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Hinote Shin
Crew

Spiritual Seeker

PostPosted: Tue Mar 27, 2012 12:48 pm


User Image
IMPORTANT INFO

Full Name: Hinote Shin
RP Name: Montgomery el Zetsumei
Age: 18
Sex: Male
Rank: Emperor
Team: Neo Zetsumei Empire
Strengths: Swords and Tactics
Weaknesses: Varies
Favorite Color(s): Blue
Relationship(s): N/A
Signature Phrases:
"I am the sword that smites evil!"
"Has my tactical prowess left you speechless?"
"The true form of the Seraph Gundam, the Triple S!"
"My Stigma has infected your soul, your future ends here."
"Erupt, my wings of light!"
(Whirling Noise) "Out of the futures Zero has shown me, I choose... TO SURVIVE!"
Theme Song: Last Impression
Battle Theme: The Legend of Zero
Voice Actor: Johnny Yong Bosch
Your Background: Montgomery el Zetsumei began as a lord within the late Zetsumei empires regime. He was trained as a tactician when he was young from military generals. When the royal family system was disbanded, Montgomery was relocated to as base in Japan and kept in hiding while the coup d'état of the ex-imperial soldiers blew over. He studied interracial relations as well as the politics of the world. When the war broke out on Earth once again between the imperial general Sanger Zonvolt, Montgomery chose to join forces with the Empire under a false name and joined the Knights of the Round, fighting once more for his own beliefs. He fought under the alias, but was also refereed to as The Sword That' Cleaves Evil and fights under this nickname so that his previous affiliations wouldn't recognize him in intercepted messages and com-links, also as homage to Sanger Zonvolt who taught him how to fight in the homeland. When the battles between the warring states ceased the royal family had been thrown asunder and he was the only living member linked to the royal lineage at the time so he was crowned the 101st Emperor of the Empire. This was due to a coup d'état staged by the old military generals, they had decided to kill the royal family. Upon his ascension he renamed the faction Neo Zetsumei Empire as a way to separate it from the faults of the old empire. Montgomery pilots a Knightmare that resembles an arch angel which was a play on his phrase "I am the sword that smites evil" angels being a good force that vanquishes the evil demons of hell. Unmatched in swordplay his Knightmare also has some of the most state of the art physical weapons, even ten years ahead of other Mobile Suits at a time. It is unknown when Montgomery received his geass power but it is inferred that it was when he was still in the company of the late emperor.
Personality: The self-styled Sword That Smites Evil, Montgomery el Zetsumei is a very honorable individual who fights for his own personal beliefs. Hardened by a long life in solitude, Montgomery has an amazing amount of wisdom on the battlefield and can sense the potential in allies and enemies alike. His demeanor and manners of speech are reminiscent of a samurai, and as such, Montgomery and his personal machines are always depicted with a sword. He is unmatched among the Empires forces in terms of swordplay and tactics.
Geass Power: Montgomery's geass power is known as Stigma, its power allows for the user to access up to 100% brain function, as opposed to the normal human 10%, while activated. This decreases the pilot's reaction during combat times as there is no need for traditional visual interfaces. Furthermore, thanks to the advanced computations in the brain performed by the power, the pilot can become aware of future outcomes and possible courses of action that can be taken to achieve total victory or total defeat. However, due to this higher level brain activity, the human brain will begin to grow out of control when the power begins to evolve, the outcome causes the pilot to vividly "hallucinate" the possible paths that the pilot can take; as the pilot tries to figure out what is going on, the power can overload the brain with too many statistics and estimated values, causing temporary insanity. When the becomes experienced enough with the power one is able to bypass insanity and look death in the face as they achieve the future that they choose. The ability to achieve total victory through reduced reaction time can root itself deep into a pilots subconscious when at its final stage. Another result of this evolution of the mind is that the pilot is able to react subconsciously outside of his mobile suit, giving them a super human sense on life. When activated it does not appear in the eyes of the user like other geass but instead the geass sigil appears on the users forehead as a symbol of the power activating within the users brain.

KNIGHTMARE FRAME
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KNIGHTMARE NAME: TYD10-X18999
KNIGHTMARE CODE NAME: Odin S.E.P.T.U.M. Divine Affinity (Superlative Extruder Particle Technology Uranium Mobile Suit)
KNIGHTMARE CLASS: Custom
KNIGHTMARE STATUS: Unknown
KNIGHTMARE TYPE: Tenth Generation Knightmare Frame
KNIGHTMARE WEAPONS:
- 2 x Shoulder Mounted Machine Gun Cannons
- 2 x Vibrating Slash Harkens w/ Harkens Boosters (Wrist Mounted)
- 2 x Vibrating Slash Harkens w/ Harkens Boosters (Waist Mounted)
- 2 x Vibrating Slash Harkens w/ Harkens Boosters (Shoulder Mounted)
- 2 x Maser Vibration Swords (Anti-Beam Coated)
- Super V.A.R.I.S. (Hadron Cannon/Rapid Particle Shot/Condensed Particle Beam)
- Raiko Shotgun (Radiant Wave Shells/Super Electromagnetic Shrapnel Cannon Rounds/Gefjun Disturber Grenades)
- 2 x Charged Particle Beam (Pauldron Mounted)
- Twin Drive Hadron Cannon (Chest Mounted)
- Super Particle Drill Lance w/ Needle Blazer "Gungnir" (Anti-Beam Coated)
- 2 x Needle Blazer w/ Harkens Boosters (Pauldron Mounted)
KNIGHTMARE SPECS:
- Crew: 1
- Height: 12.11 Meters
- Weight: 17.89 Metric Tons
- Power Plant: Uranium-235 Reactor, Twin Yggdrasil Drive
- Optional Equipment: Poly-Carbon Cape
- Twin Yggdrasil Drives: Knightmare Frames are powered by the Yggdrasil Drive, a fictional energy source. Its centerpiece is a Sakuradite device called the Core Luminous where in a cube of unknown composition is weightlessly suspended. The centerpiece may also contain some kind of liquid, bubbles could be seen rising before the activation of the Core Luminous. The cube revolves at high speeds during a state of drive activation known as Yggdrasil Resonance, apparently involved in the conduction of electricity. The drive is recharged through a Sakuradite energy filler. The twin Yaggdrasils Drives are seal off from each other due to the effect if the two were ever to touch. They are not mounted within the chest of the Knightmare as with previous generations but instead are shoulder mounted in cone shaped generators, beneath the armor adjacent to the pauldron shoulder guards. The yggdrasil drives let out a wave of condensed particles that coat the outside of the pauldrons with a thin layer of blaze luminous that will repel enemy assaults on the drives as well as allows for the projection of rapid fire crystal looking attacks.
- Uranium-235 Reactor: A custom built reactor for the TYD10-X18999 which replaced the mass produced energy filler used in all Knightmares ninth generation and below. The unique quality of the Uranium-235 Isotope allows for a condensed and controlled nuclear reaction, needing to be changed out infrequently. As the reaction occurs it powers the Yggdrasil Drives which in turn feeds back into the nuclear reaction. This creates a perpetual energy flow between both energy sources which goes on forever.
- Factsphere Sensor: A Factsphere Sensor is essentially an advanced camera that relays live thermographic images and data to the pilot. They are usually protected under a retractable layer of armor. When retracted it allows for greater system sensitivity. They are mounted on the shoulders under the armor and there is one on top of the head to capture the blind spots for the interface system.
- Druid System: Plots trajectories of enemy units and projectiles around the Knightmare applying the system. This allows for the pilot to strategically predict how enemies and weapons are used on the battle field and react accordingly. Unlike the Shinkiro, the TYD10-X18999 uses the system for mid to close ranged combat applying the data at a faster rate to keep up with fast paced combat.
- Cockpit Ejection System: The Cockpit Ejection System is a system that disengages the cockpit from the Knightmare Frame using rocket boosters, typically they have an IFF Transponder installed. The system can be manually activated, or if the Knightmare sensors believe that the pilot's life is in danger, it will automatically eject.
- Gefjun Disturber: Used to perfect the Hadron Cannon and also creates a stealth system in the process by emitting a small but concentrated wave out of the openings between armor plating. The Disturber's natural disruption properties are what render the Odin invisible to radar.
- Sectioned Armor Cooling System: If cooling of the Knightmare is ever needed the individual pieces of the armor may separate slightly letting off the heat as steam from the cracks provided. Overheating has not been seen as an issue in the TYD10-X18999 but the necessary precautions have been taken to auto correct any temperature that reaches a dangerous level. Opening of the armor leaves the cracks vulnerable to enemy attack for a short period of time. A side effect of this unique style of armor plating is that it allows for the mobile suit's joints to have a full range of motion giving the movements of said mobile suit more agile and precise operations.
- Particle FWD (Float/Weapon/Defense) System: The Particle FWD System is an improvement on the Energy Wing System created for ninth generation Knightmares. It is similar to the Integrated Float System introduced in the seventh and eighth generation Knightmares but has been greatly improved past the capabilities of the Energy Wing System. It was later upgraded to be able to still give lift without the energy fully being activated. When turned on the metal on the bottom of the shoulder pieces slightly and begin to glow with a yellow light. When powered up further, the Blaze Luminous generators open further, the entirety of the shoulder piece is encompassed with a gold blaze luminous shield before disappearing to just leave a coating of yellow light. When fully deployed it boosts the speed and gives the unit much greater maneuverability against weapons as well as being used as shields against attacks. The particles are created from super condensed particles with similar properties to a blaze luminous shield giving them the same offensive and defensive properties. The system is also able to envelope the unit in a prism shaped blaze luminous for protection. When the system is at full power each Yggdrasil Drive releases a halo shaped ring of light floating just above each individual drive, floating parallel to the pauldrons. When in need of an extra boost of speed the pauldrons tilt back and open up letting out a burst of particles that resemble wings of golden light.
- Land-float Propulsion System: Its a upgraded version of its counterpart the Landspinner Propulsion System instead of having wheels the bottom of the Knightmare's feet holds small hover engines and when in use causes the Knightmare to float off the ground and to move more freely then landspinners. Custom to the Odin, the Land-float System is also extended to the back on the ankles giving the unit greater forward thrust than other tenth generation Knightmares. During space flight these boosters are recalibrate to be used as one of the ways to propelling itself.
- Custom Interface System: Inside a Knightmare frames cockpit are some of the mainstream features are the three panoramic display monitors, the dual control joysticks, and instrument panels. The panoramic monitors are linked to outside sensors and cameras, and can be switched to display other information such as status or even as a video communication system. With the TYD10-X18999 the interface displays a full screen 'ceiling' or dome above the pilot that shows direct surroundings of the Knightmare, and is used so calculations for its Blaze Luminous defense can be inputted accurately. The TYD10-X18999 is started with a gold starter key that looks similar to a USB External Port. When connected the main systems of the unit are turned on. Another feature of the the TYD10-X18999 is that the original pilots molecular structure is saved by the system making that person the only one who can pilot it, this can not be altered without a brand new OS being installed.
- Advanced Blaze Luminous System: The Advanced Blaze Luminous is a system that projects energy in the form of shields around a nearby target. This version has been upgraded since the introduction of the original Blaze Luminous in which the amount of energy required to maintain the shields is proportional to the amount of energy being blocked by the shields. Custom made for the TYD10-X18999, the particles in which the shields are created from are highly condensed and vibrated according to the attack hitting it which drastically weakens the damage taken but requires a bit of energy to keep them going. This allows for less energy to be used in the counter measures taken by the shield but this offset by the energy used to keep the particles vibrating cancelling out to no energy saved overall.
- Variable Lunar Titanium Gamma: A unique compound which can only be produced in the zero-gravity conditions of space. In addition to its incredible strength--several times the strength and heat-resistance of titanium. The refinement process causes the alloy to become electrically neutral, making it ideal for use with Beam-type weapons, and as armor, the material is almost entirely resistant to charge and is so versatile that it will negate the side effects, to an extent, of a hadron blast after taking a direct hit. The new material allows for the negative effects of Gefjun Disturbers to become null and even postpones radiant wave attacks from imploding the Knightmare long enough to take necessary precautions. Lunar Titanium is light weight and hard to manufacture explaining why it has only been applied to one Knightmare to date.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.
- Neutron Jammer Canceller: N-Jammer Cancellers are devices used to negate the effects of Neutron Jammers. When activated, the Canceller creates a small field which blocks the effects of the N-Jammers, allowing nuclear reactors or weapons to work. However, while the N-Jammers had a vast working area, the NJCs only worked in a small area, which means, that any nuclear reactor or weapon intended to work under NJ effect has to be outfitted with their own NJC.
- Outer Planetary Systems: When the ninth generation Knightmare frame was introduced it was a thought in the back of scientists mind to allow mobile autonomous units to move freely throughout space and support the pilot while doing so. With the introduction of the tenth generation Knightmare this became a reality. Life support systems have been integrated into tenth generation frames, this includes a supply of two hours of oxygen as well as air tight cockpits to ensure pilot safety.
PostPosted: Tue Mar 27, 2012 4:27 pm


Character name:
Lieutenant Barton, Trowa

Gaia name:
Zieg Wolfblade

Occupation:
Former mechanic turned military pilot

Rank:
2nd Lieutenant

Age:
18

Personal Belongings:
Nothing more than his 9mm pistol and his extra clothes, including uniforms

Personality:
He doesn't usually talk much unless he likes you, and even then he doesn't say anything unless it matters. He keeps to himself, but he is a very upstanding young man that will always come through in the end for the people he cares about.

Background History:
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Trowa was originally just some unknown worker in the factory that manufactured this mobile suit. He was witness to the original pilot, the real Trowa Barton, having to be gunned down when he became violent with the scientists that developed his suit. The scientists merely picked the nameless boy to become Trowa, telling him to forget his past life and become the new pilot to the XXXG-01H, the Heavyarms. The Heavyarms was modified later with a greater number of thruster vernier to make it very agile in air and space battles, as well as upgrading its firepower, leading to the XXXG-01H2 Kai. Now Trowa lives as just a soldier, carrying out his orders to the letter with military precision.

Faction:
Empire




---------------------------[ Mecha unit ]------------------------------


Unit code name:
XXXG-01H2 Kai aka "Heavyarms"

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Unit Type:
Gundam Mobile Suit

Manufacturer:
Doctor S (unknown independent developer)

Operator:
Lieutenant Barton, Trowa

First deployment:
Independent deployment to Earth

Accommodation
Crew: 1 (pilot)

Dimensions
Head Height: 16.7 meters
Dry Weight: 7.7 tons

Power plant
Unit system: Ultra-Compact Fusion Reactor
Type of thruster: x4 Vernier thrusters on backpack, 2 pointed up, the other two down; multiple small thrusters across body for stabilization and fast turning in space and the atmosphere

Max speed: 150
Maneuverablitly: 160
((based on stock model values))

Armament
Offensive:
- x2 forehead mounted 60mm Vulcan Cannons (80 rounds each, Gundanium Jacketed)
- x2 Machinecannons on shoulders (150 rounds each, Gundanium Jacketed)
- x1 Shield/Twin Gatling Gun on left arm (1,500 rounds split between the barrels, Gundanium Jacketed)
- x2 Gatling Cannons hidden underneath breastplate (300 rounds each, Gundanium Jacketed)
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- x6 High Explosive Thermite Warhead Homing Missiles in shoulder armor
- x24 High Explosive Thermite Warhead Micromissiles in leg pods
- Hardened Army Knife attached to right forearm
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- x1 Beam Saber slotted on the back of the skirt armor
Equipment: Standard Equipment
Defensive
Shielding: Twin Gatling Cannon Shield (personal) with anti-beam coating
Armor: Gundanium Alloy with anti-beam coating

Other
Specialty: Assault and heavy gunner support
Strengths: Quite an array of armaments
Weaknesses: High rate of ammunition consumption; practically useless underwater


---------------------------------------[ Fallback Unit ]-------------------------------------------

Unit code name:
XXXG-01H2 Custom aka "Heavyarms"

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Unit Type:
Customized Gundam Mobile Suit

Manufacturer:
Lieutenant Barton, Trowa

Operator:
Lieutenant Barton, Trowa

First deployment:
Virgin Unit

Accommodation
Crew: 1 (pilot)

Dimensions
Head Height: 16.7 meters
Dry Weight: 8.2 tons

Power plant
Unit system: Ultra-Compact Fusion Reactor
Type of thruster: x4 Vernier thrusters on backpack, 2 pointed up, the other two down; multiple small thrusters across body for stabilization and fast turning in space and the atmosphere

Max speed: 200
Maneuverablitly: 210
((Based off of stock model values))

Armament
Offensive:
- x2 60mm Vulcan Cannons located on the sides of the head (120 rounds each, Gundanium Jacketed)
- x2 Machinecannons on the shoulders (180 rounds each, Gundanium Jacketed)
- x2 Double Gatling Guns, one per hand (2,000 rounds split between the two barrels of each gun, Gundanium Jacketed)
- x4 Gatling Cannons hidden beneath the breastplate (450 rounds split between the two barrels in each side of its chest, Gundanium Jacketed)
- x36 High Explosive Thermite Warhead Homing Missiles in leg compartments
- x60 High Explosive Thermite Warhead Micromissiles located in the shoulder and hip armor
- x2 Beam Sabers slotted on the back of the skirt armor
Equipment: Standard equipment with backpack storage racks for Gatling Guns when not in use
Defensive
Shielding: Reinforced Hull with anti-beam coating and kevlar coated joints
Armor: Reinforced Gundanium Alloy with anti-beam coating and kevlar coated joints

Onboard Systems
- ZERO System: The ZERO (Zoning & Emotional Range Omitted) System is a technology for interfacing the brain of the pilot with the mobile suit's computer. The ZERO system decreases the pilot's reaction times as there is no need for traditional visual interfaces. Furthermore, thanks to the advanced computations performed by the computer, the pilot can become aware of future outcomes and possible courses of action that can be taken to achieve total victory or total defeat. However, due to this direct brain interface, as the human brain cannot process the raw data, the system will cause the pilot to vividly "hallucinate" the possible paths that the pilot can take; as the pilot tries to figure out what is going on, the system can overload the brain with too many statistics and estimated values, causing temporary insanity. When a pilot becomes experienced enough with the ZERO System one is able to bypass insanity and look death in the face as they achieve the future that ZERO shows them. Prolonged exposure to the ZERO System throughout many intense battles has brought about an extreme connection of System and pilot. The ability to achieve total victory through reduced reaction time can root itself deep into a pilots subconscious. This results in the pilot becoming the core of his mobile suits ZERO System, making it so that only he can pilot his mobile suit. Another result of this evolution of the mind is that the pilot is able to react subconsciously outside of his mobile suit, giving them a super human sense on life. This mutation of the mind has been given the name the ZERO System Stigma denoted with the Greek letter ϛ, when someone with the stigma is using the ZERO System their eyes glow with a gold hue.

- HyDRA System: Hyper Directional Reflexive Acquisition
This OS component is designed to expand on the Empire's ZERO system capabilities by maximizing distribution of effective fire by giving the pilot access to every weapon system of the suit simultaneously, each one with its own targeting system and controls. Use of the component is only made possible in conjunction with the ZERO system's effects on the body of increasing perception and decreasing reaction time via increased epinephrine release, as well as helping to calculate enemy movements through increased brain function and showing probability of successful attacks. Once activated all the controls of the cockpit, to include those such as the foot pedals, will be diverted to weapon control, rendering the suit immobile for the duration of the system's activation. A powerful component that complements the ZERO system's increase in pilot awareness and foresight. However it is extremely dangerous to use for extended periods of time since it puts extreme stress on the body by making it extremely active and responsive, equaling a spiking heart rate, blood pressure, and respiratory rate. Which can lead to unconsciousness and even death in the pilot. This component is in its experimental stage, being introduced in the Heavyarms first since its large array of weaponry are situated perfectly for the operating system.

Other
Specialty: Assault and heavy gunner support, specializing in long-range combat
Strengths: Massive array of destructive weaponry
Weaknesses: High rate of ammo consumption; practically useless underwater

Zieg Wolfblade
Crew

Vicious Powerhouse

9,150 Points
  • Ultimate Player 200
  • Tycoon 200
  • Conversationalist 100

ultimatemk

Shy Survivor

PostPosted: Tue Mar 27, 2012 4:43 pm


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Character name
Nicholas Michael Wright

Gaia name
ultimatemk

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occupation
Gundam Pilot/Mechanic

Age
14

Personal belongs
Two Golden Desert Eagles
Haro called Alt

Personality
A quiet but cooperative young boy who is a highly secretive person.

Background history
During a young age Nicholas had lived a life of self exile from other people. He kept away from people all his life and never opened up to anyone. He lived with his family in the Neo Zetsumei Empire. He stayed in his room most of the time during the weekends and would always sit as far away as possible from his classmates and would always try to avoid holding a conversation. One day during a battle in the city he lived in his family were killed when a mobile suit was shot down and crashed into an area near his house. He was at school at the time and when he returned he noticed his house was destroyed. This didn't leave a large impact on him since he had never enjoyed peoples company that much. This was when he decided to join the army since he only had to follow orders, nothing more, nothing less. He was assigned the GMF-X01A/G Gabriel Gundam and now does what he is ordered to do with barely a care in the world.

faction you are teamed to
Neo Zetsumei Empire


---------------------------------------[ 2nd unit]-------------------------------------------


Unit code name: GMF-X01A/G Gabriel Gundam
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Unit Type: Custom Assault Mobile Suit

Manufacturer: (Factions company name) Unknown

Operator(s): (Character(s) name(s)) Nicholas Jones

First deployment: Unknown

Accommodation
Crew: Pilot only, in panoramic cockpit in torso

Dimensions
Height: 18.29 meters
Wight: (for ship use only)
Light: (for ship use only)
Weight
Empty: Unknown
Full: 79.71 metric tons

Power plant Ultracompact Nuclear Fission Reactor
Unit system(s):
• Wings Of Light
• "Stardust" Beam Wing System - Allows the Gundam to form a large beam from the back of the suit much like the Wings Of Light of the Victory 2 Gundam which can be used as an offensive and a defensive weapon.
Type of thruster: Voiture Lumière and Ordinary Thrusters
Amount:

• Voiture Lumière X 2, Located On Wings
• Ordinary Thrusters X 12, Located All Around The Body

Armament
Offensive:
• MMI-GAU28 20mm CIWS x 2, mounted in head
• MMI-X360 "Palma Fulmen" palm beam cannon x 2, mounted in hands
• MA-M987 "Vajra III" beam saber x 2, stored in recharge racks on rear skirt armor, hand-carried in use, can be combined into single double-bladed saber
• MMI-AC76R "Wolf's Claw" combat talon x 10, mounted on fingertips
• MA-M761 "Cat's Tail" heat rod x 2, mounted in forearms, produces electrical shock
• MA-GBS18 "Hamavet" giant beam saber, stored in recharge rack on backpack, hand-carried in use
• MA-BAR73/S automatic high energy beam rifle, can be stored on rear skirt armor
• MA-BAR77/G "Dragon's Fire" automatic high energy beam launcher, can be stored on rear skirt armor
• GAU-XBZ73R high capacity bazooka (Optional)
• M68 "Cattus" 500mm recoilless rifle (Optional)
• M69 "Barrus" heavy particle cannon (Optional)
• Mk645 missile pod x 2, mounted on legs
• MA-M766 "Dragon's Tail" razor-edged heat rod, mounted on left arm, produces electrical shock (mounts MX2351 "Solidus Fulgor" beam shield) (Optional)
• Type 90-51 Electromagnetic Cannon (Optional)
• Type 91-64 Improved Sniper Beam Rifle (Optional)
Equipment:
• N-Jammer Canceller
Defensive
Shielding:
• MX2351 "Solidus Fulgor" beam shield x 2, mounted on hands
Armor:
• Variable Phase-Shift Armor
Hull (Structure measurements): Unknown (Mainly I Don't Get It)

Other
Specialty(s): All Around
Strengths:
• High Acceleration Rate
• High Maximum Speed
• Excellent Maneuverability
• Utilizes N-Jammer Canceler For Power
• Good In Close Quarters Combat And Ranged Combat
• Utilizes Upgraded Versions Of Cosmic Era Weapons
Weaknesses:
• Wings Of Light utilizes a lot of power


---------------------------------------[ 2nd unit]-------------------------------------------


Unit code name: ZGMF-X501VL Amaranth Gundam

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Unit Type: Prototype High Performance Voiture Lumiere-Use Assault Mobile Suit

Manufacturer: (Factions company name) Unkown

Operator(s): (Character(s) name(s)) Nicholas Michael C. Wright

First deployment: Has Not been Deployed Yet

Accommodation
Crew: Pilot Only, In Panoramic Cockpit In Torso

Dimensions
Height: 18.94 meters
Wight: (for ship use only)
Light: (for ship use only)
Weight
Empty: Unknown (Too Lazy To Make Up One)
Full: 85.66 metric tons

Power plant Hyper-Deuterion Nuclear Reactor
Unit system(s):
• High-Mobility Aerial Tactics (HiMAT) System
• Wings Of Light
• "Voiture Lumiere" laser propulsion system, mounted on back
• Alpha DRAGOON (Disconnected Rapid Armaments Group Overlook Operation Network) system, receptors mounted in all-range attack units - Upgraded Version Of The Super DRAGOON system
• "Stardust" Beam Wing System - Allows the Gundam to form a large beam from the back of the suit much like the Wings Of Light of the Victory 2 Gundam which can be used as an offensive and a defensive weapon.
Type of thruster:
Amount:
Normal Thrusters x 12, All over its body
"Voiture Lumière" Booster Engine x 4

Armament
Offensive:
• MMI-GAU26 17.5mm CIWS x 2, mounted in head, fire-linked
• M9M9 "Cervus" 38.5mm machinegun x 2, mounted on torso
• MA-M07G "Alpha Lacerta" beam saber x 2, stored in recharge racks in hip armor, hand-carried in use, can be combined into one double-ended beam saber
• Alpha DRAGOON unit (MA-100V beam assault cannon x 2) x 6, stored in recharge racks on backpack, operated wirelessly in use
• M69-77-HE "Gemini" Dual Hyper Particle Buster Cannon (Optional)
• MMI-636K beam carbine, can be stored on rear skirt armor (Optional)
• Type 90-51 Electromagnetic Cannon (Optional)
• Type 91-64 Improved Sniper Beam Rifle (Optional)

Equipment:
Defensive
Shielding:
• MX4400 beam shield x 2, mounted in forearms
Armor:
• Variable Phase-Shift Armor
• Anti-Beam Coating, applied to joints and moving parts, protects mobile suit joints from beam attacks
Hull (Structure measurements): N/A

Other
Specialty(s): Long Range and Mid Range
Strengths:
• High Acceleration Rate
• High Maximum Speed
• Excellent Maneuverability
• Utilizes N-Jammer Canceler For Power
• Excellent in Ranged Combat
• Can hold its own in Close Quarters Combat
• Utilizes Upgraded Versions Of Cosmic Era Weapons
Weaknesses:
• Wings Of Light uses a lot of power
PostPosted: Tue Mar 27, 2012 7:01 pm


IMPORTANT INFO

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Full Name: Teach Master Reaver
RP Name: Reaver
Age: lost count
Sex: Male
Rank: n/a
Team: n/a
Strengths: Master Marksmen
Weaknesses: Cockyness
Favorite Color(s): White
Relationship(s): n/a
Signature Phrase: n/a
Theme Song: Reaver's theme
Battle Theme: n/a
Voice Actor: Stephen Fry
Persona: Calm
Your Background:
Reaver was originally born in Oakvale and is well known in Albion for being an excellent marksman. It is said that he would capture ships by shooting the captain from across the water no matter the distance or conditions. The more impossible the shot was, the faster the crew would surrender. Years have past since those days and now Reaver is in charge of Reaver Industries a faction that makes tech and mobile suits for the now powerful Empire.

GUNDAM
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GUNDAM NAME: RIN-666
GUNDAM CODE NAME: Reaver Gundam
GUNDAM CLASS: High Accuracy General-Purpose Mobile Suit
GUNDAM STATUS: Unknown
GUNDAM TYPE: Custom
GUNDAM WEAPONS:
- 2 x Vulcan Gun (Forehead Mounted)
- 2 x Mega Machine Gun (Chest Mounted)
- 4 x Heat Dagger
- 2 x Beam Shield (Forearm Mounted)
- Beam Zanber "The Inquisitor"
- Master Precision Buster Pistol "Dragonstomper"
GUNDAM SPECS:
- Crew: 1
- Height: 15.9 meters
- Weight: 24.8 metric tons
- Power Plant: Ultracompact Minovsky Fusion Reactor
- Propulsion: Rocket thrusters: 4 x 25000-30000 kg, Vernier thrusters/apogee motors: 34
- Armor Materials: Gundarium alloy/ceramic composite
- Optics & Data: Special weapons targeting sensor in head
- Anti-beam Coating Cloak: The Reaver is equipped with a cloth cloak that had been treated with an anti-beam coating. Functioning similar to the old physical shields that had received the same treatment, the cloak was used to protect the mobile suit from beam shots. With its size it could completely cover the mobile suit, with the exception of the head, providing full body protection. However, despite its advantages, one of which is conserving power, the cloak has two disadvantages. First, unlike a beam shield the cloak can only handle about 5 shots before the coating wears off, rendering the cloak to simple cloth. The second disadvantage is that the cloak offers no protection from physical weapons.
- I-field Generator: When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. This field has difficulty permeating conductive materials like metal, water, and plasma, and it exerts a repulsive force against mega particles. An I field is used to to deflect enemy mega particle beams. Due to its high power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary. A negative effect of the field is that the generators tend to overheat and thus force cool downs, this makes it only usable as a short term defense.
- Bio-computer System: A new kind of man-machine interface, that is functionally a reverse psycommu system, the bio-computer places less strain on its human operator. The bio-computer is originally intended to help the disabled, but its development is ultimately funded by Reaver Industries in conjuncture with the Neo Zetsumei Empire. As its name implies, the bio-computer is similar in structure to a human brain, and its operating processes resemble human thoughts and feelings. Rather than merely displaying data on a computer monitor, the bio-computer can relay it directly to the pilot in the form of sensory information, so what the machine "feels" can also be experienced by the human operator.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.


Tech Master Reaver

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Greatdman15

PostPosted: Fri Apr 06, 2012 11:13 am


Gaia name: Greatdman15

Character name: Allister Takame

Occupation: 2nd Lt. Empire Pilot

Age: 17

Country: Empire

History: Allister had always been into mobile suits, especially because of his parents. One day his parents were killed by a stray blast from a Gundam who was fighting on the side of the New Republic. After witnessing their deaths, Allister despised the New Republic and wanted to get his revenge. Years of studying mobile suits and learning how to pilot them, Allister learned how to build them. He soon created his Epyon and his Viper RX with the help of the Empire. Being a newtype, he can pilot them with ease. He was born in the United States but has studied Japanese, but only to a certain degree.

Appearance:
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Personal belongs:
-A pair of black and red gloves with the number 15 on them.
-A sword carved out of the same material as his Knightmare Frame.
-A red and black wristwatch used to call forth his mobile suit, Epyon

Personality: Allister is only nice to those in the Empire and is quick to attack any New Republic lackies. Allister has no remorse for the people who killed his parents and this remorselessness is what drives him to destroy anyone who gets in his way or the Empires way.

Likes: Music, Girls, Battling
Dislikes: The New Republic

Mech Unit:

Gundam name: Epyon
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Weapons on Gundam:
-Sword
-Chain Whip

Dimensions: [N/A]

2nd Mech Unit:
KNIGHTMARE FRAME:
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KNIGHTMARE NAME: Viper RX
KNIGHTMARE CODE NAME: Venom
KNIGHTMARE CLASS: N/A
KNIGHTMARE STATUS: N/A
KNIGHTMARE TYPE: 8th Generation Knightmare Frame
KNIGHTMARE WEAPONS:
- 2 Slash Harkens (Chest Mounted)
-Neo Maser Vibration Sword
-Raiko Shotgun
KNIGHTMARE SPECS:
- Crew: 1
- Height: 9 Meters
- Weight: 10 Metric Tons
- Power Plant: Yggdrasil Drive
- Optional Equipment:
-Energy Filler
- Yggdrasil Drives: Knightmare Frames are powered by the Yggdrasil Drive, a fictional energy source. Its centerpiece is a Sakuradite device called the Core Luminous where in a cube of unknown composition is weightlessly suspended. The centerpiece may also contain some kind of liquid, bubbles could be seen rising before the activation of the Core Luminous. The cube revolves at high speeds during a state of drive activation known as Yggdrasil Resonance, apparently involved in the conduction of electricity. The drive is recharged through a Sakuradite energy filler.

- Druid System: Plots trajectories of enemy units and projectiles around the Knightmare applying the system. This allows for the pilot to strategically predict how enemies and weapons are used on the battle field and react accordingly. Unlike the Shinkiro, the TYD10-X18999 uses the system for mid to close ranged combat applying the data at a faster rate to keep up with fast paced combat.

- Cockpit Ejection System: The Cockpit Ejection System is a system that disengages the cockpit from the Knightmare Frame using rocket boosters, typically they have an IFF Transponder installed. The system can be manually activated, or if the Knightmare sensors believe that the pilot's life is in danger, it will automatically eject.

-Able to transform into a dragon-like jet, similar to Epyon's vehicle mode. This mode is good for long distance traveling as well as aerial combat.
PostPosted: Sat Apr 14, 2012 10:42 pm


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IMPORTANT INFO

Full Name: Hinote Shin
RP Name: Andrew Wallace
Age: 21
Sex: Male
Rank: Captain
Team: Neo Zetsumei Empire
Strengths: Teamwork, Tactics, Mid-range combat
Weaknesses: Long-range combat
Favorite Color(s): Green
Relationship(s): N/A
Signature Phrases:
- "Target ahead, begin encircling life or death formation!"
- "You've come face to face with the Ace of Purgatory!"
- "I am one of his Majesty's four noble guardians. The guardian of wind, Andrew Wallace!"
Theme Song: Hitomi no Tsubasa
Battle Theme: The Gate of Magus
Voice Actor: Cam Clarke
Your Background: Andrew Wallace grew up in an ordinary household in a rural country area of the Zetsumei Empire. He started out as a farmer helping his family get by as well as tending to the livestock that their family owned. His life was turned upside down when a group of rebels tore through his town and destroyed many buildings, at the same time killing his family. With his father, mother, brothers, and sisters killed he vowed that he would get revenge for them. He enlisted in the military fighting to end the fighting in the world. He aims to stop all forms of rebellion in the world as well as bring about a united, and peaceful future. After passing the military academy he was assigned to a base in Siberia as a test pilot to the new Terra-M mass produced mobile suit. He would go on to train with the other soldiers at the base, honing all of their skills to be a corp of mass produced model soldiers. Sometime into his service the base was attacked by rebels, they killed almost 90% of the recruits that were Terra test pilots leaving Andrew seemingly alone once again. He vowed that he would double his efforts, and bring peace to the world.
Personality: Originally, Andrew was a stubborn and loyal follower of the empire. He was proud to serve such a heroic leader and fulfilled any task given to him with absolute obedience and without any hesitation. However, things began to change when he suffered his first defeat at the hands of a rebel force in Siberia. His pride fell down to Earth and he slowly began to realize that battles couldn't be won if one didn't have the will to truly do so. Andrew matured, becoming more and more like the emperor in terms of character and determination, sharing the same opinion that the humans on earth can in fact live in peaceful coexistence, but will still destroy anyone who tries to threaten the peace of humanity.

MOBILE SUIT
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GUNDAM NAME: ARX-010G
GUNDAM CODE NAME: Terra Firma Prototype "Harpuia"
GUNDAM CLASS: Customized ARX-009G-C
GUNDAM STATUS: Unknown
GUNDAM TYPE: Mid Ranged Combat Mobile Suit
GUNDAM WEAPONS:
- 2 x Medium Powered Beam Rifle
- 2 x Vulcan Gun (Forehead Mounted)
- 2 x Tri-barrel Machine Cannons (Shoulder Mounted)
- 2 x Sonic Blade (Plasma Sword)
- 2 x Beam Saber (Concealed in Shoulders)
- 4 x Missile Pods (Stored in Shoulders and Legs)
- 2 x Chaff Flare Dispenser (Stored in legs)
- 2 x Arm Mounted EM-Field Generator (Forearm Mounted)
GUNDAM SPECS:
- Crew: 1
- Height: 13.51 Meters
- Weight: 12.78 Metric Tons
- Power Source: Minovsky Ultracompact Fusion Reactor
- Propulsion: 2 x Vectoring Turbo Fans (Located on the back tilted slightly downwards), 2 x Rocket Boosters (Located under the feet), Space Booster
- Armor Materials: Titanium Alloy
- Optics/Data: Search Eye, Forward facing camera mounted on the forehead accompanied by the sensors in the eyes, this is also accompanied with an holographic sight.
- PX System: The PX system increases the machine's performance, and also forces the pilot's brain to have hormones produced, namely epinepherine/adrenaline, to increase his/her combat ability. Since it puts stress on both the MS and the brain, the PX system can only be used for a short time. This was developed from the empires ZERO System to make a system that heightens a pilots performance with less side effects.
- Drum Cockpit: This cockpit was designed to reduce the G forces placed on the pilot. By making the pilot sit in a lying down fashion, the burden on the pilot is greatly decreased. A sub-cockpit is located in the waist for escape purposes.
- EM-Field Generator: The EM-Field Generator or EM-Gen for short is a device that converts the electrical energy of a unit into electromagnetic energy. The device creates a magnetic field around the generators when the electrical energy pulled in by the generator begins to move in such a way that the positive and negative particles repulse each other. The effect is an outward moving electromagnetic force that is strong enough to intercept non-beam attacks and change its trajectory. Though it is not useful for beam based attacks it is able to create an intense repulsive force at a close range on handheld weapons such as beam sabers. The field is most effective against rounds and weapons made of conductive materials.
- Vectoring Turbo Fans: The turbofan is a type of air breathing jet engine that is very typically employed for aircraft propulsion, that is based around a gas turbine engine. Turbofans provide thrust using a combination of a ducted fan and a jet exhaust nozzle. Part of the airstream from the ducted fan passes through the core, providing oxygen to burn fuel to create power. However, the rest of the air flow bypasses the engine core and mixes with the faster stream from the core, significantly reducing exhaust noise. The substantially slower bypass airflow produces thrust more efficiently than the high-speed air from the core, and this reduces the specific fuel consumption. Though the ARX-010G is mostly a land based mobile suit it does have two downward facing turbo fans on its lower back for quick boosts or small jumps, they can also be used for slowing decent if needed but are not applied for continual aerial combat.
- I-field Generator: When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. This field has difficulty permeating conductive materials like metal, water, and plasma, and it exerts a repulsive force against mega particles. An I field is used to to deflect enemy mega particle beams. Due to its high power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary. A negative effect of the field is that the generators tend to overheat and thus force cool downs, this makes it only usable as a short term defense.
- Sectioned Armor Cooling System: If cooling of the Mobile Suit is ever needed the individual pieces of the armor may separate slightly letting off the heat as steam from the cracks provided. Overheating has been an issue in the ARX-010G, so the necessary precautions have been taken to auto correct any temperature that reaches a dangerous level. Opening of the armor leaves the cracks vulnerable to enemy attack for a short period of time. This system also allows for rapid cooling when using the I-Field, prolonging its use.
- Flight Booster: A standard equipment for the ARX-010G, the booster is essentially a pair of wings with a high output vectoring turbo fan. This booster has a range of approximately 40 kilometers or 2 hours of operational time before its fuel supply is drained it is just ejected off the unit. The device is attached to the back just behind the torso and is about as wide as the mobile suit is tall to give it full stability. The use of the Flight Booster is to transport a land based unit to an area of operations very quickly and for aerial combat if needed. The wings are stored on the units back and fold out when in use.
- Optical Camouflage: A form of active camouflage, an active Optical Camouflage confers near total concealment from RADAR and related electromagnetic detection. The system works by utilizing a rapidly oscillating laser screen to project some sort of distortion around the concealed object. The view from within an Optical Camouflage field is washed out and tinged in violet and red. The Optical Camouflage is not impervious. Its weaknesses include its inability to mask UV spectrum emissions. Due to its application to mass production, the quality of camouflage is lessened and it can only be used when standing still.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.
- Outer Planetary Systems: Life support systems have been integrated into the Empire's mass produced space models, this includes a supply of two hours of oxygen as well as air tight cockpits to ensure pilot safety.
- Security System: When powering on the unit the pilot must insert a unit specific code along with inserting the start up key. If one was to hack the system it would take cracking four levels of firewalls as well as many lines of binary code.

Hinote Shin
Crew

Spiritual Seeker


Fenir Tenshuro

Familiar Businessman

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PostPosted: Wed Apr 25, 2012 1:47 pm


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IMPORTANT INFO

Full Name: Fenir Tenshuro
RP Name: Fenir Tenshuro
Aliases: Seven Fang
Age: 20
Sex: Male
Rank:
Team: Neo Zetsumei Empire
Strengths: Swordsmanship, Firearms, Stealth, Close-Mid Range
Weaknesses: Long Range
Favorite Color(s): Blue & Black
Relationship(s): N/A
Signature Phrases:
"If you see me, your time is up."
"Come closer, I dare you.."

Non Gundam Equipment:
9mm Silenced Sidearm
Asian Style Short Sword
Fifteen throwing knives
x2 Electrical Stun Rods

Theme Song: Tengen Toppa - Nikopol
Battle Theme: Pedal To The Metal
Voice Actor: Troy Baker
Your Background: Fenir Tenshuro, a patriotic member of the Imperial Military is the newest generation of the Tenshuro family whom specialize in covert-ops regarding sabotage and assassination; this family would grow into a division known as HADES who serve as a hidden blade that cuts down upon any and all enemies of the Emperor and who also answer to nobody but the Emperor, this gives the division a slight cold feeling from both the Empire's enemies and even allies.

Fenir being the newest generation to this family, was born in an unknown area of China and trained from birth to become the newest and ultimate assassin for the Empire; as a result Fenir is a professional firearms and swordsman fighter as well as a Gundam Pilot; he was accepted into the HADES division the age of 15 and was trained further in the skills of Gundam Piloting among other things.

5 years later, and Fenir is a cold and somewhat empty assassin for the Emperor; who's main function is to protect him at all costs and smite all those who would rise against him..Furthermore, despite his patriotism Fenir has a lack of care for his comrades in battle..If they somehow slow his progress down he will have no hesitation in leaving them whilst going off alone to finish his set mission.

GUNDAM
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GUNDAM NAME: NZEG-X190
GUNDAM CODE NAME: Hades Gundam "Variable Swords"
GUNDAM CLASS: Close-Quarters Combat Mobile Suit
GUNDAM STATUS: Active
GUNDAM TYPE: Custom
GUNDAM WEAPONS:
- 2 x MA-6J beam cannon (Shoulder Mounted)
- 2 x MMI-GAU26 17.5mm chest-mounted CIWS
- 2 x MMI-M19L 14mm dual machine gun (Forehead Mounted)
- MX2002 beam carry shield
- 2 x MX2351 beam shield generator
- EEQ8 Grapple Stinger
- MA-M02G "Super Lacerta" lifter tip beam saber (Head Mounted)
- 2 x MA-M02S "Preface Lacerta" retracted beam cannon-mounted short beam saber
- 2 x MR-Q15A beam blade (Hip Mounted)
- 2 x MR-Q17X beam blade (Foot Mounted)
- 2 x MA-M02G "Super Lacerta" beam saber
- 2 x RQM55 "Shining Edge" beam boomerang (Shoulder Mounted)
- MMI-715 "Ragnel" anti-ship sword
GUNDAM SPECS:
- Crew: 1
- Height: 18.56 meters
- Weight: 75.4 metric tons
- Power Plant: Ultracompact Nuclear Fission Reactor
- Opptional Equipment: Mobile suit Embedded Tactical Enforcer (METEOR Unit)
- Nuclear Fission Powered (G.U.N.D.A.M Complex): Mobile Suits with this OS were equipped with a Neutron Jammer Canceller and a Hyper-Deuterion Nuclear Reactor.
- Variable Phase Shift Armor: The Variable Phase Shift, or "PS" armor, is an armor system that uses electricity to reduce the damage from all forms of physical attacks although in most practicalities, PS armor makes a mobile suit virtually immune to solid body impact attacks. When PS armor powers up, a hissing sound can be heard and the grey surface of the mobile suit's armor is overlaid in color, which appears to be alterable by entering different values in the Armor Voltage section of the OS. Once powered up, the PS armor requires a steady flow of energy to maintain although power consumption spikes momentarily whenever the mobile suit is hit.
- Mirage Colloid stealth system: he Mirage Colloid system activated, the mobile suit was covered by the particles, which bent light and radar waves around it, rendering the unite invisible to both visual and electronic detection. When using the system, the user must divert the power of the PS Armor to the stealth system rendering the unit vulnerable to physical attacks.
- Backpack/Sub-Flight Lifter: The most unique feature of the Justice is its Fatum-00 backpack, which can be remotely controlled or used as a subflight lifter. The backpack mounts two MA-4B "Fortis" beam cannons, which are mounted over the shoulders when used on HiMAT mode, two M9M9 "Cervus" turret machine guns and lastly four GAU5 "Volucris" machine guns.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.
- Neutron Jammer Canceller: N-Jammer Cancellers are devices used to negate the effects of Neutron Jammers. When activated, the Canceller creates a small field which blocks the effects of the N-Jammers, allowing nuclear reactors or weapons to work. However, while the N-Jammers had a vast working area, the NJCs only worked in a small area, which means, that any nuclear reactor or weapon intended to work under NJ effect has to be outfitted with their own NJC.
- Security System: When powering on the unit the pilot must insert a unit specific code along with inserting the start up key. If one was to hack the system it would take cracking four levels of firewalls as well as many lines of binary code.
PostPosted: Wed May 02, 2012 8:10 pm


IMPORTANT INFO User Image

Full Name:Raiju Raijin
RP Name: Chad Harrison
Age:21
Sex:Male
Rank:Knight Of Three
Team: Neo Zetsumei Empire
Strengths: Close Range Combat, Long Range Combat
Weaknesses: Lack Of Confidence, Beautiful Women,
Favorite Color(s): Lime Green
Relationship(s): N/A
Signature Phrase: "You can't hide from me!"
"Don't underestimate me or my Knightmare! For the moment you do, your fate is sealed!"
"I have no blind spots!"
"With the power of this Geass, there is almost nothing that I cannot see."
" Its my move now..GAME OVER!"
"For the sake of the Zetsumei Empire, I cannot lose."
"Impossible! How can this be?!"
Theme Song:The Knight
Battle Theme:Super Natural
Voice Actor: Steve Staley
Persona: Calm.cool
Your Background: Chad Harrison is the knight of three, who belongs to the Zetsumei Empire. His parents served as knights of the round for many years.However, their service came to an end one beautiful afternoon. Emmett Harrison Chad's father, and Lynn Harrison Chad's mother were testing new technology added to their Knightmares. During their testing mysterious malfunctions occurred with their Knightmares. Without a moments notice, the two and their Knightmares went up in flames. It was indeed a tragic scene,as nothing was left but scrap metal of what their Knightmares once were. Chad who was 12 at the time of this accident, was away on a school trip. The accident was classified as top secret, it was ordered by the emperor to be kept from Chad. Over the years the emperor took care of Chad, as if he was his own son. Chad's parents had done a lot for the empire and they were recognized as legendary hero's. On the battle field they up held the nickname "The Duo Of Fate". As all that opposed the empire, were crushed beneath their tremendous might.

Chad for a long time, was under the impression that his parents were kiddnapped by the empires enemy. That said enemy was no were to be found. He was also under the impression that they had somehow managed to escape. At the age 21 Chad discovered that what happened to his parents was noting but a lie. The truth that had been kept top secret from him, since the age of 12 was revealed. Chad was furious when he heard what happened to them. For weeks and months on end, he remained depressed. Unable to deal with the deaths of his parents, who fought so hard to protect the empire. He disappeared for awhile, and later returned to the empire. Montgomery el Zetsumei the current emperor recognized Chad's skills as a Knightmare pilot. After Chad proved himself and his loyalty to the empire, he was then dubbed "Knight Of Three" by Montgomery el Zetsumei. Chad expressed his feelings about the deaths of his parents to the emperor. Telling him how much he loved them, and how much he looked up to them. He was inspired and wanted to walk in the foot steps of his parents. Chad was given his own Kngihtmare known as the "Ninja". With it he was victorious in many battles fought for the empire. But the power he had as Knight Of Three was still not enough.

Montgomery el Zetsumei reached out to Chad Harrison's cry for more power. He lead to Chad to special shrine that was in another dimension, unknown to the outside world.Chad told the emperor that he wanted the power to see everything for what it truly was.. With that power he vowed to change the word for the better. That's what his dream was, and he would do anything to obtain that dream. Following in the foot steps of his parents, and carrying the burden of their dreams on his shoulders. Montgomery el Zetsumei introduced Chad to the power of Geass. A power on could use to change the world. Chad received this power as it granted him his own special ability. He was unaware what awaited him was a long life of solitude..

Geass Power: Chad Harrison's Geass power is known as "The Sight", which allows the user to see everything around them with 360 degree x-ray vision. There are no blind spots to the vision granted by the Geass. When its activated Chad also gains the ability to sense all attacks within a 50 meter radius. He can also see through objects of any mass, whether they be solid or not. The final ability his Geass grants him telescopic long ranged vision, in which he can combine with his x-ray vision. With the two abilities combined, he can see a maximum range up to 800 meters. Chad gained a high level of mastery of his Geass, as it manifested into both his eyes. Originally it started off in his left eye, but the more Chad used its power. The more that power grew, eventually that lead to it manifesting in both eyes. The Geass possesses a powerful visual prowess, and when its activated one can see bulging veins around his eyes. Extensive overuse of his Geass causes him to become temporarily blind, and the temporarily blindness lasts longer the more he overuses his Geass. Chad wears a pair of special contacts that hides his Geass, so only people see his golden eyes.


KNIGHTMARE FRAME
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KNIGHTMARE NAME: DIR-N500
KNIGHTMARE CODE NAME: Ninja
KNIGHTMARE CLASS: Imperial Guard
KNIGHTMARE STATUS: Unknown
KNIGHTMARE TYPE: Eighth Generation Knightmare Frame
KNIGHTMARE WEAPONS:
- Anti-Beam Seidoutou Break Sword w/ Slash Harken
- 2 x Anti-Beam Maser Combat Knife
- 2 x Large Anti-Beam Slash Harkens w/ Harkens Boosters (Knee Mounted)
- 2 x Hadron Blaster (Palm Mounted)
- Radiant Wave Shielding
- Arm Mounted 2-barrel Hand Gun (Optional)
- High-Powered Raiko Sniper Rifle (Optional)
KNIGHTMARE SPECS:
- Crew: 1
- Height: 8.33 Meters
- Weight: 7.45 Metric Tons
- Power Plant: Twin Energy Fillers, Yggdrasil Drive
- Yggdrasil Drive: Knightmare Frames are powered by the Yggdrasil Drive, a fictional energy source. Its centerpiece is a Sakuradite device called the Core Luminous, where in a cube of unknown composition is weightlessly suspended. The centerpiece may also contain some kind of liquid, as when the Lancelot first launched, bubbles could be seen rising before the activation of the Core Luminous. The cube revolves at high speeds during a state of drive activation known as Yggdrasil Resonance, apparently involved in the conduction of electricity.
- Integrated Hydraulics System: Though many functions of the DIR-N500 have been powered down or removed completely to lighten this nightmare frame its legs have been reinforced, showing drastically improved hydraulics and shock absorbing capabilities. Rather than moving with landspinners this unit physically runs across the ground. The unit has been seen to move even faster then a unit using landspinners and its maneuverability is more precises. An effect of its running allows it not to be registered on ground sonar, similar to ninja of lore it moves quickly and lightly across the ground.
- Water Strider System: A system installed in the legs of the Knightmare that allows for quick energy dispersal downwards out of the unites feet. Though it serves no real purpose while the mobile suit is on land, it's real purpose can be seen when it is battling on water. The release of the high density energy particles that are ejected from a generator in the legs allows for the DIR-N500 to run or skate over the water's surface as if it was solid land. This option uses a considerable amount of energy and is not meant for long term combat.
- Factsphere Sensor: A Factsphere Sensor is essentially an advanced camera that relays live thermographic images and data to the pilot. They are usually protected under a retractable layer of armor. When retracted it allows for greater system sensitivity. The factshphere is located in the shoulders of the DIR-N500. There are two on the knightmare that are revealed when the metal opens up into four parts on each.
- Druid System: Plots trajectories of enemy units and projectiles around the knightmare applying the system. This allows for the pilot to strategically predict how enemies and weapons are used on the battle field and react accordingly.
- Inferred Cloaking Field: A feature that allows it to disperse its heat into surrounding objects allows it to "blend" into the environment on infrared sensors. With this system as well as the Integrated Hydraulics allows the Ninja can sneak up on unsuspecting targets and completely destroy or subdue them, in some cases, without ever being noticed.
- Interface System: Inside a standard knightmare frames cockpit block some of the mainstream features are the three panoramic display monitors, the dual control joysticks, and instrument panels. The panoramic monitors are linked to outside sensors and cameras, and can be switched to display other information such as status or even as a video communication system. In custom frames, the interface system varies, dependent on the knightmare's primary function towards combat.
- Titanium Alloy : A unique compound which can only be produced in the zero-gravity conditions of space. In addition to its incredible strength--several times the strength and heat-resistance of titanium. The refinement process causes the alloy to become electrically neutral, making it ideal for use with Beam-type weapons, and as armor, the material is almost entirely resistant to charge and is so versatile that it will negate the side effects, to an extent, of a hadron blast after taking a direct hit. The new material allows for the negative effects of Gefjun Disturbers to become null and even postpones radiant wave attacks from imploding the Knightmare long enough to take necessary precautions.
- Optical Camouflage: A form of active camouflage, an active Optical Camouflage confers near total concealment from RADAR and related electromagnetic detection. The system works by utilizing a rapidly oscillating laser screen to project some sort of distortion around the concealed object. The view from within an Optical Camouflage field is washed out and tinged in violet and red. The Optical Camouflage is not impervious. Its weaknesses include its inability to mask UV spectrum emissions.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.
- Security System: When powering on the unit the pilot must insert a unit specific code along with inserting the start up key. If one was to hack the system it would take cracking four levels of firewalls as well as many lines of binary code.

Raiju Raijin


Sky0814

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PostPosted: Thu May 10, 2012 6:21 pm


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IMPORTANT INFO

Username: Sky0814
RP Name: Zolf J. Kimbly
Age: 16
Sex: Male
Rank: Private First Class
Team: Neo Zetsumei Empire
Occupation: Knightmare frame pilot
Strengths: Brute Force, ambidextrous, and Identifying weaknesses
Weaknesses: Bloodlust
Favorite Color(s): Red
Relationship(s): none
Signature Phrases:
"The world is as simple as survival of the fittest.”
Theme Song:
Battle Theme:
Voice Actor:
Background: Zolf Kimbly grew up as a military brat. His father, Charles Kimbly, was a General of the Empire. Zolf’s mother had died giving birth to Zolf. He believed this was the universe’s way of incorporating her strength into him. Charles sent Zolf to many boot camps and taught him how to use all types of guns. Zolf specializes in hand guns however, with his favorite being the Desert Eagle. His father recommended his son for the special knightmare frame training corps. Zolf loved the efficiency the knightmare had in battle and fell in love with the mechs. Soon after, Charles was killed by Zolf to prove his loyalty to the Empire. His father had planned to leak the new technology to the Ragiz Alliance, but Zolf was able to stop him. Zolf decided his path in this life would be killing all those who opposed the Emperor. His ambitious dram is to become a Knight of Rounds. The position would allow him to take part in the big battles and not just little skirmishes. He never wanted a political position such as diplomat, Emperor, or governor, etc however. That was the only line holding him back from being totally ambitious.
Personality: Zolf is very respectful to his allies. He carries himself as a noble gentleman. His persona changes quickly in battle however. Zolf goes into a psychotic manner and focuses his intentions on killing his target.

KNIGHTMARE FRAME
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KNIGHTMARE NAME: RPI-209
KNIGHTMARE CODE NAME: Gloucester
KNIGHTMARE CLASS: Mass Produced
KNIGHTMARE STATUS: Unknown
KNIGHTMARE TYPE: Fifth Generation Knightmare Frame
KNIGHTMARE WEAPONS:
- 2 x Chest-mounted Slash Harkens
- Assault Rifle (With armor piercing rounds)
- Anti-beam Jousting Lance (With four expanding prongs)
- 2 x Shoulder-mounted Missile Launchers
- 2 x Maser Vibration Swords (Holstered in black scabbards on the sides of the cockpit)
- 2 x Multiplex Chaos Mines (Located in Hips)
- Torso-mounted Antipersonnel Machine Gun
KNIGHTMARE SPECS:
- Crew: 1
- Height: 8.23 Meters
- Weight: 11.67 Metric Tons
- Power Plant: Yggdrasil Drive, Energy Filler
- Optional Equipment: Poly-Carbon Cape, Float System
- Yggdrasil Drive: Knightmare Frames are powered by the Yggdrasil Drive, a fictional energy source. Its centerpiece is a Sakuradite device called the Core Luminous, where in a cube of unknown composition is weightlessly suspended. The centerpiece may also contain some kind of liquid, as when the Lancelot first launched, bubbles could be seen rising before the activation of the Core Luminous. The cube revolves at high speeds during a state of drive activation known as Yggdrasil Resonance, apparently involved in the conduction of electricity.
- Integrated Float System: An atmospheric flotation device of unknown principle, but probably electromagnetic in nature, capable both of suspending extremely high-mass structures in stationary flight and moving them through the air at decently fast speeds. It requires gyroscopic stabilization. Originally, the immense size of the older Float Systems made it suitable only for enabling the aerial transport of traditional land cruisers, but recent miniaturization efforts have produced Float Units scaled for installation on Knightmare Frames.
- Factsphere Sensor: A Factsphere Sensor is essentially an advanced camera that relays live thermographic images and data to the pilot. They are usually protected under a retractable layer of armor. When retracted it allows for greater system sensitivity. The factshphere is located in the face of the unit and are revealed when the face metal opens up into four parts.
- Cockpit Ejection System: The Cockpit Ejection System is a system that disengages the cockpit from the Knightmare Frame using rocket boosters, typically they have an IFF Transponder installed. The system can be manually activated, or if the Knightmare sensors believe that the pilot's life is in danger, it will automatically eject.
- Landspinner Propulsion System: The Landspinner Propulsion System is essentially a wheel or wheels that can be attached to the back of each heel of a Knightmare frames foot. When a Float System is attached, these are folded or removed, typically they are left on so that they can be used as brakes when landing. Since the legs and the landspinners themselves can each pivot, these can be used to move off the ground using the surrounding surfaces as points of contact.
- Interface System: Inside a standard knightmare frames cockpit block some of the mainstream features are the three panoramic display monitors, the dual control joysticks, and instrument panels. The panoramic monitors are linked to outside sensors and cameras, and can be switched to display other information such as status or even as a video communication system. In custom frames, the interface system varies, dependent on the knightmare's primary function towards combat.
- Titanium Alloy: A unique compound which can only be produced in the zero-gravity conditions of space. In addition to its incredible strength--several times the strength and heat-resistance of titanium. The refinement process causes the alloy to become electrically neutral, making it ideal for use with Beam-type weapons, and as armor, the material is almost entirely resistant to charge and is so versatile that it will negate the side effects, to an extent, of a hadron blast after taking a direct hit. The new material allows for the negative effects of Gefjun Disturbers to become null and even postpones radiant wave attacks from imploding the Knightmare long enough to take necessary precautions.
- V-Jammer: The Virus Jammer or V-Jammer for short is a device hooked directly to a mobile suits interface acting as a firewall to outside intrusions. Using a similar system to an IP confirmation, the V-Jammer only allows data directly uploaded into or connected to the system to operate with the MS interface. When any outside interference becomes present in the mobile suit the system acts like a vaccine eradicating it and crippling the sender by locking up their MS operating system.
- Security System: When powering on the unit the pilot must insert a unit specific code along with inserting the start up key. If one was to hack the system it would take cracking four levels of firewalls as well as many lines of binary code.
PostPosted: Tue Jun 19, 2012 1:45 am



Character name
Staff Sergeant Dylandy, Richard aka 'Rick'

Gaia name
Zieg Wolfblade

User Image

Occupation
Mechanic for the Empire's Heavyarms Mobile Suit

Age
22

Personal Belongings
M4A1 with M203 Grenade Launcher Attachment
M1911 .45 ACP Pistol
Combat Knife
Combat Armor


Personality
He takes his job seriously, but knows how to have a good time. Is generally good-natured and likes to relax and take things easy when the opportunity presents itself. Underneath the relaxed exterior he is a hard and dedicated soldier and worker.

Background history
Sergeant Dylandy was picked up by Lieutenant Barton shortly after the young up and coming pilot joined the military. Most of his past was bland and typically unappealing to scrutiny. Normal childhood, normal parents, normal reason for joining the military. The only thing that might seem a little off was that he was born in Japan.

Zieg Wolfblade
Crew

Vicious Powerhouse

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Adonfang

PostPosted: Sun Aug 05, 2012 1:53 pm


Character name
braag zalen

Gaia name
adonfang

User Image

occupation
pilot, close quarter MS fighter

Age
20

Personal belongs
a few things from his teenage years, and a picture of his family before they were killed

Personality
calm, calculating, sometimes emotions cnan get the better of him

Background history
braag one was a young boy with a loving family but after war broke out his family was killed in a escape shuttle suring the fighting and the earth forces did nothing to save them or anyone else, since then he joins the Neo Zetsumei Empire army as a mobile suit pilot outshining alot of the other student at the academy and at the age of 20 came out as a seargent

faction you are teamed to
Neo Zetsumei Empire


---------------------------[Mecha unit]------------------------------
User Image


AMX-107 Bawoo

general characteristics



Overall Height

22.05 meters

(MS mode)



Head Height

18.5 meters (MS mode)



Wingspan

24.26 meters (Bawoo Attacker)
13.0 meters (Bawoo Nutter)



Max Weight

67.5 metric tons (MS mode)
46.3 metric tons (Bawoo Attacker)
21.2 metric tons (Bawoo Nutter)



Standard Weight

34.7 metric tons



Power-plant

Minovsky Ultracompact Fusion Reactor



Power Ouput

2410 kW




Sensor Range

12200 meters



Accommodation

Pilot In Panoramic Monitor, Linear Seat Cockpit In Torso (Bawoo Attacker)



Armor

Gundarium alloy




Movement



Max Acceleration

1.11 G G (MS Mode)
1.78 G (Bawoo Attacker)
0.59 G (Bawoo Nutter)



Mass Ratio

1.66



Propulsion

Rocket thrusters: 4 x 18760 kg (operable in mobile suit mode and on Bawoo Attacker only)
7460 kg (operable on Bawoo Attacker only)
2 x 6300 kg (operable on Bawoo Nutter only)
Vernier thrusters/apogee motors: 16






Armaments





2 x 4-tube grenade launcher



2 x beam saber



6 x AMM-06H heavy missile
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