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This is Halloween Crossroads 

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[TRAINING] [PRP] Lumikki Goto Page: 1 2 [>] [»|]

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Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 03, 2012 4:25 pm


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TRAINING FIELDS:

As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge.

OOC

[ HOW TO PLAY: ]

- Your students can now participate in the TRAINING FIELD EXERCISES.
- EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE
- You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish.
- When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too.

[ REDEEMING IN POINTS: ]

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- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained
- You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
PostPosted: Tue Apr 03, 2012 4:26 pm


Training Experiences

- Day 1 :: Spelunking - 2(?i think?) Points Earned
- Day 2 :: Meditation - 1 Points Earned
- Day 3 :: Meditation - 1 Points Earned
- Day 4 :: Meditation - 1 Points Earned

Total Points :: 5


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 03, 2012 4:27 pm


Day one

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All That Glitters Has a Purpose

You begin in the darkness of a large, cavernous room. The light, coming from a source that is impossible to place, is extremely dim, the only scent in the air that of chilled, ancient rock. The room itself seems almost designed to mute your senses, to draw you back towards a moment of thoughtful consideration. If you allow yourself to reach this point of inner clarity, you will find yourself pulled towards one of several little niches, each of which are similar in size and shape, each largely unremarkable...aside from the knowledge that one of them feels like it was meant for you.

When you entertain this inspired idea (and if would be wise of you to do so), you will slip through the slim rock passage to enter a new room, each tailored to provide its own challenge. The rooms all share one thing: a cushioned pedestal, on which rests an ornate, reverently polished piece of jewelry, a perfectly cut gem set directly in its center. A light hum and the most subtle of rumblings begins from somewhere in the room that you face, a hint of something to come, and your best option appears to be to put the jewelry on.

The item only stays with you long enough to offer insight on what it can provide. As soon as your task is complete, it returns to the cushioned pedestal, and your only exit guides you back to the cavernous room from your initial approach.


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OOC Information:

At the very beginning of this course (when your character is in the cavernous room) roll a 1d6 to determine which gem setting you receive, and match with the corresponding section. If you roll a 6, you can select any of the options. Some of the mechanics differ, so be sure to pay close attention to the mechanics for the option that you rolled.

To complete the task, you will need to follow the prompt within the correct section. Don't worry about standard HP values, FEAR attacks, or natural abilities - if your student properly appreciates and understands the strength and application of their gem/the jewelry, then they should have no need for any of that.


1 - The Diamond-Set Circlet

You are not given much time to play around with the intuitive mechanic bestowed upon you by the diamond, the gem of protection. The whistle of projectiles hurling in your direction fills the air, and you might find yourself reflexively throwing your arm up to block some of the incoming attack...only to find that some sort of invisible shield is called forth by this motion.

Using this motion to save yourself from injury, you must make your way to the exit on the other side of the room.

Roll 1d20. If your roll is anything other than 11, 13, 15, 17, 19, you successfully complete the course. If your roll falls on one of these numbers, you fail to shield yourself from one of more of the projectiles. The whistling sound immediately stops, allowing you to freely walk towards the exit with the burden of your failure.


2 - The Ruby-Set Bangle

Only moments after you put the bracelet on, the floor drops out beneath you! Luckily, it was only an illusion. You stand several feet above the level that the ground now sits on some invisible layer that you can't see, but can certainly feel. Closer inspection of the new 'floor' seems to show that it now houses a sort of labirynth/obstacle course. Even if it were not impossible to reach, it's much too small for you to pass through.

With the help of the ruby, however, a small, flickering shade of vaguely humanoid proportions pops into existence at the beginning of the course. As ruby if the gem of devotion, you now have the unique opportunity of holding the control over a thing that is entirely devoted towards fulfilling your desires. Your task is to not squander this devotion, instead guiding your follower on a safe passage. This can be done with any sort of indication of direction: head nodding, pointing, hand motions, etc.

Roll 4d4 and match each number with the corresponding result.
1: Your shade continues through the course without difficulty, occasionally 'looking' back to you for direction.
2: Your shade gets caught in a trap, but manages to free itself and continue along.
3: Your shade gets caught in a trap and can't continue.
4: Your shade has some trouble passing through the course, but ultimately seems to be doing fine.

(You successfully lead your shade minion through the course as long as you avoid rolling a 3.)


3 - The Emerald-Set Necklace

You look down towards your chest as you put the necklace on, intrigued by the shine of the gem. When you glance back up, you see five smiling scarelings staring happily up at you, each offering a little wave as they run off to play in the center of the room. You find yourself unable to move or speak, and can only watch on in horror as some sort of grotesque, shadowy creatures descend upon the group. Though you can't protect them, the emerald, as the gem of health, will allow you to mend their injuries.

Roll 10d10. The first five dice correspond with each of the five scarelings, and indicate how much damage they take. The second set (dice 6-10) indicate how much you're able to heal them for via the properties of the necklace. They have to stay above 5hp each for you to succeed, causing the attacks to cease and the exit to display itself to you; if you fail, they all disappear with a longing wail, and you find yourself in an empty room with the same single exit.

But with the brooch


4 - The Sapphire-Set Brooch

The brooch clips easily to your clothing (or hair or wing or whatever else is clippable), tugging gently beneath the weight of the gem. It's heavier than it looks, you realize...just in time for the rumbling to grow louder, sending a cascade of stones from the ceiling, blocking your only exit from the room. As you approach them, you realize that they are all settled very solidly among one another. It's going to be difficult to dislodge them and advance through the exit.

When you reach to press against one, you find that it is a little easier than you anticipated. You owe this to the sapphire, the gem of strength. Removing the stones is not an effortless procedure, but you do find both an inner encouragement and a slight physical boost to nudge you towards victory.

Roll 3d100 and add up the total, then match it with its corresponding result.
0-100: You find that moving the stones is still so hard, and give in to your physical exhaustion. The instant you admit defeat, the stones disappear and the brooch returns to its padded pedestal. You exit with few injuries and the weight of your failure.
101-200: You only make it through about half of the stones before you succumb to exhaustion. You are able to slip through a small opening to exit, but not without a hefty assortment of scrapes and scratches.
201-300: You easily slip into a rhythm of rock-moving motion, and have the exit cleared in just a few short moments. You exit without incident.


5 - The Amethyst-Set Ring

The ring slips onto your finger, adjusting easily to fit the necessary size requirements. As it settles against your form, the hum grows louder, approaching an almost unbearable level. And that's when you notice that it's the heavy stampede of an oncoming cluster of faceless attackers.

Thanks to the gem of temperance, you're able to flip the effect onto the oncoming attackers instead of applying restraint to yourself. The ground itself warps into rocky strips, clasping around their feet and shackling them in place. Though they reach forward and struggle, the shackled attackers aren't able to reach you.

Roll 2d12 and add up the total result. The resulting number is the amount of attackers that you restrain. If you're able to prevent the majority of the attackers (a dice roll total of 13 or higher) from reaching your location, you are able to push past them and reach the exit. If you fail, you are overcome by the attackers, and slip through some sort of trap door...finding yourself in the initial cavernous room once more.


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POINTS DISTRIBUTION

[ Horsemen Points Distribution: ]

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+1 point if you succeed
+1 point if you roll a "perfect score" (no failure rolls; cannot go over 3 points/day with the inclusion of this bonus)
+1 point for the following (cannot go over 3 points/day with the inclusion of this bonus):
-Roll a perfect 20 for Diamond.
-Two or more rolls of '1' and no 'failure' rolls for Ruby.
- Leave all five scarelings with 9 or more HP for Emerald.
-Roll 250 or higher for Sapphire.
-Restrain at least 21 attackers for Amethyst.

Wyntre IceBlade rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Tue Apr 03, 2012 4:31 pm


Lumikki looked about during her wandering she found herself in a cavern of some sorts. The walls seemed to mute out any sound or light that was trying to reach her eyes and ears. It all seemed so

"comforting?"

The words echoed and bounced about the cavern. She slowly started to smile. The very idea of these trials had been exciting and scary at the same time. She was worried about all the new people she would meet, even more worried about the horsemen. But as she stood in this strange cavern she couldn't help but suddenly feel very relaxed and a sense of belonging.

"Yes comforting...I...something here is calling me..."

She mused slightly as she closed her eyes and let her hands run along the length of the cavern. Letting her sense of belonging pull her in the right direction. The room suddenly felt very different, it felt tailored to her it felt right. As she soaked in the information she slowly allowed her eyes to open. Seeing in the middle of the cavern space a cushioned pedestal. It glittered and caught her eye. Cautiously she walked towards it wondering what it could be.

"Is that? An Emerald, well that's odd why would an emerald be way out here in the cavern?"

Looking around to see if anyone was watching she called out a few times.

"Hello? Hello? Is there anyone around...do these belong to anyone?"

The more she stood near the beautiful necklace the more intrigued she was by it.

"I guess it couldn't hurt to just...try it on right? I mean I'll put it back after I try it...I mean it WAS here in this room...it wanted me to see it..."

Her reasoning attempts just made her want to put it on even more. Finally reaching out to place the necklace upon her neck she smiled as she touched it, her own fox bead seemed to just meld around the necklace and it felt just right.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 10 10-sided dice: 5, 8, 4, 4, 7, 3, 10, 5, 7, 2 Total: 55 (10-100)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Tue Apr 03, 2012 4:51 pm


Looking up after having put the necklace on Lumikki was shocked to see five little scarelings. She smiled and waved at each one as they ran past playing in the centre of the room. But something wasn't right, a shadowy creature was coming from the edges of the room towards the little scarelings.

"MOVE!!!!"

Lumi tried screaming out at them but there was no voice, her legs seemed glued to the ground as she desperately tried to reach them. Her horror grew as she saw the shadow descend upon the scarelings. As each of the scarelings emerged from the shadowy figure one by one she could see the damage done. The first scareling a little red one seemed to be limping (-5) her necklace gleamed as she watched him grow stronger (+3). Lumi smiled seeing him looking okay. The second scareling a blueish one wailed loudly and seemed badly beaten (-8 ) she wanted to run to it to help it. Her eyes misting as the necklace gave off a bright flash her heart leapt as she saw the scareling jumping around. The orange and white scarelings seemed to both walk away with very minimal damage (-4) and the necklace seemed to glow fainter with each scareling (+5 and +7 respectively). The last scareling was a dark black colour and she felt a little more afraid for it. It seemed that the closer to the end it got the less it seemed to help each of the scarelings. As she watched it hobble out from under the shadow (-7) she bit her lip waiting to see the verdict (+2).

As she watched the shadowy beast vanished it seemed as if her necklace had found its way back to the pedestal it stood upon when she entered the room. Smiling softly she felt greatful that all the scarelings had been healed. Even if some of them were barely healed. Leaning down she gently stroked the black one.

"I'm sorry little one...I couldn't mend you any more than that. But I'm sure your friends can take good care of you until you get better..."

She felt a little better knowing they were safe. And she even felt less alone as she watched them play. A sudden light caught her eye, as she turned she could see an opening leading back out of the caverns. Feeling a little sad about having to leave such a place the seemed so right she knew that if she didn't she'd be late for her classes and that wouldn't bode well for her. Or Halloween for that matter. Running towards the opening she looked back to see the glittering jewel and the playful scarelings fade in to nothingness.

----------------------------

Red: 5 Damage taken and healed for 3 leaving with a health of 8
Blue: 8 Damage taken and healed for 10 leaving with a health of 12
Orange: 4 Damage taken and healed for 5 leaving with a health of 11
White: 4 Damage taken and healed for 7 leaving with a health of 13
Black: 7 Damage taken and healed for 2 leaving with a health of 5

So I believe this is a successful try. +1
And since I didn't have a fail roll I think. +1
For a total of 2 Horsemen Points
PostPosted: Wed Apr 04, 2012 4:46 pm


Day two

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Inner Peace

The room was divided into cubicles, each cubicle with a small, rectangular carpet in it. The whole place was so quiet that it was almost odd, and smelt strongly of incense; however, the smell seemed to calm your mind, and some students might find themselves feeling a little too relaxed or sleepy; there wasn't really anyone in the room to man it, just a sign lit by candles.

"Calm your mind, seek inner peace"


Perhaps you should try meditation... As you take a seat in one of the cubicles, a horsewoman of Death appeared behind you, and lowered a curtain that closed ypur cubicle off from the rest of the room; maybe there was someone manning the room after all...


Quote:
-> This is a solo activity!

Roll 1d10
1-2 : You got distracted...
3-4 : You fell asleep!
5-6 : You feel almost... Tranquil. (+1 concentration)
7-8 : You feel like you're floating on a cloud... (+2 concentration)
9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

Once you have at least 3 concentration points...
-> You've gained 1 Horseman point!
-> From the peace, turmoil rises!
-> You suddenly remember a fear you have. It could be anything; an old memory, a phobia...

Roll 1d100:
1-20 : Your concentration broke immediately, and you leave feeling shaken.
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.
41-60 : You feel so conflicted, so unsure- A hand rests on your shoulder. It is the horsewoman of Death; she smiles, and escorts you out.
61-80 : Despite your uncertainty, your concentration stayed and when you finally open your eyes, you feel... Relatively at peace. It was as if you got one step closer to overcoming your fear, in that moment. (+1 Horsemen Point)
81-100 : You battled with your fear, beads of sweat cling to your skin. It was tough, and you wasn't sure how many hours you spent in that cubicle, and you might had been crying, but... As you opened your eyes and walked out of the room, your heart is light as a feather. (+2 Horsemen Points)


Horsemen Points


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- See above and match your roll to the results of potential horsemen points gained. You cannot claim over 3 per ooc 24 hours


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 1 10-sided dice: 3 Total: 3 (1-10)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed Apr 04, 2012 5:11 pm


First Roll
3-4 : You fell asleep!


Lumi had found her way back to the main area of the Isle of Death, she had been wandering for some time as she thought back and reflected on the cavern she had seen. Stumbling across a building that seemed very clam and serene from the outside Lumi decided to take a closer look.

"Oh this is nice and quiet...but that smell...what is it?"


She looked around the room and read the small sign, "Calm your mind, seek inner peace".

"Oh it must be a meditation room...that smell must be incense."

She remembered these from when she was much younger. Seeing no one else around she decided it would be okay to try the meditation as long as she didn't fall asleep or anything like that this could be a pretty good idea. As she let her mind drift and wander she started to feel relaxed. A little too relaxed, she realised when her head hit the ground.

"oft...I must have fallen asleep...I should try this again..."
Wyntre IceBlade rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Wed Apr 04, 2012 5:30 pm


Second Roll
7-8 : You feel like you're floating on a cloud... (+2 concentration)


After walking around the room a little bit to try and get her head cleared Lumi went to sit back down and try again.

"Meditation isn't as easy as I thought it was..."

She closed her eyes and focused on the beating of her heart, it had slowed down considerably as she took deep breaths trying to clear her mind. As she sat there her mind slowly opened up her entire body feeling completely weightless as if she was floating. She didn't dare open her eyes, being very afraid that she would loose this feeling if she did.

Taking another deep breath she let all the fears and worries travel out on her breath as she enjoyed the moment she was in.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 1 10-sided dice: 6 Total: 6 (1-10)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Wed Apr 04, 2012 5:34 pm


Third Roll
5-6 : You feel almost... Tranquil. (+1 concentration)


The weightless floating sensation started to fade in to a more tranquil moment of bliss. There was nothing that could ruin this moment in time. Or was there? The more relaxed Lumi felt the more a nagging feeling in the back of her mind started to surface.

"no..."


She whispered ever so slightly.
Wyntre IceBlade rolled 1 100-sided dice: 26 Total: 26 (1-100)
PostPosted: Wed Apr 04, 2012 5:36 pm


Fear Battle
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.


Lumi's eyes still shut as her mind started to allow the darkness she had hidden deep and away. Or so she thought,

'Aww look at the wittle baby she can't even dance right...'
'Dance? She can't even keep a form properly'
'How can her parents stand to look at her'
'Such a disgrace...she will never attract the attention needed...'

'NO!' A very young looking Lumi screamed out 'I can do this!' as she chased after the shadows of her past she felt herself tumbling falling down scraping her knees and hands ripping her precious clothing.

'Awww we made her cry...'
'deserves her right...clumsy little girl'


Her eyes opened quickly, as a cold sweat broke all over her body. Lumi jumped from her sitting position and checked quickly to make sure her dress and body were free of harm. Looking around embarrassed and ashamed she quickly fled the room.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Thu Apr 05, 2012 8:59 pm


Day three

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Inner Peace

The room was divided into cubicles, each cubicle with a small, rectangular carpet in it. The whole place was so quiet that it was almost odd, and smelt strongly of incense; however, the smell seemed to calm your mind, and some students might find themselves feeling a little too relaxed or sleepy; there wasn't really anyone in the room to man it, just a sign lit by candles.

"Calm your mind, seek inner peace"


Perhaps you should try meditation... As you take a seat in one of the cubicles, a horsewoman of Death appeared behind you, and lowered a curtain that closed ypur cubicle off from the rest of the room; maybe there was someone manning the room after all...


Quote:
-> This is a solo activity!

Roll 1d10
1-2 : You got distracted...
3-4 : You fell asleep!
5-6 : You feel almost... Tranquil. (+1 concentration)
7-8 : You feel like you're floating on a cloud... (+2 concentration)
9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

Once you have at least 3 concentration points...
-> You've gained 1 Horseman point!
-> From the peace, turmoil rises!
-> You suddenly remember a fear you have. It could be anything; an old memory, a phobia...

Roll 1d100:
1-20 : Your concentration broke immediately, and you leave feeling shaken.
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.
41-60 : You feel so conflicted, so unsure- A hand rests on your shoulder. It is the horsewoman of Death; she smiles, and escorts you out.
61-80 : Despite your uncertainty, your concentration stayed and when you finally open your eyes, you feel... Relatively at peace. It was as if you got one step closer to overcoming your fear, in that moment. (+1 Horsemen Point)
81-100 : You battled with your fear, beads of sweat cling to your skin. It was tough, and you wasn't sure how many hours you spent in that cubicle, and you might had been crying, but... As you opened your eyes and walked out of the room, your heart is light as a feather. (+2 Horsemen Points)


Horsemen Points


User Image - Blocked by "Display Image" Settings. Click to show.

- See above and match your roll to the results of potential horsemen points gained. You cannot claim over 3 per ooc 24 hours
Wyntre IceBlade rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Thu Apr 05, 2012 9:32 pm


First Roll
7-8 : You feel like you're floating on a cloud... (+2 concentration)


Lumi had felt that her failure the day before wasn't acceptable, so she decided to try again, the whole idea of meditation was still foreign to her but she knew what lay ahead of her today. As she walked in the odd building once again she felt her sense being assaulted one by one, but today she reassured herself would be different, she would face her fears and she would come out triumphant.

"You can do this Lumi...Just relax"

She said as she settled down and closed her eyes. Letting her breathing slow and her lungs take in the incense that seemed to linger in the walls. It seemed much quicker this time, she felt that floating sensation, the one of total and complete relaxation.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
Wyntre IceBlade rolled 1 10-sided dice: 6 Total: 6 (1-10)


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Thu Apr 05, 2012 9:37 pm


Second Roll
5-6 : You feel almost... Tranquil. (+1 concentration)


She felt her body relax even more, and knew the next step she knew what was coming for her. Her whole demeanour seemed to change the minute that her mind was opened up to the past. That horrible failure from the day before still lingered in her mind, along with the haunting memories of her childhood.

"No...you...you wont hurt me today..."
Wyntre IceBlade rolled 1 100-sided dice: 19 Total: 19 (1-100)
PostPosted: Thu Apr 05, 2012 9:41 pm


Fear Battle
1-20 : Your concentration broke immediately, and you leave feeling shaken.


"NO!"

She screamed as the image shattered all concentration. It was even worse than the day before. She hadn't even lasted a minute trying to battle her fears. She had merely seen the images and her eyes opened wide, standing up she looked around. This was going to be another failure, part of her wanted to shy away and find a different training while another part wanted desperately to over come her past.

"I will beat this...one day..."

She mumbled softly as she quickly left the room.


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100


Wyntre IceBlade


Kawaii Shapeshifter

17,300 Points
  • Nerd 50
  • Somebody Likes You 100
  • Friendly 100
PostPosted: Fri Apr 06, 2012 7:13 pm


Day four

User Image - Blocked by "Display Image" Settings. Click to show.


Inner Peace

The room was divided into cubicles, each cubicle with a small, rectangular carpet in it. The whole place was so quiet that it was almost odd, and smelt strongly of incense; however, the smell seemed to calm your mind, and some students might find themselves feeling a little too relaxed or sleepy; there wasn't really anyone in the room to man it, just a sign lit by candles.

"Calm your mind, seek inner peace"


Perhaps you should try meditation... As you take a seat in one of the cubicles, a horsewoman of Death appeared behind you, and lowered a curtain that closed ypur cubicle off from the rest of the room; maybe there was someone manning the room after all...


Quote:
-> This is a solo activity!

Roll 1d10
1-2 : You got distracted...
3-4 : You fell asleep!
5-6 : You feel almost... Tranquil. (+1 concentration)
7-8 : You feel like you're floating on a cloud... (+2 concentration)
9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

Once you have at least 3 concentration points...
-> You've gained 1 Horseman point!
-> From the peace, turmoil rises!
-> You suddenly remember a fear you have. It could be anything; an old memory, a phobia...

Roll 1d100:
1-20 : Your concentration broke immediately, and you leave feeling shaken.
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.
41-60 : You feel so conflicted, so unsure- A hand rests on your shoulder. It is the horsewoman of Death; she smiles, and escorts you out.
61-80 : Despite your uncertainty, your concentration stayed and when you finally open your eyes, you feel... Relatively at peace. It was as if you got one step closer to overcoming your fear, in that moment. (+1 Horsemen Point)
81-100 : You battled with your fear, beads of sweat cling to your skin. It was tough, and you wasn't sure how many hours you spent in that cubicle, and you might had been crying, but... As you opened your eyes and walked out of the room, your heart is light as a feather. (+2 Horsemen Points)


Horsemen Points


User Image - Blocked by "Display Image" Settings. Click to show.

- See above and match your roll to the results of potential horsemen points gained. You cannot claim over 3 per ooc 24 hours
Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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