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Posted: Fri Jul 27, 2012 8:39 am
The time of the Great Beast’s return draws closer with each passing day. Despite the demons’ setbacks, they continue to clamor. Are they deluded or is there something more? Locke Blaquemyst, thought to have been a docile and friendly incubus, has been seen amongst the ranks of the enemy? But why? This thought burned in the minds of those close to him until now. Morrigan, now free from the Great Beast, has informed Locke’s precious friends that his beloved wife is being held prisoner. If Beda could be rescued, Locke’s allegiances would surely change…
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Posted: Fri Jul 27, 2012 8:40 am
Rules 1 ) Each combatant starts out with 500 health points and 500 special points (600 HP and 600 SP if participated in the Demons’ Gate and 700 HP and SP if participated in the Demons' Gate AND Alter of Sacrifices) 2 ) The Incubus Duo starts out with 700 health points and 700 special points 3 ) The Locked Cage starts out with 500 LP (locked points) 4) Everyone rolls a single 100-sided die 7 ) The difference between the rolls determines the damage to the losing combatant 8 ) When a combatant’s health points reach 0, they are eliminated from the event Miscellaneous - Combatants can attack each other if they so desire... - The Incubus Duo begins things off while taking a nap. He will remain asleep until attacked. - If Duo wakes up too soon, things would be disastrous. Duo begins with 500 WP (waking points) that gradually go down at the rate of 100 per his post. Make sure he doesn't wake too soon!
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Posted: Fri Jul 27, 2012 8:44 am
Conditions Victory Conditions: The Locked Cage's LP drops to 0 Defeat Conditions: Duo wakes before the Locked Cage's LP reaches 100
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Posted: Fri Jul 27, 2012 8:54 am
Special Abilities Combatant Abilities - Double Attack: At the cost of 150 SP, a combatant can roll 2 100-sided die - First Aid: At the cost of 200 SP, a combatant can heal 100 HP - Breather: At the cost of not rolling a die, a combatant can regain 100 SP (not rolling die means enduring all of a die's attack) - Lullaby: At the cost of 160 SP, Duo's WP increases by 90 - Lock Pick: At the cost of 100 SP, the Locked Cage's LP decreases by 90 (lock pick is the ONLY way to decrease the Locked Cage's LP) Incubus Duo's Abilities - Seduce: At the cost of 200 SP, Duo has a chance of seducing a targeted opponent. If the target is seduced, they are forced to post without a roll for three turns. A target is seduced if Duo's roll is an even number - Power of the Great Beast: At the cost of 200 HP and 200 SP, Locke can inflict 350 damage to all opponents (cool down immobilizes Duo for a round)
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Posted: Fri Jul 27, 2012 8:57 am
"Damn demons..." Beda had been imprisoned for weeks now. It was no use. She couldn't free herself. Day in and day out, she lamented her fate, wondering what had become of her husband...
LP: 500
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Posted: Sat Jul 28, 2012 9:16 am
After Duo's recent failure, he was given guard duty over the goblin Beda. It was pretty boring. He was able to pass the time by playing with her, but that only did so much. Boredom eventually caused him to nod off..WP: 500
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Beautiful Envy rolled 1 100-sided dice:
29
Total: 29 (1-100)
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Posted: Sat Jul 28, 2012 10:22 am
The silhouette of the thief appeared off in a corner. She carefully made her way to the cage and began to pick the lock with her set of tools. She motioned for Beda to stay quiet as she attempted to open the cage.
HP: 700 SP: 600 ------------------------- Ability: Lockpick
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Posted: Sat Jul 28, 2012 10:28 am
Morrigan was the one that told them where Beda was being held. Feeling indebted to the group for the actions of her corpse of a father, Morrigan decided to aid them to clean her slate. However, she wasn't very stealthy. Each step of her heeled shoes clanked on the ground. It was a wonder Duo didn't wake up. Outstretching her right arm and wiggling its fingers, Morrigan used her magic to try and weaken the stubborn cage lock.
__________________________ HP: 600 SP: 500 Ability: Lock Pick
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Barefoot Necromancer Vice Captain
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Posted: Sat Jul 28, 2012 10:39 am
Grief had consumed the young necromancer, but she wouldn't let it stop her from helping a friend. Instead, she felt it best to assist, focusing on helping to pick the lock.
HP: 700 SP: 600 ------------------------- Ability: Lockpick
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Posted: Sat Jul 28, 2012 10:43 am
Beda remained silent, surprised that someone had come to her rescue, let alone three brave women.
LP: 230
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Posted: Sat Jul 28, 2012 10:44 am
Duo was oblivious to the fact that people were picking the lock to Beda's cage. He napped contently. Some guard...WP: 410
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Eunica Chambers rolled 1 100-sided dice:
8
Total: 8 (1-100)
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Posted: Sat Jul 28, 2012 11:07 am
HP: 500 SP: 400 -----------
It was a recent case that had brought Eunica to this place. The week before, she had investigated a town where people had gone missing. She found out that it was to summon a Beholder. She had overheard stories of "The Great Beast" and how there was an attempted group sacrifice. Seeing a possible relation to her previous case, Eunica began to investigate...
Seeing the others picking the lock, she decided to lend a hand, not even batting an eye at Rhea.
---------
Ability: Lockpick
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Brian_The_Elementalist rolled 1 100-sided dice:
3
Total: 3 (1-100)
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Posted: Sat Jul 28, 2012 11:07 am
The young Brian was once again transported to the fight. This time with a suprisinginly minimal amount of fuss. At least till people realized he was shouting but no noise was coming out. Apparently a silence spell had been cast on him. With nothing else to do Brian flicked off the portal and assessed the situation. Shrugging he walked over to the cage and attempted to see if the metal elementalism that his older self said he had had been awakened yet. To his surprise it had. So he began attempting to use his completely new metal skills to see if he could pick the lock.
HP: 700 SP: 700-100=600 Lockpick
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Posted: Sat Jul 28, 2012 11:27 am
Ignoring the sleeping guard(tempting as it was to kick him), Rhea continued to focus on picking the lock.
HP: 700 SP: 500 ------------------------- Ability: Lockpick
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Barefoot Necromancer Vice Captain
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Posted: Sat Jul 28, 2012 11:30 am
Seemingly with little effort on part of her rescuers, the cage opened. She was free! Beda nearly squealed, but that would wake her guard. Instead, Beda tip-toed away, all the while whispering her thanks. She would surely tell Locke of their heroic, stealthy rescue.
LP: 0
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