel as if he can justify things in his own mind.
Herryk enjoys seeing things through the eyes of his bonded. He gave up his unlife for the fresh start that weaponizing promised - after living so long in a fragmented whirlwind of hate and rage, desperation and depression, Herryk was more than happy to do what he needed in order to get the fresh start that he craved. Herryk has a strong, strong disdain for the Horsemen - this is, perhaps, the strongest memory that stuck with him during his transition.
Why did your human character choose to become a Hunter? As the older brother (by mere minutes!), Tuck has always been a protector. Even as a child he looked after his younger twin sister. The voices and ghosts were there, but he got along with them as a youth, tolerated them as imaginary friends. As he grew older, that protective edge never waned. He was the prized offensive tackle back in high school. His football prowess granted him a scholarship to Idaho state. He made his family proud, perfectly balanced his schoolwork with his sports and never let himself get too carried away with girls. It wasn't until his second year as a Bengal that he began to see and hear things - things that he'd seen on and off as a child that had been brushed off as an over-active imagination.
His grades failed. His scholarship lost, Tucker did the only thing left to do.
He joined the Army.
Being deployed to Afghanistan took him far from the disappointment of his parents, far from the disgrace that followed him everywhere. It gave him purpose, allowed him to protect. He stood for something once more. Tuck was a part of a brotherhood where his battle buddy was his best friend and the others in his battalion were the brothers he never had. Things got ugly and he saw some horrible things, but despite it all he did his best to carry on.
One night he was on patrol with his battalion. They'd been on the move for days, heading towards a small cave where there were rumored to be armed rebels that had been tormenting nearby townsfolk. As they drew up on the cave it became painfully obvious that someone - something - had beaten them there.
In a whoosh of black, tarry feathers and bloody, gleaming fangs it was on them. The screams of his brothers echoed in his mind as he ran as fast as he could with a small group of survivors. First there were six.
Five.
Four.
Three.
Two.
Alone.
Just him, alone in the desert. Running for his life. He never looked back, and he never returned. They assumed him dead, and Tucker was lost. He shacked up in a small village outside of Kabul where he was approached by a recruiter, and Tuck swore that he'd never be weak again.
Weapon Ability Beskytteren (the protector) - the runes on the face of the draugr axe glow and coalesce to form a shimmering blue shield (using the Barrier mechanics) to either protect Tuck or an ally of Tuck's choosing.
Physical Description: Eye Colour: Hazel - on the gold side.
Hair Colour/Style: Black, short. (
Inspiration 1,
Inspiration 2) No facial hair.
Skin Colour: Tuck is African-American. He's got a light-skinned complexion. Draw inspiration from the following references:
Here. Here. Here. Here.Clothing Style/Colours: Very simplistic.
This style of pants + boots +
black t-shirt (close fitted, not loose). Dog tags around his neck. A field jacket like
this (minus pockets) - as long as it needs to be to fit within the standards, left open. Scarf/accent color should be
drab olive green.
He has a more stylized version of
this tattooed high on his shoulder - it takes up the majority of his shoulder, though there's no yellow or green coloration - yet. He never got to get it finished before s**t hit the fan. This likely won't be shown on any art he has, but. ITS THERE OK.
Extra: arrow I should also mention that he's very big and very muscular. Ex-military, and before that he was on his college football team. He's 6'5" and defined: broad shoulders, slim hips.
arrow Herryk's desummoned form is a silver ring with the three runes of his neck-chain inscribed along it.
References: See above.