Welcome to Gaia! ::

Wardwood

Back to Guilds

 

Tags: Deer, Spirits, Fantasy, Breedables, Roleplaying 

Reply ❧ Plotting central
Magic in the Dreaming? Discuss! Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Wardwood Mule
Captain

PostPosted: Fri Sep 14, 2012 2:03 pm


We were discussing this topic in the staff forum, and then I realized that it might be a lot more productive to make this public and see what the prevailing opinion of the shop is!

Essentially, right now there isn't a whole lot to distinguish awakened stags/hinds from regular bucks/does in the Dreaming, aside from their increased physical attributes and statelier appearance -- a far cry from the waking world, where the difference between a stag/hind and a buck/doe is pretty huge. This got me to thinking that it might be interesting to give awakened guardians magical abilities in the Dreaming. With the addition of magic comes the need to describe it and define its limitations to rule out the possibility of abuse, so this discussion is twofold: Do you think magic for awakened guardians (in the Dreaming only) is a good idea, and if so, what should it be like?

(One note before we go any further: Some of you have mentioned or submitted contest entries about guardians who observe the natural world as a type of divination practice. In case there was any doubt, I wanted to mention upfront that that kind of thing is fine according to the present magic rules (or rather, lack thereof) -- we don't consider it a form of magic so much as a spiritual activity, as long as the results it generates remain open to interpretation. After all, humans do stuff like that IRL all the time!)

Here are some options for magical powers to get the discussion going:

  • All guardians are granted a common set of minor magical abilities upon awakening. They are able to call upon the will of the forest to purify tainted water or land, cause vegetation to grow and flourish, influence the minds of wild beasts, and even heal the minor injuries and illnesses of other guardians with a mere touch. Occasionally, if they listen hard enough to the forest's rhythms, they are able to catch glimpses of truths in the Dreaming's past, present, and future.

  • Once your guardian awakens, you can select one magical ability from a list of potential abilities. This one is pretty self-explanatory! Examples of potential abilities would be stuff like healing, empathy, plant growth, illusions, future-sight, etc. Elemental abilities are also a possibility here.

  • Your awakened guardian's magical ability is randomized or predetermined. Awakened guardians' abilities could be determined by the shape of their totem (maybe with the option to get your totem "reforged" into a different shape upon awakening if you don't like the one you have currently) -- to make it more fun we could add a couple of additional rare totem types. Alternatively, abilities could be randomized in some other way such as a dice roll.

  • You get to make up your own magical ability for your awakened guardian and submit it for approval. This one would allow for more creativity and variation among guardian abilities, but could present a higher risk of godmoding/abuse. It might also cause member strife if there are concerns about copying (either real or imagined).

  • No magical powers at all!

We could also give ALL guardians magical abilities, awakened or no, and make awakened guardians' abilities more powerful or otherwise differentiated.

The above options aren't your only choices; if you have a different idea, please explain it here! In general, I'd like to avoid types of magic that seem too "human" or otherwise out of touch with the atmosphere of the Dreaming. Examples of this might be the ability to teleport, conjure fireballs, or summon objects out of nothing.
PostPosted: Fri Sep 14, 2012 2:12 pm


....ooo, magic powers! I think if you do it, it'd be nice if it were custom suited to the stag/hind. Theoretically you've RPed them enough, by that point, to give them some personality, so it'd be awesome if their power was based on that -- either determined by staff or by the Guardian's owner, I don't know. I lean toward staff, but that's a lot of work, so maybe just by the owner. (;

and be blue

Ruthless Nerd

20,650 Points
  • Nerd 50
  • Normal Everyday Human 50
  • Beta Gaian 0

Wardwood Mule
Captain

PostPosted: Fri Sep 14, 2012 2:17 pm


and be blue

I like that idea! If it's staff-determined, we could always write up a big masterlist or 20 or so different abilities and then present each applicant with a choice of 3 or so based on what we think would suit their guardians' personality/habits the best. That way it wouldn't be TOO much work on the staff's end (as opposed to coming up a unique ability for each guardian), and the applicant would still have an element of choice as to which ability they receive.

Edit: Although in retrospect that idea (my list one, not yours) would be pretty much exactly the same as the "choose an ability from a list" option, so maybe not!
PostPosted: Fri Sep 14, 2012 4:30 pm


I'd think it could be interesting if personality didn't hold too strong a determination on power, just because powers could vary very easily for lots of personality types; a calm individual could also wield fire as well as a dynamic individual. {random power example} And I think it could be fun if a guardian has a power that they have the potential to maybe grow into it. Say if a more stubborn guardian had the ability to heal small wounds {just a random power example}, and they might not really welcome it at first, or maybe don't use it on everyone, but as time goes on they could start to really grow into it; kind of like an unpolished talent. Where both power and guardian can grow. I always like having that room to take what may be an "inconvenience" such as a power that doesn't really suite personality wise, and making it correlate over time to find a balance. Sorta like a challenge for the character. But maybe we could have it be both options; either determined by staff if desired {for like a wild card effect, or if you can't think of something yourself}, or you can pick some and they just have to get the ok.
Perhaps folks could choose from the list, or make their own, to be approved by staff just to make sure its alright. Have a set of regulations to go by; what's ok, what's not. For god moding, I'd just instill guidelines that things can't go out of control. Can't go on a rampage of just hurting and setting things on fire. If such rules are broken, there can be consequences, or maybe the powers can be taken away. But again, with staff checking the powers, I think it wouldn't be too much a problem.
Copying powers... well, there's a lot of powers, and a lot of people like the same powers. I don't think that should really be an appropriate issue, since a power isn't just one persons, it's open to everyone. That's like getting mad at someone for having an all brown doe and you have an all brown doe, you know? Folks are entitled to have similar powers. And if someone copy's you, just take it as flattering that they like your idea. If it's still something you're not sure of, when people submit their powers, they can say whether or not they'd like others to be able to use it on their own deer or not. Just a way to please both sides.

I think powers strengths should differ from awakened and unawakened like you said. That could help with possible god moding issues you may fear too.
And maybe powers can be discovered/added on later on through either finding artifacts or visiting a shrine/area, being blessed by some sort of thing or other via events/giveaways/ etc.

Just my two cents~

musicaloner7

Romantic Man-Lover


Wardwood Mule
Captain

PostPosted: Fri Sep 14, 2012 4:53 pm


musicaloner7
And maybe powers can be discovered/added on later on through either finding artifacts or visiting a shrine/area, being blessed by some sort of thing or other via events/giveaways/ etc.

I love this idea, and I agree it would be better if guardians weren't restricted to only abilities that "matched" their personality types!
PostPosted: Fri Sep 14, 2012 5:30 pm


I'm not sure why but I'd love to see a really long long list of powers (suggested by shopgoers) compiled. Then when you get a totem, you roll 3 numbers that correspond to the powers. Out of those three you pick your favorite one.

There can be a thread for power suggestions and a rolling thread. This way staff don't need to be too involved other than making the list. Also it's a bit random and a bit picked. xD

Anywho I'm going out now, but I'm very excited about this idea!!

FitzRoyal

Distinct Regular


Cynnybun
Crew

Anxious Kitten

PostPosted: Fri Sep 14, 2012 5:36 pm


I, personally, am very concerned about copying powers.
I've had numerous character concepts and ideas stolen, and it's never fun.

I'm not saying that someone can't have a similar power, because there are only so many categories, but I think that maybe if someone were to choose a power that's very similar to one that's already being used, they should contact the owner of that pet with the power.
Just a thought on a way to prevent conflict.

I do think that we should leave power choice open to owners, however, because they have a certain character concept in mind and would probably prefer something that coincided with that. But I do like the idea of staff approval being needed, so that someone doesn't sneak by with a power that dominates all others. I think this would also promote a lot of creativity with powers, since they wouldn't be limited to a defined list or a set of number-generated powers.

Just a few thoughts!
PostPosted: Fri Sep 14, 2012 6:03 pm


Personally, I like a few of the options! What others have also suggested is really neat.

I don't have too much to say on the matter at length, but from the list in the first post my votes go to a mix of a common set of minor abilities upon awakening, select a magical ability from a predetermined list and also randomized or predetermined abilities which could be specifically unique to each deer. I hope that makes sense, anyway... but yes, I'm definitely for there being special magics in the Dreaming!

Snoofington

Merry Krampus


Wardwood Mule
Captain

PostPosted: Fri Sep 14, 2012 6:10 pm


FitzRoyal

Argh, I like this one too! I think the element of randomness would be really fun and would also ensure that the different types of abilities guardians manifest are evenly distributed. The only issue I could see arising is if the person had awful luck and none of the abilities they got even remotely suited their guardian (not even in a challenging opposite-to-their-personality way) -- maybe if that happened they could appeal their rolls and, if their case seems legitimate, we could allow them one or two extra rolls to give them a chance at something more suitable. (Bearing in mind this wouldn't occur very often.)

Cynnybun

Probably what we'd do in a "choose your own ability" scenario is not place any restrictions on common, popular powers like healing, summoning fire, manipulating shadows, etc that are basically something along the lines of "My guardian is able to start fires."

What we would restrict to one guardian are very specific things like "My guardian divines the future by watching the movements of ladybugs on cornflowers."

Even so I do think there is still potential for drama to arise. For instance, is "my guardian influences the minds of other guardians by singing" a unique ability that we should place a restriction on or not? It's based on the Lorelei/siren myth, which is common in both fantasy and popular culture. So that could get pretty complicated, and it's something we'd have to work on!

Thanks for placing your votes, Snoof!
PostPosted: Sat Sep 15, 2012 8:40 am


Barely even part of the shop yet, but...

Wardwood Mule
I like that idea! If it's staff-determined, we could always write up a big masterlist or 20 or so different abilities and then present each applicant with a choice of 3 or so based on what we think would suit their guardians' personality/habits the best. That way it wouldn't be TOO much work on the staff's end (as opposed to coming up a unique ability for each guardian), and the applicant would still have an element of choice as to which ability they receive.

Edit: Although in retrospect that idea (my list one, not yours) would be pretty much exactly the same as the "choose an ability from a list" option, so maybe not!


I think this would still require a lot of work or at least, a lot of reading as staff would have to read RPs to get a better idea of each guardian's personality.

I like the idea that FitzRoyal brought up, it sounds like fun.
I think people might abuse the "appealing" their rolls thing though...

"My guardian divines the future by watching the movements of ladybugs on cornflowers." heart

Amizade

Phantom


Wardwood Mule
Captain

PostPosted: Sat Sep 15, 2012 11:09 am


Amizade

Yeah, you know, I've been thinking about the appeals thing and I think if we went that route it would be best to nix it entirely. While it would be nice on the very rare occasion that someone was granted permission to reroll, it might just serve to make everyone else who applied and got rejected feel angry and frustrated, even if -- or perhaps especially if -- they were just abusing the system in the hopes of getting a "cooler" ability (which I agree would probably happen). Concerns about favoritism and unfairness could arise.

Maybe instead we could give people the option to complete additional RPs to earn themselves an extra roll -- there's already an option like that in place for custom edits, so it would be easy to implement.
PostPosted: Sat Sep 15, 2012 11:35 am


I'm thinking an ability tree could work, with some basics at the bottom and, as rp progresses, more branches, including paths where two different paths will interact. You pick one for the guardian and progress along it.

As a rough and inadequate example, say you have a Healing ability path and you progress along that. Now suppose you want to cross over with the fire ability path and you do so and advance in a hybrid path.

You're healing ability gains aspects of fire- cauterization, warmth, etc.

...
Well, maybe not the hybridization but the skill trees with various ways that a single skill could go or be used might work.
Its better than the list and encourages things through RP.

Could even be like in perfect world online where certain tiers are only acessable as your character becomes more enlightened.

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100

Tamiko_kitten

Sparkly Gekko

PostPosted: Sat Sep 15, 2012 12:14 pm


I like the idea of gaining new power through rp that some people have brought up. I think it would be neat if all awakened guardians started out with a basic level of abilities that are the same for all, and then based on their experiences in the Dreaming and Waking they gain additional powers. So say one deer was very interested in the stars and started learning the ability of divination through stargazing. Maybe with increased roleplay their abilities would grow and they would be able to have increased abilities in this field. (kind of like you start at "level 1", and then can progress to "level 2", "level 3", etc), similar to what Draconic suggested.
So this way gaining powers would be an rp perk, and perhaps as music suggested some stuff could also be gained through specials events, etc.

I also think Draconic's idea about the branches being able to intersect is really cool too!


But I also like the idea of giving all awakened guardians the same sort of abilities like mentioned in the first bullet (healing, plant growth, etc). And then perhaps through more rp they gain more affluence in those abilities, or choose to specialize in a field or something. This would also keep the powers from becoming too out of hand since often times powers can be difficult to keep in line when there are so many vastly different ones.
PostPosted: Sat Sep 15, 2012 2:03 pm


DraconicFeline

Tamiko_kitten

While I think the idea of a magic tier/tree that relies on RP to progress is extremely cool, one thing to maybe keep in mind is that reaching the awakened stage to begin with will require a pretty substantial amount of RP. I'd be concerned about people working hard to awaken their guardians and then feeling shortchanged or overwhelmed when they realize that they have to roleplay even more if they want to make their guardian's magic powerful. I do absolutely love your ideas, though -- maybe what we could do is grant the most powerful "main" ability to the guardian when it first awakens, but then give it opportunities to gain small secondary abilities through RP and event participation. Overall I think this would be pretty similar to what you guys are suggesting!

So for example a guardian awakens and gains a major healing ability that allows it to heal life-threatening injuries and illnesses.
Later on, after x number of RPs, it's granted a minor fire ability that it can use to summon/manipulate small amounts of flame and heat.

That way the guardian wouldn't be tangibly more powerful than another guardian that's just awakened and is also a healer, but it would be a neat way to personalize the magic and show off your guardian's experience.

Wardwood Mule
Captain


DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Sat Sep 15, 2012 2:22 pm


So essentially a personalization of the skill they already posess? Adding interesting and personal bells and whistles?
Reply
❧ Plotting central

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum