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Posted: Tue Apr 24, 2012 1:40 am
General Info
The above ground area of Deus is really ******** dangerous now. You can help clear areas of it out by battling various Insanity creatures, eventually making the areas usable and livable one again for your characters. Each areas has a quota of kills that will make an area "safe" which means you can RP it in the main forum again, and not have to roll for battles (though you can still choose to, even if an area is "safe" those quotation marks aren't there for nothing, and Insanity creatures and still crop up from time to time!)
Clearing an area: you can make an orp, prp, or a solo of your hunter helping to clear an area. They aren't limited to one, and this is not limited by time. This may be a somewhat lengthy, long term project for hunters, so don't worry about rushing. While your character explores the area, they'll be rolling a d100 to determine what they encounter. They can roll as many times as they are able, and fight as long as they want. Calling for back-up is A-OK! There's a couple scary spawns in there, and they may require more people than you have! When your hunter's exploration/clearing is done for that trip, mark the thread as finished. The leader of the group should then come and post the form here, declaring how many Insanity creatures have been removed from an area. They do not count until the thread is finished (as in no longer rolling for enemies) and the kill quantity is posted!
Above Ground Note: the outdoors and any building not declared "safe" is thick with heavy fog. Sometimes you think you see things in it. Sometime you do see things in it, and they're out to ******** kill you. Sometimes the fog is so thick you can barely see in front of you, but other areas it's more sparse and reasonable. UP TO YOU! When creatures are taken down to 0 hp, their forms turn back into fog and the area seems to clear up slightly.
BUT WHAT ABOUT ME? IS THERE ANYTHING ELSE IN IT FOR ME? :I Personal satisfaction and battle RP points (yes, you CAN count these as battles, that's 2 points for each completed thread where you meet the word req.) Also you can go do all the RP's with all the stuff and it will be amazing.
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Posted: Tue Apr 24, 2012 1:41 am
Prompt Rolls
Roll 1d100
1: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes. Boss Stats HP: 99 Auto Damage: 10 (hit or miss) Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
2-10: You find the body of a fallen hunter, their weapon tablet lies on the ground but crumbles as you reach for it. The pieces quickly shift and expand into a large, insane creature. It's form is not very solid, and more cloud-like than anything. Boss Stats HP: 50 Auto Damage: 5 (hit or miss) Extra: because of it's form, use a -8 modifier for accuracy! This does not count with charged attacks!
11-32: A small, semi-solid creature snatches at you with painful claws and teeth. Mob Stats HP: 5 Auto Damage: 2 (hit or miss)
33: A very solid form attacks you, it's species is recognizable despite the desaturated form and flowing eyes. It's attacks are powerful and relentless! Boss Stats HP: 99 Auto Damage: 10 (hit or miss)
34-65: A large, semi-solid creature barrels into you! It's slow-moving but a bit more powerful than the smaller ones. Mob Stats HP: 10 Auto Damage: 3 (hit or miss)
66: A bunch of smaller, semi-solid forms attack you in a large group! Boss Stats HP: 66 (collective health) Auto Damage: 6 (hit or miss)
67-89: Nothing happens.
90-98: A small, fairly solid creature swiftly begins attacking you! Mob Stats HP: 15 Auto Damage: 5 (hit or miss)
99: A creature that skillfully shifts from solid to fog-like, it's incredibly dangerous and difficult to handle. Boss Stats HP: 99 Auto Damage: 10 (hit or miss) Extra: because of it's skill with its form, use a -8 modifier for accuracy! This does not count with charged attacks!
100: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes. Boss Stats HP: 99 Auto Damage: 10 (hit or miss) Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.
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Posted: Tue Apr 24, 2012 1:46 am
Locations
With the exception of the town, the Island has been fully cleared of it's insanity invasion! From 6-6-12 to 6-13-12 the island will have blue skies and sun, FOG FREE LIVING! For a week.
Before your hunter enters their first floor dorm room, roll 1 d100!
The dorms were damaged greatly during the clearing, particularly the first floor, as many Intermediates and trainees kept making trips to get items from their rooms.
1-10: Your room is destroyed, you have lost all possessions not ICly taken out prior to 6-6-12. You must share a room with another hunter.
11-20: Your room is destroyed, but some possessions are salvageable. You must share a room with another hunter.
21-50: A water pipe burst in your room, all you own is now water logged, except for possessions ICly taken out prior to 6-6-12. You must share a room with another hunter.
50-60: You are missing a wall, and some possessions. Deal with it.
60-80: There's several large holes in your wall. Deal with it.
80-100: Your room is untouched!
BOUNTIES:
(Any town cleaning after this post do not count toward bounties)
You get bonus pay for every creature you successfully attacked (meaning you actually hit it) or for defending/healing someone who successfully attacked the mob.
Regular Mobs: $15 Boss Mobs (50+ HP): $20 Phoenix: $30
Location: Town Amount to be Cleared: School: CLEAR! Houses: 15 each Until then: The school may not be used for hunter's personal and group projects. Alas your basketball in the gym, ping-pong matches, and musical aspirations. Houses are cleared individually. Full hunters do have the option of living in a house as opposed to a dorm room, though it is notably less safe to live in the town. Those being promoted to full hunter will need to clear out a house for themselves in order to live there.
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Posted: Tue Apr 24, 2012 1:48 am
Division Bonuses
Sun Trainee: 1 recovery (if you miss, you can attack again without getting autodamage twice) per battle Intermediate: 2 recoveries per battle
Moon Trainee: roll d10 to defend yourself or another hunter (singular, it does not stack) Intermediate: roll d20 to defend yourself or another hunter (singular, it does not stack)
Life Trainee: 3x heals, roll d10 to heal yourself or another hunter (singular, it does not stack) Intermediate: 3x heals, roll d20 to heal yourself or another hunter (singular, it does not stack)
Death Trainee: subtract 2 from auto damage Intermediate: subtract 3 from auto damage
Mist Trainee: you may use the trainee skill of another division (pick one for a thread and stick with it) Intermediate: you may use the intermediate skill of another division (pick one for a thread and stick with it)
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Posted: Tue Apr 24, 2012 1:52 am
Kill Count Form [color=red] [b]Location:[/b] location they were hunting in [b]Kill Count:[/b] number of mobs and bosses defeated[/color] Thread Link: link to the finished rp thread
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Posted: Thu Apr 26, 2012 6:43 am
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Posted: Thu Apr 26, 2012 7:48 am
Location: Dormitories Kill Count: 2 mobs 2 bossesThread Link: Link!<--- tallies updated
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Posted: Thu Apr 26, 2012 11:26 pm
Location: labs Kill Count: 2Thread Link: here
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Posted: Fri Apr 27, 2012 10:48 am
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Posted: Sat Apr 28, 2012 12:10 am
Location: Dorms Kill Count: 2 mob 1 bossThread Link: link!<--- updated
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Posted: Sat Apr 28, 2012 6:22 pm
Location: Dorms Kill Count: 4 Thread Link: Here
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Posted: Sun Apr 29, 2012 10:31 pm
Location: Labs Kill Count: 7 Thread Link: Link
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Posted: Mon Apr 30, 2012 8:16 am
Location: Sun Training Grounds Kill Count: 2 mobs, 1 boss Thread Link: Walk
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Posted: Mon Apr 30, 2012 9:42 am
Location: Labs Kill Count: 5 mobs and 1 boss defeatedThread Link: here
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iStoleYurVamps
iStoleYurVamps
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Posted: Mon Apr 30, 2012 2:20 pm
Location: Labs Kill Count: 3Thread Link: No homoto here ~
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