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THIS IS HALLOWEEN: Deus Ex Machina

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Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

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lizbot
Vice Captain

No Faun

PostPosted: Tue Apr 24, 2012 1:40 am


General Info

The above ground area of Deus is really ******** dangerous now. You can help clear areas of it out by battling various Insanity creatures, eventually making the areas usable and livable one again for your characters. Each areas has a quota of kills that will make an area "safe" which means you can RP it in the main forum again, and not have to roll for battles (though you can still choose to, even if an area is "safe" those quotation marks aren't there for nothing, and Insanity creatures and still crop up from time to time!)

Clearing an area: you can make an orp, prp, or a solo of your hunter helping to clear an area. They aren't limited to one, and this is not limited by time. This may be a somewhat lengthy, long term project for hunters, so don't worry about rushing. While your character explores the area, they'll be rolling a d100 to determine what they encounter. They can roll as many times as they are able, and fight as long as they want. Calling for back-up is A-OK! There's a couple scary spawns in there, and they may require more people than you have! When your hunter's exploration/clearing is done for that trip, mark the thread as finished. The leader of the group should then come and post the form here, declaring how many Insanity creatures have been removed from an area. They do not count until the thread is finished (as in no longer rolling for enemies) and the kill quantity is posted!

Above Ground Note: the outdoors and any building not declared "safe" is thick with heavy fog. Sometimes you think you see things in it. Sometime you do see things in it, and they're out to ******** kill you. Sometimes the fog is so thick you can barely see in front of you, but other areas it's more sparse and reasonable. UP TO YOU! When creatures are taken down to 0 hp, their forms turn back into fog and the area seems to clear up slightly.

BUT WHAT ABOUT ME? IS THERE ANYTHING ELSE IN IT FOR ME?
:I Personal satisfaction and battle RP points (yes, you CAN count these as battles, that's 2 points for each completed thread where you meet the word req.) Also you can go do all the RP's with all the stuff and it will be amazing.
PostPosted: Tue Apr 24, 2012 1:41 am


Prompt Rolls

Roll 1d100

1: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.

2-10: You find the body of a fallen hunter, their weapon tablet lies on the ground but crumbles as you reach for it. The pieces quickly shift and expand into a large, insane creature. It's form is not very solid, and more cloud-like than anything.
Boss Stats
HP: 50
Auto Damage: 5 (hit or miss)
Extra: because of it's form, use a -8 modifier for accuracy! This does not count with charged attacks!

11-32: A small, semi-solid creature snatches at you with painful claws and teeth.
Mob Stats
HP: 5
Auto Damage: 2 (hit or miss)

33: A very solid form attacks you, it's species is recognizable despite the desaturated form and flowing eyes. It's attacks are powerful and relentless!
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)

34-65: A large, semi-solid creature barrels into you! It's slow-moving but a bit more powerful than the smaller ones.
Mob Stats
HP: 10
Auto Damage: 3 (hit or miss)

66: A bunch of smaller, semi-solid forms attack you in a large group!
Boss Stats
HP: 66 (collective health)
Auto Damage: 6 (hit or miss)

67-89: Nothing happens.

90-98: A small, fairly solid creature swiftly begins attacking you!
Mob Stats
HP: 15
Auto Damage: 5 (hit or miss)

99: A creature that skillfully shifts from solid to fog-like, it's incredibly dangerous and difficult to handle.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: because of it's skill with its form, use a -8 modifier for accuracy! This does not count with charged attacks!

100: Grey feathers fall down and a terrible cry echoes throughout the area. A miniature version of the Phoenix swoops down, agitating the fog wherever it goes.
Boss Stats
HP: 99
Auto Damage: 10 (hit or miss)
Extra: Use a -8 modifier. For every missed attack, another insanity monster spawns inside the area. You do not need to fight this spawn, but instead ADD it to the area's tally in this thread.

lizbot
Vice Captain

No Faun


lizbot
Vice Captain

No Faun

PostPosted: Tue Apr 24, 2012 1:46 am


Locations

With the exception of the town, the Island has been fully cleared of it's insanity invasion! From 6-6-12 to 6-13-12 the island will have blue skies and sun, FOG FREE LIVING! For a week.

Before your hunter enters their first floor dorm room, roll 1 d100!

The dorms were damaged greatly during the clearing, particularly the first floor, as many Intermediates and trainees kept making trips to get items from their rooms.

1-10: Your room is destroyed, you have lost all possessions not ICly taken out prior to 6-6-12. You must share a room with another hunter.

11-20: Your room is destroyed, but some possessions are salvageable. You must share a room with another hunter.

21-50: A water pipe burst in your room, all you own is now water logged, except for possessions ICly taken out prior to 6-6-12. You must share a room with another hunter.

50-60: You are missing a wall, and some possessions. Deal with it.

60-80: There's several large holes in your wall. Deal with it.

80-100: Your room is untouched!


BOUNTIES:

(Any town cleaning after this post do not count toward bounties)

You get bonus pay for every creature you successfully attacked (meaning you actually hit it) or for defending/healing someone who successfully attacked the mob.

Regular Mobs: $15
Boss Mobs (50+ HP): $20
Phoenix: $30




Location: Town
Amount to be Cleared:
School: CLEAR!
Houses: 15 each
Until then:
The school may not be used for hunter's personal and group projects. Alas your basketball in the gym, ping-pong matches, and musical aspirations.
Houses are cleared individually. Full hunters do have the option of living in a house as opposed to a dorm room, though it is notably less safe to live in the town. Those being promoted to full hunter will need to clear out a house for themselves in order to live there.
PostPosted: Tue Apr 24, 2012 1:48 am


Division Bonuses


Sun
Trainee: 1 recovery (if you miss, you can attack again without getting autodamage twice) per battle
Intermediate: 2 recoveries per battle

Moon
Trainee: roll d10 to defend yourself or another hunter (singular, it does not stack)
Intermediate: roll d20 to defend yourself or another hunter (singular, it does not stack)

Life
Trainee: 3x heals, roll d10 to heal yourself or another hunter (singular, it does not stack)
Intermediate: 3x heals, roll d20 to heal yourself or another hunter (singular, it does not stack)

Death
Trainee: subtract 2 from auto damage
Intermediate: subtract 3 from auto damage

Mist
Trainee: you may use the trainee skill of another division (pick one for a thread and stick with it)
Intermediate: you may use the intermediate skill of another division (pick one for a thread and stick with it)

lizbot
Vice Captain

No Faun


lizbot
Vice Captain

No Faun

PostPosted: Tue Apr 24, 2012 1:52 am


Kill Count Form



[color=red]
[b]Location:[/b] location they were hunting in
[b]Kill Count:[/b] number of mobs and bosses defeated[/color]
Thread Link: link to the finished rp thread

PostPosted: Thu Apr 26, 2012 6:43 am



Location: Labs
Kill Count: 8

Thread Link: [ solo ] shake your head it's empty ( labs - clerise ) FIN

its me debz
Crew

Wicked Shadow


demon_pachabel

Beloved Werewolf

PostPosted: Thu Apr 26, 2012 7:48 am



Location: Dormitories
Kill Count: 2 mobs 2 bosses

Thread Link: Link!


<--- tallies updated
PostPosted: Thu Apr 26, 2012 11:26 pm



Location: labs
Kill Count: 2

Thread Link: here

lizbot
Vice Captain

No Faun


Bittiface

Sarcastic Hunter

PostPosted: Fri Apr 27, 2012 10:48 am



Location: Labs
Kill Count: 2

Thread Link: SAVE THE CANON CATS
PostPosted: Sat Apr 28, 2012 12:10 am



Location: Dorms
Kill Count: 2 mob 1 boss

Thread Link: link!



<--- updated

danse-hexe


iloveyouDIE

Unstoppable OTP

27,425 Points
  • Falling For You 25
  • Married 100
  • OTP 200
PostPosted: Sat Apr 28, 2012 6:22 pm



Location: Dorms
Kill Count: 4

Thread Link: Here
PostPosted: Sun Apr 29, 2012 10:31 pm



Location: Labs
Kill Count: 7

Thread Link: Link

Bittiface

Sarcastic Hunter


Rown

Friendly Hunter

PostPosted: Mon Apr 30, 2012 8:16 am



Location: Sun Training Grounds
Kill Count: 2 mobs, 1 boss

Thread Link: Walk
PostPosted: Mon Apr 30, 2012 9:42 am



Location: Labs
Kill Count: 5 mobs and 1 boss defeated

Thread Link: here

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200


iStoleYurVamps

iStoleYurVamps


Trash Husband

PostPosted: Mon Apr 30, 2012 2:20 pm



Location: Labs
Kill Count: 3

Thread Link: No homo


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