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Posted: Thu Aug 18, 2011 3:02 am
45 Card deck (Mine always are)
Monsters: (22)
3x Fortune Lady Light 3x Fortune Lady Fire 3x Fortune Lady Wind 3x Fortune Lady Water 3x Fortune Lady Dark 3x Fortune Lady Earth 2x Solitaire Magician 1x Witch Doctor of Sparta 1x Catoblepas and the Witch of Fate
Spells: (13)
2x Future Visions 2x Fortune's Future 2x Time Passage 1x Terraforming 1x Inferno Reckless Summon 1x Field Barrier 1x Soul Absorption 1x Solidarity 1x Double Cyclone 1x Magical Dimension
Traps: (10)
1x Scrap-Iron Scarecrow 1x Compulsory Evacuation Device 1x Nordic Relic Laevateinn 1x Slip of Fortune 2x Interdimensional Matter Transporter 2x Light of Intervention 1x Inherited Fortune 1x Trap Stun
(No side/extra decks)
What do you guys think? Any suggestion?
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Posted: Sun Aug 21, 2011 10:17 am
First off, nice Yuna cosplay.
Second off, the deck has potential for being a killer deck. The only suggestion I could possibly make is, reduce the amount of duplicates you may have so it'll be 40. Btw, I was hoping to look for Fortune Ladies Light, Wind, and Dark. How much are those three?
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Posted: Sun Aug 21, 2011 10:38 am
annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments.
Monsters: x18 Fortune Lady Light x3 Fortune Lady Dark x3 Fortune Lady Water x3 Fortune Lady Fire Fortune Lady Wind x2 D.D. Sprite x2 Genex Ally Birdman x2 Chaos Sorceror x2
Spells: x14 Fortune's Future x3 Future Visions x3 Miracle Synchro Fusion x2 Allure of Darkness Heavy Storm (next Format) Mystical Space Typhoon x2 Monster Reborn Dark Hole
Traps: x8 Compulsory Evacuation Device x2 Solemn Warning x2 (or 2 Bottomless if you lack the Warnings) Torrential Tribute Mirror Force Solemn Judgment Starlight Road
Extra Deck: x15 Arcanite Magician x3 Sumpreme Arcanite Magican x2 T.G. Hyper Librarian Stardust Dragon x2 Brionac, Dragon of the Ice Barrier Scrap Dragon Tempest Magician Explosive Magician Ancient Fairy Dragon Thought Ruler Archfiend Black Rose Dragon
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Posted: Sun Aug 21, 2011 2:13 pm
Superonimalco First off, nice Yuna cosplay. Second off, the deck has potential for being a killer deck. The only suggestion I could possibly make is, reduce the amount of duplicates you may have so it'll be 40. Btw, I was hoping to look for Fortune Ladies Light, Wind, and Dark. How much are those three? ty v much - took me ages to get it biggrin and ty, good idea - cut back on earth maybe? she's only a beatstick >_< and they're all about 2 euro (3 dollar fiddy!?! GOD DAMN LOCH NESS MONSTEH!) so cheap enough biggrin nobody wants 'em coz they're just not that well-known, particularly the idea of fortune lady decks :S
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Posted: Sun Aug 21, 2011 2:16 pm
axean annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments. Monsters: x18 Fortune Lady Light x3 Fortune Lady Dark x3 Fortune Lady Water x3 Fortune Lady Fire Fortune Lady Wind x2 D.D. Sprite x2 Genex Ally Birdman x2 Chaos Sorceror x2 Spells: x14 Fortune's Future x3 Future Visions x3 Miracle Synchro Fusion x2 Allure of Darkness Heavy Storm (next Format) Mystical Space Typhoon x2 Monster Reborn Dark Hole Traps: x8 Compulsory Evacuation Device x2 Solemn Warning x2 (or 2 Bottomless if you lack the Warnings) Torrential Tribute Mirror Force Solemn Judgment Starlight Road Extra Deck: x15 Arcanite Magician x3 Sumpreme Arcanite Magican x2 T.G. Hyper Librarian Stardust Dragon x2 Brionac, Dragon of the Ice Barrier Scrap Dragon Tempest Magician Explosive Magician Ancient Fairy Dragon Thought Ruler Archfiend Black Rose Dragon sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz
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Posted: Sun Aug 21, 2011 6:06 pm
ganchroi axean annoyingly good Fortune Lady Build my firend has. Sadly, even though it's good, it's still not good in tournaments. Monsters: x18 Fortune Lady Light x3 Fortune Lady Dark x3 Fortune Lady Water x3 Fortune Lady Fire Fortune Lady Wind x2 D.D. Sprite x2 Genex Ally Birdman x2 Chaos Sorceror x2 Spells: x14 Fortune's Future x3 Future Visions x3 Miracle Synchro Fusion x2 Allure of Darkness Heavy Storm (next Format) Mystical Space Typhoon x2 Monster Reborn Dark Hole Traps: x8 Compulsory Evacuation Device x2 Solemn Warning x2 (or 2 Bottomless if you lack the Warnings) Torrential Tribute Mirror Force Solemn Judgment Starlight Road Extra Deck: x15 Arcanite Magician x3 Sumpreme Arcanite Magican x2 T.G. Hyper Librarian Stardust Dragon x2 Brionac, Dragon of the Ice Barrier Scrap Dragon Tempest Magician Explosive Magician Ancient Fairy Dragon Thought Ruler Archfiend Black Rose Dragon sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows: Plant-types Tech Genus Six samurais there was a Scrap duelest Machina Gadgets And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field.
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Posted: Sun Aug 21, 2011 6:10 pm
Superonimalco No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows: Plant-types Tech Genus Six samurais there was a Scrap duelest Machina Gadgets And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field. Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2.
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Posted: Sun Aug 21, 2011 6:15 pm
axean Superonimalco No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows: Plant-types Tech Genus Six samurais there was a Scrap duelest Machina Gadgets And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field. Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2. Ah. Good point.
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Posted: Sun Aug 21, 2011 8:44 pm
axean Umm, DD Sprite and Birdman are for triggering Light's effect fortune lady light would not activate if banished for dd sprite or genex ally birdman. it would miss the timing because banishing fortune lady light is not the last event to occur, it is the summon of either monster. "when - can" terminology.
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Posted: Mon Aug 22, 2011 2:07 am
Superonimalco ganchroi sounds pretty cool, but I wanted to stay away from side decks if at all possible. Their deck seems kind of disjointed, as if they're trying to do too many things. My Naturias were like that, but as you can see in the forum I rebuilt it, and it's so much better biggrin It's good to get a focus on the one tactic and milk it for all it's worth razz No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows: Plant-types Tech Genus Six samurais there was a Scrap duelest Machina Gadgets And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field. Fuh-Rin-Ka-Zan wouldn't work, as my deck works around lady light and lady dark - there would only be 3 spaces left, so I wouldn't have the required monsters. Straight flush would be good, but not neccessarily - I know that I personally don't fill up my back row in case I draw something that I need to use, and I'm assuming some other duelists would be smart like that too. I've been practicing with it against my bf, and I do need to take out a few cards and speed it up, but other than that I think it works pretty well smile the only problem is that I've only tested it against 1 deck, a Koa'ki Meiru deck, which isn't that much of a challenge in comparison to say six sams or lightsworns.
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Posted: Mon Aug 22, 2011 2:09 am
Superonimalco axean Superonimalco No problemo. Well, I was watching a video in regards to the Winner of the North American Finalists, and the norms of dueling are as follows: Plant-types Tech Genus Six samurais there was a Scrap duelest Machina Gadgets And thats all I know of from that vid. Aside from that, whats D.D Sprite, Genex Ally Birdman, and Chaos Sorcerer gonna be used for? My other suggestion in case you decide to change things around, Fu-Rin-Ka-Zan and Straight Flush are two extra trap card ideas. The first one would be a good idea considering you have all of the required elements on the field and the second for clearing out their spells and traps when they have a filled up spell and trap field. Umm, DD Sprite and Birdman are for triggering Light's effect and making synchros. since there are 5 lights (2 DD sprite and 3 light) and 5 darks (excluding chaos sorc (3 dark and 2 birdman)) chaos sorc comes in handy at 2. Ah. Good point. 'tis a very good point, but as I said I would prefer not to synchro - I like the idea of not having to rely on an extra deck to win. Sometimes it annoys me that people have become so reliant on synchros and fusions - what happened to just your pure 40 odd card deck that could win? My naturia deck works like that (even though I have synchros, I don't use 'em) and it's awesome - better than the ladies I've made anyway razz
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Posted: Mon Aug 22, 2011 9:19 am
Scent of a Dahlia axean Umm, DD Sprite and Birdman are for triggering Light's effect fortune lady light would not activate if banished for dd sprite or genex ally birdman. it would miss the timing because banishing fortune lady light is not the last event to occur, it is the summon of either monster. "when - can" terminology.no, she gets her effect. the only time she doesn't is when you choose to destroy a monster with magical dimension, compulsed while face down or use her with wonder wand. she also wont activate if she's removed from the field while a chain is going on.
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Posted: Mon Aug 22, 2011 3:37 pm
So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards.
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Posted: Tue Aug 23, 2011 3:48 am
Superonimalco So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards. that's fair enough razz I'm gonna try cut the deck down though ike you said, not add more to it >_<
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Posted: Tue Aug 23, 2011 4:50 pm
ganchroi Superonimalco So much for option one, but eh. And straight flush is very good. I have silenced some duelists with that card alone and some of their strategies went downhill. Course, you would have to be real lucky to use that card in case you wanna take out some of their good cards. that's fair enough razz I'm gonna try cut the deck down though ike you said, not add more to it >_< At any rate, think of Straight Flush as a luck card. If an opponent has what he needs one the field and he either doesnt use them, or when he does use them, think of it as like a clean sweep for your monsters to get a clear shot in case you not only clear out his monsters. Course, any trap silencing card can pose a problem.
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