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pumpkinlanding
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PostPosted: Sat Dec 03, 2011 12:41 am


THE ECLECTIC EMPIRE
OF INSANELY INGENIOUS
INVENTIONS


I'm altering this thread to be an all-around idea depository for anything related to the the forums, our RP's, or anything to do with the guild. All voices will be heard, and there are no stupid questions. Don't worry, I'll keep the name until it starts getting old or something, gwahaha! Have fun! xd
PostPosted: Sat Dec 03, 2011 3:29 pm


Dungeon Ideas



This is where we'll be listing all the ideas for dungeons. I'll update this list constantly as dungeons and ideas are posted in this thread. ^_^

These dungeons are created by Kallori:

Lakeside Laboratory F3 F2 F1 B1 B2 B3 B4 | Prereq: Zora Tunic/Armor
King's Chapel F2 F1 B1 B2 | Prereq: None
Hylia's Keel Panorama | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | Prereq: Zora Tunic/Armor, Iron Boots





These dungeons are still ideas:

Hylian Mansion (eh, working name)
-Un-named High-Tech Dungeon-
Temple of Memories
Hall of Recollection
Temple of Life/Light
Temple of Death
Mountain Isles
Lon Lon Raid - Event Dungeon

pumpkinlanding
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pumpkinlanding
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PostPosted: Sat Dec 03, 2011 3:31 pm


Enemy Ideas



This is the place I'll list monsters and bosses as they're posted in this thread. If you have an approved boss or mid-boss, post away! ^_^




Bosses by Kallori:


Unova Profile | Lair: Lakeside Laboratory | Status: Boss
Blight Profile | Lair: King's Chapel | Status: Boss
Barrak Profile | Lair: King's Chapel | Status: Mid-Boss
Stalizard Profile | Lair: King's Chapel | Status: Mid-Boss
First Mate Nauty Luss | Lair: Hylia's Keel | Status: Mid-Boss
Captain Cephalo Poda | Lair: Hylia's Keel | Status: Boss
Profile
Garraok Profile | Lon Lon Raid
PostPosted: Sat Dec 03, 2011 3:32 pm


NPC Ideas




Yeah, you get the drill. XD

pumpkinlanding
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pumpkinlanding
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PostPosted: Sat Dec 03, 2011 10:41 pm


Item & Relic Ideas



Relics created by Kallori:

Temporal Distorter | Found: King's Chapel
Time Warp
PostPosted: Sat Dec 03, 2011 10:44 pm


Reserved

pumpkinlanding
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pumpkinlanding
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PostPosted: Sat Dec 03, 2011 10:45 pm


Reserved
PostPosted: Sat Dec 03, 2011 10:47 pm


Ah, why the hell not? Reserved.

pumpkinlanding
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PostPosted: Sun Dec 04, 2011 10:07 am


Yay ^^

Dungeons
Lakeside Laboratory F3 F2 F1 B1 B2 B3 B4 | Prereq: Zora Tunic/Armor
King's Chapel F2 F1 B1 B2 | Prereq: None
Hylia's Keel Panorama | Prereq: Zora Tunic/Armor, Iron Boots

Items and Relics
Magnet Gloves (pic to come) | Found: Lakeside Laboratory
Temporal Distorter | Found: King's Chapel

Bosses
Unova Profile | Lair: Lakeside Laboratory | Status: Boss
Blight Profile | Lair: King's Chapel | Status: Boss
Barrak Profile | Lair: King's Chapel | Status: Mid-Boss
Stalizard Profile | Lair: King's Chapel | Status: Mid-Boss

And that's all I got so far.
PostPosted: Mon Dec 05, 2011 9:59 pm


Oh, Kallori, the Magnetic Gloves already exist in Zelda canon, so those wouldn't be added to the Ideas lists (even though they're going to be a bit different from the original). The rest of this stuff is original, though, as far as I know, so it's all good. XD

Izzy Talliessin


Kallori

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PostPosted: Tue Dec 06, 2011 3:14 pm


Hylia's Keel F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8
If you guys ever get lost, please refer to the Panorama. If you have further questions, feel free to ask me.

And here's the link to the two boss foes, First Mate Nauty Luss and Captain Cephalo Poda: Profile (Too lazy to be fancy today)
PostPosted: Thu Dec 08, 2011 5:04 pm


Probably should have put the Event Dungeon Down here instead of ooc. Oh well.

I thought of another dungeon idea, called Temple of Memories (WT). I have 2 takes on this:
1) It lets you go retro into the styles of the preceding games ALttP, AoL, and the original LoZ. Not sure if it'll be mesh or just one.

2) It plays on people's memories through its weird...temple voodoo tricks, I guess. Don't know what it does after that.

Personally, I'd think it a riot if we chose the first one!

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pumpkinlanding
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PostPosted: Fri Dec 09, 2011 4:49 pm


Hm.... By styles, do you mean the graphical style, as in everything, including the characters and whatnot, would look as if it were inside the video game of ALttP, or Zelda 1 or 2? Or style, as in, the usual way things are mapped out within the dungeon? Or both? Or something else?

I find this very intriguing.
PostPosted: Fri Dec 09, 2011 5:01 pm


Kinda both. The characters would appear in 8-bit (for Zelda I and II) and 16-bit (for ALttP) as if they were already part of it. Rooms would be laid out depending on which style we go with (top-down for Zelda 1, Sidescroll for 2, and 3/4 for ALttP)
I'm actually debating about Zelda II's style, since its a sidescroller. Maybe we can implement foreground and background layers somehow, like with DKCR or Paper Mario 2 (if you ever played those)

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