Skills
RPC Name: Vincent
RPC Profile:
HereYour Customs Thread:
HereSkill Name: Bloody Rain
Skill Rank: B
Public Use: No
Description: During flight through the use of Bloody Wings, One can sacrifice the wings themselves to launch projectiles at their enemy. The blood that is forming the wings is dispersed during a flap, and immediately forms into small knife-like blades. They then rain down on the opponent from the sky. Though this is a powerful attack, the user must land immediately, and cannot fly again for 6 posts.
Skill Name: Blood Coating
Skill Rank: C
Public Use: No
Description: Vincent, being a Necromancer, coats his abilities that are through the use of bones (bone shards, bone spike, etc.) This raises the damage caused by one rank. As this is taxing for his body to handle, there is a 1 post cooldown before Vincent an attack again.
Skill Name: Bloody Bone Coating
Skill Rank: A
Public Use: No
Description: Vincent can coat the skeletons that he summons in his blood, raising their damage one rank higher, and making them more durable (Lasts two posts longer). As this is taxing for his body, there is a 3 post cooldown before Vincent can use another skill.
Skill Name: Nocturne du Sang
Skill Rank: SS
Public Use: No
Description: This is only able to be used by Vincent hits the end of his reserves (
exactly 250 Energy left). As a final attack, Vincent uses the last of his Energy to cause his blood to obtain his insanity completely, thus passing out. As this happens, a tornado of 80 blood daggers covers the battlefield for 4 posts. Though a powerful attack, Vincent is unable to move for 15 posts after the attack finishes, and must be rescued if he hopes to survive any attack during that time.
Skill Name: Blades, Blades, Blades!
Skill Rank: B
Public Use: No
Description: If his blood is on the field, Vincent is able to create five blades on the feild by combing his blood with the bones on the undead. These blades last for five posts, and have a 5 post cooldown.
Skill Name: Hell's Prison
Skill Rank: A
Public Use: No
Description: Vincent can trap up to three opponents within bubbles of his blood for 4 posts. Within this time, he cannot attack anyone oustide of the Prison. Also, each additional bubble adds a B rank skill cost. This can only be broken by an attack that is equal to or greater than his rank. Takes 6 posts to cool down.
Skill Name: Execution
Skill Rank: SSS
Public Use: No
Description: If Vincent successfully traps an opponent for 3 posts in Hell's Prison, he can then have the inside of the walls shoot out five spikes of blood, each at A rank damage. Has a 10 post cooldown.
Skill Name: Skin of the Black Rider
Skill Rank: A
Public Use: No
Description: When Vincent's Insanity counter is 14 and above, he has the choice of delving into the Black Blood's mind and stealing it's power, all for a price. He cuts himself on at least three spots on his body, and lets his blood pour out, covering his skin and clothes completely. In this state he is immune to the regular effects of the Insanity, and gains a stat boost of +3 to both Spd and Str. All Black Blood skills are one less rank in cost for the duration. In this form Vincent loses all use of his Necromancy skills. This lasts for 5 posts. After the blood has retreated once again into his body, he suffers a stat reduction of -3 to Spd and Str for 5 posts, and cannot use any Black Blood skills (including customs) for that time. Has a 15 post cooldown.
As the side effect of Vincent immersing himself in the Black Blood's Insanity, his Insanity counter gains a permanent +2. As he uses this skill more, the Insanity will slowly take over more and more.
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RPC Name: Allysa Redemptation
RPC Profile:
HereYour Customs Thread: HereComposition Magic
Restrictions Allysa has given up strength in the pursuit of knowledge. (-1 Strength)
In order to use the composition magics, Allysa must know all possible elemental magics up to her current rank.
The energy cost goes like this: (Skill rank energy cost) x (# of elements used) - 20.
The damage each skill does is equal to: (Skill rank damage) x (# of elements).
Because of the knowledge that these magics require, Allysa is not able to use them until she is of Journeyman rank.
Skill: Eruption
Elements Used: Fire, Earth
Rank: D
Description: A large pillar of fire 10 meters in diameter erupts from underneath the opponent's vicinity, buring them while still wailing them with the debris of the earth. Has a 4 post cooldown.
Skill: Burning Mist
Elements Used: Fire, Water
Rank: C
Description: The water particles in the air around the opponent are super-heated, causing them to not only burning from the boiling water, but also the steaming mist. Has a 4 post cooldown.
Skill: Dancing Blades
Elements Used: Water, Wind
Rank: C
Description: Storm clouds gather in the sky, raining down blades of razor sharp water towards the target, as well as a tornado. The tornado picks up the blades in it's path, causing a storm of blades to attack the enemy. Has a 4 post cooldown.
Skill: Falling Blade
Elements Used: Wind, Fire
Rank: B
Description: A blade of pure fire is summoned in the sky, and falls towards the enemy. It brings with it god's judgement, and if it hits, erupts in a storm of slicing wind from the pressure of it's fall. Has a 5 post cooldown.
Skill: Firestorm
Elements Used: Fire, Wind
Rank: A
Description: Fire and wind are summoned forth, creating a storm of fire to fly towards the enemy. If it hits it causes a burn affect that deals D ranked damage every post for 3 posts. Has a 7 post cooldown.
Skill: Gravity
Elements Used: Earth, Wind
Rank: A
Description: Earth and wind are summoned forth, crushing the opponent who is foolish enough to be caught. The earth breaks open beneath the target, only to seal again once their feet are caught. The pressure of the air then creates a crushing force that feels as if gravity has doubled. Has a 7 post cooldown.
Skill: Boom
Elements Used: Fire, Wind, Earth
Rank: S
Description: The ground 20 meters in diameter around the target crumbles, sucking the feet of the target into the ground, only to harden again once they are trapped. Once they can no longer move, the air around them is compressed, with the air closest to their body being pure oxygen to cause maximum damage. Through super-heating the compressed oxygen, an explosion effect is induced against the opponent. Has an 9 post cooldown.