Welcome to Gaia! ::

Naruto: The Path of the Shinobi

Back to Guilds

A Naruto Roleplay 

Tags: Naruto, Roleplay, Ninja, Jutsu, Shinobi 

Reply ♻ OOC Archives
Campaign Debate #2

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Sun Jul 15, 2012 8:27 pm


Same rules as #1. Gonna give this another shot. The other one sort of fell through... You can still comment on that one though guys, so if there's more to say on any of the questions or statements, please do.

So, question #1 for this debate.

There has been a lot of chatter in this election on what the captain would do. Mostly along the lines of changing policies, rules, and things of that sort. So, the question is this. What is the power of the captain? Where do you draw the line on executive privilege?  
PostPosted: Sun Jul 15, 2012 9:43 pm


Picture POTS as a court of law. When an issue comes up, that issue can be seen as the defendant in a trial. The crew and vice captains act as the lawyers of the court. They present points and evidence to back up their claims, be they on one side of the issue or the other.

The members are like the witnesses. Depending on what type of issue is sitting in the defendants chair, they are either directly involved or will soon be, and therefore are the most pivotal pieces of the trial. The voice of the members provides the crew and vice captain with the evidence that both sides will use to try to prove their point.

Finally, in the judges seat, sits the captain. His power is regarded as the greatest, and his say is final, but all of his power is dependent on the decisions of every other member of the court. Sometimes he has to bang a gavel to get everyone to shut up and get back on track, but other than that he listens, observes, and then when everyone is done, gives his final verdict.

I realize this explanation is quite hard to follow, but that is how I envision the power of a captain. If anyone would like me to elaborate or clarify, just say the word. In addition, I apologize for typos. My mobile device that I'm restricted to has horrible autocorrect.

Gregar828
Vice Captain


Hikaro_rin
Crew

PostPosted: Sun Jul 15, 2012 9:44 pm


ooh, a fun one! let's see... Once again I can't answer the question without detailing some of the underlying details.

Questions have come up about what the next captain would do to reach the ideal guild, but if it is the captain doing all the work then it is not the ideal guild. The crew are not just meant to act as minions for the master captain dictator, but to help him/her complete a common goal. The captain's primary responsibility is to keep the crew organized so that the guild is being maintained, and always moving towards a common ideal. This includes giving the crew members tasks, which so far has been taken care of fairly well, as well as maintaining an active crew, which is unfortunately not entirely taken care of right now.
The more well known, although less important responsibility is that of final say. Perhaps to settle a catch 22, where no matter what someone will be upset. Or perhaps for reasons I cannot currently forsee bringing a situation to consensus would take too much time or otherwise cause trouble. At this point the entire guild has to trust the captain to make the final call. This is why it is important to vote for the candidate who seems properly equipped to make informed decisions when necessary. This is the extent of executive priveledge and anyone who exceeds that usage should be replaced immediately.

edit: what Gregar said
PostPosted: Sun Jul 15, 2012 10:16 pm


I see the captain in a way similar to how the citizens of the UK view the queen.

Like what Greg said, the captain's verdict is the final word on whatever issue arises. However, I view the captain more as the face of a guild. Not a figurehead, but similar. The only differences being that the guild is not a small country, and the captain has slightly more power exercised in the guilds. (I'm not an expert on the British government, so forgive me if my perception is off-kilter.) The crew acts as Parliament to the reigning monarch, advising, debating, and bringing forth challenges to the Captain. Members are the very backbone of this guild. That much is certain.

I could have used the President and Congress for the same purposes, and the point would have been the same. Captain has the final say. Crew acts as representatives for the members, as problem-solvers and overseers. Members are the true heart of any guild.

(DISCLAIMER: I am NOT saying that any of the crew has absolute power, nor is my intention to glorify the crew or make them & the captain seem like royalty. For the sake of explanation, I used the aforementioned examples simply as that. Examples.)

Somnis

Wealthy Conversationalist


iAkura-kun

Prophet

PostPosted: Sun Jul 15, 2012 10:30 pm


I for one see POTS like the goverment of a country. The Captain is the president, the members are the people and the rest of the crew are congress. A President, or member of Congress, may have an idea for a bill or law, but unless there is a mayority agreement, there ill be nothing achieved. That is the line of power for a Captain. His power is only as vast as that which his crew allow it. The executive privilege is, personally, unexistant when it comes to a captain, unless it is for a matter that must be addressed ASAP. Because I believe that running a guild and running a country are very similar to a point. The captain, or crew member, bring in an idea, they debate it, and let the mayority rule; while keeping in mind what the guild in of itself wants.

[ i honestly didn't read the other entries, its late and I've had a bad day, if it looks like I'm repeating what my running mates said, I apologise; and excuse my grammer wherever it is needed. ]
PostPosted: Mon Jul 16, 2012 12:45 am


The power of the captain in the end is to act as the one who makes the final decision in a discussion or situation. A topic is introduced, depending on where it is introduced either the crew or members and crew weigh in on the topic at hand, and the guild captain has the task of weighing in with the final say on the matter if the topic is not already vote or poll based. And in such a case where it is poll or vote based and a tie occurs, he/she usually has the task of being the tie breaker as well. A captain oversees not only his own duties, but the duties of others, making sure the guild as a whole is running smoothly. A captain also frequents all forums as a way of just checking in and making sure everything is okay.

To answer a question that as far as I can tell this early in the morning hasn't actually been answered by any other candidate, I draw the line on executive privilege at purposely superseding the decisions of others without permission, editing or changing things in the guild to benefit themselves or people they know for any reason, editing or changing anything without proper consent, using the position as a way to implement any and all changes that have previously been frowned upon by the crew and/or members for personal benefit or any reason at all really, and overall using the position in a manner that is clearly abusive.

Luo1304
Captain

4,600 Points
  • Signature Look 250
  • Treasure Hunter 100
  • Peoplewatcher 100

Hinote Tosatsu
Vice Captain

Eloquent Lunatic

PostPosted: Mon Jul 16, 2012 7:49 am


With all that said, in what situation would it be acceptable to employ executive privilege? (For those who don't know the term, executive privilege is the right of the leader of a group, captain in this case, to make a decision without the approval of, or possibly even without consulting, the crew.)

Is it okay to utilize this power in crew recruiting? Demotion? How about system or rule alteration/removal/addition? These are just a few examples, so while I'd like to hear your opinions on each, I'd also like to hear any you yourself would like to mention as well.  
PostPosted: Mon Jul 16, 2012 12:10 pm


Quote:
Perhaps to settle a catch 22, where no matter what someone will be upset. Or perhaps for reasons I cannot currently forsee bringing a situation to consensus would take too much time or otherwise cause trouble.

As I said before the ability to make a decision without the crew should almost never be used. The captain is expected to make the final say on matters, but rarely should this final say also be the first. All of the examples you listed should at least be brought up to the crew to allow them a chance to argue. For this reason even if no crew are active, topics should at least be given a chance for response should that change in the future.
edit: Like in the US Presidency, a veto is probably the only executive priveledge that would raise the least trouble. Like the Presidency even a veto should not be considered absolute, and the crew may decide to make another push on that topic bringing it back up later.

Hikaro_rin
Crew


Luo1304
Captain

4,600 Points
  • Signature Look 250
  • Treasure Hunter 100
  • Peoplewatcher 100
PostPosted: Thu Jul 19, 2012 9:58 pm


The only situation I see it being acceptable, is if an argument somewhere in the guild begins to get out of hand. The topic should be locked in order to cease the fighting. However, that's a decision most any crew member can make on their own and have.

You'd have to refer to my previous answer for this question. We already have systems in place to make sure executive power isn't used to recruit crew members, demote crew members, and even alteration/removal/addition to anything in the guild. I see no reason for that to change.
Reply
♻ OOC Archives

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum