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SorceressJacklyn

Blessed Prophet

12,975 Points
  • Tycoon 200
  • Ultimate Player 200
  • Conventioneer 300
PostPosted: Sat Sep 17, 2011 7:16 am


If you belong to Yuran: The Iron Dynasty, your profile belongs here.
PostPosted: Sat Sep 17, 2011 7:51 am


Haruki Zetsu


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╫Main Information╫


Full Name: Haruki Zetsu
Nicknames: Lionheart
Age: 14
Birthdate: June 1st
Gender: Male
Nation: Yuran
Rank: Master
Title: King of the Sky
Bloodline: Kiranu
Class: Berserker
Strength: 8
Speed: 9
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╫Major Information╫



Demon/Implant: None
Gene Modifications:
-
-
-
Energy Color: Silver, fringed with black
Energy Meter: 1800
Element: Wind
Battle Strength: Melee combat, strength comes before speed
Battle Weakness: Distance fighting


Fights Won: 0
Fights Lost: 0

Talent:


-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Weapons: Sword/Shield



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╫Skill List╫


Summoning:
Username: Ana Helios
Rpc Name: Haruki L. Zetsu
Rpc Rank: Adept
Class: Berserker

Summon's Name: The Elder Dragon Lord: Ignis
Summon's Rank: Rank is always one higher than Haruki.
Pic: User Image - Blocked by "Display Image" Settings. Click to show.

Human Form: User Image - Blocked by "Display Image" Settings. Click to show.
Description of Summon: A monolithic beast that when measured from tail to head stretches past the clouds, meaning most of the time her body is underground. Ignis is a snake-like dragon that has no need to sleep and can fly constantly without getting tired. Ignis claims to be Yuran's protector and also claims to have been asleep for over ten thousand years, making Haruki the first to come in contact with it. As its body drills through the earth one will feel the earth shaking, but they won't lose their balance unless Ignis is thrashing around under there. Ignis does have the ability to talk, but prefers not to as talking rarely solves things. Ignis's energy pool is her own, as she was around long before Haruki met her. The mid point of her giant body is covered in rock-like formations that reduce damage taken by one rank. Ignis has also mastered fire spells up to whatever rank she's at, making her a very powerful enemy. Ignis moves slowly on the ground due to the size of her body, and takes two posts to summon since she not only has to be called, but dig through the earth to reach Haruki. Her strength is an amazing fourteen, while his speed falls flat at one, three when flying. She always has completely mastered draconian skills. Other than that, everything else about Ignis, her history and where she came from, is unknown. One thing is known though...being a former draconian means Ignis has a human form...but it hasn't been seen in ten thousand years, though she can freely transform in to it if she so desired. Every fire skill used is actually a few times bigger than it should be to match Ignis' massive size. Since Ignis has her own energy he is Haruki's only summoning. In her human form her strength is ten and her speed is three, five while flying, her height is only about 5'4. Also in her human form Ignis knows up to B-Rank greatsword skills. Having such control over fire doesn't come without cost however, any water based attack does damage one rank higher than it would have been. Ignis can only fly for ten posts in a row, but has to rest for twenty due to her body size.


Wind Skills:

Mastered up to A-Rank

Hand-to-Hand/Weapon Style(s)

None

Kiranu Skills:

Mastered

Capoeira Moves:

Mastered up to D-Rank

Paladin Skills:

Mastered up to C-Rank


Berserker State:
Username: Ana Helios
Rpc name: Haruki Zetsu
Rank: Adept
Picture or Description of the Berserker: User Image - Blocked by "Display Image" Settings. Click to show.

Berserker's skills:
Absorption
Rank: Passive
Description: As long as there is blood on the body of the user they can absorb the energy from in directly in to themselves, regaining D-Rank energy as long as their is blood on the body. It can't be the user's blood or the tamer's, it must be the blood of the enemy.

Lifeforce Repression
Rank: E
Description: Basic control move where the user sucks blood back into their wound and holds it there. This in effect keeps the user from bleeding out or dying of blood loss for some time. This costs E-rank energy per post.

Seeing Red
Rank: E
Description: A dirty fight technique where the user coats their fingers in blood and then flicks the blood into the eyes of their opponent in close range. Energy is put into the blood to make it stick to the opponent so its difficult to rub off immediately.

Trail of Thorns
Rank: C
Description: After spilling their blood onto the floor or hard surface the user can have the blood shoot up into a direction as long, pointed spikes. The height of the spikes generally depends on how much blood has been spilled but it can range from 3-6 ft.

Lifeforce Explosion
Rank: A
Description: With a snap of their fingers the user can detonate any of their spilled blood. This skill only has C-rank power. 3 post cool-down.


Berserker Stat Boost: +1 Strength

Berserker Special Strengths: Inability to grow weak from blood loss.

Berserker Weakness's: Easily distracted by death, if fighting multiple foes and one dies he will most likely continue stabbing the dead body instead of focusing on the other opponent until somebody pulls his attention away.



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╫Character Description╫


Personality: -Revising-
Quote: "Until my life comes to an end...I'll protect everyone!"
Height: 4'5
Weight: 80lbs
Eye Color: Purple
Favorite Band: The Black Mages
Theme Song: Catus Carnival
Battle Theme: If There Were Any Other Way...
Favorite Anime: Angel Beats
Favorite Color: Silver
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╫Background Information╫



-Revising-




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Valentine Valtieri

Blessed Hunter


Demonic Slayer Wasuken

PostPosted: Sat Sep 17, 2011 9:40 am


Quote:
Katsuro Tachibana
User Image - Blocked by "Display Image" Settings. Click to show.

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╫Main Information╫


Full Name:Katsuro Tachibana
Nicknames:Kats
Age: 55 (looks 20)
Birthdate:December 14th
Gender:Male
Nation:Yuran
Rank:Adept
Title:Citizen
Bloodline:Lycanthropy
Class:Weapons Master
Strength:10 in human form, 11 in werewolf form
Speed:8 in human form, 9 in werewolf form
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╫Major Information╫



Demon/Implant: None
Gene Modifications: None
-
-
-
Energy Color: Dark Blue
Energy Meter:800
Element:Earth
Battle Strength:Is best at weaponry, has better senses, blocking and parry attacks are easy,
Battle Weakness:Is useless without his weapons, can only learn melee weaponry , senses can become overpowered.

Fights Won: 2
Fights Lost: 0

Talent:
Katsuro's long survival of battle has enhance his mind, body and soul to something even stronger. His speed and power has grealy went up from long and grueling survival in almost any terrain. (+1 to both speed and strength)

Katsuro also lost something apart of him as well, feeling weaker by energy, the long starving survival missions had gave him a permanent weakening on his inner powers. (-100 for energy and cannot learn any hand to hand combat style at all.)

-Completed Quests-
S Rank:
A Rank: 1
B Rank:
C Rank: 1
D Rank: 1
E Rank:

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╫Equipment Information:╫



Weapons:Raitoningu-Taigā [Katana]
Claymore
Scimitar
Scythe
Murakumo (Longsword)


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╫Skill List╫

Lycan Skills
Regeneration
Partial Transform
Bristling Fur
Leap
Piercing roar
Werewolf Transformation
Bushy Strike


Elemental Skills
Earth & Stone Levitation
Rock shield
Rock Hanging
Rock armor



Hand-to-Hand/Weapon Style(s)

Katana Skills
Dark Slayer Style
Alas
Sleeves
Dual Trap
Ashes
Erase

Hiten Mitsurugi Ryu Style
Battoujutsu (Instant Sword Draw)
Ryu-Kan-Sen (Dragon Wind Up Flash)
Do-Ryu-Sen (Ground Dragon Flash)
Ryu-Sou-Sen (Dragon Double Flash)
Ryu-Tsui-Sen (Dragon Mallot Flash)


Greatsword Skills
Two Handed Requiem Style

One Handed Vindication Style


Dao Skills


Scythe Skills
Bifurcation style

Longsword Skills
Defiance Style
Thruster
O'l one Two
Dual Edged Defense
Full Commit
Crowning

Impregnable Wall

Stormy Sea Style

Swift Judgment

Inheritance stance



-----------------------------------------------------------------------------------------

╫Character Description╫


Personality: A quite but ill-mannered if talked down. Doesn't talk much but is a caring person to his friends
Quote: Never speak to me again, or I'll kill you with my bare fist!
Height: 5.10 in human form, 7.2 in werewolf form
Weight: 157 in human form, 327 in werewolf form
Eye Color: Red
Favorite Band: A Perfect Circle
Theme Song: Metroid Wolf
Battle Theme: Ultimate Deception
Favorite Anime: Hellsing, Trinity Blood, Naruto (Manga).
Favorite Color: Blue
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╫Background Information╫
Katsuro was a werewolf that lived in the nation of Yuran. Was born and raised in the city, he was taught by his parents how to fight and defend himself from his enemy. He was later taught how to fight with weaponry as he quickly become skilled, learning how to adapt with harsh training. He was also a werewolf, like his father and mother, slowly aging as time went on. He doesn't make friends so easily and is one that is very quite at times. He is now currently a trainee in the city as he wished to become stronger in time.


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Trainee to Novice Look
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Adept to ------ look
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PostPosted: Sat Sep 17, 2011 2:55 pm


Lyethery Grey

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╫Main Information╫


Full Name: Lyethery Grey Time
Nicknames: Hello.
Age: 387
Birthdate: September 4
Gender: Male
Nation: Yuran
Rank: Adept
Title: Citizen
Bloodline: Feral
Class: Berserker
Strength: 9
Speed: 7

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╫Major Information╫



Demon/Implant:
Muscle Implant - Both Arm - C Rank Level
Heart Implant
Gene Modifications:
-
-
-
Energy Color: Grey
Energy Meter: 900
Element: Earth
Battle Strength: Hand to Hand combat
Battle Weakness: Long Range Attack


Fights Won: 0
Fights Lost: 1

Talent: Undead Soldier
Talent Description: Any physical related attack is one rank stronger.
Talent Weakness: Can only learn up to D rank on Earth Magic.
Talent Past: Before he died Lyethery was a natural born fighter. When he died those skill was forgotten but his body did not forget it.

-Completed Quests-
S Rank: 1
A Rank: 1
B Rank: 1
C Rank:
D Rank: 2
E Rank:

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╫Equipment Information:╫



Weapons:

Bellona
Heart Seeker

Arms:

Legs:




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╫Summon:╫



Aiolos




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╫Skill List╫



Feral
Muscle Augmentation Strength
Muscle Augmentation Speed
Nail and Teeth Augmentation
Muscle Augmentation Leap
Sticky Bile
Skeletal Augmentation: Spines
Tongue Augmentation
Muscle Augmentation Permanent


Muay Thai
Stage 1
Clench
Knight's Shield
Elephant Kick
Stage 2
Hanuman visits Lanka
Shin Stomping
Double Takedown
Tombstone Slam

Dim Mak
Stage 1
Chi Sense
Stage 2
Sleep
Limb Immobility
Memory Wipe
Potty break
Stage 3
Instant Bile
Acid Claw
Stage 4

Juijitsu
Stage 1
Phantom Feint
Hip Throw
Stage 2
Sacrifice Throw
Guillotine Choke
Arm Break

Capoeira
Stage 1
Trimoon
Lunging Hammer
Stage 2
Phase Shift
Sidewinder
Scissor strike
V-Spin
Rocket Recovery

Earth Magic
Earth & Stone Levitation
Rock shield


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╫Character Description╫


Personality: Kind but can be heartless at will. Friendly and like to talk about random things. Very gullible.
Quote: "The dead don't feel pain."
Height: 5"9
Weight: 115
Eye Color: Grey
Favorite Band: Gregory and the Hawk
Theme Song: Boats & Birds
Battle Theme: N/A
Favorite Anime: Heroic Age
Favorite Color: Cyan
-----------------------------------------------------------------------------------------


╫Background Information╫

A loyal soldier who died in battle. Gave up his body and soul so he can live once again to continue serving his country. He forgotten about his past when he became an undead soldier but kept his loyal bond to the country and rediscovered it in a journey across the world.


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tinymini7


HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
  • Inquisitor 200
  • Alchemy Level 2 100
PostPosted: Sat Sep 17, 2011 7:26 pm


Tsubasa Sonitus-Confuto

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╫Main Information╫


Full Name: Tsubasa Sonitus-Confuto
Nicknames: Feather
Age: 12 (looks 8 or 9 and says that she's 12)
Birthdate: April 1
Gender: Female
Nation: Yuran
Rank: Adept
Title: Citizen
Bloodline: Siren
Class: Bard/Minstrel/Musician
Strength: 4
Speed: 6 (7 while in air and 8 while flying with Sora)

-----------------------------------------------------------------------------------------


╫Major Information╫



Demon/Implant:
Gene Modifications:
-
-
-
Energy Color:
Energy Meter: 550
Element: Wind
Battle Strength:
-There are various songs, one for every occasion. 
-Note this: Sometimes just plain notes can send shockwaves to hurt you. 
-Acoustics: If they can make their song echo it may be more powerful 
-Pump up the Volume: Through a quest they may attain the powerful weapon(electric guitar) that makes their skills more powerful 
-Distortion: They have skills disable people in all sorts of ways. 
-Counter song: Bards can cancel out each other's songs 
- Can learn 2 ranged weaponry styles. 
-Don't need instruments to play songs (but will only do so rarely).
-Able to double the effect of minstrel/bard techniques by using 1.5 times as much energy (round up) while singing. It is possible to not pay the extra energy cost and simply sing normally with the voice.
-Able to fly (it's more like levitating, actually) and attack with wings.
-One rank faster while in the air.
-Able to reach and survive in higher altitudes than any other class.
-Can hold their breath indefinitely.
-Can sing and breathe underwater.
-Can learn air magic but only up to D-rank.
-Able to move noiselessly by absorbing the surrounding sounds.
-Able to memorize and recognize any song after hearing it just once.
-Minstrel/bard techniques lose half their effectiveness when used on a Siren and cannot overpower a song that is sung with a Siren's voice.
-Extremely sensitive but durable ears (ex: any techniques that require hearing are vastly improved, it's practically impossible to make a Siren go deaf).
Battle Weakness:
-Few actual attacks. 
-Break their instruments and they are useless. 
-Some songs take time for their effects to show. 
-Songs can be interrupted .
-S-rank songs must be finished before they can have any effect. 
- Can only learn 1 light melee weapon style. 
- Can only learn 1 hand to hand style that focuses on either speed or flexibility. 
-Extremely weak bodies that lack in any form of physical strength.
-Unable to fly when wings are wet.
-Will not start fights.
-Will not attack unless it is absolutely necessary.
-Will not kill.
-Will try to prevent any and all deaths, even if the person dying is an enemy. Of course, this doesn't mean that they'll always try to bring someone back to life.
-Extremely sensitive but durable ears (ex: being paralyzed by an extremely loud and high-pitched noise that no one else is bothered by).


Fights Won: 0
Fights Lost: 1

Talent:
-Talent Description: Even though she isn't a biochemist, Feather is able to have as many summons as she wants. She can call these summons at will by playing a certain melody (a custom skill that I'll eventually make) on her ocarina (a custom weapon that I will eventually submit) or singing the melody with her own voice and is able to have up to two summons (a custom that she made herself and one that she tamed) on the field at any time. She is also able to talk to and understand her summons with this talent after having rped with them for at least five posts after taming them (this process must be done for each non-custom summon she gains).
-Talent Weakness: While they may be labeled as "summons," Tsubasa may have only two, separate custom summons (as opposed to the usual three). The rest must be already created animals/monsters that she has tamed in rp through some method or other and that she has met without the sole purpose of taming them (ex: it's alright for me to ask out of rp if she could meet a couple Charlies during a mission to tame them but Tsubasa, herself, cannot purposely go outside and meet Charlies with the intent to tame them). In addition, she can only summon these summons if she is in the same country that they have been tamed in. These summons can die as easily as any monster and take at least two posts to reach Tsubasa's location after being called.
To ensure that Tsubasa has fairly tamed a potential summon, a crew member must look over the taming process and approve of it.
-How did the character get this talent?: Even for a siren, Tsubasa is extremely gentle. Never willing to hurt anything living, she always opts for the more peaceful method, which has led her to become skilled at calming animals that were a potential threat to her. She has learned, through experience, that there is a reason for attacks and she seeks to find that reason and use it to end a fight peacefully. Through constant use of this method, the girl has come to tame quite a number of creatures, much more than a normal bard tames.


-Completed Quests-
S Rank: 1
A Rank:
B Rank:
C Rank: 1
D Rank:
E Rank: 1

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╫Equipment Information:╫


Head: The hat shown in her picture and a pair of goggles, which can be used as either aviator goggle or diving goggles, around the neck.

Torso: A white collared shirt worn with a tie and a dark blue, long-sleeved shirt worn on top of it. Below it all, a tank top is worn underneath. The wings stick out through a large rip in the back of the tank top but are completely covered by the other layers of clothing. The outer shirt has no pockets and the sleeves end at the wrists. Strapped over the sleeves are two elbow-pads, one for each elbow. Each elbow-pad consists of a sheet of flexible steel and a couple layers of cloth to prevent the metal from digging into the skin.

Backpack: A good-sized, black bag with one strap that crosses diagonally from the right shoulder to the left hip. Two belts are clasped in such a way that one belt is perfectly fit while the other is slightly loose, causing both belts to be together on the right side of the hip but separate on the other side.

Legs: Long, comfortable pants that are a faded black in color and have numerous pockets to place various items in. Strapped over the legs of the pants are two knee-pads, one for each knee. Each knee-pad consists of a sheet of flexible steel and a couple layers of cloth to prevent the metal from digging into the skin.

Feet: Light boots, dark blue in color, that make little noise when moving but still manage to protect the feet fairly well.

Hands: A pair of fingerless gloves that are a faded black in color and offer some protection to the back of the hands with a thin sheet of steel.

Miscellaneous Items: Bandages, rope, pain-relieving salves, disinfectant. The bandages, pain-relieving salves, and disinfectant are all located in her bag. The rope is looped and attached to her perfectly fit belt.

Weapons: Ocarina, harmonica, lute, a small dagger, shurikens, one acid bomb, two regular explosives (gained possession of the explosives and acid bombs after a mission with Pix and Yensen to Fronta), and two mini paralyze balls. The ocarina is kept in a water-proof pouch that hangs off the right side of the body from where the belts meet. The dagger's sheath is attached in the middle of the backpack strap. The harmonica, being much more tougher than the ocarina, is kept in one of the numerous pants pockets and the lute is strapped to the back of the hip. The shurikens are organized in a rectangular pouch that is attached to the top belt and located on the left hip. The acid bomb and regular explosives are both located in one of the many pants pockets.

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╫Summons╫

Custom
Sora
Pictures:
Normal-
User Image
Winged-
User Image
Land-
User Image
Rank: C

Tamed
The Pale One (aka: Shiro)
User Image
Rank: S
Summoning Rank: A

Goblin Commoner (aka: Gobli)
User Image
Rank: D
Summoning Rank: E

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╫Skill List╫


Bard/Minstrel
Soundwave
Rank: E
Power Chord
Rank: E
Metronome
Rank: E or D
Echo Sensing
Rank: D
Alarm
Rank: E
Notes: For Siren-musicians, this skill is considered E-rank.
Improvised Spirit
Rank: D
Supersonic
Rank: D
Ember
Rank: D
Sonic Barrier
Rank: D to S
Notes: Treated as a C-rank skill when learning.
Sonic Disruption
Rank: C
Warning Song
Rank: C
War Song
Rank: C
Frantic Fury
Rank: C
Relaxing Respite
Rank: C
Melodic Chains
Rank: C
Chill
Rank: C
Taming Tune
Rank: C or A
Demonic Deviltry
Rank: C or A
Holy Hymn
Rank: C or A
Lullaby
Rank: B








Air Magic
Air Goggles
Rank: E
Air Punch/Kick
Rank: E
Air Suction
Rank: E
Air Shield
Rank biggrin
Notes: Energy usage is equivalent to the rank of your enemy's attack.
Air Funnel
Rank: D
Air Spout
Rank: D
Notes: Lasts two posts. Costs 10 energy per post beyond the first two.
Enhanced Speed and Jump
Rank: C
Air weapons
Rank: C
Shuriken Storm
Rank: C
Air Blast
Rank: C to S
Notes:
C= A tackle
B= Kick of horse
A= Car
S= BUS!
Air Vortex
Rank: B






Talent
•Lost Woods
Rank: -

Siren
Nature's Harmony
Rank: Varies
Feather Arrows
Rank: E
Healing Melody
Rank: D to S
Wing-blade
Rank: D
Haunting Screech
Rank: C


Shuriken
Swift Knuckle
Rank: E
Edges of a Fan
Rank: D
Sleeve Armament
Rank: D






Ranged Weapon style 2









Hand to Hand style









Light Melee Weapon style










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╫Character Description╫


Personality: Hyperactive and innocent, Tsubasa is always moving in some form or another. She is always willing to lend a helping hand and is more than willing to go out of her way to help someone else, even if that someone has caused harm to her recently. Likewise, she is also always willing to go out of her way to keep someone from harm, no matter who or what they are. Although she can be a crybaby at times, she doesn't like to give up and never sits around moping for too long. Just like a little kid, Tsubasa is immensely curious about the world and has a habit of asking questions as soon as she sees something new or interesting, her excitement sometimes causing her to stumble or trip as she focuses completely on whatever it is that interests her. In short, she's your typical, cheerful, curious, and energetic child with a slight knack for getting into trouble at times.
After two years of living in one city, a new accomplishment for her, Feather has become even better at acting and hiding her wings. To compensate for the fact that she looks so young, she has also learned to act much more maturely despite being the same on the inside. This change in outward personality is also reflected by her clothing and longer hair, both of which were chosen to make her look older than what she actually looks like.
Okay, forget the last paragraph. After some while attempting to act mature, Tsubasa decided to give up on it. Figuring that her false act probably attracted more suspicion than her regular behavior. That, and it took too much effort. She's back to her regular, childish self.
Quote: "Wow!"
Height: 3' 11"
Weight: 83 lb.
Eye Color: Black
Favorite Band: Umm…. All of them?
Theme Song: Lost Woods / Sacred Grove
Battle Theme: Inner Universe
Favorite Anime: The Little Prince!... Wait, that isn't an anime, is it…. Well, at least it has pictures!
Favorite Color: The blue of the sky! Everything from the dark blue during the night to the light blue of a sunny day to the murky blue that shows through the clouds right before it rains!
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╫Background Information╫
As a Siren, Tsubasa has spent most of her life living a nomadic life with her family. Gradually, being the youngest, she saw her older siblings move on with their lives and leave the family at various ages. A couple of the oldest she only remembers seeing once or twice seeing how they went their own ways before she was even born. However, now, her family has recently settled in the city of Pronta within the nation of Yuran. They have heard others of their race settling down permanently in other cities, continuing to remain hidden but living normal lives for the year or two they can stay without suspicion, and have decided to try it out themselves. With most of their children already living by themselves, they saw no need not to. With this recent change in her life, Tsubasa begins her new life in Pronta as a human. According to her father, she must constantly show that she is nothing but a human, no more and no less. Of course, it is fairly awkward to refer to her mother and father as brother and sister for an extended amount of time, even if she had done it in short bursts on their nomadic travels.
After the first year in Pronta, though, Tsubasa was deemed able to live by herself after numerous pleas to stay in Pronta and not move with her mother and father. Although it is a bit early, especially for a siren, the young girl seems to be doing absolutely fine and is able to meet up with her still nomadic relatives every now and then. Her main reason for staying in Pronta was very simple: she had come to see the mountains and valleys as her home and enjoyed the constant, comfortable presence of her new friends. However, there is another force that drives her. Even after two years, she remembers the adept exams she had taken part in and failed, only to have Gunner's--a friend of hers--wrist broken. While it wasn't directly her fault, the girl still feels guilty and wants to make it up somehow.


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PostPosted: Sat Sep 17, 2011 11:41 pm


Pix Ban

User Image
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╫Main Information╫


Full Name: Pix Ban
Nicknames:.... Pixie stare
Age: 18 23
Birthdate: 5/23
Gender: Female
Nation: Yuran
Rank: Novice Adapt Expert
Title: Capitan
Bloodline: Human
Class: Biochemist Class
Culture: Volana
Religion: Non
Language: Commen
Strength: 5
Speed: 5
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╫Major Information╫



Energy Color: Orange/red
Energy Meter: 1950
Element: Fire
Battle Strength: long distance
Battle Weakness: close up, hand to hand

Fights Won: 1
Fights Lost: 2

Talent:

-Completed Quests-
S Rank: 1
A Rank:
B Rank:
C Rank: 1
D Rank:
E Rank:
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╫Equipment Information:╫



Weapons: dagger, shotgun.

Weapon name: Ryuu (Dragon Spirit)
Type & Material: Steel cooled in Dragons blood
Description:
It's a Gun Blade with a 30 round cartridge
User Image
Abilities:
It's able to shoot bullets


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╫Skill List╫


-Chemical Bond-
-Chemical coat-
-Golem Creation: Minions-
-Summoning Mastery-
-Advanced Brewing-
-Spawn Root trap-
-Spawn Feeder-
- Golem Maxima-
-Weapon Summon-
-Acid bomb-
-Genetic Modification-

Sub-class: Mechanic
-Percussion Grenades-
-Add-on Creation-
Tool Tinkering: Restraints-
-Projector-
-Hidden Blades-
-Devrin's custom VRHS-

Fire element
-Fire ball-
-Flame deflect-
-Flame Dagger-
-Fire Stream-
-Flame Whip-
-Blaze Arc-
-Fire Bomb-
-Shield of Flames-
-Flame Blade-
-Fire slashes-

Hand-to-Hand Style: Capoeira
Stage one
-Trimoon-
-Lunging Hammer -
Stage two
-Phase Shift-
-Sidewinder-
-Scissor strike-
-V-spin-
-Rocket Recovery-
Stage three
-Plane shift-
-Flash Kick-
-Leg Storm-
-Python Throw-
Stage four
-Rising Current-
-Flash Uppercut-
-Sky Hammer-

Summon List
-Bell-
-Umbra-

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╫Character Description╫


Personality: calm and confident, a little up tight.
Quote: "Either move aside or talk to my pets, your choice."
Height: 6'0"
Weight: 112
Eye Color: Ruby red
Favorite Band:
Theme Song: Music
Battle Theme: Rock it out
Favorite Anime: beast's
Favorite Color: Red
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╫Background Information╫
She has been interested in summonings and potions for a long time know. She hopes that she can get as much she needed to travel and the big adventure that may be ahead.

Over the years, she made some new animals friend that she tamed. Only some of the ones that live close by. She gave each one of them each name and started to have some inflation to the animals than people.


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Chilling2

8,050 Points
  • Member 100
  • Gaian 50
  • Treasure Hunter 100

XxBlack_FlashxX

Shirtless Werewolf

PostPosted: Wed Jul 10, 2013 8:13 pm


Aureus Exitus

User Image
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╫Main Information╫


Full Name: Aureus Saevio Exitus
Nicknames: Auri, The Golden Furious End
Age: 17
Birthdate: May 10th
Gender: Male
Nation: Yuran
Rank: Trainee
Title: None
Bloodline: Nephilim
Class: Ranger
Strength: 6
Speed: 8
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╫Major Information╫


Energy Color: Gold
Energy Meter: 350
Element: Wind
Battle Strength: Ranged Combat
Battle Weakness: CQC


Fights Won: 0
Fights Lost: 0

Talent Description: Dominus Vinculum - Master Bond
This is a talent in which is rare, but not extinct within Nephilim. To those of the strongest of ties, with feelings that lay deeper than expected, the Parabatai bond becomes strengthened. Strengthened to the point of which allows for an advantage linked between the two. Telepathy; not unlike the vampire kind. This, in turn, can lead to complete mastery of the bond for, with "Telepathy", the two of the bond can read each others thoughts and perform precise, simultaneous movements in order to truly work as a team. Never will they feel more connected for they can go as far as draining energy from one another.
Talent Weakness: It is a near strain for the two Nephilim to communicate through Telepathy for it is not their natural ways. Therefore it cost a decent amount of energy to do so. Every post which involves Telepathy as a form of communication will deduct 50 Energy Points from the Nephilim "speaking". Or if it is being used in battle 50 Energy Points per post.
How did the character get this talent?: Naturally gifted genes, lol.

-Completed Quests-
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0
E Rank: 0

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╫Equipment Information:╫



Weapons: Simple Bow & Arrows For Now And A "Hidden-Blade"



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╫Skill List╫


Nephilim
Passive Abilities:
-The Hand Of God
-The Sight
-The Wings of an Angel
-The Bond of Blood (Parabatai)
-The Blood of an Angel
-The Blood of an Angel (Regeneration)

Techniques
-Prayer
-Illuminating Aura
-Superior Presence


Elemental Affinity - Wind
-Air Suction
-Air Kick/Punch
-Air Funnel
-Air Shield
-Gliding
-Air Spout
-Great Breath
-Air Blast


Ranger
-Camouflage
-Cover Up
-KickBack
-Split the Arrow
-Charged Arrow


Weapon Style(s)
Hunting Bow
-Spiraling Shot
-Slow Shot
-Speed Shot
-Mirror Image


Hand-to-Hand Style(s)



-----------------------------------------------------------------------------------------

╫Character Description╫


Personality: Like all other Nephilim the young man maintains a natural cockiness, however, he is very silent. He keeps to himself and his cockiness and bragging is kept to a mental level. The young man will rarely speak to any other unless it is required. Simple as that. He will not begin a conversation no matter how much his interests are sparked. He will merely watch, observe, and learn for he is a hunter.
Quote: "Shower you, I shall, with arrows blessed by God."
Height: 5'11"
Weight: 125lbs
Eye Color: Golden
Favorite Band: Skillet
Theme Song: Face-to-Face
Battle Theme: Meaning Of Everything
Favorite Anime: None
Favorite Color: Yellow...or Gold
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╫Background Information╫

Aureus was born and raised within the nation of Yuran. He was brought up with the strong Nephilim beliefs that his kind was the kind of God and were create for none other than balance within the world. Prejudice and racist is what he turned out to be. He stuck to his morals that such beings like Lycans were the creations of evil. So, in order to strengthen himself as a hunter - alongside his natural knack for usage of the bow - he joined Yuran's military.

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PostPosted: Wed Jul 10, 2013 8:47 pm


Raven Higuard

User Image
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╫Main Information╫


Full Name: Raven Higuard
Nicknames: Rave
Age:Appears 21/ Reall Age is 20,000
Birthdate: 8/30
Gender: Male
Nation: The Spire Yuran
Rank: Trainee Novice
Title: Citizen
Bloodline: Reaper
Class: Besesker
Strength:
9
Speed:
8
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╫Major Information╫



Demon/Implant: None

Energy Color: Azure with Black outline
Energy Meter: 850
Element:Wind
Battle Strength:
Class
- After training they can have super human strength.
- Not only can they use all the unarmed fighting styles they have their own unique one
- As training progresses they can neglect the pain of their wounds.
- Third fastest class
- Can heal their wounds using meditation skills.
- Has attacks that can shut of energy usage.
- The most stamina
Bloodline
-Their gauntlets are one of their deadliest weapons,
Trainee:Cuts flesh with ease
Novice:Iron
Adept:Steel
Expert:Cuts though Steel
Master and Sage:Unknown
-They have inhuman strength that can punch though metal and quick reflexes.-
-Energy/Mana +150-
-If Bards they can make shockwaves from their interments, Swordmasters can use the Blade Graveyard Skill.-
-If Swordmaster or Bard they learn those class skills faster.( -2 post?)

Battle Weaknesses:
Class
- No weapon styles.
- Does not wear armor
- When using super human strength they give up 10 energy per turn
- Unlike paladins and clerics, they cant heal in battle

Bloodline
Cannot be Necromacers or Shadowknights due to the fact they only summon death care not for life-
-Cannot rengenrate energy unless taken from something.(like rocks,trees,metal etc)
-Can be smelled out by Lycans and Vampires-
-If their gauntlet is destroyed they will be drained of all their life-force.
-Takes twice as slow to heal.-

Fights Won: 0
Fights Lost: 0

Talent: &RPC's special ability if they have one&

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫



Weapons: Twin Iron Longswords


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╫Skill List╫
Berserker
Iron Form
Rank: D
Description: once it is activated its limit is ten posts. You meditate pre-battle or while you are not being attacked it takes two undisturbed posts of meditation to activate.
In iron form your body is as tough as iron meaning your punches hurt and getting hit by swords wont usually hurt you. Only C rank and above attacks can hurt you in this form

Ki Barrage
Rank: D
Skill description: A weaker version of the Ki Assault skill. However, what it lacks for the same power makes up for the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and is ranged. At Expert rank, they can send double the amount. Each blow feels like a punch

Ki Assault
Rank: C
Description: You throw a punch that is purely energy. This punch can easily break C rank things out of the way and is ranged.

Mind over Matter
Rank: C
Description: A non combat skill, this is useful after battle. You slowly heal your wounds during this meditation period. Though it cannot heal a removed limb, it can heal anything that did not kill you will be healed over time. The C rank energy usage is constant till the wounds heal. The amount of time for a wound to heal varies due to the wound's seriousness.

Light cuts and even deep ones as long as no muscle tissue is torn is one post.
Torn muscles and fractured bones take two posts.
Major Burns take three posts due to their nature.
Light burns would take two posts.
Punctured organs would take ten posts.
If you are disturbed you must start over since it is a form of meditation. Note if the wound is that serious you may die as you try to heal it this way. Poisons wont be cured.

Catch Blade
Rank: C
Requires: Activated Iron form
Description: This skill takes quite a bit of skill to pull off. You wait for someone who uses a sword or some sort of bladed weapon to attack and with the proper timing you catch it with one hand unharmed. This only works if the attack is not a C ranked attack. Masters can catch without the iron form and remain unharmed.

Force Breaker
Rank: C
Requires: Novice Rank
Description: A skill that can devestate those struck by it. By focusing energy into one of the user's arms, it'll grow slightly and begin streaming with energy. The strength in that arm grows by +2 ranks. Upon punching an object or another with the charged up arm, all the energy will be let loose in one point at once, resulting in a explosive, destructive punch. This can easily shatter concreate and even steel walls should your strength already be 9 or higher. After usage, this skill cannot be used for another three posts and the strength returns to normal in the arm. The only negative side to this skill is upon striking the target, when the energy explodes the bone in your arm becomes fractured from the sudden release of concentrated energy. Using this skill again without medical attention will result in the bone shattering, requiring master rank cleric to heal the injury. Until then, that arm will be useless.

Sword Arm
Rank: C
Description: A technique to catch others off guard easily. While in steel form or iron form, the user straightens out their hand to where its completely open and the fingers are together, like you do when you high five someone or of your crazy solute hitler. The energy flowing into the arm, the hand becomes as sharp as a sword. Capable of cutting through iron if iron form is active, capable of cutting through steel if steel form is active. This brings a whole new meaning into close combat, for the beserker now makes his body even more deadly a weapon. This lasts for five posts, though can be deactivated before then if needed. This skill literally lives up to its name. The drawback is during activity, the arm that is under the sword arm effect is incapable of using any skills.

Fighting Spirit
Rank: C
Description: A skill that gets the user pumped up, requiring at least two posts of undisturbed meditation. After the meditation, the user will be coated in a firey red energy of their fighting spirit, their will power. The user's strength and speed temperarily increases by one rank. At master rank it'll raise by two ranks. This lasts for 10 posts, and can only be used once in battle, or prior to battle
Reaper
Pure Needle
E-A Rank
The Reaper uses the energy in him to form a small needle that can go though skin to ripping whole parts of peoples bodies off. By focusing their energy into a small needle shaped energy and fires it at the enemy.
E Rank-
Cuts flesh
D Rank-
Dents iron
C Rank-
Goes though Iron and Dents Steel
B Rank
Goes though Steel
A Rank
Can destroy whole limbs if hit right

Protection Matters
D Rank
The Reapers form a coat of energy around their bodies destroying all negative effects or poisons from the body. The coat doesn't block attacks only used purify the body. Lasts 3 post and can used again after 3 posts
Air
Air Suction
Rank: E
Description: A technique used to bring people or things towards the User. Though pulling people is going to cost as a C rank and if higher rank they can choose to resist your pull.

Air Punch/Kick
Rank: E
Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It’s commonly used in rapid succession

Air Funnel
Rank: D
Requires: Air Suction

Description: An advanced version of air Suction which allows you to pull objects up to a hundred pounds weight. Alternatively it can redirect objects of that weight at people.


Air Shield
Rank: D (Energy usage is equivalent to the rank of your enemy's attack)
Description:
The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, the user can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects.

Uses double energy to stop an object just normal to deflect. Fire can only be deflected if you use double the amount of energy and only if it is normal fire. Rock cannot be stopped if it is in a streamlined shape only slowed and deflected, still uses double energy. .
Gliding
Rank: D
Description: They may use a large fan or any light wide object to glide distances. Though it would no longer be gliding, you may use 10 energy to stay in the air for another post by pushing down on the air bellow you.

Air Spout
Rank: D (lasts two posts Costs 10 energy per post beyond the first two.)
Description: Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.

Break Wind
Rank: D
Description: The user giving out a large amount of air out from their behind. Best used when ever someone decides to attack from behind. It can give out a large odor out of if wanted, to distract the enemy and probably make them cover there nose.

Great Breath
Rank: D-A
Description: In a regular basic life, all people breath in and out the air with our lunges in our lives, also can make our own little breeze by blowing. For Air users, they can breath out much larger air than any other element user's. By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.



Hand-to-Hand/Weapon Style(s)
Cap.
Stage 1
The first stage deals with learning the basics of capoeira. This will first include mastering the fighting stance, which is always kept low to avoid a larger strike zone. They alternate sweeping their legs behind their body while lightly hopping on the balls of their feet to get into a certain rhythm, as well as keep their arms forward and spread out. Since the arms are not used for striking in this style, they instead are used to balance the fighter's constantly shifting body, as well as attempt to keep the opponent's eyes concentrated on their more noticeable arms than their feet. Training wise a capoeira student will go through a lot of cardio-exercises and running, as this style's powerful movements tend to be quite exhausting for beginners. They will also learn how to properly deliver the basic kicks such as front kick, charging side kick, hook kick, and crescent kicks.

Trimoon
Rank: D
Description: A speedy combination where the figher uses a barrage of three sweeping continuous crescent kicks to batter an opponent's head and upper body. Even a single kick has the power to push an opponent's body at least a few inches off of the ground to leave the opponent helpless against the next attack. Sharp claws or toenails on the foot will also give these kicks a cutting edge, and could potentially slice open an opponent's face and throat if hit.

Lunging Hammer
Rank: D
Description: The most advanced and powerful of the fighter's single-striking kicks, in this technique the user bends low to the ground and spins while they swing their back leg up at an opponent's head. The blow will land primarily with the hardest part of the human foot, the heel, as well as the underside of the foot. A direct blow will knock out weaker opponents, and at least stun, disarm, or knock over anybody else. The incredible range and power of this kick make it the sniper rifle of all Capoeira techniques.


Stage 2
This stage is where the styles strength truly plays out, the ground. From a crouching position on the ground a Capoiera fighter is just as deadly as he was standing up, if not more so. Further cardio, flexibility, and abdominal exercises are used here for training, as they will help with generate fast kicks and recoveries.

Phase Shift
Rank: E
Description: Through low sweeping crawls and fast maneuvering the user finds an opening in an opponent's legs and quickly shifts through it. The movement may not be much, but it is fast and it puts the user at point blank range to the opponent's backside, leaving their opponent open to attack.

Sidewinder
Rank: E
Description: A fast maneuvering technique where the fighter keeps low to the ground and sweeps side to side and rushes towards a target by moving at constantly shifting 45 degree angle turns. Excellent for dodging projectile attacks while closing the distance to an opponent.
Dim Mak
Stage 1
The first stage of Dim Mak isn't about attacking or even defending, but rather opening a new sense within the fighter, the ability to read chi. By being able to see chi within everybody around them the fighter learns where their chi points lie within their body, as well as other things such as their health/physical condition, emotions, and murderous intent. While for beginners this technique is actually very straining for them, and thus costs energy to use, by the time the style is mastered the ability to reach chi will become passive. All training in this stage is done internally, through several hours of meditation and by first recognizing their own flow of chi. It is only by recognizing their own flow that they can learn to apply it through their attacks, and with over 361 basic points in a single body there is much to discover.

Chi Sense
Rank: D
Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi whithin any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.

Chi Block
Rank: D
Description: Similar yet opposite to the Chi Sense skill, being able to see other's chi and their own gives them the same ability to hide their chi, preventing other Dim Mak users or those who can sense energy in general from detecting the user's energy. This lasts for five posts, and requires a cool down of 2 posts after usage.

Stage 2
Next the users can finally start to learn how to attack with their newfound sense, hitting specific chi points in their opponent's arms or legs to cause temporary paralyzation. Training is done through repetitve practice of the technique against random opponents or even one's self, and then is performed on human dummies of straw and wood. The reason is to make the movements of hitting the points quicker and to strengthen the fingers and weaker parts of the fist while they are at it so that a stronger signal can be created.

Sleep
Rank: C
Description: User grabs an opponent's shoulder and presses a chi point there that immediately makes them pass out, falling into a peaceful sleep.

Limb Immobility
Rank: C
Description: User grabs an incoming strike with one hand, or just grabs the limb in general, and then sharply strikes an opponent's chi point on said limb with two fingers. This sudden message delivered by the sharp strike, combined with the pressure being placed on the limb by the grab, cause it to become immobile for ten posts. It will continue to be paralyzed even out of combat.
Jiujustu
Stage 1
The first stage only deals with the basics. Here instead of jumping straight into powerful locks or fancy throws the user simply learns how to move. If they can't master how to pull off the jujitsu moves correctly then they will surely fail at this stage. The training for this stage is strange. They invite others to attack them. By repeatedly having people throw strikes them the idea is that they'll learn how a person moves, observe the signs that tell them what kind of attack is coming, and then move before they can be hit. This is also to implore the main principle behind jujitsu, that is, moving around an opponent's strike to get them off balance, and stepping into an opponent to block or deflect an attack before it has enough space and time to build up speed and power.

Phantom Feint
Rank: E
Description: This is the most basic but necessary move to all Jujitsu masters. The idea is that as an opponent thrusts themselves at you in close range, you move to make it seem like you're moving forward while in actuality you sweep over to their side. When done properly it would appear to the opponent that you'd vanished completely, if only for a moment, giving you the opportunity to strike or grab them from the side.

Hip Throw
Rank: E
Description: This throw works just like a crowbar, where your leg is the lever and your hip is the fulcrum. The trick comes right after the user grabs the opponent's shoulders, in which they have to pivet to position themselves in just the right place. If you're just an inch off your thigh and hip can require over twice the energy (D-rank) to throw the opponent. Performed correctly the hip throw requires almost no energy, yet it can deliver up to 5k pounds of force for D-rank damage and a possible knockout.

Snap Throw
Rank: D
Requires: Phantom Feint
Description: Best when used in combination with Phantom Feint, but can also be done when you're simply facing an opponent's side. The user positions their leg behind the opponent while coiling their arm under their opponent's defenses to press on the middle of their chest. With a simple spin the user pulls their leg into the opponent to sweep them while the push flips the opponent and sends them head-first into the ground with impressive force
Wing Chun
Stage 1
The first thing any student of this style learns is how to chain-punch. Like a machine-gun, you don't use just one shot but a chain of strikes. Wing Chun punches are designed to be very fast and very straight so they come straight out from the chest to their opponent, bridging the closest gap possible. After punching your fist doesn't come back to your chin to guard like a boxer would, it only comes back to the forearm of your other arm as that other arm punches. So you create something of a windmill effect where one arm punches as the other arm pulls back to the point where you're always punching and you always have something in your opponent's face. Despite how fast the punches are supposed to be the training is actually done very slowly. Accuracy is key to the style so you practice the punches slowly along the body's center to ensure that you hit them exactly where you want to. This takes hours of practice even for talented fighters like yourself so make sure you train in a quiet place with a lot of time on your hands. Also, striking pads is necessary as it helps build up the toughness of your knuckles without breaking them from the number of times you'll be striking.

Shifting Punch
Rank: E
Description: The user rotates their shoulders to the side, useful when dodging an attack aimed at the center-line, and counters with a single swift punch to the opponent’s face or throat. Because they are striking the opponent while they are still trying to strike the user, the opponent has little chance of dodging this strike.

Straight Blast
Rank: D
Description: A simple chain-punch combination that can dish out a lot of damage very quickly. Once in close range the user first unleashes 3 or 4 chain-punches to the opponent's chin/throat before bringing closing with a powerful elbow. All the while to user moves forward with their punches to blast the opponent off balance and finally send them to the ground with the final blow.This technique can also be linked up well with a close ranged kicking maneuver immediately afterwards.



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╫Character Description╫


Personality:
Observent, Intelligent, and Confident
Quote:
"The world is always different through another's eyes."
Height:
6'0
Weight:
185 lbs
Eye Color:
Always Changing
Favorite Band:
Celldweller
Theme Song:
Immoral Memory, The Lost Memory
Battle Theme:
Favorite Anime:
Durrara
Favorite Color:
Crimson
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╫Background Information╫
One does not see reason to put this in. I will right his time in axiom rp not before.


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Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Firefly in the Meadow

Hygienic Lunatic

PostPosted: Thu Jul 11, 2013 10:09 pm


Kurai

User Image
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╫Main Information╫


Full Name: Kurai
Nicknames: None yet
Age: Sixteen
Birthdate: Spring
Gender: Female
Nation: Yuran
Rank: Novice
Title: Citizen
Bloodline: Reaper
Class: Berserker
Strength: 9
Speed: 8
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╫Major Information╫



Demon/Implant: None

Energy Color: Various shades of purple that flicker around her like a fire.
Energy Meter: 700
Element: Wind
Battle Strength: Strong Willed, Determined
Battle Weakness: Chaotic, Odd, Quiet


Fights Won: 0
Fights Lost: 0
Talent: None

-Completed Quests-
S Rank: 0
A Rank: 0
B Rank: 0
C Rank: 0
D Rank: 0
E Rank: 0

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╫Equipment Information:╫



Weapons:
Left Reaper Arm



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╫Skill List╫

Berserker:
Iron Form
Ki Barrage
Ki Assault
Mind Over Matter
Force Breaker

Reaper:




Hand-to-Hand/Weapon Style(s)
The Raging Fist:
Wavering Fist
Iron Trap
Epic Elbow
Hammer Fist
Arcing Uppercut
Violent Fist
Over hand Crush

Muay Thai:
Clench
Knight's Shield
Elephant Kick
Hunama Visits Lanka
Shin Stomping
Double Takedown
Tombstone Slam
Spinning Elbow
Falling Dagger

Jiujitsu:
Phantom Feint
Hip Throw
Snap Throw

Wing Chun:
Shifting Punch
Straight Blast
Intense Friction
Palm Block Counter
Snap Strike
Encircling Palm Strike
Sticky Hands
Trapping Hands
Intercepting Front Kick
Front Heel Kick
Double Stomp
Stomp Kick Combo
No Running!

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╫Character Description╫


Personality:
Quote: None
Height: 5'6"
Weight: 118 lbs
Eye Color: Blue
Favorite Band: Unknown
Theme Song: Unknown
Battle Theme: Unknown
Favorite Anime: Unknown
Favorite Color: Probably blue
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╫Background Information╫

Born in Pronta city under the house hold of a royal guard and a weapon smith Kurai had an interesting child hood. From every moment growing up she was always tinkering with weapons and trying to learn how to make them even better than they already were. Going so far as to make home made weapons and testing them out. This one day lead to the unfortunate event of burning their house down. However once her mother and father arrived home... or rather what's left of it instead of beating her senseless they encouraged her to follow her mother's path of a warrior. Although it was supervised from that point on. When she was fourteen her father passed away from a heart condition and it shook both her and her mother to the core. Within the past year her mother died of unknown causes leaving Kurai to take up the slack. So she decided to become a trainee and work her way to becoming a royal guard.


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PostPosted: Wed Jul 17, 2013 3:59 pm


Aruil bin Raheem

User Image - Blocked by "Display Image" Settings. Click to show.
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╫Main Information╫


Full Name: Aruil bin Raheem
Nicknames: None
Age: 19
Birthdate: September 3rd
Gender: Male
Nation: Yuran
Rank: Novice
Title: Citizen
Bloodline: Human
Class: Mechanist 
Strength: 6
Speed: 5
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╫Major Information╫



Demon/Implant:  N/A

Energy Color: Dark green bordering on black
Energy Meter: 350
Element: Water
Battle Strength: Apathy
Battle Weakness: Crushing weapons


Fights Won: 0
Fights Lost: 0

Talent: N/A

-Completed Quests-
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
E Rank:

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╫Equipment Information:╫

Goggles: Left eye 4x Scoped
RT-19 x1



Weapons:

Concussion Grenades x 1

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╫Skill List╫
E - Magnetize
D - Tool Tinkering: Scope
D - Concussion Grenades





Hand-to-Hand/Weapon Style(s)



-----------------------------------------------------------------------------------------

╫Character Description╫


Personality: Quiet, introverted, contemplative
Quote:
Height: 5'6"
Weight:140 lbs
Eye Color: Brown
Favorite Band:
Theme Song:
Battle Theme:
Favorite Anime:
Favorite Color:
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╫Background Information╫

Aruil was born to a family of Arcanist nomads.  Despite his lineage it was clear from an early age that Aruil would not be blessed with the gifts of his forefathers. As was custom in the tribe, the boy was given until his fifteenth birthday to develop any talent for the dark arts. During those years the boy acquired the same uncaring attitude that most men of his tribe held, one of acceptance for whatever the world and life held. When that time came and nothing about him changed, ancient rules that had never been needed for a thousand years were enacted and the teen was banned from the tribe. A couple of years of traveling on his own and living as a street urchin finally found the teen to the city of Pronta. Though few were his skills, tinkering was something that Aruil was able to grasp with relative ease. Not without heartache and some forged documents the young man was accepted for training as a mechanist.



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Aruil


The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0
PostPosted: Wed Jul 17, 2013 5:54 pm


            User Image - Blocked by "Display Image" Settings. Click to show.




                                          Full Name: Michael Meridia
                                          Nicknames: Mikey!
                                          Age: 19
                                          Birthdate: 5/11
                                          Gender: Male

                                          Nation: Yuran
                                          Rank: Trainee
                                          Title: Nephilim


                                            ▬ ▬ ▬ ▬ ▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬




                                          Bloodline: Nephilim
                                          Class: Seul
                                            Sub-Class:

                                          Strength: 8
                                          Speed: 7

                                          Energy Color: Gold
                                          Energy Meter: 350
                                          Element: Wind
                                          Battle Strength: Defense; he's extremely hard to hit
                                          Battle Weakness: Mostly offense. Fighting long-ranged enemies who can keep out of his grasp is very difficult.


                                          Fights Won: 0
                                          Fights Lost: 0

                                          Completed Quests
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                                          Talent: Michael is a very strange and very rare case among his people. Unlike what he assumes to be any other Nephilim in the world, he is the child of a Nephilim and an angel, rather than a human and an angel. While a large base of his ancestry is still human, the majority of his ancestry (and his genetics) is angelic, and therefore he has inherited a large amount of angelic power.

                                          The real powers -- useful powers -- of this talent are:
                                          1. As a Cherubim, Michael can create a radiant set of wings from his back. These wings can constantly shift their size, capable of completely wrapping around him at their greatest length. Not only can these wings sustain flight for C ranked energy (similar to the Incubus skill, but without the speed boost), but energy can be applied to them to block attacks and magic. Considering he is a Seul and a Nephilim, he is already almost completely immune to magic, and is highly resistant to physical damage. What makes the wings special is that they can block magic for two ranks below in energy except for S and SS-magic (S and SS spells can be blocked for one rank below), but they can also block shadow/dark magic for a rank less in energy. This makes him an extremely durable fighter, as angels often are. The wings are very nimble and move fairly quickly. Often times, they will even be consistently wrapped around him as a form of armor.
                                          Finally, for C-ranked energy, the wings can launch holy-element feathers at the foe, a barrage of very sharp feather-like blades.
                                          2. The second ability of his heritage allows him to call upon angelic weapons. Quickly sheathing his holy blade along his belt, he'll draw a glowing white spear, crafted by his energy, and a glowing kite shield, created the same way. They can both be used as projectiles; in fact, this is their most common usage. The Kite shield can be flung and controlled mentally, as if a form of holy telekinesis. It can only be controlled from up to forty feet away. The shield is very sharp, and very sturdy. It costs D rank energy to create, and C ranked spells to destroy.
                                          He can also throw the spear, as his sort of long-ranged projectile blast. The rank of energy put into the spear will determine the damage and radius;
                                          D - about ten feet in radius, will apply up to second degree burns
                                          C - about twenty feet in radius, will apply up to second degree burns (almost third degree; deadlier on unholies, as usual)
                                          B - about twenty five feet in radius, will apply up to third degree burns (with the potential of one-shotting unholies)
                                          A - about thirty-five feet in radius, is capable of igniting a foe, which would do an insane amount of damage. Most foes struck with this would be in critical condition if not worse.
                                          S - a wave of white energy about forty-five feet in radius; enemies struck with this explosion will almost certainly die (especially if hit directly). It'll be paramount to the white hot light melting around you. Unholies will light on fire even for being at the edge of the explosion, although they might not die if they're not actually inside of the radius.

                                          This close attachment to Heaven and the angelic order, but physical binding to the world of Axiom, has left him quite unfocused. He often feels like he's stuck between two realms, and can experience shock and trauma when he's alerted from his strange... sessions. Michael will often space out, and disrupting this weird meditative trance can leave him hyperventilating; totally bewildered. This is one of the greatest reasons as to why he's never been able to fit in.

                                          Since all of the powers of this talent make him light up like a christmas tree, it's impossible for him to be stealthy whatsoever. This makes him highly predictable in certain circumstances.

                                          Unlike other Seul, he cannot learn a second element.

                                          He also can't learn the final ability of the Nephilim, "Gift of God".

                                          The final weakness of this talent is that all of his psychology traits from being a Nephilim are intensified. Unlike other Nephilim, he's almost completely angel in personality, which means not only will he relentlessly hunt all demonic creatures starting from Adept rank -- but he's more cocky, very stale in persona, and puts himself at great risk all the time because of his mental issues.


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                                          Personality: All his life, Michael has always been very respected. Like all Nephilim, he was seen something as a gift to humankind, a human baptized by the blood of an angel to bring justice upon the mortal realm. However, this respect meant that he was never treated normally. Everything was handed to him; his mother barely ever even bothered to discipline him, assuming her child was some sort of holy soldier without any need for motherly care. He was always spoiled, which turned him into quite the rotten child. He did some not-so-holy things, and after a while, lost a great deal of the respect granted him. After some trials and tribulations, however (like his mother being a complete nutjob) he managed to discipline himself and became something of a proper Nephilim. However, even now, he finds himself to be somewhat socially awkward. Most people around his age respect him, but generally assume that Nephilim just aren't fun to be around. His peers look at him as like... a cop. And who, at that age, wants to be friends with a cop?

                                          Really boring people, actually. Michael has settled into a group of geeks and die-hard justice lovers, and is slowly developing from a man with a strong sense of morals into a man with a strong sense of morals... and some interesting -- possibly strange -- hobbies, an almost ludicrous obsession with things most Nephilim don't seem to care about, and quite honestly, he's turned out the greater. His personality is very welcoming and sweet, and few can seem to turn a cold shoulder to him.
                                          Sexuality: Homosexual
                                          Quote: "I tremble for my enemies when I reflect that God is just; that his justice cannot sleep forever."
                                          Height: 6'5"
                                          Weight: 215 LBs
                                          Eye Color: Gold

                                          Favorites:
                                            • color: White
                                            • food: Doesn't really need to eat (at least not often), but he enjoys lemon cakes
                                            • animal: Dogs
                                            • city: Fraxen


                                          Theme Song: http://www.youtube.com/watch?v=oYEF8Tz_dkc
                                          Battle Theme: ]http://www.youtube.com/watch?v=dsupC15N_YE


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                                          xxxxxRefer to "personality".


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