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kouri-chan_xx Vice Captain
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Posted: Tue Nov 01, 2011 11:05 am
The Aftermath It's the morning after Halloween. You're safe at home. Your candies at hand. Your costumes a success. Your mind spinning from the revelry of the night. You're tired. Work is gonna suck. You stayed out too late last night. You need coffee, or sleep. You amble to bed. You're snug. You're safe. You're wrong.
The day after Halloween, chaos starts to break out in the streets of a major metropolis. There are reports of disease, of some sort of inhibited rabies. Sufferers amble around with vacant gazes, skin slowly turning gray and mottled. They're slow and harmless, until they get hungry. Too many people find out too late that sufferers of the disease crave human meat.
That's not all. Ordinary people have started to fight back, with blades, clubs, rakes, whatever weapons they can find. But these beasts have inhuman pain thresholds and endurance. Cut off one arm? That's okay, they'll just use the other. The only way to defeat them is to take out their brain, to smash their heads in. But be careful. If you come into too close contact with the beasts, you might get sick too...
You shinobi have been asked to help contain the outbreak. Your mission is to neutralise every infected you can find and assist the authorities in ridding the plague for good. You have been briefed on the dangers of blood spatter and bodily fluid contamination. Good luck.
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Posted: Tue Nov 01, 2011 11:07 am
Starting Out Teams North Side: Kaede, Shinzu, Tenshi, Keon
South Side: Hiru
West Side: Karasu, Kory, Cord
East Side: Masaraku, Batsu, Mizuiro, Raikane
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kouri-chan_xx Vice Captain
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kouri-chan_xx Vice Captain
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Posted: Tue Nov 01, 2011 11:13 am
Instructions 1) Items consumed in the event are not consumed in actual guild RP. 2) For the duration of the event, you are given one weapon of choice from the Weapons List that you can use to fight against the zombies. Choose wisely. You cannot change it halfway through the event. In the case of projectiles, you will receive 20. 3) If you ever come into too close contact with zombies, Crew members will give you the Reflex and, failing that, Fort DCs to dodge and resist turning. 4) Once you die or turn, you can't post here anymore. Your character will be taken over by Crew members in zombie form until his/her neutralisation. 5) Zombies will come in waves. Be prepared! 6) If you didn't manage to sign up, don't worry. PM Kouri or another Crew member and she'll assign you to a squad.
Event rewards will be based on: -Amount of opponents defeated -Amount of assists -Amount of heals made -Keeping an eye on teammates and making sure they stay alive -Other notable actions including stealth, acrobatic feats, and more
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Posted: Tue Nov 01, 2011 2:57 pm
Reflex/Fort DCs:
Lvl 1: DC 7 Lvl 5: DC 12
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Posted: Tue Nov 01, 2011 3:44 pm
((This is so cool! xd ))
 Hiru was understandably a bit nervous. After the insurgence had begun he had been assigned to defend practically a quarter of the Metropolis. This just a few days after he had travelled outside the village for what should have been a short break for All Hallow's Eve. Now, he stood alone in front of what could reasonably prove to be hordes of relentless enemies.
Of course, Hiru was never truly alone. Having recently been handed the honor of wielding the living blade Samehada, he always had a partner watching his back.
All that was left now was the was the painful, unbearable wait of whatever might come out of the skyscrapers that surrounded him.
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Posted: Tue Nov 01, 2011 5:03 pm
Level: 4 Hp: 44/44 Cp: 20/20 North Side Team
Tenshi was briefed on the mission and placed in a quad along with Karasu, Shinzu and Keon. He was given a weapon of choice specifically for this mission, but what would he choose? He never trained with a weapon before. He decided to take his chances with a katana. It seemed easy enough to use and wasn't too big for him, granted with practice he could probably use it along with his Gamibuyou, however, that would be some time in the future. He arrived at the meeting place for his team, hoping they would come soon before any of the things showed up. He had a feeling they weren't going to be easy to contain for one lone person... especially him. He drew his katana and looked at it shine in the light. "This is so cool!"
Katana Damage: 4 - 12 + 1.5x str. mod. (1) = 4-12 Range: Melee Special: Always a master work item. Causes a Bleeding Wound upon a critical hit. +4 to blocking checks.
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Posted: Tue Nov 01, 2011 5:34 pm
Keon showed up, rather eager for this challenge. It was weird that a kid his age was more eager to kill than play outside with friends. However, this mission, from what he was told only met half the requirements, since his targets were half dead already. However after meeting up with Tenshi he knew it would be more fun than anything he could have done previously. "Hey Tenshi, how's it going?"
LV. 3 Experience: 81/200 Hp: 33/33 Cp: 12 MHp: 24 Damge: 11-16
-------—------------------------------------- Tekagi (Tiger Claw) Damage: 1+1=2 - 5+1=6 + str mod per weapon.(3+3=6) Range: Melee. Special: Causes a Bleeding Wound upon a critical hit. +4 when disarming. Dual Wield: N/A Made for dual wielding.
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Posted: Tue Nov 01, 2011 6:41 pm
 The Soma Brothers entered the west side of town. They had been hand picked by Sunagakure for their knowledge of infections and as a last resort, they could tear zombies apart from the inside. As they arrived, Kory dropped out of Cord's body and looked around. It seemed as if the pair had just transformed, as Kory had been using Cord's legs to walk and as he pulled away his own legs folded out from the boys chest. However, this was also a great opportunity to gather intel on other villages, and as the superior ranking ninja on their squad they also got to boss around their subordinate shinobi ... well, shinobi students. They waited in silence.
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Qyp rolled 4 20-sided dice:
10, 18, 4, 15
Total: 47 (4-80)
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Posted: Tue Nov 01, 2011 7:56 pm
(SOUTH) LV. 5 Hp: 45 Cp: 10 MHp: 46 Dodge: 8The first of to appear crawled it's way towards the young blue shinobi waiting for these undead to arrive. Because this one was so slow, it didn't seem like it was much of a threat to anyone. It would be easy kill. But it wasn't the only one coming for him... 1D20 (10) + Attack Melee: 12 = 22 vs opponent's dodge  LV. 1 (Both) Hp: 8 Cp: 1 MHp: 8 Dodge: 6Two feeble ones them lunged out from behind some rumble, behind the Hoshigaki, while the one crawling was just going at a steady pace along the ground, they were a lot faster then expected. They hurriedly stumbled and rushed towards the shinobi. 1D20 (18 ) + Attack Melee: 6 = 24 vs opponent's dodge 1D20 (4) + Attack Melee: 6 = 10 vs opponent's dodge (Hiru, combine their attack? 34 if so. Meaning they GET YOU.) LV. 5 Hp: 45 Cp: 10 MHp: 46 Dodge: 8All of this, and yet another and even stronger undead would find it's way to the Swordsman who may actually be a lot more confident in his abilities then he should be. They were coming from all angles, at different speeds, but all were just as dangerous as the other. The shinobi will soon learn not to underestimate them, like the ones who are attacking him now underestimated the cause of their demise. 1D20 (15) + Attack Melee: 12 = 27 vs opponent's dodge
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Posted: Tue Nov 01, 2011 8:54 pm
((Creepy! xd ))

Hp: 285 - 12 = 273 Cp: 399 x 0.9 (Samehada) = 360 - 220 (Kuchiyose) = 140 Dodge: 33 B.a.b.: 19/14/9/4
Hiru's heart nearly stopped when he witnessed the grotesque spectacle that slowly crept out of the shadows. Before him, what was left of what was once apparently a proud Konoha shinobi dragged its rotting carcass from a collapsed building's door. Maybe a bit overconfident because of they apparent decaying state of his opponent, Hiru was nearly caught by surprise since its speed appeared to increase tenfolds as it lunged at him. Luckily, Hiru had good enough reflexes to simply move sideways out of the attack's range.
However, Hiru had been careless. In his surprise and disgust at his opponent, he had failed to keep an eye on his surroundings. As a result, from the alley behind him leaped two zombies from the shadows, attacking him in tandem. Their form was surprisingly efficient, probably the result of some leftover reflex from their ninja training stored somewhere in their putrid brains. They were so quick that Hiru was knocked forward. In panic, Hiru made sure he hadn't been bitten. Lucky for him, his sturdy Kiri vest had prevented the attack from piercing his skin, he'd have to be vigilant if he didn't want to turn into something like them.
Hiru thought these three would be the most he would see at one time, but it appeared he was wrong. Again one that was quicker than the others came running down the street and charged at him, trying to slash at his face with its sharp skeletal fingers. It came dangerously close to hitting him but lucky for him, its strike was slightly off, allowing him to duck under the attack and prepare for a counter assault.
Hiru tried to think of a strategy as fast as he could. He had to attack from a distance since physical contact was far too dangerous with these contaminated freaks. Samehada would prove perfect for this. However, his briefing had revealed that the contamination was spread through contact of bodily fluids, so shaving these guys with his naked blade at melee range would be a really bad idea. Therefore, as long as he wouldn't manage to put some distance between these monstrosities and himself, he'd need to keep his weapon in its bandages and, sadly, renounce to it's ability to absorb their chakra. If they even had chakra at all for that matter...
One thing was for sure, at the speed they were appearing, their numbers would prove overwhelming very quickly if he did not find a way to balance the odds even a little. He didn't like using this technique when he was alone because it taxed his chakra reserves so heavily, but, given the situation, he had no other choice. Making sure not to expose cuts to the outside, he slightly bit his tongue with his razor sharp teeth and spat the blood on the ground. Doing a few quick hand seals he finally slapped his hand on the blood spatter and firmly said "Kuchiyose no jutsu!".
Kuchiyose no Jutsu (Summoning Technique) The user uses his blood to summon an object or creature to which he has been bound through a summoning contract. Contract name: Cool Springs Tortoises Summon: Kamesori Cp cost: 220 Cp
In a cloud of smoke, appeared Kamesori, the Cool Springs Tortoises' hunter, one of the rare of its breed to wield a weapon.

Hp: 396 Cp: 264 Dodge: 45 B.a.b.: 22/17/12/7/2
"Kamesori! I don't have time to explain the situation here, scoop these guy's brains' out and dont let their blood into any open wound or mucous surface of your body!", explained Hiru in a second as Kamesori unsheathed his katana.Kamesori nodded and made an effort to quickly assess the situation as he got into a combat stance.
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Qyp generated a random number between
1 and 12 ...
12!
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Posted: Tue Nov 01, 2011 9:02 pm
Damage from zombies to Hiru.
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Posted: Tue Nov 01, 2011 9:02 pm
 LV. 8 Experience: 4/450 Hp: 96 Cp: 48 MHp: 112
Shinzu sprinted up to Tenshi and Keon, panting rather heavily by the time he'd got there. Once again he was incharge of a small group, this one made up, almost, purely of Academy students. "Sorry guys I had to atend a commanders meeting at the Hq..." He said through pants as he pointed at each person there. 'One.. two... One's missing..' Shinzu thought as he stood up and began to control his breathing. Looks like they'd be delayed just a little longer. "So anyone have any idea how we should fight these things? Oh and Tenshi, what's your specialization?" He asked, eyeing the Katana he had. He was actually trying to get somekind of conversation going, and allow some planning to happen.
(Keon I finally edited my post in the Ghost Tour thread, sorry for making you wait sweatdrop )
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Qyp rolled 4 20-sided dice:
19, 20, 13, 14
Total: 66 (4-80)
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Posted: Tue Nov 01, 2011 9:50 pm
(SOUTH) LV. 5 (x1) Hp: 45 Cp: 10 MHp: 46 Dodge: 8 LV. 1 (x1) Hp: 8 Cp: 1 MHp: 8 Dodge: 6The zombies got all switched around, and attacked from different directions from before, these ones took the nearest opponent which was the newly summoned turtle. Even his hard shell can not protect him forever. 1D20 (19) + Attack Melee: 12 = vs opponent's dodge 1D20 (20) + Attack Melee: 6 = vs opponent's dodge (Oh bugger... the turtle is ******** critical hit.) LV. 5 (x1) Hp: 45 Cp: 10 MHp: 46 Dodge: 8 LV. 1 (x1) Hp: 8 Cp: 1 MHp: 8 Dodge: 6These ones were then going for the blue one as son as they got themselves on their feet and into action. They launched themselves effortlessly, there was no tiredness within these living corpses. They would never stop their attack until this pair of strange looking meals would be devoured. 1D20 (13) + Attack Melee: 12 = vs opponent's dodge 1D20 (14) + Attack Melee: 6 = vs opponent's dodge
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Posted: Tue Nov 01, 2011 11:54 pm
Batsu came casually trotting up to the eastern gate and sat as he waited for the rest of his team. He knew Masaraku would be one of the members. The girl was tough as nails, but when it came to thinking... well... she was lacking in Batsu's eyes. This other kid, he knew next to nothing about. Hopefully he wasn't too weak.As far as he was concerned, he didn't want that since he knew he was lacking in the fighting department.
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Qyp generated a random number between
1 and 18 ...
13!
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Posted: Wed Nov 02, 2011 1:23 am
Pair one damage @ Summons.
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