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LOL0800

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PostPosted: Fri Sep 30, 2011 12:58 pm


Sunagakure Shinobi List


Page 1:

Urashima Tenzo [Kazekage] ((Black n White))
Urashima Hido [Chūnin / Academy Teacher] ((Kenpachitachi))
Shirigama Modami [Academy Student] ((Kenpachitachi))
Kudoki Sazasuki [Politician] ((Kenpachitachi))
Hiyomura Akira [Chūnin] ((Prodigy))
Hana Tomiko [Jōnin Head / Kazekage Bodyguard] ((Rachel))
Henka Luna [Academy Student] ((Jin Shirosen))
Pakku Inuzuka [Academy Student] ((Gideon Commando))
Yamamoto Junichi [Tokubetsu Jōnin/ANBU-Sandstorm Black Ops] ((NinjaSamurai360))
Kory Soma [Chūnin] ((Nekkid Sage))
Cord Soma [Chūnin] ((Nekkid Sage))
Raikane Mikiru [Academy Student] ((Winged Gaurdian))
Corothin Azurite [Academy Student] ((Shadoxnova))
Kou Juuri [Academy Student] ((Junseihime))

Page 2:
Renji Maeda [Academy Student] ((RafeRavel))
PostPosted: Fri Sep 30, 2011 12:59 pm


[[still under construction]]

User-name: Black n White_07
Posting: 2-3 times a day
Time zone: GMT

~Character Data~


Name: Tenzo Urashima
Village: Sunagakure no Sato
Clan/Bloodline: none
Element Affinity: Earth, Water
Age: 29
Gender: Male
Rank: Kazekage

~Appearance~


User Image - Blocked by "Display Image" Settings. Click to show.
Headband: gold cloth, tied around his waist like a belt
Height: 6' 2"
Weight: 180lbs
Hair: Shoulder length black hair. Its straight, but usually gets frizzy when it comes into contact with water.
Eyes: Big emerald eyes. It at times seems that he exited from the shape from his eyes, but he is actually calm. The color of his eyes also catches the attention of all the ladies in the village, as they at times can't look him in the eyes without having fantasies.
Physical Description:
Clothing: He has many variety of attires ranging from clothes for training to clothes for formal occasions:

Missions: [[see avi above]]

Regular Day Out: In the KazeKage attire.


~Background~


Birth & Early Life


Tenzo Urashima was born and raised in Sunagakure no Sato. His mother and father was both shinobi that represented their strength. At a young age, Tenzo was a loving and caring boy who loved his parents. But with the ninja world in complete disarray, his father put him into brutal training sessions at the age of three. His mother on the other hand was completely against this, believing Tenzo should enroll in the academy when he was ready like the other children. His father, seeing war of many occassions loved his son, but wanted to give him the strength to keep the village alive when they could not no more.

The next three years had been rough on the young Tenzo. At the age of six he had every bone in his body broken, beaten, and bruised but the continuious training his father forced him to do while his mother did nothing but watch every day and night. Tenzo slowly slipped into a emotional isolation as he shut down his feelings. He just couldn't fake his happiness anymore. It was like there were multiple knives in his heart that dug deeper with every lie. He began to see the ninja world in a different point of view. Instead of peace there was war, kindness there was brutality, love there was hate. This led Tenzo to make a commitment to change the path which Sunagakure was taking. His mother noticed Tenzo's sudden change in personality and confronted her husband about the brutality. But his father only believed it was making Tenzo to become a stronger man while his mother thought otherwise. Unlike his father, his mother was a very caring woman. Yes, she was a kunochi, but she believed in a world where there was true peace, like the times of the 6th Hokage. People thought her beliefs were ridiculous at that time was over but yet she believed that with time, that age of peace will come about again.

Academy & Genin Years


A year after this sudden change in beliefs, Tenzo enrolled into the academy. His parents were so proud of him for taking this opportunity. His mother gave him a pendant with a blue sapphire in the middle, it once belonged to his grandfather back when he was once a shinobi. His father on the other hand just warned him on taking their training lightly. Upon entering the academy for the first time, Tenzo was slightly nervous but was rather eager to learn amongst his fellow peers. Although he preferred not to show that, learning from his father about emotions. Immediately Tenzo was shunned from the other kids, who believed in to be some kind a weirdo due to the constant distance he kept from the others. It wasn't that he didn't want to make friends but with the shinobi in chaos, why make friends that will end up dying anyway in the wars that were most likely to come. No one noticed or had a idea of warfare and the harsh reality it was. All the students cared more about who was stronger or getting stronger than peace. Except one student, Ishida Kira was the student's name, the one boy that would one become both his greatest friend and greatest enemy.

The days passed on by like any other. He would attend his classes at the academy for his lessons, then return home to continue his father's training excersises. In time, Tenzo became one of the top students in the class, matching Isshiki and Kira. Isshiki, in Tenzo's perspective, was just some spoiled child from rich. It was not that he didn't like him, He had a lot of respect for Isshiki, it just that something about the boy that read "arrogant". By the time the Genin Exams arrived, there was already talk about the three most gifted children Sunagakure no Sato had ever seen. These children were of course Isshiki, Kira, and Tenzo himself. The exams were hard on many but for these three, it was as easy and walking. In the end everyone graduated, Isshiki at the top of the class. Kira was at the second of his class followed up by Tenzo. They were placed into a genin squad together along with the lowest genin in their class, Ao.

Upon graduating the academy came terrible news as well. It seemed that his father was murdered by his own country as he was suspected for treason. This hit him deep into his heart. He love his father very much, although he never showed it since he was three years old. But the news affected his mother more as she was utterly devastated with grief from a broken heart.

Chūnin & Jōnin Years


Upon his promotion to Chūnin also grew his eagerness for combat. He was now no longer consider a child but a man serving his country for the possibility of a greater future. Many would consider this to be nothing but childish dreams, but Tenzo made a promise to his mother and he swore to himself he would keep it. He owed it to her for all the years she spent loving him, and for his father for all the years he spent molding him for this moment. The moment where he could finally start to make a difference in all the chaos. He owned it to Ao, who gave his life so Tenzo can be standing there at that moment. He took time off from starting his duties to re-evaluate his life and decide what course he needed to take with his life. It didn't take long and was probably unessecary but he needed to do it to prepare himself for the first day of the rest of his life. From there on out he will only fight on till he either dies in battle or retires an old man of wisdom, one likely than the other.

On his first day of duty, he got a taste what it was like to live a life of a shinobi without the constant lectures and training. A life where he decided the course of his future and followed orders into battle where ever the conflict may be. His first orders were to take out a growing group of insurgents in a village at the Suna/Iwa border. Tenzo started to feel like this fight was unessecary but he was a soilder at the time, what could he do? So he put his feeling aside and proceeded with his assigned company of 10,000 comrade to march into this fight. The journey there was like a lifetime to him. He began to wonder if he would be able to "finish the job" or if they were a peaceful solution to avoid the coming bloodshed.

Personality: Tenzo was once a gentle and loving person early on in his youth. But slowly this kind child slowly died out and left a depressed and confused child in its wake. The lost of his parents only increased this depression. Due to the support of his friends he was able to overcome this depression and make good to his father's dreams for him.

As time progressed he become a strong and intelligent person willing to lay down his life for the greater good. But with such years of continued fighting at a constant rate began to wear down the young uppercoming shinobi. But he always pushed himself and fought through the thick and thin and always held on to a possibility of one day delievering hope to his homeland. This strong will with his high intelligence made him a force to be wreck with as he brought something that no shinobi would ever expect a Suna shinobi would possess.....Hope.

THis drive earned his spot in the Sandstorm Black Ops. It was here he became conflicted due to witnessing all the corruption.



Other:

Missions:

S: 56
A: 209
B: 347
C: 157
D: 195

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Clone), these illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per point in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 +1 per post
Damage: N/A
Requirements: Learn in the Academy.
Training: Academy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training: Academy time.
Special: +2 to your Stealth check when hiding.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training: Academy time.
Special: +2 to your roll when escaping from rope.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage [10-20]
Requirements: Chakra Control 2
Training: 10 posts or Learn in the academy.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10
Training: 30 posts
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.



Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 60
Experience: 0/60,000
Hp: [10+25]= 35x60= 2,040hp
Cp: [4+28]= 32x60= 1,920cp
MHp/SP: [10+24]= 34x60= 2,040Mhp

Strength: 20+28= 48 l mod= +19
Dexterity: 20+38= 58 l mod= +24
Constitution: 20+40= 60 l mod= +25
Wisdom: 20+38= 58 l mod= +24
Intelligence 20+42= 62 l mod= +26
Charisma: 20+34= 54 l mod= +22
Chakra: 20+47= 67 l mod= +28
Dodge: (10+24+24)= 58

Base Attack Bonus: 60 (12 attack rolls)
Attack Melee: 60+19= 79
Attack Ranged: 60+24= 84

Base Save Bonus: 30
Fort: 30+25= 55
Rex: 30+24= 54
Will: 30+24= 54

~Skills~


Skill Points: 60x(10)= 600+10= 610 skill points

Skill Cap: 80


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 24+29= 53
Alchemy (Int): 26+25= 51
Athletics (Str): 19+31= 50
Awareness (Wis): 24+23= 47
Chakra Control (Int): 26+34= 60
Craft (Int): 26+15= 41
Diplomacy (Cha): 22+25= 47
Escape Artist: (Dex): 24+25= 49
Handle Animal (Cha): 22+5= 27
Intimidate (Cha): 22+28= 50
Innuendo (Cha): 22+20= 42
Read Lips: (Wis): 24+23= 47
Seduction (Cha): 22+8= 30
Sense Motive (Wis): 24+22= 46
Survival (Wis): 24+21= 45
Sleight of Hand (Dex): 24+28= 52
Stealth (Dex): 24+25= 49
Treat Injury (Int): 26+25= 51

Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee): 45
Ninja Weapons (Ranged): 45
Taijutsu: 50
Medical Ninjutsu: 25
Genjutsu: 35
Fuuin Jutsu: -In the works-
Sneak Attack: 45
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:
25x Kunai
25x Shuriken
15x Explosive Tags
5x Bandages
2x Scrolls

Valuables

~Trained points~

LOL0800

5,100 Points
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Kenpachitachi024

PostPosted: Sat Oct 01, 2011 11:54 am


User-name: Kenpachitachi024
Posting: daily
Time zone: GMT

~Character Data~

Name: Hido Urashima
Village: Sunagakure no sato
Clan/Bloodline:
Element Affinity:
Fire
Age: 17
Gender: male
Rank: Chuunin


"War..... war never changes."



~Appearance~

Headband: Black cloth, tied around right arm
Height: 5' 9"
Weight: 145 lbs
Hair: short black hair, shaggy
Eyes: gorgeous green eyes, darker shade than Tenzo
Physical Description: Average build, not very tall, sorta average looking. But his eyes have sort of a empty, lifeless stare. He also has "death to war" in japanese tattooed on his chest. And a scar going down the right side of his back
Clothing: Black ninja vest, red under shirt, black ninja pants, black ninja boots, right forearm and wrist and left thigh are wrapped up.
Background: Cousin to the current Kazekage, Tenzo Urashima. Hido grew up in hard times, during political conflicts and village unrest. Hido's father, a high ranking anbu, was constantly on missions. Hido's mother remained quietly at home encouraging Hido to focus on his studies. But Hido spent most of his time with his best friend Mori. They were the village trouble makers, always pulling pranks and other shenanigans. They also spent alot of time outside the village in the desert practicing jutsu and hand to hand combat. They were an unstoppable duo. During an attack on the village, Mori got caught up in an assault and was killed. Hido was heart broken at his friends death and didnt leave his house for weeks. After much comfort from his mother, Hido finally made progress and was dealing with the death of his friend. A messenger brought word soon after that his father went missing during a classified mission, and was considered K.I.A. For Hido, that was the straw that broke the camels back. He couldnt handle the idea that such senseless war was responsible for the death of his loved ones. He resented politics and all those involved, and as time grew that resentment grew to hatred.
In the academy Hido was the top ninja in his class, and was considered to be the genin to watch out for. During his days as a genin, Hido was by far the best in his squad. Hido had no problem with teamwork, but often to get the job done he would 'lone wolf' it. Though his mission results were unquestionable, his lack of cooperation with team and outbursts against authority figures kept him from promotions. Hido spent some time with his cousin, Tenzo, training and honing his skills. During the time he spent with Tenzo, Hido gained a great deal of respect for his talent and beliefs, and quickly became one of the only ninja in the village he actually trusted and loved. After Tenzo became Kazekage, Hido dedicated himself to the village in the belief that Tenzo would make the changes the village elders never could. During a coup de'tat in the village, Tenzo ordered Hido to protect a village elder and his daughter. It was considered an A rank mission, which Hido carried out without question. Though barely surviving, Hido successfully protected both of them, and was left with the scar on his back. After his surprising results, he was promoted to chuunin.
Personality: Hido tends to keep to himself, and is usually pretty quite. He has contempt for the village elders and most the high rank ninja who have failed to bring peace to the village, with exception to Tenzo. Hido believes that in time he, along with Tenzo, can make the changes needed to bring peace to his village and bring an age of prosperity.
Other:

Missions:

S: 0
A: 1
B: 0
C: 16
D: 25

Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)
Henge no Jutsu (Transformation Technique)
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Kawarimi no Jutsu (Replacement Technique)
Nawanuke no Jutsu (Rope Escape Technique)
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Kanashibari no Jutsu (Temporary Paralysis Technique)
Chakra Kyūin Jutsu (Chakra Absorption Technique)

Katon: Bakukadan (Fire Release: Exploding Flame Shot)
Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique)



Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 10
Experience:
Hp: (10 + 4) x 10 = 140
Cp: (4 + 10) x 10 = 140
MHp: (10 + 4) x 10 = 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 12 Mod: +1
Dexterity: 25 Mod: +7
Constitution: 18 Mod: +4
Intelligence: 22 Mod: +6
Wisdom: 18 Mod: +4
Charisma: 15 Mod: +2
Chakra: 30 Mod: +10
Dodge Bonus: 10 + 4 + 7 = 21

Base Attack Bonus: 10
Attack Melee: 10 + 1 = 11
Attack Ranged: 10 + 7 = 17

Base Save Bonus: 10/2 = 5
Fort: 5 + 4 = 9
Rex: 5 + 7 = 12
Will: 5 + 4 = 9

~Skills~

Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 10 + 7 = 17
Alchemy (Int): 0 + 6 = 6
Awareness (Wis): 5 + 4 = 9
Athletics (Str): 5 + 1 = 6
Chakra Control (Int): 24 + 6 = 30
Concentration (Con): 5 + 4 = 9
Craft (Int): 0 + 6 = 6
Diplomacy (Cha): 0 + 2 = 2
Escape Artist (Dex): 5 + 7 = 12
Handle Animal (Cha): 0 + 2 = 2
Innuendo (Cha): 5 + 2 = 7
Intimidate (Cha): 5 + 2 = 7
Perform (Cha): 5 + 2 = 7
Read Lips (Wis): 5 + 4 = 9
Seduction (Cha): 0 + 2 = 2
Sense Motive (Wis): 5 + 4 = 9
Sleight of Hand (Dex): 5 + 7 = 12
Stealth (Dex): 10 + 7 = 17
Survival (Wis): 0 + 5 = 5
Treat Injury (Int): 5 + 6 = 11


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu: 28
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack: 5
Puppet Play:

~Possessions~

Money:

Ryo:

Equipment:


Valuables
PostPosted: Tue Oct 04, 2011 1:40 pm


User-name: Kenpachitachi024
Posting: daily
Time zone: GMT zone

~Character Data~


Name: Modami Shirigama
Village: Sunagakure no sato
Clan/Bloodline:
Element Affinity: lightning
Age: 10
Gender: male
Rank: academy student

"When I get sad, I stop being sad and be awesome instead... True story."


~Appearance~


Headband: none yet
Height: 5' 2"
Weight: 80 lbs
Hair: Jet black, medium length
Eyes: orange
Physical Description: Medium height and weight for a kid, pretty standard looking. He has spectacular orange eyes, and is always smiling.
Clothing: Blue shirt, with a smiley face sticking its tongue out. Black shorts, blue ninja boots, and a bandaged right forearm.
Background: As he grew up, Modami was often very popular with the other kids. He was considered one of the coolest. To feed this attention, Modami would do pranks or misdeeds. Eventually, the combination of his coolness and his troublemaker ways made Modami feel like he was better than others. In his eyes, he was just awesome, and others weren't. He devoted his life to being awesome and the pursuit of further awesomeness. He decided to train his body and mind and take the path of the shinobi.
Personality: Arrogant, cocky kid. A complete smart a**, and quite often sarcastic. A prankster, undiscriminating in his victims. Even in the face of danger and death he always has a smile on his face... ALWAYS.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: (10 - 1) x 1 = 9/9
Cp: (4 + 0) x 1 = 4/4
MHp: (10 + 0) x 1 = 10/10

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 + 2 = 8 Mod: -1
Dexterity: 6 + 6 = 12 Mod: +1
Constitution: 6 + 2 = 8 Mod: -1
Intelligence: 6 + 2 = 8 Mod: -1
Wisdom: 6 + 4 = 10 Mod: +0
Charisma: 6 + 0 = 6 Mod: -2
Chakra: 6 + 4 = 10 Mod: +0
Dodge Bonus: 10 + 1 + 0 = 11

Base Attack Bonus: 1
Attack Melee: 1 + 1 = 2
Attack Ranged: 1 + 1 = 2

Base Save Bonus: 0
Fort: 0 - 1 = -1
Rex: 0 + 1 = 1
Will: 0 + 0 = 0

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 2
Alchemy (Int):
Awareness (Wis): 2
Athletics (Str): 1
Chakra Control (Int): 4
Concentration (Con): 2
Craft (Int):
Diplomacy (Cha):
Escape Artist (Dex): 2
Handle Animal (Cha):
Innuendo (Cha):
Intimidate (Cha):
Perform (Cha): 1
Read Lips (Wis):
Seduction (Cha):
Sense Motive (Wis):
Sleight of Hand (Dex):
Stealth (Dex): 1
Survival (Wis):
Treat Injury (Int):


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu: 1
Ninjutsu: 4
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

Kenpachitachi024


Kenpachitachi024

PostPosted: Fri Oct 07, 2011 5:05 pm


User-name: Kenpachitachi024
Posting: daily
Time zone: GMT zone

~Character Data~


Name: Sazasuki Kudoki (Suki for short)
Village: Sunagakure no sato
Clan/Bloodline:
Element Affinity: Earth, Water
Age: 32
Gender: male
Rank: Politician / Shinobi (ret.)


"We all have burdens. But if the world came together and lifted the total sum of our troubles together... it would be almost weightless."




~Appearance~


Headband: no headband, tattoo of Sunagakure Symbol on chest with a scar running through it.
Height: 6' 8"
Weight: about 300 lbs
Hair: bald
Eyes: blue, small scar over left eyebrow
Physical Description: a very very large man. Very often intimidating to most. With scars on his arms, chest, and back, and one above his eye.
Clothing: Standard diplomatic robe but black instead with Sunagakure symbol on back in red
Background: A very large child, during his academy student days he was often mistaken for a chunin or an older genin. Because of his size, most kids were afraid of him. Though once they began to know him, they realized he was a gentle giant. Due to his size and strength, Sazasuki had natural talent for taijutsu. Because of this, Sazasuki found it only natural to make it his mastery. Though not the best in his class (due to lack of skill in ninjutsu), he was still the toughest.
Now a genin, Sazasuki was put into a squad with his two classmates, Tsuki and Konoki.
After the death of Tsuki, Konoki and Sazasuki were reluctant to move on. But they knew that being a ninja meant dealing with losses of comrades. Both promoted to Chunin, Konoki returned to the academy to be a teacher. Sazasuki however, now highly respected for his skill, was taken under the wing of an old family friend and anbu member Yumi. After 2 years of intense and thorough training in the desert, Sazasuki's skill nearly doubled. After high recommendation from Yumi and the current Kazekage at the time, Sazasuki became an Anbu member.
As an anbu member, Sazasuki was often assigned to several of the most dangerous missions, including protection of high ranking officials and assassinations. During one of the missions, Sazasuki jumped in front of a devastating attack for his friend Yumi, which nearly killed him. Though mortally wounded, Sazasuki rose back to his feet and defeated 6 ninja and saved his comrades. After weeks of treatment and rest, Sazasuki recovered from the attack but was left with a scar across his chest over his heart.
Now 20, Sazasuki was promoted into Sandstorm Black Ops. All of the missions he undertook are shrouded in mystery, and not one mission can even be proven to have existed. While in this elite unite, Sazasuki met and befriended now current Kazekage Tenzo Urashima. Their duties and accomplishments are unknown, but feared none the less.
After a couple years, Sazasuki grew tired of the shinobi life. After discussing it with his friends, Sazasuki made the decision to retire. After 2 years of peace, Sazasuki decided to still help his village and country and became a politician. Though not a glamourous nor exciting life, Sazasuki had made a large impact for his people through diplomacy. Though retired, and not having seen conflict in years, he is still one of the highest and feared shinobi in the village. He still today great friends with Tenzo, and works together with him to make political progress for their people.
Personality:
Other:

Missions:

S: ? (all Sandstorm missions "techincally" never even happened)
A: ?
B: 24
C: 56
D: 43

Jutsu:

Ninjutsu-

Kuchiyose no Jutsu (Summoning Technique)

This technique, using a contract, seal, and the user's blood, binds a being to the user. The type of being is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the being can be summoned with a blood sacrifice to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons demand respect and loyalty from their summoners. Some may even demand hundreds of live human sacrifices.
Other types of summonings include even powerful objects, such as the Rashōmon gates. For more information, check the "Summoning Contracts" thread.
Cp cost: Varies.
Dice Rolls: 4 Rolls
Damage: Depending on summon's power.
Requirements: Chakra 30, Chakra Control 25, Ninjutsu 25
Training: 3 stages
Stage I: Chakra DC 22 {d20 + chk mod} You need lots of chakra to summon creatures. Train up your chakra supply.
Stage II: Chakra Control DC 35 To summon a creature you call him from his own country. Help him along.
Stage III: Chakra Control DC 40 Work on your Chakra Control as transporting a creature takes a lot of it

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)

After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 45
Dice Rolls: 3
Damage: ----
Reflex DC: N/A
Requirements: Earth Affinity, Chakra Control 20, Ninjutsu 18
Training: 3 stages
Stage I: Chakra Control DC 30 Pack large quantities of earth together to create a sturdy wall.
Stage II: Chakra DC 20 {d20 + chk mod} Reinforce with chakra.
Stage III: Ninjutsu DC 30 Draw the earth wall up from the ground focusing on speed.
Special: Grants +10 reflex bonus and halves area effect ninjutsu damage for [user's chk mod / 2] turns, unless the area is bigger than the wall can cover. Of course the user must be behind the wall to enjoy the benefits.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)

The user is able to overturn the earth into a large dumpling-shaped chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 70
Dice Rolls: 4
Damage: 65 – 85 + chk. mod
Reflex DC: 15 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Earth Affinity, Chakra Control 32, Ninjutsu 30
Training: 4 stages
Stage I: Chakra Control DC 42 Focus chakra towards your arm muscles, enhancing their power and giving you superhuman strength.
Stage II: Dexterity DC 18 {d20 + dex mod} Such a large chunk of earth is very unwieldy. It takes practice to acquire the skill of accurately hurling it to where you want it to go.
Stage III: Chakra Control DC 45 Inject more chakra into the earth chunk to increase damage.
Stage IV: Ninjutsu DC 45 Combine previously learned elements.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)

Traps the victims inside a self-repairing dome of earth.
Cp cost: 100 + 20 per turn.
Dice Rolls: 4
Damage: ----
Reflex DC: 15 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Earth Affinity, Chakra Control 40, Ninjutsu 40
Training: 4 stages
Stage I: Chakra Control DC 50 Create a dome of earth.
Stage II: Chakra DC 28 {d20 + chk mod} Infuse the dome with a chakra system.
Stage III: Chakra Control DC 43 Have someone attack the dome and practise repairing it.
Stage IV: Ninjutsu DC 55 Combine the previously learned elements.
Special: User must keep constant physical contact with dome. Victim may break loose using Lightning or Wind ninjutsu or another Earth Release to escape

Doton: Doryuheki (Earth Release: Earth Style Wall)

The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 90
Dice Rolls: 4
Damage: ----
Reflex DC: N/A
Requirements: Earth Affinity, Chakra Control 35, Ninjutsu 32
Training: 4 stages
Stage I: Chakra Control DC 45 Produce chakra enhanced mud out from your mouth.
Stage II: Chakra DC 26 {d20 + chk mod} Strengthen the mud so that it hardens immediately upon exposure to air.
Stage III: Chakra Control DC 48 Create the wall.
Stage IV: Ninjutsu DC 45 Combine all previous elements focusing on speed and finesse.
Special: Completely avoids area effects that strike the user head on, the wall remains in place for a number of rounds equal to the user’s chakra modifier + 10. 1 post = 1 round. To Be Updated.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)

Rocks are dislodged from above the opponent to crush them.
Cp cost: 100
Dice Rolls: 4
Damage: 80 – 150 + chk mod
Reflex DC: 15 + chk modifier + 2 per 10 ranks in Ninjutsu
Requirements: Earth Affinity, Chakra Control 30, Ninjutsu 28
Training: 4 stages.
Stage I: Chakra Control DC 40 Use chakra to source out the weak points in the ceiling.
Stage II: Concentration DC 30 Attack the weak points quickly.
Stage III: Chakra Control DC 43 Control the fall for maximum damage.
Stage IV: Ninjutsu DC 43 Combine all previous elements focusing on speed.

Suiton: Mizuame Nabara (Water Release: Syrup Capture Field)

Using this technique, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Cp cost: 30
Dice Rolls: 3
Damage: N/A
Awareness DC: 12 + sneak attack + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Escape Artist DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Water Affinity, Chakra Control 16, Ninjutsu 14
Training: 3 stages
Stage I: Chakra Control DC 26 Generating syrup from water inside the user's mouth.
Stage II: Chakra Control DC 28 Controlling the spread of the syrup.
Stage III: Ninjutsu DC 24 Increasing stickiness of the syrup to maximum viscosity.
Special: Renders victim immobile for [chk mod] number of turns. Victim can only attack using long-ranged attacks or techniques. If used as a sneak attack, user must roll and pass an awareness check before his reflex DC. If he fails Awareness Check, target cannot dodge the technique.

Kansei: Mizu no Kyuutai (Trap: Orb of Water)

The victim of watery traps has an unkind fate to come. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the technique.
Cp cost: 45 + 20 per turn
Dice Rolls: 4
Damage: 40 – 80 + chk mod per turn
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Escape Artist DC: 20 + user’s chakra mod
Requirements: Water Affinity, Chakra Control 30, Ninjutsu 30.
Training: 4 stages
Stage I: Chakra Control DC 40 Forming a water sphere not connected to your arm.
Stage II: Chakra Control DC 42 Maintaining the sphere's shape and consistency.
Stage III: Chakra DC 20 {d20 + chk mod} Keeping a trapped object from escaping
Stage IV: Ninjutsu DC 40 Keeping the sphere active while doing other activities.
Special: Can only be used if target is on or underwater. Victim is completely immobilized until she can break free and is considered drowning. Victim must roll a Fortitude check of 5 + 5 per round or otherwise take the full damage from the technique.

Suiton: Suitenhōfutsu (Water Release: Water Sky Convergence)

This technique enables the user to control water and moisture. The air becomes saturated with water bubbles and the combat field becomes a water source for use of water techniques. Allows water-based summons that would normally need water to move around to fight in on land in the area by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and is very effective in most areas but rocky areas.
Cp cost: 70
Dice Rolls: 4
Damage: N/A
Reflex DC: N/A
Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30
Training: 4 stages
Stage I: Chakra DC 20 {d20 + chk mod} Sucking out water from the ground
Stage II: Chakra Control DC 45 Vaporizing the water into the air.
Stage III: Ninjutsu DC 40 Condensing the vaporized water into balls of water in suspension in the air.
Stage IV: Ninjutsu + Chakra Control DC 75 Condensing the water around specific areas or targets.
Special: Creates a body of water only usable by the user and his summons. Allows water based summons to move on the ground. Techniques that must usually be done underwater can now be done on the ground in the area. Techniques that have special effects if underwater now have these effects on the ground in the combat area.


Suiton: Bakusui Shōha (Water Release: Exploding Water Shockwave)

The user generates a great volume of water, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with an enormous chakra, even a dry wasteland can become a small ocean.
Cp cost: 130
Dice Rolls: 4
Damage: 130 - 150 + chk mod
Reflex DC: n/a
Athletics DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Water Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30, Dexterity 20
Training: 4 stages
Stage I: Chakra DC 20 {d20 + chk mod} Creating or gathering extremely large quantities of water for a technique.
Stage II: Chakra Control DC 45 Launching the water into a wave.
Stage III: Dexterity DC 15 {d20 + chk mod} Riding the wave while maintaining balance.
Stage IV: Ninjutsu DC 40 Launching an attack while the wave hits.
Special: Cannot be dodged due to the volume of the attack, all targets in the area must flee (athletics) or get caught in the blast. Creates a water source. Any victim who fails the Athletics has a dodge rating of 0 for the rest of the user's turn.

Suiton: Suijinheki (Water Release: Water Encampment Wall)

This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one.
Cp cost: 90
Dice Rolls: 4
Damage: N/A
Reflex DC: N/A
Requirements: Water Affinity, Chakra Control 30, Ninjutsu 25, Chakra 32, Concentration 20
Training: 4 stages
Stage I: Chakra Control DC 40 Raising water into a wall.
Stage II: Ninjutsu DC 35 Spreading the wall in a circle around the user.
Stage III: Chakra DC 21 {d20 + chk mod} Generating a strong current to block attacks.
Stage IV: Concentration DC 30 Maintaining the barrier while fighting or doing other attention demanding activities.
Special: Completely avoid area effects that strike the user head on. The wall remains in place for a number of rounds equal to the user’s chakra modifier + 10 (1 post = 1 round).

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Style: Gouken (Strong Fist)
Gouken aims at inflicting external damage and breaking bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Cp cost: ----
Dice Rolls: n/a
Damage: Basic Taijutsu Damage increases to 5 - 12.
Requirements: Taijutsu 5, Strength 12.
Training: 2 stages.
Stage I: Strength DC 12. Punch hard surfaces with weights strapped around your arms.
Stage II: Taijutsu DC 17. Punch through less hard surfaces without the weights.


Senpū (Whirlwind)

A taijutsu technique where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Cp cost: -----
Dice Rolls: 2
Damage: Double taijutsu damage.
Requirements: Style: Gouken, Taijutsu 11.
Training: 2 stages.
Stage I: Taijutsu DC 21. Practice arriving in a position capable of performing Senpu - in a brief moment.
Stage II: Taijutsu DC 23. Send heavy objects flying using the Senpu.
Special:


Hayabusa Otoshi (Peregrine Falcon Drop)

The user grabs a falling opponent by their ankles, wraps their legs around the opponents waist, and drives them head first into the ground.
Cp cost: ---
Dice Rolls: 3
Damage: Taijutsu damage x 2 + 10 – 15 damage per 10 feet of falling.
Requirements: Taijutsu 23, height to perform the move from (Konoha Senpu, a ledge, a crate etc.).
Training: 3 stages.
Stage I: Taijutsu DC 33. Dive from a high ledge and save yourself with a big log or some other kind of substitute for a person.
Stage II: Taijutsu DC 35. Dive from a higher ledge.
Stage III: Taijutsu DC 38. Jump together with your training object and then use the technique


Daisenpū (Great Whirlwind)

A series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Cp cost: ----
Dice Rolls: 3
Damage: Triple taijutsu damage.
Requirements: Taijutsu 24, Strength 18, Dexterity 24
Training: 3 stages
Stage I: Taijutsu DC 34 Link kicking attacks without giving a pause for counterattack.
Stage II: Strength DC 16 {d20 + str mod} Practice launching kicks hard enough and in a proper angle to propel a target upwards each time.
Stage III: Dexterity DC 17 {d20 + dex mod} Follow the target's trajectory as he is kicked higher in the air each time to complete your combo.


Gōriki Senpū (Strong Whirlwind)

A taijutsu technique using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Cp cost: ----
Dice Rolls: 4
Damage: Four times taijutsu damage.
Fort DC: 15 + str mod + 2 per 10 points in Taijutsu
Requirements: Taijutsu 35, Strength 28, Dexterity 22
Training: 4 stages
Stage I: Taijutsu DC 45 Getting the feel of the technique, the movement.
Stage II: Dexterity DC 16 {d20 + dex mod} Increase speed of the kick through flexibility and technique.
Stage III: Strength DC 19 {d20 + str mod} Adding as much strength to the movement as possible.
Stage IV: Taijutsu DC 47 Using the technique effectively on various targets.
Special: If target fails Fortitude check, cause disorientation effect for one round, causing a -4 penalty on attack, damage and dodge.


Hachimon (The Eight Celestial Gates)

The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.

Obviously, gates must be opened in order. The gates and what they release are listed below. The Gates each have a Hp cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.

The effects of the gates last for 10 user Rounds for Gates 1-5 and until death for Gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more. The effects of the gates past the 4th gate come with a permanent lost of constitution; this represents the damage placed upon the body when the gates are open so be VERY careful when you use this power surge.

Finally, the effects of the gates don't stack, so when you open the 2nd gate the +10 strength/dex is replaced by +16 str/dex. However the cost does stack. For example to open the 2nd gate you must first pay 50 hp to open the 1st gate, then 80 hp to open the 2nd. Opening each gate takes up one attack turn as well, so if you only have 4 attack turns per round but know 5 gates, you have to wait for your next round to open the 5th gate.



1. Opening (Initial) releases the brain's limit on the total strain on the muscles.
Hp Cost: 50 + 10 damage per round.
Dice Rolls: 2
Requirements: Taijutsu 20, Chakra Control 20
Training: 3 stages.
Stage I: Chakra Control DC: 30 Locating and opening the first gate.
Stage II: Taijutsu DC: 30 Familiarise self with punching and kicking with the power surge that comes with opening the first gate.
Stage III: Taijutsu DC: 32 Start dealing some serious damage either on a dummy or another person.
Special: +10 Str / Dex

2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 60 + 16 per round.
Dice Rolls: 2
Requirements: Taijutsu 25, Chakra control 25
Training: 3 stages.
Stage I: Chakra Control DC: 35 Locating and opening the second gate.
Stage II: Taijutsu DC: 35 Familiarise self with punching and kicking with the power surge that comes with opening the second gate.
Stage III: Taijutsu DC: 40 Start dealing some serious damage either on a dummy or another person.
Special: +16 Str / Dex

3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 70 + 20 per round
Dice Rolls: 2
Requirements: Taijutsu 30, Chakra Control 30
Training: 4 stages.
Stage I: Chakra Control DC: 40 Locating and opening the third gate.
Stage II: Taijutsu DC: 40 Familiarise self with punching and kicking with the power surge that comes with opening the third gate.
Stage III: Strength DC: 20 Start dealing some serious damage either on a dummy or another person.
Stage IV: Taijutsu DC: 45 Combine previously trained elements.
Special: +22 Str / Dex / Con, Hp is restored to 90% of its max before the Hp cost is applied.

4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 90 + 24 per round.
Dice Rolls: 3
Requirements: Taijutsu 35, Chakra Control 35
Training: 4 stages.
Stage I: Chakra Control DC: 45 Locating and opening the fourth gate.
Stage II: Taijutsu DC: 45 Familiarise self with punching and kicking with the power surge that comes with opening the fourth gate.
Stage III: Strength DC: 23 {d20 + str mod} Start dealing some serious damage either on a dummy or another person.
Stage IV: Taijutsu DC: 50 Combine previously trained elements.
Special: +30 Str / Dex / Con

5. Closing (Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 220 + 28 per round
Dice Rolls: 3
Cons Cost: -4 PERMANENT constitution lost.
Requirements: Taijutsu 40, Chakra Control 45
Training: 5 stages.
Stage I: Chakra Control DC: 55 Locating and opening the fifth gate.
Stage II: Taijutsu DC: 50 Familiarise self with punching and kicking with the power surge that comes with opening the fifth gate.
Stage III: Constitution DC: 28 {d20 + con mod} Opening the fifth gate releases a lot of chakra which can cause dizziness, deal with it.
Stage IV: Strength DC: 28 {d20 + str mod} Start dealing some serious damage either on a dummy or another person.
Stage V: Taijutsu DC: 60 Combine previously trained elements.
Special: +38 Str / Dex “Con Bonus remains +30”

6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
Hp Cost: 350 + 30 per round
Dice Rolls: 4
Cons Cost: -10 PERMANENT constitution lost.
Requirements: Taijutsu 45, Chakra Control 55
Training: 5 stages.
Stage I: Chakra Control DC: 65 Locating and opening the sixth gate.
Stage II: Taijutsu DC: 55 Familiarise self with punching and kicking with the power surge that comes with opening the sixth gate.
Stage III: Constitution DC: 32 {d20 + con mod} Opening the sixth gate causes your body to absorb even its reserve nutrients which is difficult to cope with, however... deal with it.
Stage IV: Strength DC: 32 {d20 + str mod} Start dealing some serious damage either on a dummy or another person.
Stage V: Taijutsu DC: 60 Combine previously trained elements.
Special: +50 Str / Dex / Con, Hp is replenished to 70% of its max {Recalculate Max Hp after Con bonus} before Hp cost is applied.



~Stats~

LV. 40
Experience: 0/2050
Hp: (10 + 15) = 25 x 40 = 1,000
Cp: (4 + 10) = 14 x 40 = 560
MHp: (10 + 13) = 23 x 40 = 920

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 16 + 44 = 60 Mod: +25
Dexterity: 16 + 44 = 60 Mod: +25
Constitution: 16 + 25 = 41 Mod: +15
Intelligence: 16 + 20 = 36 Mod: +13
Wisdom: 16 + 20 = 36 Mod: +13
Charisma: 16 + 20 = 36 Mod: +13
Chakra: 16 + 15 = 31 Mod: +10
Dodge Bonus: 10 +25 + 13 = 48

Base Attack Bonus: 40
Attack Melee: 40 + 25 = 65
Attack Ranged: 40 + 25 = 65

Base Save Bonus: 20
Fort: 20 + 15 = 35
Rex: 20 + 25 = 45
Will: 20 + 13 = 33

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 20 + 25 = 45
Alchemy (Int): + 13 = 13
Awareness (Wis): 20 + 13 = 33
Athletics (Str): 25 + 25 = 50
Chakra Control (Int): 42 + 13 = 55
Concentration (Con): 30 + 15 = 45
Craft (Int): + 13 = 13
Diplomacy (Cha): 47 + 13 = 60
Escape Artist (Dex): 20 + 25 = 45
Handle Animal (Cha): + 13 = 13
Innuendo (Cha): 15 + 13 = 28
Intimidate (Cha): 30 + 13 = 43
Perform (Cha): + 13 = 13
Read Lips (Wis): 10 + 13 = 23
Seduction (Cha): 5 + 13 = 18
Sense Motive (Wis): 10 + 13 = 23
Sleight of Hand (Dex): 15 + 25 = 40
Stealth (Dex): 15 + 25 = 40
Survival (Wis): 15 + 13 = 28
Treat Injury (Int): + 13 = 13


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Kunai~ 10
Taijutsu: 60
Ninjutsu: 30
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack: 10
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:
20x kunai

Valuables old Sandstorm uniform
PostPosted: Sat Oct 08, 2011 8:02 am


User-name: Pr0dlgy
Posting: Daily
Time zone: Eastern

~Character Data~


Name: Hiyomura Akira
Village: Sunagakure
Clan/Bloodline: Hiyomura
Element Affinity: Wind
Age: 16
Gender: Male
Rank: Chunin

In-game Stats:

+2 chk control per 5 levels
+2 int per 5 levels

~Appearance~


Headband:Bandanna-style on head User Image - Blocked by "Display Image" Settings. Click to show.
Height: 167.64 cm
Weight: 74.8 kg
Hair: Reddish-brown, shoulder-length
Eyes: green
Physical Description:Even, ivory skin tone, muscular frame, small, black mole a centimeter away from the corner of his right eye
Clothing:White collared shirt with sleeves ripped off/black tie around neck/black shorts that reach just below the knees/black ninja boots/silver stud earring in his right ear.
Background:Akira was born to middle class parent, Ryu and Aoi. His parents spoiled him throughout life, but he was also taught to be grateful for what he has. There will come a day when he will lose his possessions, or so he's been told. As an only child, he grew up alone, except for his mother. Being as Akira's father owned and operated a shop within Sunagakure daily, he was pretty much raised by his mother. Akira was destined to become heir of the shop, but he chose a different path... the path of a shinobi.

Growing up, the boy was always a goofball... eventually being known for his book smarts, street smarts, and not knowing what to do with them both. The label followed Akira into the academy and the boy did not disappoint. He would eventually fail to complete assignments but when test time came he aced them every time. More often than not, he would be the student with the highest grade The boy did just enough to get by and he ended up graduating from the academy, much to the dismay of his instructors.

After graduation Akira joined team 2 and focused his attention on mastering ninjutsu and genjutsu. His clan was known for the latter of the two, but he wanted to do more than just "settle" despite his bare-minimum approach too life. It proved to be to his benefit during the chunin exams. Batsu ended up making it to the quarterfinals and had impressed the Kazekage. The young Hiyomura clansman was one of the youngest of the bloodline to become a chunin... at age 13.

Akira still tries to do what is asked of him, but tends to complain and grumble... mainly to himself. He likes being noticed but has a bit of an issue with most of the responsibility behind it.

Personality:Akira is friendly and is willing to help out someone in need. However, this tends to make him susceptible to being used... which he hates. He loves people, but hates to feel disrespected. When threatened, he can become enraged, which causes him to lash out on an opposing person that much more. The male is quick to learn and can retain information exceptionally well. As far as responsibility is concerned, he still has some growing up to do.
Other:Gay, but knows his limits.


Missions:

S: 1
A: 3
B: 17
C: 28
D: 48

Jutsu:

Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)

A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.

Fūton: Kaze Dama (Wind Release: Spiraling Wind Ball)
This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. Given the light weight of the ball and it's nature, the user can easily adjust it's trajectory in mid air to close in on the target. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock.
Rank: C
Dice Rolls: 3
Cp cost: 40
Damage: (40 - 60) + chk mod + 2 per 10 ranks in Ninjutsu.
Reflex DC: 12 + 2 x chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 12.
Training: 3 stages.
Stage I: Chakra Control DC 30 Gathering wind chakra in the palm of your hand.
Stage II: Ninjutsu DC 22 Adding rotation to the wind ball to increase power.
Stage III: Ninjutsu DC 24 Throwing the ball at high speeds at the opponent while maintaining ball integrity and curving trajectory.



Fusajin no Jutsu (Dust Wind Technique)


This technique produces a strong wind current which will cover the surrounding area in dust, which in fact serves to completely loosen the footing for any nearby opponent.
Cp cost: 40
Dice Rolls: 3
Damage: ----
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 18, Ninjutsu 15
Training: 3 stages.
Stage I: Chakra Control DC 28 Manipulate your chakra to affect the air currents around you to produce light gusts of wind.
Stage II: Chakra DC 18 {d20 + chk mod} Increase the power of your gusts until you reach a strong current.
Stage III: Ninjutsu DC 30 Combine the previously learned elements not forgetting to work also on speed of delivery.
Special: Opponent must succeed a balance check {DC: 14 + opponents chk. modifier} or they are automatically knocked to the floor, prone and blinded by the dust suffering a -10 penalty on attacks and losing their wisdom mod bonus to their Dodge Bonus.

Kamaitachi no Jutsu (Wind Scythe Technique)

A technique that, using a giant fan or similar, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 35
Dice Rolls: 3
Damage: 35 – 55 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Wind Affinity, Chakra Control 20, Ninjutsu 18
Training: 3 stages
Stage I: Chakra Control DC 30 Create huge gusts of wind by skilfully manipulating the air around you with your chakra.
Stage II: Chakra DC 20 {d20 + chk mod} Make the wind more deadly. Instead of sheer force or a large area, make the wind bursts sharp and deadly.
Stage III: Ninjutsu DC 33 Practice with throwing weapons in this stage. Combine the previously learned elements with an emphasis on repelling the throwing weapons.
Special: Knocks back throwing weapons.


Medical Ninjutsu-

Genjutsu-

Kuro Ikkou no Jutsu (Black Thought Technique)
This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + int mod per turn.
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 14, Chakra Control 18
Training: 2 stages
Stage I: Chakra Control DC 24
Stage II: Genjutsu DC 22
Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls).
Owner: The Ghost of Xmas Awesome

Kori Shinchu no Jutsu (Sly Mind Affect Technique)

This causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 30 + 5 per turn
Dice Rolls: 3
Damage: 5 - 10 + int mod
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 25, Chakra Control 28
Training: 3 stages
Stage I: Chakra Control DC 38
Stage II: Chakra Control DC 40
Stage III: Genjutsu DC 35
Special: -1 to target's checks every 2 turns under the jutsu.

Taijutsu-

Summoning Contract-

~Stats~

LV. 11
Experience: 0/600
Hp: 198
Cp: 198
MHp: 165

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 10 + 0 + 0 = 10 Mod: 0
Dexterity: 10 + 10 + 0 = 20 Mod: 5
Constitution: 10 + 16 + 0 = 26 Mod: 8
Intelligence: 10 + 10 + 4 = 24 Mod: 7
Wisdom: 10 + 10 + 0 = 20 Mod: 5
Charisma: 10 + 8 + 0 = 18 Mod: 4
Chakra: 10 + 14 + 0 = 24 Mod: 7
Dodge Bonus: 10 + 5 + 5 = 20 + 4 (WB) = 24

Base Attack Bonus: 11
Attack Melee: 11
Attack Ranged: 16

Base Save Bonus: 5
Fort: 13
Rex: 10 +4 (WB) = 14
Will: 10

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 0 + 5 = 5
Alchemy (Int): 0 + 7 = 7
Awareness (Wis): 15 + 5 = 20
Athletics (Str): 0 + 0 = 0
Chakra Control (Int): 26 + 7 + 4 = 37
Concentration (Con): 0 + 8 = 8
Craft (Int): 0 + 7 = 7
Diplomacy (Cha): 0 + 0 = 0
Escape Artist (Dex): 0 + 5 = 5
Handle Animal (Cha): 0 + 0 = 0
Innuendo (Cha): 0 + 0 = 0
Intimidate (Cha): 0 + 0 = 0
Perform (Cha): 0 + 0 = 0
Read Lips (Wis): 0 + 5 = 5
Seduction (Cha): 0 + 0 = 0
Sense Motive (Wis): 0 + 5 = 5
Sleight of Hand (Dex): 0 + 5 = 5
Stealth (Dex): 10 + 5 = 15
Survival (Wis): 0 + 5 = 5
Treat Injury (Int): 0 + 7 = 7


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
TABKyodai Sensu - 20
Taijutsu:
Ninjutsu: 19
Medical Ninjutsu:
Genjutsu: 30
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo: 115

Equipment:

Kyodai Sensu "Temari's Tessen"
A gigantic folding fan which can be used for offensive and defensive techniques. The fan is very useful in manipulating and projecting the air around the user.
Damage: 6 - 16 + 1.5x str. mod.
Range: Melee and Ranged.
Special: +4 to Dodge Bonus and Reflex Save. +4 to blocking checks.
Dual Wield: No.




Valuables


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200

Jin Shirosin

PostPosted: Sun Oct 09, 2011 6:26 pm


User-name: Jin Shirosin
Posting: A few times a week
Time zone: CST

~Character Data~


Name: Luna Henka
Village: Sunagakure
Clan/Bloodline: Henka(Canine branch- wolf)
Element Affinity:
Age:13
Gender: Female
Rank: Academy Student

~Appearance~

User Image
Headband: none yet
Height: 5'2
Weight: 98lbs
Hair: White
Eyes: Light gray/silver
Clothing: Usually wears a white/black kimono. Differing upon social situations or battle intensive
Background:

Before Luna was born, her parents fled the stone. They were never really fighters and the elders of the clan knew that. Deeming them unfit for combat, the clan head approved their retreat from Iwagakure. With the condition that they were unable to say their farewells to any fellow clansmen or villagers. They shamefully fled. Knowing they were with child. Fleeing in the early stages of pregnancy would allow them to do so without complication.

About six months after settling into the land of wind, the child was born unto this world of ninja. This child from birth had the most radiant of features. Eyes and hair showed the most beautiful gleam of silver. Because of this she was named Luna. Representing the gleam of the moons light.

Her whole life up to the age of 13 she was taught to mend wounds. As well as how to be a good cook. Her parents taught her the only things they really knew. Til it got to the point that they feared it wouldn't be enough to get her through this life in a world of bloodshed. They inducted her into the academy. Not sure if she was ready, but even less sure that there was any choice.

Personality: Instinctively aggressive, but also quiet. She makes for a weird mix. So she stands out unintentionally
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 8
Cp: 5
MHp: 9

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 Mod: -2
Dexterity: 6+4 Mod: 0
Constitution: 6 Mod: -2
Intelligence: 6+2 Mod: -1
Wisdom: 6+2 Mod: -1
Charisma: 6+6 Mod: 1
Chakra: 6+6 Mod: 1
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 1

Base Save Bonus: 1
Fort: -1
Rex: 1
Will: 0

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 0
Alchemy (Int): -1
Awareness (Wis): -1
Athletics (Str): -2
Chakra Control (Int): -1
Concentration (Con): -2
Craft (Int): -1
Diplomacy (Cha): 1
Escape Artist (Dex): 0
Handle Animal (Cha): 1
Innuendo (Cha): 1
Intimidate (Cha): 1
Perform (Cha): 1
Read Lips (Wis): -1
Seduction (Cha): 1
Sense Motive (Wis): -1
Sleight of Hand (Dex): 0
Stealth (Dex): 0
Survival (Wis): -1
Treat Injury (Int): -1+10=9


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu:
Medical Ninjutsu: 10
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Sun Oct 09, 2011 11:56 pm


User-name: Gideon Commando
Posting: I can try for every day, but it may be more like every couple of days
Time zone: CST

~Character Data~


Name: Pakku Inuzuka
Village: Sunagakure
Clan/Bloodline: Inuzuka
Element Affinity: Earth
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None
Height: 5’ 4”
Weight: 99lbs
Hair: Straight brown hair, though it’s not very well kept and sticks out a bit
Eyes: Dark Blue
Physical Description: Pakku has a fairly athletic build due to going on morning runs and jogs with Chisana, everyday. Due to his daily running he’s naturally not particularly strong, but quick instead He has a lightly tan skin tone, but that’s only due to growing up in Suna, and if he was in a less sunny place, he would likely be quite pale. Under both his eyes he has the red facial fangs of every Inuzuka member.
Clothing: Pakku typically wears a light tan zip up tunic and black pants. Around his neck he also wears a red bandana, he’s never been known to remove it, and why exactly he wears it is a mystery.
Background: Pakku’s Inuzuka heritage comes from his Father, and at the proper age Pakku was given his own puppy to take care of. Even at this point in his life Pakku thought he was the best, and acted like it. He was shocked to find out that he had been given the absolute runt of the litter, and he aptly named him Chisana (Little). Unlike most of his cousins Pakku had to be forced to get up in the morning to take Chisana out for a walk, and to feed him. It would be an understatement to say that for the first couple weeks Pakku wanted very little to do with Chisana.

One day everything changed. During one of their walks outside of the village Pakku and Chisana were attacked by three large black snakes. For the first time in his life Pakku was scared, but Chisana began to fight with the snakes and protect her master. Fifteen minutes later the snakes layed dead, but Chisana lay next to them, breathing heavily, with serious bites all over her body. Tears running down his face Pakku ran to Chisana and picked her up gently, kissing her forehead as he did so. Wasting no time he ran back to the village, and to the clan compound.

That was a long restless night for Pakku as he could hear the whimpers of Chisana as the Clan vet worked to patch up her wounds and remove the snakes’ venom. Pakku had finally forced himself into somekind of sleep in the chair outside the vet’s operating room, when he felt something licking his face. Opening his eyes quickly Pakku quickly embraced the puppy and hugged her tightly to his chest; the Vet actually had to tell him not to squeeze so tightly, as it could hurt her and possibly reopen a wound. Since then Pakku and Chisana have been near inseparable, and every day they work hard to get stronger, together. It has been two years since that event, and both feel that they are ready to enter the academy, and become ninja.
Personality: Pakku is cocky, very cocky, but it’s not without reason. He has been raised on stories of his ancestors, and their dogs of course, and has come to believe that he is the best of the best. He honestly sees the Sand Academy as no issue, and thinks it’ll only take him a few days to graduate. On the other side of this, he’s rather lazy, and doesn’t enjoy training too much, especially if Chisana can’t take part.
Other: None

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 50/150
Hp: 18
Cp: 8
MHp: 20

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 + 5 = 11 Mod: 0
Dexterity: 6 + 6 = 12 Mod: 1
Constitution: 6 + 2 = 8 Mod: -1
Intelligence: 6 + 2 = 8 Mod: -1
Wisdom: 6 + 4 = 10 Mod: 0
Charisma: 6 + 0 = 6 Mod: -2
Chakra: 6 + 4 = 10 Mod: 0
Dodge Bonus: 10 + Dex (1) + Wis (0) = 11

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: 1
Fort: 0
Rex: 2
Will: 1

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 5 + 0 = 5
Alchemy (Int): -1
Awareness (Wis): 0
Athletics (Str): 0
Chakra Control (Int): 5 - 1 = 4
Concentration (Con): -1
Craft (Int): -1
Diplomacy (Cha): 0
Escape Artist (Dex): 0
Handle Animal (Cha): 3 + 0 = 3
Innuendo (Cha): 0
Intimidate (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 0
Seduction (Cha): 0
Sense Motive (Wis): 5 + 0 = 5
Sleight of Hand (Dex): 0
Stealth (Dex): 0
Survival (Wis): 5 + 0 = 5
Treat Injury (Int): -1


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu: 10
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:
None

Valuables:


~Pet Data~


Name: Chisana
Species: Dog
Size: Small
Element Affinity: Earth [Only one is allowed]
Age: 3
Gender: Female

~Appearance~


Height: 10 inches
Weight: 7 lbs
Fur: HEr fur his still the pure snow white of a new born puppy, though Pakku has noticed the occasional grey or brown fur, a sign on her maturing.
Eyes: Brown
Physical Description: Chisana is small, the runt of her liter in fact, which is why Pakku named her Chisana, meaning Small. She bares a strong resemblence to the rest of the Inuzuka clan's dogs, due to thier pure breeding line. Pakku however claims she looks totally different fromt the other dogs and that a non-inuzuka just wouldn't understand.
Background: See Pakku’s
Personality: Like most dogs her age Chisana loves to have fun with her master, and is generally curious. Like all Inuzuka dogs, she has a deep love for her owner, and had fought and killed three venomous snakes to protect Pakku, even almost dying from her wounds.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 2
Experience: 100/150
Hp: 16
Cp: 6
MHp: 8

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 6 + 6 = 12| mod = 1
Dexterity: 6 + 2 = 8| mod = -1
Constitution: 6 + 1 = 7| mod = -2
Intelligence: 6 + 2 = 8| mod = -1
Wisdom: 6 + 1 = 7| mod = -2
Charisma: 6 + 1 = 7| mod = -2
Chakra: 6 + 2 = 8| mod = -1
Dodge Bonus: 10 + Dex (-1) + Wis (-2) + Small Pet (2) = 9

Base Attack Bonus: 2
Attack Melee: 3
Attack Ranged: 1

Base Save Bonus: 1
Fort: -1
Rex: 0
Will: -1

Damage: 1-3 + Str (1) = 2-4


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Mundane Skills

Athletics: (Str) -1

Acrobatics: (Dex) -1
Stealth: (Dex) -1

Concentration: (Con) -2

Chakra Control: (Int) -1

Awareness: (Wis) -2
Sense: (Wis) -2
Survival: (Wis) -2
Track: (Wis) -2

Diplomacy: (Cha) -1
Intimidate: (Cha) -1
Perform: (Cha) -1

Ninja Skills

Ninjutsu: 10
Genjutsu:
Taijutsu:
Fuuin Jutsu:
Medical Jutsu:
Sneak Attack:

~Possessions~


Equipment:

Valuables

Gideon Commando
Crew


NinjaSamurai360

PostPosted: Wed Oct 19, 2011 6:56 pm


User-name: NinjaSamurai360
Posting: Weekly
Time zone: PST

~Character Data~


Name: Yamamoto, Junichi (Jun)
ANBU Codename: Tanuki
Village: Sunagakure no Sato
Clan/Bloodline: Followers of Shukaku
Clan Bonuses:
Half chakra cost for Sand Manipulation jutsu. (eg. Suna Bunshin, Sabaku Kyu)
Are Illiterate (cannot Research or Forge), until you learn to read. Learning to read involves 5 lessons of 5/5 [d20 + int mod] training. Has learned to read and write, but not that well
+ Character Level Chakra Control
+ 5 Wis
- 3 Str
- Character Level Sleight of Hand
- Character Level Bluff
- 10 Fuuin Jutsu
- 5 Genjutsu
Cannot Sneak Attack
+ 10 Survival (knowledge of the world gained from a young age due to constant travel, and imitating elders)
+ 10 Handle Animal
+ 10 Kris
Element Affinity: Wind
Age: 21
Gender: Male
Rank: Tokubetsu Jōnin/ANBU (Sandstorm Black Ops)

~Appearance~

User Image


Headband: Wrapped vertically around a black sash worn about his waist
Height: 5’9” (175 cm)
Weight: 147 lbs (67 kg)
Hair: Light brown, medium-short, spiky
Eyes: Dark red, glossy
Physical Description: Junichi is a slender man, with not much muscle mass. He has a relatively low body-fat ratio, so his skin is tight against the little muscle mass he does have, making him seem strong but skinny. He has light tan skin, being that most of his skin is covered by clothes most of the time.

Underneath all his clothing, Junichi is covered in tattoos, all on his torso and biceps. His left shoulder bears a tattoo of the ANBU, and on his right is a tattoo of Sunagakure. From his back starts an intricate spiraling design that goes up his spine and around his neck on his collar bone. Numerous names are written all across his body, and every one of them is crossed out. On the inside of his right forearm, he has a tattoo that reads, “My mission is my focus. To maintain my focus is to quell the dark desire inside.”
Clothing: Junichi’s apparel is very similar to the Fifth Kazekage’s, at least when he’s not wearing his ANBU robes. Junichi wears a long, gray, sleeveless, cloak-like top that splits into four instead of two (is exactly the same as the Fifth Kazekage’s, except sleeveless). On top of the cloak top, he wears body armor that is more similar to that of Kumo’s. Underneath, he wears a metal mesh longshirt to protect himself from incoming projectiles, functioning similar to chainmail. He wears semi-tight black pants that get skin-tight at the shins all the way down to the ankles. Junichi wear shin guards over top his pants, made of light gray metal plates. He has standard ninja sandals, and wears a long black sash that he wraps several times around his waist over his cloak top, sagging in some places more than others. Just off center and to the right, Junichi wraps his ninja head band around all the layers of the sash to keep them together.

For his ANBU appearance, unlike the rest of his apparel, his ANBU cloak is white, not black like most ANBU. His mask has slim diagonal slits for eye holes and a light brown wave design around the edges.

ANBU or normal appearance, Junichi always wears his Kris vertically mounted on behind his right shoulder.
Background: TBP
Personality: Junichi is completely reserved and obedient to his superiors. He doesn’t talk very much at all, and is brief in all conversations. He won’t even answer personal questions unless ordered, and will completely ignore anything that is not vital to his mission while he is on duty as an ANBU. Junichi is near emotionless, and is thus an efficient killing machine and never asks any questions of his superiors unless absolutely necessary.
Other:

Missions:

S: 0
A: 4
B: 13
C: 17
D: 25

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

Suna Bunshin no Jutsu (Sand Clone Technique)
The Sand Clone is different from the other types of bunshinjutsu in that the sand does not completely assume the form of the user, but remains as sand the entire time. That is to say, the clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy. This is where it draws the line with other clones.
Rank: C
Cp Cost: 15 per clone
Damage: Clone has the same stats as you.
Reflex DC: n/a
Requirements: Sunagakure, Wind affinity, Chakra Control 22, Ninjutsu 20.
Training: 3 stages
Stage 1: Chakra Control DC: 32, Giving sand the shape of the user's body.
Stage 2: Chakra Control DC: 34, Building a working chakra system in each clone.
Stage 3: Ninjutsu DC: 35, Animating the clones.
Special:
*Suna clones can absorb any and all taijutsu and weaponry attacks. If a taijutsu melee attack is used on one, the user looses half their DB for the next turn as they are caught within the sand/dust.
*Clones take half damage taijutsu and weaponry.
*Sand/dust source needed (meaning it can’t be done indoors as not enough dust usually)
*Suna Bunshin cannot perform any ninjutsu or genjutsu other than sand techniques by themselves.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: [d20 + 1/2 the user's int mod + half the user's chk mod - 10] vs. [d20 + opponent's int. mod.]

*The following jutsu are still being approved, but I just wanted to show which jutsu Juunichi will know. Strikethrough will be removed upon approval*

Suna no Yoroi (Armor of Sand)
Using this technique, the user can cover themself in a compacted layer of sand, providing an additional armor. Though quite effective, maintaining the armor requires a large amount of chakra and stamina. Furthermore, it easily breaks away upon impact, indicating that the sole purpose of the armor is to absorb impact channeled into the user’s body during battle. Another weakness is the additional weight of the sand, which leads to decreased levels of speed and mobility.
Rank: C
Dice Rolls: 3
Cp Cost: 70 + 10 per round held
Damage: n/a
Reflex DC: n/a
Requirements: Chakra Control 20, Ninjutsu 15, Con mod 5
Training:
Stage 1: Chakra Control 25 Learn to compact a layer of sand onto yourself, and become familiar with the feel of moving with the sand
Stage 2: Chakra Control 30 Harden the sand even further without pressing it onto yourself, there should be a miniscule gap between yourself and the armor
Stage 3: Con 15 (Con mod + d20) Learn how to use the armor in a combat situation, where the armor completely absorbs the impact of an attack. It might break away, but this is natural
Special: – Decrease Reflex Save by 5 as long as this jutsu is in use
- Number of attack rolls is one less while this jutsu is in use
- Armor Hp = 1/2 Con mod x 1/2 Chk mod. Any attacks that hits will deduct Hp from the armor first, and then the user, once the armor is completely gone

Sabaku Kyū (Sand Binding Coffin)
With his ability to control sand, the user encases his opponents in a large amount of special chakra-infused sand, immobilising them. It can be used to suffocate an opponent or in preparation for a deadlier technique, the Sand Waterfall Funeral.
Rank: C
Dice Rolls: 3
Cp Cost: 90
Damage: 50 + Chk mod + 1 per 10 ranks ninjutsu
Reflex DC: 12 + Chk mod + 1 per 10 ranks ninjutsu
Escape DC: 12 + Chk mod + 1 per 10 ranks ninjutsu vs. 1d20 + target Escape Artist + target Str Mod
Requirements: Chakra Control 25, Ninjutsu 20
Training:
Stage 1: Chakra Control 30 Familiarize yourself with moving sand with your chakra, focusing on moving rapidly, but drawing the least attention to it as possible. You should be able to use this jutsu as a silent killing
Stage 2: Chakra Control 35 Try to wrap a target in your sand, filling every nook and cranny. Leave no spaces around your enemy open
Stage 3: Ninjutsu 25 Practice applying just enough pressure to restrict all movement of your opponent, but not crush them
Special: - Use of this jutsu counts as grapple

Sabaku Sōsō (Sand Waterfall Funeral)
After wrapping an opponent with sand with either Sand Binding Coffin or Sand Drizzle, the user will cause the sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. The user can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.
Rank: C
Dice Rolls: 3
Cp Cost: 100
Damage: 95 + Chk mod + 1 per 10 ranks ninjutsu
Reflex DC: 12 + Chk mod + 1 per 10 ranks ninjutsu
Requirements: Chakra Control 25, Ninjutsu 25
Training:
Stage 1: Chakra Control 30 Familiarize yourself with crushing things with sand, after wrapping them in Sabaku Kyū
Stage 2: Chakra Control 35 Practice crushing things at various pressures, from breaking bones to liquefying your opponent. You should be able to control the amount of pressure you apply
Stage 3: Ninjutsu 30 Practice the above elements
Special: - Rolling a nat 20 results in Broken Bones equal to 1 per 5 ranks in user's Str mod - 1 per 4 ranks in target Con mod

Gokusa Maisō (Prison Sand Burial)
The user loosens the ground below his enemy and catches them in a maelstrom of sand. The swallowed enemy sinks up to two hundred meters underground, while completely unable to move a muscle. Then, the sand glued onto their limbs applies pressure on their whole body, so they can't even twitch a finger. The pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation, then from the fact that all their bones would break.
Rank: B
Dice Rolls: 4
Cp Cost: 150
Damage: 75
Reflex DC: 15 + user’s Chk mod + 1 per 10 ranks in ninjutsu
Escape DC: 15 + Chk mod + 2 per 10 ranks ninjutsu per round submerged vs. 1d20 + target Escape Artist + target Str Mod
Requirements: Chakra Control 35, Ninjutsu 30
Training:
Stage 1: Chakra Control 40 Familiarize yourself with creating sinkhole in the sand
Stage 2: Chakra Control 45 Learn how to create a pocket of open space beneath the target, thus sucking him down even quicker when the sand behind his feet is loosened
Stage 3: Chakra Control 50 Practice taking a target as far underground as you can, trying to at least reach a depth of 200 meters
Stage 4: Ninjutsu 40 Increase the speed at which you can create the sinkhole, and practice anticipating your target’s movements. It won’t do you any good to make a sinkhole that your target doesn’t walk into
Special: – After being caught, the target can make a Escape Check every turn for 5 turns to determine if they escape. Failing to escape after 5 turns means they have been dragged down to a depth where they are completely motionless, rendering them Helpless until they are brought back to the surface
- Targets caught in this jutsu will receive -10 Hp for every turn they are submerged, unless otherwise noted by the user

Saikō Zettai Kōgeki: Shukaku no Hoko (Ultimately Hard Absolute Attack: Spear of Shukaku)
The Spear of Shukaku is the attack variant of the Shield of Shukaku. Like the shield, the user crushes the hardest materials from the ground using sand, this time in the form of a halberd, in the shape of the Shukaku's hand.
Rank: B
Dice Rolls: 4
Cp Cost: 150
Damage: 120
Reflex DC: 15 + user Chk mod + 1 per 5 ranks ninjutsu
Requirements: Chakra Control 30, Ninjutsu 35
Training:
Stage 1: Chakra Control 35 Practice forming a spear out of sand
Stage 2: Chakra Control 40 Harden the spear and form the sharpened points of the spikes
Stage 3: Ninjutsu 40 Familiarize yourself with the feel and weight of the halberd
Stage 4: Ninjutsu 45 Practice forming and throwing the halberd in a combat situation
Special: – The halberd can pierce any physical defense
- successful hit causes Bleeding wound

Saikō Zettai Bōgyo: Shukaku no Tate (Ultimately Hard Absolute Defense: Shield of Shukaku)
This defensive technique is formed by the user to create a, toy-like replica of the One-Tailed Shukaku wearing a wide-brimmed rural hat, that is roughly thrice the size of a normal person. Because the replica is formed under extreme pressure and is built of the strongest minerals the user can derive from the earth, it is extremely hard to penetrate, depending on the user’s skill.
Rank: B
Dice Rolls: 4
Cp Cost: 150
Damage: n/a
Reflex DC: n/a
Requirements: Chakra Control 30, Ninjutsu 35
Training:
Stage 1: Chakra Control 35 Form a massive shield of sand
Stage 2: Chakra Control 40 Compact the sand, and give it a human shape
Stage 3: Chakra Control 45 Harden the shield as much as possible and shape it to look like a toy Shukaku. Don’t worry, he won’t be mad
Stage 4: Ninjutsu 40 Work on forming the shield faster. It must be fast enough to protect you at a moment’s notice
Special: – Can completely block any Taijutsu or Kenjutsu damage by any one attack
- Area of effect ninjutsu will be 1/2 damage, but ninjutsu that focus on hitting a specific point can be blocked
- This jutsu can only block attacks as long as the user is behind the shield, or the target is on the opposite side of the shield as the user


Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 20
Experience: 0/1050
Hp: 400
Cp: 460
MHp: 320

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Base Points / Distribution Points / Training Points / Clan Bonuses / Final Mod

Strength: 11 + 14 + 0 - 3 – 10 = 12 / 2 = 6
Dexterity: 11 + 21 + 0 – 10 = 22 / 2 = 11
Constitution: 11 + 19 + 0 – 10 = 20 / 2 = 10
Intelligence: 11 + 9 + 0 – 10 = 10 / 2 = 5
Wisdom: 11 + 7 + 0 + 5 – 10 = 13 / 2 = 6
Charisma: 11 + 1 + 0 – 10 = 2 / 2 = 2
Chakra: 11 + 37 + 0 – 10 = 38 / 2 = 19
Dodge Bonus: 31

Base Attack Bonus: 20
Attack Melee: 26
Attack Ranged: 31

Base Save Bonus: 10
Fort: 20
Rex: 21
Will: 16

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 11 + 14 = 25
Alchemy (Int): 5 + 0 = 5
Awareness (Wis): 6 + 14 = 20
Athletics (Str): 6 + 0 = 6
Chakra Control (Int): 5 + 40 + 20 = 65
Concentration (Con): 10 + 0 = 10
Craft (Int): 5 + 0 = 5
Diplomacy (Cha): 1 + 0 = 1
Escape Artist (Dex): 11 + 0 = 11
Handle Animal (Cha): 1 + 0 + 10 = 11
Innuendo (Cha): 1 + 0 = 1
Intimidate (Cha): 1 + 14 = 15
Perform (Cha): 1 + 0 = 1
Read Lips (Wis): 6 + 9 = 15
Seduction (Cha): 1 + 0 = 1
Sense Motive (Wis): 6 + 14 = 20
Sleight of Hand (Dex): 11 + 11 - 20 = 2
Stealth (Dex): 11 + 14 = 25
Survival (Wis): 6 + 0 + 10 = 16
Treat Injury (Int): 5 + 0 = 5


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Kris): 25 + 10 = 35
Taijutsu: 0
Ninjutsu: 40
Medical Ninjutsu:
Genjutsu: 5 - 5 = 0
Fuuin Jutsu: 10 - 10 = 0
Sneak Attack: Cannot Sneak Attack
Puppet Play: 0

~Possessions~


Money:

Ryo: 600

Equipment:

Kris/Keris: (credit Wikipedia) The kris or keris is a distinctive, asymmetrical dagger. It has a cranked hilt, which serves as a support for stabbing strike. At the same time it allows the strength of the wrist to add pressure on the blade while slashing and cutting.
Damage: 2 - 6 + str mod
Special: When twisted and pulled out, it causes a bleeding wound, of which damage is -[str mod of attacker] per 2 turns.

Valuables
PostPosted: Fri Oct 21, 2011 8:33 am


User-name: Nekkid Sage
Posting: I'm online every day, usually post whenever I need to.
Time zone: Hawaiian

~Character Data~

User Image

Name: Kory Soma
Village: Sunagakure
Clan/Bloodline: None
Element Affinity: Wind
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Hangs around his neck
Height: 5'11
Weight: 175
Hair: Brown
Eyes: Green
Physical Description: Kory is thin and lanky with a messy mop of brown hair and mixed eye colors. He isn't muscular or fat, but he maintains a healthy appearance, despite his horrible posture and tendency to slouch.
Clothing: Black Vest, Black armbands, a black face mask, black poofy pants with red designs, black slip on shoes, and ankle wraps.
Background: Kory and Cord were born in Sunagakure to his father, Katsuro Soma of the Soma no ko clan, but was not a twin and thus did not inherit the kekkai genkai, a weapons smith, and his mother Hinata Inunara, a seamstress. His entire life Kory was raised to be a weapons smith and his brother was simply to weak to be apart from his brother for long. During the war he helped his father make weapons for the shinobi of Sunagakure. It was a simple life, and as a ten year old kid Kory had already gotten past the playfulness of childhood and was ready to begin his career as a weapons smith.
The day of the avalanche Kory had gone to the outside of town to buy food for the rough times ahead, but when a sandstorm happened his parents were lost in the sand, and later found to be dead. Kory was fortunate in that an elderly couple that had been friends of his parents had not only survived, but took him in as their own. Of course this was not a good substitute, but it was still nice to be provided for.
For about two years Kory worked for the elderly couple in their restaurant, all the while building up rage. One day he brought it up with the elderly couple that he wanted to become a ninja so that he could help people, and help defend the village the next time it was under attack. When he enrolled at the academy he was thirteen, a year later he graduated the academy and joined his first squad, training hard every day for a year and a half until he was allowed to join the chunin exams and passed. Now he hopes to pass on his knowledge to the younger generations until he can become a jounin.

---------
Until they entered the academy Cord remained joined to his brother at all times, for separation lead to sickness, but through all of that time his Cord remained upbeat and positive, as it was all he could do for his brother. When they started training to separate for longer periods of time Cord began to train for jutsu alongside his brother, who always learned them first, but Cord was strong in will and kept fighting to live up to his brother expectations. In the academy he studied hard and mentally fed Kory the answers. In the chunin exams he would leap out of Kory and grapple the enemy so that Kory could get the shot. His entire life has been lived with the purpose of keeping his brother happy and never being a burden to him, and thus far he has been very successful in that.


Personality: Serious and focused on self improvement, he is the ideal image of a prim and proper child save for one thing that is his downfall, his language.
Other: He's gay, but he retains his masculinity and believes that romance is a thing best done in private.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Bunshin no Jutsu (Clone Technique)
Nawanuke no Jutsu (Escape Artist Technique
Kakuremino no Jutsu (Cloak of Invisibility Technique)


Ninjutsu-
Soma no Esei
Kisei Kikai no Jutsu

Medical Ninjutsu-

Genjutsu-

Taijutsu-
Taren

Style: Gouken (Strong Fist)

Summoning Contract-

~Stats~

LV. 10
Experience: 543/550
Hp: [10 + constitution modifier] x level = (10 + 5) x 10 = 150
Cp: [3 + chakra modifier] x level = (3 + 6) x 10 = 90
MHp: [10 + wisdom modifier] x level = (10 + 4) x 10 = 140

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Stat cap: [Level + 20] = 30

Attribute: ......Distribute | Level | Training | Clan | Total
Strength: ……….18 | 00 | 00 |x(1.3 )----| 22 mod = +6
Dexterity: ………19 | 00 | 00 |x(1.2 )----| 22 mod = +6
Constitution: ……25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Intelligence: ……22 | 00 | 00 |x(1.0 )----| 22 mod = +6
Wisdom: …………25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Charisma: ……….25 | 00 | 00 |x(0.8 )----| 20 mod = +5
Chakra: …………19 | 00 | 00 |x(1.2 )----| 22 mod = +6
Dodge Bonus: [10 + dex mod + wis mod] = 10 + 5 + 5 = 20

Base Attack Bonus: [level] = 10
Attack Melee: 16
Attack Ranged: 16

Base Save Bonus: 5
Fort: 10 [+ lvl/2 for clan] = 15
Rex: 11
Will: 10

~Skills~


Ninja Skills [Mundane] ((Modified By)):

~Skills~


Skill cap: [Level + 20] = 30
Number of skill points to distribute: [Level x 10] + 10 = 100

Skill: (Mod) | Distribute | Rewards | Level | Total

Strength modifier: +6

Athletics: .................(Str) | 00 | 00 | 00 | 06

Dexterity modifier: +6

Acrobatics: ...............(Dex) | 00 | 00 | 00 | 06
Escape Artist: ..........(Dex) | 10 | 00 | 00 | 06
Stealth: ....................(Dex) | 00 | 00 | 00 | 06
Sleight of Hand: .......(Dex) | 00 | 00 | 00 | 06

Constitution modifier: +5

Concentration: .........(Con) | 00 | 00 | 00 | 00

Intelligence modifier: +6

Alchemy: ...................(Int) | 00 | 00 | 00 | 06
Chakra Control: ........(Int) | 24 | 00 | 00 | 30
Craft: ........................(Int) | 00 | 00 | 00 | 06
Treat Injury: .............(Int) | 04 | 00 | 00 | 06

Wisdom modifier: +5

Awareness: ..............(Wis) | 00 | 00 | 00 | 05
Read Lips: ................(Wis) | 00 | 00 | 00 | 05
Sense Motive: ...........(Wis) | 00 | 00 | 00 | 05
Survival: ...................(Wis) | 00 | 00 | 00 | 05

Charisma modifier: +5

Diplomacy: ...............(Cha) | 00 | 00 | 00 | 05
Handle Animal: .........(Cha) | 05 | 00 | 00 | 05
Intimidate: ...............(Cha) | 00 | 00 | 00 | 05
Innuendo: ................(Cha) | 00 | 00 | 00 | 05
Perform: ...................(Cha) | 00 | 00 | 00 | 05
Seduction: ................(Cha) | 00 | 00 | 00 | 05

Ninja Skills [Combat] ((No Modifiers)):

Medical Ninjutsu: .......(---) | 00 | 00 | 00 | 00 | 00
Taijutsu: ...................(---) | 30 | 00 | 00 | 05 | 35
Ninjutsu: ..................(---) | 23 | 00 | 00 | 00 | 23
Genjutsu: .................(---) | 00 | 00 | 00 | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00 | 00 | 00 | 00
Sneak Attack: ...........(---) | 00 | 00 | 00 | 00 | 00
Puppet Play: .............(---) | 00 | 00 | 00 | 00 | 00
Ninja Weapons (Melee):
_____________________(Aian Nakkuru smile 12
Ninja Weapons (Ranged):


~Possessions~


Money:

Ryo:

Equipment:
Two Kumosteel Aian Nakkuru
3 Soldier Pills - Kory

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Fri Oct 21, 2011 8:35 am


User-name: Nekkid Sage
Posting: I'm online every day, usually post whenever I need to.
Time zone: Hawaii
User Image
~Character Data~


Name: Cord Soma
Village: Sunagakure
Clan/Bloodline: Soma No Ko
Element Affinity: Wind
Age: 15
Gender: Male
Rank: Chunin

~Appearance~


Headband: Sits atop his brow
Height: 5'10
Weight: 155
Hair: Black
Eyes: Blue
Physical Description: Cord is smaller and more fragile than his twin, but bears the same messy mop of brown hair and mixed eye colors, only in opposite eyes. He isn't muscular or fat, but he maintains a healthy appearance, despite his horrible posture and tendency to slouch.
Clothing: A white button up shirt with a flak vest atop it and tight black pants..
Background:
Kory and Cord were born in Sunagakure to his father, Katsuro Soma of the Soma no ko clan, but was not a twin and thus did not inherit the kekkai genkai, a weapons smith, and his mother Hinata Inunara, a seamstress. His entire life Kory was raised to be a weapons smith and his brother was simply to weak to be apart from his brother for long. During the war he helped his father make weapons for the shinobi of Sunagakure. It was a simple life, and as a ten year old kid Kory had already gotten past the playfulness of childhood and was ready to begin his career as a weapons smith.
The day of the avalanche Kory had gone to the outside of town to buy food for the rough times ahead, but when a sandstorm happened his parents were lost in the sand, and later found to be dead. Kory was fortunate in that an elderly couple that had been friends of his parents had not only survived, but took him in as their own. Of course this was not a good substitute, but it was still nice to be provided for.
For about two years Kory worked for the elderly couple in their restaurant, all the while building up rage. One day he brought it up with the elderly couple that he wanted to become a ninja so that he could help people, and help defend the village the next time it was under attack. When he enrolled at the academy he was thirteen, a year later he graduated the academy and joined his first squad, training hard every day for a year and a half until he was allowed to join the chunin exams and passed. Now he hopes to pass on his knowledge to the younger generations until he can become a jounin.

---------
Until they entered the academy Cord remained joined to his brother at all times, for separation lead to sickness, but through all of that time his Cord remained upbeat and positive, as it was all he could do for his brother. When they started training to separate for longer periods of time Cord began to train for jutsu alongside his brother, who always learned them first, but Cord was strong in will and kept fighting to live up to his brother expectations. In the academy he studied hard and mentally fed Kory the answers. In the chunin exams he would leap out of Kory and grapple the enemy so that Kory could get the shot. His entire life has been lived with the purpose of keeping his brother happy and never being a burden to him, and thus far he has been very successful in that.

Personality: Optimistic and loyal to his brother, Cord is always smiling.
Other: He's straight. Cord believes in free love and self fulfillment.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Henge no Jutsu (Transformation Technique)
Kawarimi no Jutsu (Replacement Technique)
Bunshin no Jutsu (Clone Technique)
Nawanuke no Jutsu (Escape Artist Technique
Kakuremino no Jutsu (Cloak of Invisibility Technique)


Ninjutsu-
Chakra Kyūin Jutsu (Chakra Absorption Technique)
Soma no Esei
Kisei Kikai no Jutsu (Parasitic Ghost Destruction)

Medical Ninjutsu-

Genjutsu-

Taijutsu-
Taren (Match punch, Match Kick)

Summoning Contract-

~Stats~

LV. 11
Experience: 393/600
Hp: [10 + constitution modifier] x level = (10 + 4) x 11 = 154
Cp: [3 + chakra modifier] x level = (3 + 5) x 11 = 88
MHp: [10 + wisdom modifier] x level = (10 + 4) x 11 = 154

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Stat cap: [Level + 20] = 30

Attribute: ......Distribute | Level | Training | Clan | Total
Strength: ……….14 | 00 | 00 |x(1.3 )----| 18 mod = +4
Dexterity: ………17 | 00 | 00 |x(1.2 )----| 20 mod = +5
Constitution: ……23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Intelligence: ……18 | 00 | 00 |x(1.0 )----| 18 mod = +4
Wisdom: …………23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Charisma: ……….23 | 00 | 00 |x(0.8 )----| 18 mod = +4
Chakra: …………15 | 02 | 00 |x(1.2 )----| 20 mod = +5
Dodge Bonus: [10 + dex mod + wis mod] = 10 + 5 + 4 = 19

Base Attack Bonus: [level] = 10
Attack Melee: 14
Attack Ranged: 14

Base Save Bonus: 5
Fort: 9 [+5 for clan] = 14
Rex: 10
Will: 9

~Skills~


Ninja Skills [Mundane] ((Modified By)):

~Skills~


Skill cap: [Level + 20] = 30
Number of skill points to distribute: [Level x 10] + 10 = 100

Skill: (Mod) | Distribute | Rewards | Level | Total

Strength modifier: +4

Athletics: .................(Str) | 00 | 00 | 00 | 04

Dexterity modifier: +5

Acrobatics: ...............(Dex) | 00 | 00 | 00 | 05
Escape Artist: ..........(Dex) | 05 | 00 | 00 | 10
Stealth: ....................(Dex) | 00 | 00 | 00 | 05
Sleight of Hand: .......(Dex) | 00 | 00 | 00 | 05

Constitution modifier: +4

Concentration: .........(Con) | 00 | 00 | 00 | 04

Intelligence modifier: +4

Alchemy: ...................(Int) | 00 | 00 | 00 | 04
Chakra Control: ........(Int) | 26 | 00 | 00 | 30
Craft: ........................(Int) | 00 | 00 | 00 | 04
Treat Injury: .............(Int) | 06 | 00 | 00 | 10

Wisdom modifier: +4

Awareness: ..............(Wis) | 00 | 00 | 00 | 04
Read Lips: ................(Wis) | 00 | 00 | 00 | 04
Sense Motive: ...........(Wis) | 00 | 00 | 00 | 04
Survival: ...................(Wis) | 00 | 00 | 00 | 04

Charisma modifier: +4

Diplomacy: ...............(Cha) | 00 | 00 | 00 | 04
Handle Animal: .........(Cha) | 00 | 00 | 00 | 04
Intimidate: ...............(Cha) | 00 | 00 | 00 | 04
Innuendo: ................(Cha) | 00 | 00 | 00 | 04
Perform: ...................(Cha) | 00 | 00 | 00 | 04
Seduction: ................(Cha) | 00 | 00 | 00 | 04

Ninja Skills [Combat] ((No Modifiers)):

Medical Ninjutsu: .......(---) | 00 | 00 | 00 | 00 | 00
Taijutsu: ...................(---) | 10 | 00 | 00 | 05 | 15
Ninjutsu: ..................(---) | 30 | 00 | 00 | 00 | 30
Genjutsu: .................(---) | 00 | 00 | 00 | 00 | 00
Fuuin Jutsu: ..............(---) | 00 | 00 | 00 | 00 | 00
Sneak Attack: ...........(---) | 08 | 10 | 00 | 00 | 18
Puppet Play: .............(---) | 00 | 00 | 00 | 00 | 00
Ninja Weapons (Melee):
_____________________(Aian Nakkuru smile 25
Ninja Weapons (Ranged):

~Possessions~


Money:

Ryo:

Equipment:
Summoning scroll to use with Tobidogu (Projectile Weapons)
Two Kumosteel Aian Nakkuru
60 throwing stars
10 Senbon
1 Soldier pill --Cord
PostPosted: Fri Oct 21, 2011 9:38 am


User-name: The Winged Gaurdian
Posting: Daily
Time zone: Mountain.

~Character Data~


Name: Raikane Mikiru (Rai for short)
Village: Sunagakure
Clan/Bloodline: None.
Element Affinity: 1st) Lightning
Age: 12
Gender: Male
Rank: Academy Student

~Appearance~

User Image
Headband: none
Height: 4'3''
Weight: 87lbs
Hair: Dark Red
Eyes: Dark Hazel
Physical Description: Lean, and naturally muscular.
Clothing: Tight undershirt to keep the warmth in, Loose outer shirt with front pocket where he keeps a small notebook and pencil and a jacket with custom inside pockets for scrolls and kunai. His father ask his mother to sew them for him so he can hold rolling pins and sauce bottles. She also sewed more padding for his falls knowing what he was doing.
Background: Rai was terrified of becoming a ninja. He heard the legends about where the exams were all about killing comrades to be a shinobi. His father was a simple noodle maker and his mother was a stay at home wife. Other relatives spread to Otogakure and across all the lands in time. He figured he'd just grow into his fathers wishes and become a chef. Raikane made the hardest decision. His Mother doesn't approve of the shinobis' ways. His father is a little more understanding. When he told his parents. His mother broke down and cried fearing her son would change and become cold or worse... dead. His father was the only comfort for that week. His mother just plays it off pretending that hes off studying cooking with his father. Before he headed down despair his father sat next to him staring at the night sky and spoke to him. "Son. Your mother hates what you are going to do." Rai looked up to his father. "But father I-" His father raised his hand. "Let me finish Rairai. You must listen to everything I have to say. Good. I think that it is something you have to do as a man. I will support you but we must keep it a secret and pretend your cooking with me." He smiled fondly at his son. Rai's eyes glistened and wiped them away. "Oh thank you father." He said as he hugged his father. His father comforted him. "Be wise my son and follow your own path. I will be proud no matter what you do." He moved from Kiri to Suna cause of his dad's work.
Personality: Quick to come to a conclusion, even if its wrong, as well as playful but serious when need be. Outspoken and very flirtatious for his age.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.


Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 23/150
Hp: 18
Cp: 22
MHp: 20

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
Base/Distributed/Trained.
Strength:-------6+2+0=8------Mod:-1
Dexterity:------6+4+0=10-----Mod: 0
Constitution:--6+2+0=8------Mod:-1
Intelligence:---6+3+1=10----Mod: 0
Wisdom:-------6+4+0=8------Mod: 0
Charisma:-----6+2+0=8------Mod:-1
Chakra:--------6+6+0=12-----Mod: 1
Dodge Bonus: 10

Base Attack Bonus: 2
Attack Melee: 1
Attack Ranged: 2

Base Save Bonus:
Fort: -1
Rex: 0
Will: -1

~Skills~


Ninja Skills [Mundane] ((Modified By)):


Athletics (Str):0-1=-1


Acrobatics (Dex): 2+0=2
Sleight of Hand (Dex): +0=0
Stealth (Dex): +0=0
Escape Artist (Dex): +0=0


Concentration (Con): -1=-1

0
Chakra Control (Int): 8+0= 8
Alchemy (Int): +0=0
Craft (Int): 15+0=0
Treat Injury (Int): 6+0=6


Awareness (Wis): 2+0=2
Sense Motive (Wis): 2+0=2
Read Lips (Wis): +0=0
Survival (Wis): 4+0=4


Diplomacy (Cha): -1=-1
Handle Animal (Cha): -1=-1
Innuendo (Cha): -1=-1
Intimidate (Cha): -1=-1
Perform (Cha): -1=-1
Seduction (Cha): -1=-1



Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee):
Ninja Weapons (Ranged):
Taijutsu:
Ninjutsu:
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play: 3

~Possessions~


Money:

Ryo: 0

Equipment:
None.

Valuables
None.

The Winged Guardian

Generous Friend

6,200 Points
  • Survivor 150
  • Conversationalist 100
  • Tycoon 200

Shadoxnova

PostPosted: Mon Nov 07, 2011 4:07 pm


User-name: Shadoxnova
Posting: If there is Role-Play, very often.
Time zone: Central

~Character Data~


Name: Corothin Azurite
Village:Sunagakure
Clan/Bloodline: N/A
Element Affinity: -Ninjutsu: Wind Release/Fuuton
Age:13
Gender: Male
Rank: Academy Student

~Appearance~


Headband: Not yet
Height:5'11
Weight: 110
Hair: Corothin's hair is snow white in color. It falls down naturally to just above his shoulders, curling ever so slightly, and a few strands hanging down in-front of his face.
Eyes: Corothin's eyes share a strange silver like color.

Physical Description: This figure stands a bit taller than the rest. He also has quite a slender build, having just a bit of muscle mass, typically hidden under his clothing. His skin is quite clean and simple, no scars or odd markings to note. However the first thing someone would notice about this character, is that he always has a smile across his face, anything from just a small smirk, to a big grin going across his entire face!

Clothing: A long grayish coat can be seen hanging down off Corothin's body, going down his arms, and opened in the front. Underneath the large coat, a black basic shirt could be seen, being quite light in density, and a set a loose cargo pants, matching the color of the coat. One could also see a strange necklace around his neck, nothing to dramatic, a Silver chain with a blue stone. If questioned about the necklace, Corothin would just state it to be a "Good luck charm"

Background: Corothin was not born in the village hidden in the sand, he was actually born in the Village hidden in the mist. His father a black smith, and his mother a medical ninja, Corothin's parents moved from the village when Corothin was only six, leaving behind thier friends and home, they went out in search of a new home, and a new life. Corothins parents eventually found their way to a much different environment, rain and forest, to being a hot, sun beaten dessert. They eventually found the Village hidden in the Sand, and requested to move. They were accepted, and they live there today, running a small weapon shop.

Personality: A true example of a optimist, Corothin always looks at the "best case scenario", and is a very go lucky, encouraging, and energetic person! His Upbeat personality is very difficult in leaving, even in situations that would typically invoke sadness, or other emotions of sorrow, he would still have a stupid grin, and feel just as positive as before. It is due to a few of these things that Corothin is not a good leader, and this is something he will openly admit. Typically in times of crisis he can straighten his happiness out, and will most likely look for someone who seems to take control of the situation to follow. Though he will give suggestions to the leader if they come to a impasse, he will not take the group into his control however in this situation. Another odd thing about him is trust, it's ether he trust someone to much when they first meet, or he doesn't trust them at all, typically his mind will be set up within the first few words of conversation himself, and the other person have that will decide which side. Of course trust can change once he knows the person better. Corothin is also very respectable of higher ups, elders, and simply people of greater strength them himself.

Other: He has a strange fear of wasp, typically in seeing one he would become thrown into a panic and begins to stumble over his words, another odd fear is that of cabbage. This he has outgrown ever so slightly, though he still gets a little on edge when he gets around cabbage. Another small quirk Corothin has is that he is always looking at his surroundings, almost as if he is too cautious, but in reality it is just that he likes to know his surroundings.

Missions:

S:
A:
B:
C:
D:

Jutsu: N/A

Ninjutsu- N/A

Medical Ninjutsu- N/A

Genjutsu- N/A

Taijutsu- N/A

Summoning Contract- N/A

~Stats~

LV. 1
Experience: 0/100
Hp: 9.5
Cp: 3
MHp: 8

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 8 Mod: -1
Dexterity:14 Mod: 2
Constitution: 9 Mod: -1
Intelligence: 8 Mod: -1
Wisdom: 6 Mod: -2
Charisma:9 Mod: -1
Chakra: 8 Mod: -1
Dodge Bonus: 10

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 3

Base Save Bonus: 0
Fort: -1
Rex: 2
Will: -2

~Skills~


Ninja Skills [Mundane] ((Modified By)):
(10 points spent here)
Modifier + point distribution
Acrobatics (Dex): 2
Alchemy (Int): -1
Awareness (Wis): -2 + 3 = 1
Athletics (Str): -1
Chakra Control (Int): -1 + 2 = 1
Concentration (Con):-1
Craft (Int): -1
Diplomacy (Cha): -1 + 1 = 0
Escape Artist (Dex): 2
Handle Animal (Cha): -1
Innuendo (Cha): -1
Intimidate (Cha): -1
Perform (Cha): -1
Read Lips (Wis): -2
Seduction (Cha): -1
Sense Motive (Wis): -2
Sleight of Hand (Dex): 2
Stealth (Dex): 2
Survival (Wis): -2 + 2 = 0
Treat Injury (Int): -1 + 2 = 1


Ninja Skills [Passive] ((No Modifiers)):
(10 points spent here)
Ninja Weapons: 5
Taijutsu: 1
Ninjutsu: 2
Medical Ninjutsu: 2
Genjutsu: 0
Fuuin Jutsu: 0
Sneak Attack: 0
Puppet Play: 0

~Possessions~


Money:

Ryo:

Equipment: Has a strange blade, looking like a wider katana, only with the handle built into the side of the blade itself. However he cannot use it at this time, he can be seen practicing with this blade allot when there is nothing to do. He also typically has four Kunai on him, and a few basic shuriken.


Valuables
He has a silver necklace chain with a blue stone braced into it, a good luck charm of things. If one where to examine it, they would find a mist village insignia on the back of the stone.
PostPosted: Tue Nov 08, 2011 8:27 pm


User Image - Blocked by "Display Image" Settings. Click to show.User-name: junseihime
Posting: Varies
Time Zone: PST

~Character Data~


Name: Kou Juuri
Village: Sunagakure no Sato
Clan/Bloodline: Kou Ichizoku
Element Affinity: Fire
Age: 12
Gender: Female
Rank: Academy Student

~Appearance~


Headband: N/A
Height: 5'0''
Weight: 108 lbs
Hair: Black
Eyes: Coppery red
Background: Her mother died of illness when she was very young, leaving her to take care of her distraught father and to help him recover. Because of this, she learned how to make her father's favorite curry dish, the same dish that her mother once was so talented in making. All otherwise, Juuri is your typical young girl of a shinobi lineage aspiring to become a worthy kunoichi of the village. Unfortunately, she appears to have no talent for the clan's fire arts.
Personality: A simple, headstrong girl. She can be charming when she wants to be and has quite a sense of justice.
Other: Likes curry on rice, dislikes the fried beetles Suna stands sell as snacks. She can't understand why they are so popular.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

xxx
xxx


Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: 10/10
Cp: 4/4
MHp: 8/8

Strength: 6 Mod: -2
Dexterity: 10 Mod: 0
Constitution: 10 Mod: 0
Intelligence: 10 Mod: 0
Wisdom: 6 Mod: -2
Charisma: 10 Mod: 0
Chakra: 10 Mod: 0
Dodge Bonus: 8

Base Attack Bonus: 1
Attack Melee: -1
Attack Ranged: 1

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: -2

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 0+2+0
Alchemy (Int): 0+0+0
Awareness (Wis): -2+2+0
Athletics (Str): -2+0+0
Chakra Control (Int): 0+2+0
Concentration (Con): 0+2+0
Craft (Int): 0+0+0
Diplomacy (Cha): 0+0+0
Escape Artist (Dex): 0+2+0
Handle Animal (Cha): 0+0+0
Innuendo (Cha): 0+0+0
Intimidate (Cha): 0+0+0
Perform Dance (Cha): 0+0+0
Read Lips (Wis): -2+0+0
Seduction (Cha): 0+0+0
Sense Motive (Wis): -2+0+0
Sleight of Hand (Dex): 0+0+0
Stealth (Dex): 0+0+0
Survival (Wis): -2+0+0
Treat Injury (Int): 0+0+0

Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapon (Gauntlets): 0+0
Taijutsu: 10+0
Ninjutsu: 0+0
Medical Ninjutsu: 0+0
Genjutsu: 0+0
Fuuin Jutsu: 0+0
Sneak Attack: 0+0
Puppet Play: 0+0

~Possessions~


Money:

Ryo: x0

Equipment: N/A

Valuables A locket of her whole family, including her deceased mother.

junseihime

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