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[Q] Janus Geminus, Page of Pluto [ Crit / Stamp ]

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Z o m b i k ii

Magical Girl

PostPosted: Fri Oct 07, 2011 6:00 am


User ImageKnight Title: , Page of Pluto

The Janus Gate ( or Janus Geminus ) was a archway in which was built to honour Janus, the God of Pathways. It is said in times of war the gate would open and not shut again until the world was at peace!

(( Since Bea has been stamped, I guess I will just put the Knight info here. ))

Challenge: I will be the one to open the door!

Uniform:

Colour wise I was thinking maybe gold, bronze, copper with some crimson, brown and cream. I have been looking at Pluto's colours and there is a range so I was thinking maybe stick to the more autumn ones since the work better with the design I have in mind. I have a lot of suggestions bellow to try and inspire the artist so just pick and choose and you go on, do what you think will work well and what aspects you like the best!

Top Jacket, the top underneath is up to you, just take some inspiration from the pic. I was wanting her belly button to be visible though, think sexy! I was also thinking a Chinese style collar to bring a little culture into her design.
Bottoms I was thinking a pair of shorts with some pockets and a fancy belt of two?
Gloves Fingerless ones please.
Belt Yes please!
boots! I am a huge fan or ornate patterns so if you want to give her some funky tights feel free.
Shoulders N/A
Accessories Up to the artist! As a note I thought it would be cool to have some goggles instead of her headband to hold back her bangs, also maybe some chop sticks coming out of the side with some flowers running down from it. Think a mixture of china and ...
Weapon I got the idea of using time as her magic because it is one of the themes that comes with Pluto.

Stage One --- A key? A KEY? WHAT USE IS THIS THING! -- as a personal joke that has been going around, can the key have a penguin keychain which is visible on her art xD

Stage Two --- This key is the same size as a key blade from Kingdom hearts. Again think , always steam-punk. Janus can now hold it up a little easier and can even throw a couple of swings at her enemy, however since it does not have any kind of blade it is still not really what you would call a practical weapon unless she got the chance to hit someone around the head with it repeatedly. No this key is special, it is a magic key. Janus can 'lock' time for one opponent, making them freeze in place for five seconds (one post). When the target comes around they do not even realise time has passed, this can be used up to three times in one battle.

Sage Three --- Junus's key can not 'lock' an entire battle field (10 meters around) for five seconds (one post) Meaning everyone who is not on her side freezes and when time starts to work for them once more they are totally oblivious to the fact that time itself has passed them by. Her Key is now a complex design of cogs, chains and other steam-punk related influences. Some of the items attached to it have even started wrapping themselves around her arm basically attaching it to herself. She can not use it like a sword and fight people using hand to hand combat, however it still had no blade and is more like a club than anything.

Stage Four --- This file is corrupt...
PostPosted: Fri Oct 07, 2011 6:02 am


And open!

Z o m b i k ii

Magical Girl


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PostPosted: Sat Nov 12, 2011 1:03 am


I've spoken with Mouse, and she'll have to go by Geminus as we already have a Sailor Janus, Senshi of Locks, in play.

Her page weapon, and squire attack are fine. However, her weapon progression is too strong for the magic she has. A keyblade can be used to break bones or kill someone, as clubs can do just as much, if not more, deadly damage than a blade. During the time she has her opponents frozen in time, she is quite capable of smashing in their skulls.

If you still want an oversized keyblade type of weapon, consider making it too light to actually do much damage, or else, I'd recommend, on the whole, a less offensive weapon progression, if you'd like to keep your magical abilities.

Her Knight attack is also too much. Locking the entire battlefield of enemies will drastically alter the gameworld, by making it extremely easy for offensive senshi to slaughter them. You'll need to tone this down, and make it a smaller AoE.
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