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LOL0800

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PostPosted: Sun Oct 02, 2011 9:57 pm


If you are looking to join Sunagakure, please post your profile here. The Kage or his second in commands will help you with character details and stats.

Please include why you want to join especially Sunagakure, and please do not post if the Kage (Black n White_07), Jun, or Kenpachitachi not given you permission to join.
PostPosted: Mon Oct 03, 2011 8:33 am


User-name: Pr0dlgy
Posting: Daily
Time zone: Eastern

~Character Data~


Name: Hiyomura Akira
Village: Sunagakure
Clan/Bloodline: Hiyomura
Element Affinity: Wind
Age: 16
Gender: Male
Rank: Chunin

In-game Stats:

+2 chk control per 5 levels
+2 int per 5 levels

~Appearance~


Headband:Bandanna-style on head User Image - Blocked by "Display Image" Settings. Click to show.
Height: 167.64 cm
Weight: 74.8 kg
Hair: Reddish-brown, shoulder-length
Eyes: green
Physical Description:Even, ivory skin tone, muscular frame, small, black mole a centimeter away from the corner of his right eye
Clothing:White collared shirt with sleeves ripped off/black tie around neck/black shorts that reach just below the knees/black ninja boots/silver stud earring in his right ear.
Background:Akira was born to middle class parent, Ryu and Aoi. His parents spoiled him throughout life, but he was also taught to be grateful for what he has. There will come a day when he will lose his possessions, or so he's been told. As an only child, he grew up alone, except for his mother. Being as Akira's father owned and operated a shop within Sunagakure daily, he was pretty much raised by his mother. Akira was destined to become heir of the shop, but he chose a different path... the path of a shinobi.

Growing up, the boy was always a goofball... eventually being known for his book smarts, street smarts, and not knowing what to do with them both. The label followed Akira into the academy and the boy did not disappoint. He would eventually fail to complete assignments but when test time came he aced them every time. More often than not, he would be the student with the highest grade The boy did just enough to get by and he ended up graduating from the academy, much to the dismay of his instructors.

After graduation Akira joined team 2 and focused his attention on mastering ninjutsu and genjutsu. His clan was known for the latter of the two, but he wanted to do more than just "settle" despite his bare-minimum approach too life. It proved to be to his benefit during the chunin exams. Batsu ended up making it to the quarterfinals and had impressed the Kazekage. The young Hiyomura clansman was one of the youngest of the bloodline to become a chunin... at age 13.

Akira still tries to do what is asked of him, but tends to complain and grumble... mainly to himself. He likes being noticed but has a bit of an issue with most of the responsibility behind it.

Personality:Akira is friendly and is willing to help out someone in need. However, this tends to make him susceptible to being used... which he hates. He loves people, but hates to feel disrespected. When threatened, he can become enraged, which causes him to lash out on an opposing person that much more. The male is quick to learn and can retain information exceptionally well. As far as responsibility is concerned, he still has some growing up to do.
Other:Gay, but knows his limits.


Missions:

S: 1
A: 3
B: 17
C: 28
D: 48

Jutsu:

Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)

A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.

Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball)
This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock.
Rank: C
Dice Rolls: 3
Cp cost: 40
Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu.
Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12.
Training: 3 stages.
Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand.
Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power.
Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory.



Fusajin no Jutsu (Dust Wind Technique)


This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent.
Cp cost: 40
Dice Rolls: 3
Damage: ----
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current.
Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery.
Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.

Kamaitachi no Jutsu (Wind Scythe Technique)

A technique that, using a giant fan or similar, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 35
Dice Rolls: 3
Damage: 35 – 55 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 18
Training: 3 stages
Stage I: Chakra Control DC 30 Create huge gusts of wind by skilfully manipulating the air around you with your chakra.
Stage II: Chakra DC 20 {d20 + chk mod} Make the wind more deadly. Instead of sheer force or a large area, make the wind bursts sharp and deadly.
Stage III: Ninjutsu DC 33 Practice with throwing weapons in this stage. Combine the previously learned elements with an emphasis on repelling the throwing weapons.
Special: Knocks back throwing weapons.


Medical Ninjutsu-

Genjutsu-

Kuro Ikkou no Jutsu (Black Thought Technique)
This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + int mod per turn.
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 14, Chakra Control 18
Training: 2 stages
Stage I: Chakra Control DC 24
Stage II: Genjutsu DC 22
Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls).
Owner: The Ghost of Xmas Awesome

Kori Shinchu no Jutsu (Sly Mind Affect Technique)

This causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 30 + 5 per turn
Dice Rolls: 3
Damage: 5 - 10 + int mod
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 25, Chakra Control 28
Training: 3 stages
Stage I: Chakra Control DC 38
Stage II: Chakra Control DC 40
Stage III: Genjutsu DC 35
Special: -1 to target's checks every 2 turns under the jutsu.

Taijutsu-

Summoning Contract-

~Stats~

LV. 11
Experience: 0/600
Hp: 198
Cp: 198
MHp: 165

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10 + 0 + 0 = 10 Mod: 0
Dexterity: 10 + 10 + 0 = 20 Mod: 5
Constitution: 10 + 16 + 0 = 26 Mod: 8
Intelligence: 10 + 10 + 4 = 24 Mod: 7
Wisdom: 10 + 10 + 0 = 20 Mod: 5
Charisma: 10 + 8 + 0 = 18 Mod: 4
Chakra: 10 + 14 + 0 = 24 Mod: 7
Dodge Bonus: 10 + 5 + 5 = 20 + 4 (WB) = 24

Base Attack Bonus: 11
Attack Melee: 11
Attack Ranged: 16

Base Save Bonus: 5
Fort: 13
Rex: 10 +4 (WB) = 14
Will: 10

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 0 + 5 = 5
Alchemy (Int): 0 + 7 = 7
Awareness (Wis): 15 + 5 = 20
Athletics (Str): 0 + 0 = 0
Chakra Control (Int): 26 + 7 + 4 = 37
Concentration (Con): 0 + 8 = 8
Craft (Int): 0 + 7 = 7
Diplomacy (Cha): 0 + 0 = 0
Escape Artist (Dex): 0 + 5 = 5
Handle Animal (Cha): 0 + 0 = 0
Innuendo (Cha): 0 + 0 = 0
Intimidate (Cha): 0 + 0 = 0
Perform (Cha): 0 + 0 = 0
Read Lips (Wis): 0 + 5 = 5
Seduction (Cha): 0 + 0 = 0
Sense Motive (Wis): 0 + 5 = 5
Sleight of Hand (Dex): 0 + 5 = 5
Stealth (Dex): 10 + 5 = 15
Survival (Wis): 0 + 5 = 5
Treat Injury (Int): 0 + 7 = 7


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
TABKyodai Sensu - 20
Taijutsu:
Ninjutsu: 19
Medical Ninjutsu:
Genjutsu: 30
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo: 115

Equipment:

Kyodai Sensu "Temari's Tessen"
A gigantic folding fan which can be used for offensive and defensive techniques. The fan is very useful in manipulating and projecting the air around the user.
Damage: 6 - 16 + 1.5x str. mod.
Range: Melee and Ranged.
Special: +4 to Dodge Bonus and Reflex Save. +4 to blocking checks.
Dual Wield: No.




Valuables


Majikal Mayhem


Cool Loser

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Jin Shirosin

PostPosted: Tue Oct 04, 2011 9:04 am


User-name: Jin Shirosin
Posting: A few times a week
Time zone: CST

~Character Data~


Name: Luna Henka
Village: Sunagakure
Clan/Bloodline: Henka(Canine branch- wolf)
Element Affinity:
Age:13
Gender: Female
Rank: Academy Student

~Appearance~

User Image
Headband: none yet
Height: 5'2
Weight: 98lbs
Hair: White
Eyes: Light gray/silver
Clothing: Usually wears a white/black kimono. Differing upon social situations or battle intensive
Background:

Before Luna was born, her parents fled the stone. They were never really fighters and the elders of the clan knew that. Deeming them unfit for combat, the clan head approved their retreat from Iwagakure. With the condition that they were unable to say their farewells to any fellow clansmen or villagers. They shamefully fled. Knowing they were with child. Fleeing in the early stages of pregnancy would allow them to do so without complication.

About six months after settling into the land of wind, the child was born unto this world of ninja. This child from birth had the most radiant of features. Eyes and hair showed the most beautiful gleam of silver. Because of this she was named Luna. Representing the gleam of the moons light.

Her whole life up to the age of 13 she was taught to mend wounds. As well as how to be a good cook. Her parents taught her the only things they really knew. Til it got to the point that they feared it wouldn't be enough to get her through this life in a world of bloodshed. They inducted her into the academy. Not sure if she was ready, but even less sure that there was any choice.

Personality: Instinctively aggressive, but also quiet. She makes for a weird mix. So she stands out unintentionally
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 5
MHp: 9

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 Mod: -2
Dexterity: 6+4 Mod: 0
Constitution: 6 Mod: -2
Intelligence: 6+2 Mod: -1
Wisdom: 6+2 Mod: -1
Charisma: 6+6 Mod: 1
Chakra: 6+6 Mod: 1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 1

Base Save Bonus: 1
Fort: -1
Rex: 1
Will: 0

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 0
Alchemy (Int): -1
Awareness (Wis): -1
Athletics (Str): -2
Chakra Control (Int): -1
Concentration (Con): -2
Craft (Int): -1
Diplomacy (Cha): 1
Escape Artist (Dex): 0
Handle Animal (Cha): 1
Innuendo (Cha): 1
Intimidate (Cha): 1
Perform (Cha): 1
Read Lips (Wis): -1
Seduction (Cha): 1
Sense Motive (Wis): -1
Sleight of Hand (Dex): 0
Stealth (Dex): 0
Survival (Wis): -1
Treat Injury (Int): -1+10=9


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu:
Medical Ninjutsu: 10
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Fri Oct 07, 2011 1:10 pm


@Prodigy: Umm your chuunin so you can only have one element. So make the change their and update your profile and you should be good to go on that.

@Jin: Everything looks good. APPROVED!!

LOL0800

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Gideon Commando
Crew

PostPosted: Sun Oct 09, 2011 11:11 pm


User-name: Gideon Commando
Posting: I can try for every day, but it may be more like every couple of days
Time zone: CST

~Character Data~


Name: Pakku Inuzuka
Village: Sunagakure
Clan/Bloodline: Inuzuka
Element Affinity: Earth
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None
Height: 5’ 4”
Weight: 99lbs
Hair: Straight brown hair, though it’s not very well kept and sticks out a bit
Eyes: Dark Blue
Physical Description: Pakku has a fairly athletic build due to going on morning runs and jogs with Chisana, everyday. Due to his daily running he’s naturally not particularly strong, but quick instead He has a lightly tan skin tone, but that’s only due to growing up in Suna, and if he was in a less sunny place, he would likely be quite pale. Under both his eyes he has the red facial fangs of every Inuzuka member.
Clothing: Pakku typically wears a light tan zip up tunic and black pants. Around his neck he also wears a red bandana, he’s never been known to remove it, and why exactly he wears it is a mystery.
Background: Pakku’s Inuzuka heritage comes from his Father, and at the proper age Pakku was given his own puppy to take care of. Even at this point in his life Pakku thought he was the best, and acted like it. He was shocked to find out that he had been given the absolute runt of the litter, and he aptly named him Chisana (Little). Unlike most of his cousins Pakku had to be forced to get up in the morning to take Chisana out for a walk, and to feed him. It would be an understatement to say that for the first couple weeks Pakku wanted very little to do with Chisana.

One day everything changed. During one of their walks outside of the village Pakku and Chisana were attacked by three large black snakes. For the first time in his life Pakku was scared, but Chisana began to fight with the snakes and protect her master. Fifteen minutes later the snakes layed dead, but Chisana lay next to them, breathing heavily, with serious bites all over her body. Tears running down his face Pakku ran to Chisana and picked her up gently, kissing her forehead as he did so. Wasting no time he ran back to the village, and to the clan compound.

That was a long restless night for Pakku as he could hear the whimpers of Chisana as the Clan vet worked to patch up her wounds and remove the snakes’ venom. Pakku had finally forced himself into somekind of sleep in the chair outside the vet’s operating room, when he felt something licking his face. Opening his eyes quickly Pakku quickly embraced the puppy and hugged her tightly to his chest; the Vet actually had to tell him not to squeeze so tightly, as it could hurt her and possibly reopen a wound. Since then Pakku and Chisana have been near inseparable, and every day they work hard to get stronger, together. It has been two years since that event, and both feel that they are ready to enter the academy, and become ninja.
Personality: Pakku is cocky, very cocky, but it’s not without reason. He has been raised on stories of his ancestors, and their dogs of course, and has come to believe that he is the best of the best. He honestly sees the Sand Academy as no issue, and thinks it’ll only take him a few days to graduate. On the other side of this, he’s rather lazy, and doesn’t enjoy training too much, especially if Chisana can’t take part.
Other: None

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 9
Cp: 4
MHp: 10

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 + 4 = 10 Mod: 0
Dexterity: 6 + 4 = 10 Mod: 0
Constitution: 6 + 2 = 8 Mod: -1
Intelligence: 6 + 2 = 8 Mod: -1
Wisdom: 6 + 4 = 10 Mod: 0
Charisma: 6 + 0 = 6 Mod: -2
Chakra: 6 + 4 = 10 Mod: 0
Dodge Bonus: 10 + Dex (0) + Wis (0) = 10

Base Attack Bonus: 1
Attack Melee: 1
Attack Ranged: 1

Base Save Bonus: 0
Fort: -1
Rex: 0
Will: 0

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 5 + 0 = 5
Alchemy (Int): -1
Awareness (Wis): 0
Athletics (Str): 0
Chakra Control (Int): 5 - 1 = 4
Concentration (Con): -1
Craft (Int): -1
Diplomacy (Cha): 0
Escape Artist (Dex): 0
Handle Animal (Cha): 3 + 0 = 3
Innuendo (Cha): 0
Intimidate (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 0
Seduction (Cha): 0
Sense Motive (Wis): 5 + 0 = 5
Sleight of Hand (Dex): 0
Stealth (Dex): 0
Survival (Wis): 5 + 0 = 5
Treat Injury (Int): -1


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu:
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:
None

Valuables:


~Pet Data~


Name: Chisana
Species: Dog
Size: Small
Element Affinity: Earth [Only one is allowed]
Age: 3
Gender: Female

~Appearance~


Height: 10 inches
Weight: 7 lbs
Fur: HEr fur his still the pure snow white of a new born puppy, though Pakku has noticed the occasional grey or brown fur, a sign on her maturing.
Eyes: Brown
Physical Description: Chisana is small, the runt of her liter in fact, which is why Pakku named her Chisana, meaning Small. She bares a strong resemblence to the rest of the Inuzuka clan's dogs, due to thier pure breeding line. Pakku however claims she looks totally different fromt the other dogs and that a non-inuzuka just wouldn't understand.
Background: See Pakku’s
Personality: Like most dogs her age Chisana loves to have fun with her master, and is generally curious. Like all Inuzuka dogs, she has a deep love for her owner, and had fought and killed three venomous snakes to protect Pakku, even almost dying from her wounds.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 3
MHp: 4

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 6 + 3 = 9| mod = -1
Dexterity: 6 + 2 = 8| mod = -1
Constitution: 6 + 1 = 7| mod = -2
Intelligence: 6 + 2 = 8| mod = -1
Wisdom: 6 + 1 = 7| mod = -2
Charisma: 6 + 1 = 7| mod = -2
Chakra: 6 + 2 = 8| mod = -1
Dodge Bonus: 10 + Dex (-1) + Wis (-2) + Small Pet (2) = 9

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -2
Rex: -1
Will: -2

Damage: 1-3 + Str (-1) = 1-2


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Mundane Skills

Athletics: (Str) -1

Acrobatics: (Dex) -1
Stealth: (Dex) -1

Concentration: (Con) -2

Chakra Control: (Int) -1

Awareness: (Wis) -2
Sense: (Wis) -2
Survival: (Wis) -2
Track: (Wis) -2

Diplomacy: (Cha) -1
Intimidate: (Cha) -1
Perform: (Cha) -1

Ninja Skills

Ninjutsu:
Genjutsu:
Taijutsu:
Fuuin Jutsu:
Medical Jutsu:
Sneak Attack:

~Possessions~


Equipment:

Valuables

PostPosted: Thu Oct 13, 2011 6:50 pm


User-name: NinjaSamurai360
Posting: Weekly
Time zone: PST

~Character Data~


Name: Yamamoto, Junichi (Jun)
ANBU Codename: Tanuki
Village: Sunagakure no Sato
Clan/Bloodline: Followers of Shukaku
Clan Bonuses:
Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu)
Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. Has learned to read and write, but not that well
+ Character Level Chakra Control
+ 5 Wis
- 3 Str
- Character Level Sleight of Hand
- Character Level Bluff
- 10 Fuuin Jutsu
- 5 Genjutsu
Cannot Sneak Attack
+ 10 Survival (knowledge of the world gained from a young age due to constant travel, and imitating elders)
+ 10 Handle Animal
+ 10 Kris
Element Affinity: Wind
Age: 21
Gender: Male
Rank: Tokubetsu Jōnin/ANBU Black Ops

~Appearance~

User Image


Headband: Wrapped vertically around a black sash worn about his waist
Height: 5’9” (175 cm)
Weight: 147 lbs (67 kg)
Hair: Light brown, medium-short, spiky
Eyes: Dark red, glossy
Physical Description: Junichi is a slender man, with not much muscle mass. He has a relatively low body-fat ratio, so his skin is tight against the little muscle mass he does have, making him seem strong but skinny. He has light tan skin, being that most of his skin is covered by clothes most of the time.

Underneath all his clothing, Junichi is covered in tattoos, all on his torso and biceps. His left shoulder bears a tattoo of the ANBU, and on his right is a tattoo of Sunagakure. From his back starts an intricate spiraling design that goes up his spine and around his neck on his collar bone. Numerous names are written all across his body, and every one of them is crossed out. On the inside of his right forearm, he has a tattoo that reads, “My mission is my focus. To maintain my focus is to quell the dark desire inside.”
Clothing: Junichi’s apparel is very similar to the Fifth Kazekage’s, at least when he’s not wearing his ANBU robes. Junichi wears a long, gray, sleeveless, cloak-like top that splits into four instead of two (is exactly the same as the Fifth Kazekage’s, except sleeveless). On top of the cloak top, he wears body armor that is more similar to that of Kumo’s. Underneath, he wears a metal mesh longshirt to protect himself from incoming projectiles, functioning similar to chainmail. He wears semi-tight black pants that get skin-tight at the shins all the way down to the ankles. Junichi wear shin guards over top his pants, made of light gray metal plates. He has standard ninja sandals, and wears a long black sash that he wraps several times around his waist over his cloak top, sagging in some places more than others. Just off center and to the right, Junichi wraps his ninja head band around all the layers of the sash to keep them together.

For his ANBU appearance, unlike the rest of his apparel, his ANBU cloak is white, not black like most ANBU. His mask has slim diagonal slits for eye holes and a light brown wave design around the edges.

ANBU or normal appearance, Junichi always wears his Kris vertically mounted on behind his right shoulder.
Background: TBP
Personality: Junichi is completely reserved and obedient to his superiors. He doesn’t talk very much at all, and is brief in all conversations. He won’t even answer personal questions unless ordered, and will completely ignore anything that is not vital to his mission while he is on duty as an ANBU. Junichi is near emotionless, and is thus an efficient killing machine and never asks any questions of his superiors unless absolutely necessary.
Other:

Missions:

S: 0
A: 4
B: 13
C: 17
D: 25

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

Suna Bunshin no Jutsu (Sand Clone Technique)
The Sand Clone is different from the other types of bunshinjutsu in that the sand does not completely assume the form of the user, but remains as sand the entire time. That is to say, the clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy. This is where it draws the line with other clones.
Rank: C
Cp Cost: 15 per clone
Damage: Clone has the same stats as you.
Reflex DC: n/a
Requirements: Sunagakure, Wind affinity, Chakra Control 22, Ninjutsu 20.
Training: 3 stages
Stage 1: Chakra Control DC: 32, Giving sand the shape of the user's body.
Stage 2: Chakra Control DC: 34, Building a working chakra system in each clone.
Stage 3: Ninjutsu DC: 35, Animating the clones.
Special:
*Suna clones can absorb any and all taijutsu and weaponry attacks. If a taijutsu melee attack is used on one, the user looses half their DB for the next turn as they are caught within the sand/dust.
*Clones take half damage taijutsu and weaponry.
*Sand/dust source needed (meaning it can’t be done indoors as not enough dust usually)
*Suna Bunshin cannot perform any ninjutsu or genjutsu other than sand techniques by themselves.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: [d20 + 1/2 the user's int mod + half the user's chk mod - 10] vs. [d20 + opponent's int. mod.]



(Waiting to find other Sand Manipulation jutsus)



Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 20
Experience: 0/1050
Hp: 400
Cp: 460
MHp: 320

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Base Points / Distribution Points / Training Points / Clan Bonuses / Final Mod

Strength: 11 + 14 + 0 - 3 – 10 = 12 / 2 = 6
Dexterity: 11 + 21 + 0 – 10 = 22 / 2 = 11
Constitution: 11 + 19 + 0 – 10 = 20 / 2 = 10
Intelligence: 11 + 9 + 0 – 10 = 10 / 2 = 5
Wisdom: 11 + 7 + 0 + 5 – 10 = 13 / 2 = 6
Charisma: 11 + 1 + 0 – 10 = 2 / 2 = 2
Chakra: 11 + 37 + 0 – 10 = 38 / 2 = 19
Dodge Bonus: 31

Base Attack Bonus: 20
Attack Melee: 26
Attack Ranged: 31

Base Save Bonus: 10
Fort: 20
Rex: 21
Will: 16

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 11 + 14 = 25
Alchemy (Int): 5 + 0 = 5
Awareness (Wis): 6 + 14 = 20
Athletics (Str): 6 + 0 = 6
Chakra Control (Int): 5 + 40 + 20 = 65
Concentration (Con): 10 + 0 = 10
Craft (Int): 5 + 0 = 5
Diplomacy (Cha): 1 + 0 = 1
Escape Artist (Dex): 11 + 0 = 11
Handle Animal (Cha): 1 + 0 + 10 = 11
Innuendo (Cha): 1 + 0 = 1
Intimidate (Cha): 1 + 14 = 15
Perform (Cha): 1 + 0 = 1
Read Lips (Wis): 6 + 9 = 15
Seduction (Cha): 1 + 0 = 1
Sense Motive (Wis): 6 + 14 = 20
Sleight of Hand (Dex): 11 + 11 - 20 = 2
Stealth (Dex): 11 + 14 = 25
Survival (Wis): 6 + 0 + 10 = 16
Treat Injury (Int): 5 + 0 = 5


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Kris): 25 + 10 = 35
Taijutsu: 0
Ninjutsu: 40
Medical Ninjutsu:
Genjutsu: 5 - 5 = 0
Fuuin Jutsu: 10 - 10 = 0
Sneak Attack: Cannot Sneak Attack
Puppet Play: 0

~Possessions~


Money:

Ryo: 600

Equipment:

Kris/Keris: (credit Wikipedia) The kris or keris is a distinctive, asymmetrical dagger. It has a cranked hilt, which serves as a support for stabbing strike. At the same time it allows the strength of the wrist to add pressure on the blade while slashing and cutting.
Damage: 2 - 6 + str mod
Special: When twisted and pulled out, it causes a bleeding wound, of which damage is -[str mod of attacker] per 2 turns.

Valuables

NinjaSamurai360


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PostPosted: Wed Oct 19, 2011 10:45 pm


User-name: Nekkid Sage
Posting: I'm online every day, usually post whenever I need to.
Time zone: Hawaii

~Character Data~

User Image

Name: Kory Soma
Village: Sunagakure
Clan/Bloodline: None
Element Affinity: Wind
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Hangs around his neck
Height: 5'11
Weight: 175
Hair: Brown
Eyes: Green
Physical Description: Kory is thin and lanky with a messy mop of brown hair and mixed eye colors. He isn't muscular or fat, but he maintains a healthy appearance, despite his horrible posture and tendency to slouch.
Clothing: Black Vest, Black armbands, a black face mask, black poofy pants with red designs, black slip on shoes, and ankle wraps.
Background: Kory and Cord were born in Sunagakure to his father, Katsuro Soma of the Soma no ko clan, but was not a twin and thus did not inherit the kekkai genkai, a weapons smith, and his mother Hinata Inunara, a seamstress. His entire life Kory was raised to be a weapons smith and his brother was simply to weak to be apart from his brother for long. During the war he helped his father make weapons for the shinobi of Sunagakure. It was a simple life, and as a ten year old kid Kory had already gotten past the playfulness of childhood and was ready to begin his career as a weapons smith.
The day of the avalanche Kory had gone to the outside of town to buy food for the rough times ahead, but when a sandstorm happened his parents were lost in the sand, and later found to be dead. Kory was fortunate in that an elderly couple that had been friends of his parents had not only survived, but took him in as their own. Of course this was not a good substitute, but it was still nice to be provided for.
For about two years Kory worked for the elderly couple in their restaurant, all the while building up rage. One day he brought it up with the elderly couple that he wanted to become a ninja so that he could help people, and help defend the village the next time it was under attack. When he enrolled at the academy he was thirteen, a year later he graduated the academy and joined his first squad, training hard every day for a year and a half until he was allowed to join the chunin exams and passed. Now he hopes to pass on his knowledge to the younger generations until he can become a jounin.

---------
Until they entered the academy Cord remained joined to his brother at all times, for separation lead to sickness, but through all of that time his Cord remained upbeat and positive, as it was all he could do for his brother. When they started training to separate for longer periods of time Cord began to train for jutsu alongside his brother, who always learned them first, but Cord was strong in will and kept fighting to live up to his brother expectations. In the academy he studied hard and mentally fed Kory the answers. In the chunin exams he would leap out of Kory and grapple the enemy so that Kory could get the shot. His entire life has been lived with the purpose of keeping his brother happy and never being a burden to him, and thus far he has been very successful in that.


Personality: Serious and focused on self improvement, he is the ideal image of a prim and proper child save for one thing that is his downfall, his language.
Other: He's gay, but he retains his masculinity and believes that romance is a thing best done in private.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Bunshin no Jutsu (Clone Technique)
Nawanuke no Jutsu (Escape Artist Technique
Kakuremino no Jutsu (Cloak of Invisibility Technique)


Ninjutsu-
Soma no Esei
Kisei Kikai no Jutsu

Medical Ninjutsu-

Genjutsu-

Taijutsu-
Taren

Style: Gouken (Strong Fist)

Summoning Contract-

~Stats~

LV. 10
Experience: 170/550
Hp: [10 + constitution modifier] x level = (10 + 5) x 10 = 150
Cp: [3 + chakra modifier] x level = (3 + 6) x 10 = 90
MHp: [10 + wisdom modifier] x level = (10 + 4) x 10 = 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Stat cap: [Level + 20] = 30

Attribute: ......Distribute | Level | Training | Clan | Total
Strength: ……….18 | 00 | 00 |x(1.3 )----| 22 mod = +6
Dexterity: ………19 | 00 | 00 |x(1.2 )----| 22 mod = +6
Constitution: ……25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Intelligence: ……22 | 00 | 00 |x(1.0 )----| 22 mod = +6
Wisdom: …………25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Charisma: ……….25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Chakra: …………19 | 00 | 00 |x(1.2 )----| 22 mod = +6
Dodge Bonus: [10 + dex mod + wis mod] = 10 + 5 + 5 = 20

Base Attack Bonus: [level] = 10
Attack Melee: 16
Attack Ranged: 16

Base Save Bonus: 5
Fort: 10 [+ lvl/2 for clan] = 15
Rex: 11
Will: 10

~Skills~


Ninja Skills [Mundane] ((Modified By)):

~Skills~


Skill cap: [Level + 20] = 30
Number of skill points to distribute: [Level x 10] + 10 = 100

Skill: (Mod) | Distribute | Rewards | Level | Total

Strength modifier: +6

Athletics: .................(Str) | 00 | 00 | 00 | 06

Dexterity modifier: +6

Acrobatics: ...............(Dex) | 00 | 00 | 00 | 06
Escape Artist: ..........(Dex) | 10 | 00 | 00 | 06
Stealth: ....................(Dex) | 00 | 00 | 00 | 06
Sleight of Hand: .......(Dex) | 00 | 00 | 00 | 06

Constitution modifier: +5

Concentration: .........(Con) | 00 | 00 | 00 | 00

Intelligence modifier: +6

Alchemy: ...................(Int) | 00 | 00 | 00 | 06
Chakra Control: ........(Int) | 24 | 00 | 00 | 30
Craft: ........................(Int) | 00 | 00 | 00 | 06
Treat Injury: .............(Int) | 04 | 00 | 00 | 06

Wisdom modifier: +5

Awareness: ..............(Wis) | 00 | 00 | 00 | 05
Read Lips: ................(Wis) | 00 | 00 | 00 | 05
Sense Motive: ...........(Wis) | 00 | 00 | 00 | 05
Survival: ...................(Wis) | 00 | 00 | 00 | 05

Charisma modifier: +5

Diplomacy: ...............(Cha) | 00 | 00 | 00 | 05
Handle Animal: .........(Cha) | 05 | 00 | 00 | 05
Intimidate: ...............(Cha) | 00 | 00 | 00 | 05
Innuendo: ................(Cha) | 00 | 00 | 00 | 05
Perform: ...................(Cha) | 00 | 00 | 00 | 05
Seduction: ................(Cha) | 00 | 00 | 00 | 05

Ninja Skills [Combat] ((No Modifiers)):

Medical Ninjutsu: .......(---) | 00 | 00 | 00 | 00 | 00
Taijutsu: ...................(---) | 30 | 00 | 00 | 05 | 20
Ninjutsu: ..................(---) | 23 | 00 | 00 | 00 | 23
Genjutsu: .................(---) | 00 | 00 | 00 | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00 | 00 | 00 | 00
Sneak Attack: ...........(---) | 00 | 00 | 00 | 00 | 00
Puppet Play: .............(---) | 00 | 00 | 00 | 00 | 00
Ninja Weapons (Melee):
_____________________(Aian Nakkuru smile 12
Ninja Weapons (Ranged):


~Possessions~


Money:

Ryo:

Equipment:
Two Kumosteel Aian Nakkuru
3 Soldier Pills - Kory
PostPosted: Wed Oct 19, 2011 11:06 pm


User-name: Nekkid Sage
Posting: I'm online every day, usually post whenever I need to.
Time zone: Hawaii
User Image
~Character Data~


Name: Cord Soma
Village: Sunagakure
Clan/Bloodline: Soma No Ko
Element Affinity: Wind
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Sits atop his brow
Height: 5'10
Weight: 155
Hair: Black
Eyes: Blue
Physical Description: Cord is smaller and more fragile than his twin, but bears the same messy mop of brown hair and mixed eye colors, only in opposite eyes. He isn't muscular or fat, but he maintains a healthy appearance, despite his horrible posture and tendency to slouch.
Clothing: A white button up shirt with a flak vest atop it and tight black pants..
Background:
Kory and Cord were born in Sunagakure to his father, Katsuro Soma of the Soma no ko clan, but was not a twin and thus did not inherit the kekkai genkai, a weapons smith, and his mother Hinata Inunara, a seamstress. His entire life Kory was raised to be a weapons smith and his brother was simply to weak to be apart from his brother for long. During the war he helped his father make weapons for the shinobi of Sunagakure. It was a simple life, and as a ten year old kid Kory had already gotten past the playfulness of childhood and was ready to begin his career as a weapons smith.
The day of the avalanche Kory had gone to the outside of town to buy food for the rough times ahead, but when a sandstorm happened his parents were lost in the sand, and later found to be dead. Kory was fortunate in that an elderly couple that had been friends of his parents had not only survived, but took him in as their own. Of course this was not a good substitute, but it was still nice to be provided for.
For about two years Kory worked for the elderly couple in their restaurant, all the while building up rage. One day he brought it up with the elderly couple that he wanted to become a ninja so that he could help people, and help defend the village the next time it was under attack. When he enrolled at the academy he was thirteen, a year later he graduated the academy and joined his first squad, training hard every day for a year and a half until he was allowed to join the chunin exams and passed. Now he hopes to pass on his knowledge to the younger generations until he can become a jounin.

---------
Until they entered the academy Cord remained joined to his brother at all times, for separation lead to sickness, but through all of that time his Cord remained upbeat and positive, as it was all he could do for his brother. When they started training to separate for longer periods of time Cord began to train for jutsu alongside his brother, who always learned them first, but Cord was strong in will and kept fighting to live up to his brother expectations. In the academy he studied hard and mentally fed Kory the answers. In the chunin exams he would leap out of Kory and grapple the enemy so that Kory could get the shot. His entire life has been lived with the purpose of keeping his brother happy and never being a burden to him, and thus far he has been very successful in that.

Personality: Optimistic and loyal to his brother, Cord is always smiling.
Other: He's straight. Cord believes in free love and self fulfillment.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Bunshin no Jutsu (Clone Technique)
Nawanuke no Jutsu (Escape Artist Technique
Kakuremino no Jutsu (Cloak of Invisibility Technique)


Ninjutsu-
Chakra Kyūin Jutsu (Chakra Absorption Technique)
Soma no Esei
Kisei Kikai no Jutsu (Parasitic Ghost Destruction)

Medical Ninjutsu-

Genjutsu-

Taijutsu-
Taren (Match punch, Match Kick)

Summoning Contract-

~Stats~

LV. 10
Experience: 170/550
Hp: [10 + constitution modifier] x level = (10 + 4) x 10 = 140
Cp: [3 + chakra modifier] x level = (3 + 4) x 10 = 70
MHp: [10 + wisdom modifier] x level = (10 + 4) x 10 = 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Stat cap: [Level + 20] = 30

Attribute: ......Distribute | Level | Training | Clan | Total
Strength: ……….14 | 00 | 00 |x(1.3 )----| 18 mod = +4
Dexterity: ………17 | 00 | 00 |x(1.2 )----| 20 mod = +5
Constitution: ……23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Intelligence: ……18 | 00 | 00 |x(1.0 )----| 18 mod = +4
Wisdom: …………23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Charisma: ……….23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Chakra: …………15 | 00 | 00 |x(1.2 )----| 18 mod = +4
Dodge Bonus: [10 + dex mod + wis mod] = 10 + 4 + 4 = 18

Base Attack Bonus: [level] = 10
Attack Melee: 14
Attack Ranged: 14

Base Save Bonus: 5
Fort: 9 [+5 for clan] = 14
Rex: 10
Will: 9

~Skills~


Ninja Skills [Mundane] ((Modified By)):

~Skills~


Skill cap: [Level + 20] = 30
Number of skill points to distribute: [Level x 10] + 10 = 100

Skill: (Mod) | Distribute | Rewards | Level | Total

Strength modifier: +4

Athletics: .................(Str) | 00 | 00 | 00 | 04

Dexterity modifier: +5

Acrobatics: ...............(Dex) | 00 | 00 | 00 | 05
Escape Artist: ..........(Dex) | 05 | 00 | 00 | 10
Stealth: ....................(Dex) | 00 | 00 | 00 | 05
Sleight of Hand: .......(Dex) | 00 | 00 | 00 | 05

Constitution modifier: +4

Concentration: .........(Con) | 00 | 00 | 00 | 04

Intelligence modifier: +4

Alchemy: ...................(Int) | 00 | 00 | 00 | 04
Chakra Control: ........(Int) | 26 | 00 | 00 | 30
Craft: ........................(Int) | 00 | 00 | 00 | 04
Treat Injury: .............(Int) | 06 | 00 | 00 | 10

Wisdom modifier: +4

Awareness: ..............(Wis) | 00 | 00 | 00 | 04
Read Lips: ................(Wis) | 00 | 00 | 00 | 04
Sense Motive: ...........(Wis) | 00 | 00 | 00 | 04
Survival: ...................(Wis) | 00 | 00 | 00 | 04

Charisma modifier: +4

Diplomacy: ...............(Cha) | 00 | 00 | 00 | 04
Handle Animal: .........(Cha) | 00 | 00 | 00 | 04
Intimidate: ...............(Cha) | 00 | 00 | 00 | 04
Innuendo: ................(Cha) | 00 | 00 | 00 | 04
Perform: ...................(Cha) | 00 | 00 | 00 | 04
Seduction: ................(Cha) | 00 | 00 | 00 | 04

Ninja Skills [Combat] ((No Modifiers)):

Medical Ninjutsu: .......(---) | 00 | 00 | 00 | 00 | 00
Taijutsu: ...................(---) | 10 | 00 | 00 | 05 | 15
Ninjutsu: ..................(---) | 30 | 00 | 00 | 00 | 30
Genjutsu: .................(---) | 00 | 00 | 00 | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00 | 00 | 00 | 00
Sneak Attack: ...........(---) | 08 | 00 | 00 | 00 | 08
Puppet Play: .............(---) | 00 | 00 | 00 | 00 | 00
Ninja Weapons (Melee):
_____________________(Aian Nakkuru smile 25
Ninja Weapons (Ranged):

~Possessions~


Money:

Ryo:

Equipment:
Summoning scroll to use with Tobidogu (Projectile Weapons)
Two Kumosteel Aian Nakkuru
60 throwing stars
10 Senbon
1 Soldier pill --Cord

PupSage

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PostPosted: Fri Oct 21, 2011 7:58 am


@Sage: Ummm....as I recall Chuunin have only one element affinity. Only Jounin or higher are able to have more than one element (to my knowledge). SO just make the change there as well update your jutsu list and you should be ready to move both file into the scroll smile
PostPosted: Fri Oct 21, 2011 8:16 am


Good? they only know clan jutsu and taijutsu really, so I just deleted the element of fire.

PupSage

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PostPosted: Fri Oct 21, 2011 8:30 am


Nekkid Sage
Good? they only know clan jutsu and taijutsu really, so I just deleted the element of fire.
Better smile , So its all ready to go...APPROVED!!!
PostPosted: Fri Oct 21, 2011 9:08 am


User-name: The Winged Gaurdian
Posting: Daily
Time zone: Mountain.

~Character Data~


Name: Raikane Mikiru (Rai for short)
Village: Sunagakure
Clan/Bloodline: None.
Element Affinity: 1st) Lightning
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~

User Image
Headband: none
Height: 4'3''
Weight: 87lbs
Hair: Dark Red
Eyes: Dark Hazel
Physical Description: Lean, and naturally muscular.
Clothing: Tight undershirt to keep the warmth in, Loose outer shirt with front pocket where he keeps a small notebook and pencil and a jacket with custom inside pockets for scrolls and kunai. His father ask his mother to sew them for him so he can hold rolling pins and sauce bottles. She also sewed more padding for his falls knowing what he was doing.
Background: Rai was terrified of becoming a ninja. He heard the legends about where the exams were all about killing comrades to be a shinobi. His father was a simple noodle maker and his mother was a stay at home wife. Other relatives spread to Otogakure and across all the lands in time. He figured he'd just grow into his fathers wishes and become a chef. Raikane made the hardest decision. His Mother doesn't approve of the shinobis' ways. His father is a little more understanding. When he told his parents. His mother broke down and cried fearing her son would change and become cold or worse... dead. His father was the only comfort for that week. His mother just plays it off pretending that hes off studying cooking with his father. Before he headed down despair his father sat next to him staring at the night sky and spoke to him. "Son. Your mother hates what you are going to do." Rai looked up to his father. "But father I-" His father raised his hand. "Let me finish Rairai. You must listen to everything I have to say. Good. I think that it is something you have to do as a man. I will support you but we must keep it a secret and pretend your cooking with me." He smiled fondly at his son. Rai's eyes glistened and wiped them away. "Oh thank you father." He said as he hugged his father. His father comforted him. "Be wise my son and follow your own path. I will be proud no matter what you do." He moved from Kiri to Suna cause of his dad's work.
Personality: Quick to come to a conclusion, even if its wrong, as well as playful but serious when need be. Outspoken and very flirtatious for his age.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.


Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 39/100
Hp: 9
Cp: 5
MHp: 9

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Base/Distributed/Trained.
Strength:-------6+2+0=8------Mod:-1
Dexterity:------6+4+0=10-----Mod: 0
Constitution:--6+2+0=8------Mod:-1
Intelligence:---6+3+1=10----Mod: 0
Wisdom:-------6+1+0=7------Mod:-1
Charisma:-----6+2+0=8------Mod:-1
Chakra:--------6+6+0=12-----Mod: 1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 1

Base Save Bonus:
Fort: -1
Rex: 0
Will: -1

~Skills~


Ninja Skills [Mundane] ((Modified By)):


Athletics (Str):0-1=-1


Acrobatics (Dex): 2+0=2
Sleight of Hand (Dex): +0=0
Stealth (Dex): +0=0
Escape Artist (Dex): +0=0


Concentration (Con): -1=-1

0
Chakra Control (Int): 6+0=6
Alchemy (Int): +0=0
Craft (Int): +0=0
Treat Injury (Int): 6+0=6


Awareness (Wis): 2-1=1
Sense Motive (Wis): 2-1=1
Read Lips (Wis): -1=-1
Survival (Wis): 4-1=3


Diplomacy (Cha): -1=-1
Handle Animal (Cha): -1=-1
Innuendo (Cha): -1=-1
Intimidate (Cha): -1=-1
Perform (Cha): -1=-1
Seduction (Cha): -1=-1



Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee):
Ninja Weapons (Ranged):
Taijutsu:
Ninjutsu:
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo: 0

Equipment:
None.

Valuables
None.

The Winged Guardian

Generous Friend

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  • Tycoon 200

LOL0800

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PostPosted: Fri Oct 21, 2011 9:17 am


Mundane skills already have the mod added to the skill+the skill points you add to it.

ex. Athletics used str mod. So a -1str mod will make Ath=-1

But if you add two skill points it will be -1+2= 1

Just make the changes there and you should be ready to go
PostPosted: Fri Oct 21, 2011 9:30 am


Black n White_07
Mundane skills already have the mod added to the skill+the skill points you add to it.

ex. Athletics used str mod. So a -1str mod will make Ath=-1

But if you add two skill points it will be -1+2= 1

Just make the changes there and you should be ready to go
done.

The Winged Guardian

Generous Friend

6,200 Points
  • Survivor 150
  • Conversationalist 100
  • Tycoon 200

LOL0800

5,100 Points
  • The Perfect Setup 150
  • Forum Sophomore 300
  • Forum Regular 100
PostPosted: Fri Oct 21, 2011 9:35 am


APPROVED!!! move it to the scrolll and have fun smile
Reply
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