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Posted: Thu Aug 04, 2011 1:39 am
Name: Harmony Rosen
Nickname: Harmony doesn’t like nicknames but her mother calls her “Pookie” when she wants to be affectionate. A few people call her “Harm”
Age: 16
Birthday: April 8th
Sign: Aries
Gemstone: Diamond
Blood Type: AB-
Fav. Food: sushi or anything delicate tasting or well harmonized in flavor
Hated Food: cooked fish, anything with a heavy taste.
School: Crystal Academy
Hobbies:
Snap Snap to that Sh** on the Radio Harmony likes to dance. Not in the theatrical, Glee Club, or ballet kind of way (GOD NO). She likes to simply move and dances at will anytime and anywhere she hears a tune she likes. (This also includes when she’s wearing her earphones.) When she isn't working on the weekends she will party it up in the local dance club.
Show a Little Less – Harmony is fascinated by the art of old pinups and burlesque. She collects picture books of all the old and new greats including Bettie Page, Dita Von Teese, Nellie Farren, The Vargas Girls, etc. This hobby worries her mother and is part of the fuel to her fire. If she were old enough to see a live burlesque show she would.
Flashbulbs and Sunsets – Harmony has worked for her entire life (from babysitting at 10 to her current job at the coffeehouse) to save up for the camera she has now and it's almost always in hand. Her photography is the best way to see into her mind and how she views the world. Whenver she looks at something or a situation she'd staging it in her mind for a photo. She'll take mental "photographs" of many moments even if she doesn't capture it digitally. She'd love to be a photographic artist as a profession and do shots in the old pinup style much to her mother's chagrin.
Do You Want That With Whip? – Harmony works at the local coffee house and yes, she actually really likes it. Not only does it let her buy upgrades for her camera and little extras but it also lets her get her caffeine fix, interact with people, and listen to good music all evening long. And, as a bonus, her boss and coworkers (even most patrons) don't mind if she snaps a couple photos so long as the drinks get made. Really, is there a downside to this? Oh, well, yeah...cleaning the bathrooms after closing. So...do you want whipped cream on that?
Virtues:
Princess Charming – She's cute. She knows it. And damned if she doesn't know exactly how to flash those dimples, give you that smile, and put a grin on your face! Many of her customers from the coffeehouse walk away satisfied from her counter – even if it's with the wrong drink! With just a few choice words and a cute grin she can have almost everyone around her charmed.
Social Chameleon - Harmony is quite sociable. She likes mingling with many different groups of people and talking about many different types of things. She'll go almost anywhere to have a good time and can blend in with many crowds. She doesn't judge what people do so long as it's not immoral (in her opinion) and often times will join in with you, even if just to say she's tried it.
Artistic World View - Harmony believes that the world is generally a beautiful place and believes its her job to make it more beautiful. She can see the beauty in nearly anything around her and believes she can turn something ugly into something beautiful if she tries hard enough. Eternal Optimism. This often ties into her arrogance as well. She's often found collecting odds and ends and making them into art. She prefers photography but she likes nearly every other artistic medium, too.
Flaws:
It's all about ME – Harmony is selfish. It's not that she doesn't like you it's just that she likes herself even more. This trait stems from her mostly parent absent childhood and has worked well entering her teenage rebellion. When she was young she often had to think for herself and get by on what she knew how to do. She had a babysitter but it wasn't the same. She developed this selfishness as a means to live and just never stopped the habit. Harmony is more than willing to help you: as long as there's a good bottom line there for her, too.
It's Gonna Be ME – Harmony is also horribly arrogant. She thinks, as every other teenager in the world does at some point, that she knows absolutely everything and only she will know what's best for herself. This usually means she doesn't listen to anyone's opinion contrary to her own and doesn't take kindly to people who try to tell her she's taking the wrong path. She tends to think they're trying to control her life when they may have very innocent intentions. If pressed she will get hostile about this.
Anything To Make You Squirm – Part of her rebellious teenage phase is doing anything she can to make the authority figures on her life cringe. She even manages to make her friends squirm by doing what she can to make those around her uncomfortable. Her fascination with burlesque, though honest now, started as a means to shock her mother. Likewise, she's not above using her charm on the wrong people (namely inappropriately older male customers in the coffeehouse, women in the coffeehouse that are obviously straight, etc), talking about things that are not very PC, or pretending to do more permanent things to herself simply for shock value (coming home with the temporary tattoo is one of her favorite pranks). She honestly thinks it's funny.
PHYSICAL DESCRIPTION
Eyes: She has very large, round eyes that are mostly violet flecked with emerald green around the edges.
Hair: She always has her hair up, piled on top of her head. When it's down it cascades over her shoulders in curls the same length as her mother's, but it's paler in color – a frosted mint green with deeper emerald veins in it.
Face: She has her mother's heart shaped face but with round eyes and a fuller mouth. It's almost as if she's Kyndall's mini me with just a few distinctions.
Clothes:
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Posted: Thu Aug 04, 2011 1:40 am
Senshi: Luminet, Senshi of the Written WordChallenge: "Your fate is written" Fuku Colour: Main Color: A rich cream or ivory Secondary Color: a blue complimentary to her hair color Fuku: ELEMENTS TO THINK ABOUT FOR SENSHI, FEMALE AND MALE -- YOU DON'T HAVE TO HAVE THESE, JUST THINK ABOUT THEM Collar – Collar should go off the shoulder, gathered in the middle with the small bow. Bow – Front of the collar should be fastened by a crossed pen and a sword (you know, the pen is mightier than the sword?) Bodice – The dress should be Greek style with braided cord under the bust and criss crossed around the body to end at the bow in the back of her outfit. This should make the bodice form fitting and define the line between the top and the skirt. Sleeves – NO! Unless you count the extension of the collar as a sleeve. Brooch --On the front bow, please, the sword and the pen/quill/whatever Bottoms -- skirt please, Greek style to the knees. Tiara – Silver Laurels, please, with a silver tiara in front with a blue gem? Choker -- Choker, please, with a white cameo to represent the muses? Shoes – These shoes! Oh, God, These Shoes! In cream or tan and not so pointy? Gloves – Gloves come to a point at the middle finger without covering the hand and raise up to just above the elbow to expose skin between the sleeve References for general style -- The one on the left, please. X God I wish I could draw!
**note to the colorist - Please do go nuts.
Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming.
Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word.
Sailor Scout Attack: Luminet's Writer's Block Luminet uses her finger to draw a simple sigil in the air while calling the attack. She must have line of sight on her enemy. It glows then reappears before her target shifting into a column of words that spin around the enemy. The text blocks line of sight to obstruct vision, and some may be distracted trying to read the text. This distracts them for a mere 10 seconds and if the target moves the text moves with them until it dissipates. Being distracted before she can complete the symbol will render the power incomplete but she can try again. However, she does not have to actively channel magic for this effect so being hurt or distracted after it's completed will not interrupt the effect. She can use this ability 3 times per battle with the second and third uses being progressively easier to shake.
Super Sailor Scout Attack: Luminet's Lingering Writer's block Luminet calls her attack and draws a second sigil in the air. It has the same affect as the previous attack and manifests as long words swirling around the target to obscure their vision more completely and may distract them by wanting to read/understand the words. The text is tailored to the target's interests making it more engaging to read if they are so inclined. It now may last up to 15 seconds. All the previous stipulations apply.
Eternal Sailor Attack: Luminet's Literary Lament This is Luminet's most powerful attack. It only effects one person and the effect lasts for thirty seconds. This will happen as an extension of the first attack taken to the next level. When she draws the final sigil in the air a wall of text builds around the target engaging them with what they like to read. This text will also cater to a target's reading level and comprehension. However, the text moves so quickly it is very hard to keep up with and causes the target a headache like a migraine from strain (such as eyestrain) though no wounds will manifest, similar to when someone reads for too long and feels like their eyes will explode. The pain will lessen over the subsequent seconds. It should be an effective distraction/deterrent. She may only use this twice per battle but the second time will drain her to the point of exhaustion. All previous stipulations and circumstances apply.
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Posted: Wed Sep 21, 2011 1:52 pm
Harmony's History -
For as long as she can remember Harmony has been without her mother and her father. She never met her grandparents. They died before she was born. She never met her Aunt Syndall, either, for the same reason. Her mother is still alive but in the effort of completing her degree, working, and trying to have a career and a life Kyndall has not spent as much time at home as Harmony would have liked. She has spent most of her childhood with Mrs. Lowell, the babysitter in their building.
When she was young this was especially traumatic for her. She doesn't remember much of her mother in her childhood but waking up in the night sometimes and finding her mother curled up on the couch asleep in her textbooks or seeing her mother dressed up for work and heading out the door with coffee in her hand. There were very few occasions when mother and daughter had time to spend together.
Mrs. Lowell, on the other hand, was a surrogate mother to Harmony. She was kindly and gave Harm the boundaries she needed. Mrs. Lowell practically raised her from a baby with no children of her own to care for and the two have a special bond between them. However, once Kyn started teaching and Harm was in school her time spent with Mrs. Lowell became more and more infrequent.
Harm had learned how to rely on herself and mostly do things on her own.
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Posted: Thu Oct 06, 2011 1:56 pm
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Posted: Sun Oct 16, 2011 9:36 pm
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Posted: Mon Dec 19, 2011 3:11 pm
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Posted: Thu Aug 16, 2012 11:25 am
I noticed your entry in custom slots and I just wanted you to know ahead of time that the name/asteroid Psyche is already in use and you will need to choose another one if you win. Thank you. heart
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Posted: Thu Aug 16, 2012 11:26 am
Iris_virus I noticed your entry in custom slots and I just wanted you to know ahead of time that the name/asteroid Psyche is already in use and you will need to choose another one if you win. Thank you. heart Where? I looked everywhere and didn't see it!
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Posted: Mon Sep 03, 2012 7:00 pm
Harmony is an existing civilian so this is only for her powered side. ON THE POWERED SIDE --- Her Sphere is “written word” but the effects of her abilities have little to do with writing. A clearer way for the powers to tie in with the sphere would be advised - right now it is just the action of drawing a symbol! However, I’ll review the powers as written now: The Scout power is overall fair but refers to her as “Psyche” in the beginning. How many people does it affect? The Super power is fine, although it should just be Sleep for consistency of that ability. She is still able to use her Scout attack if she wishes to Stun people. How many people does it affect? The Eternal power looks fine to me! Back to the sphere, since what you have power-wise seems to be mostly in the clear I'd hate to suggest that you completely revise. There may be ways to tie it to the sphere more clearly - for instance instead of writing a symbol that stuns/sleeps/disorients, perhaps the target feels as though they've just read a thousand pages in an instant and the overload of useless nonsense information ("lorem ipsum" type garbage) causes a headache or bores them to sleep or stuns them somehow. This would be more about rewriting the casting and the 'feels like' of the powers rather than what the effects are and could be a stretch still, but could may closer resemble the current sphere. Alternatively, the sphere could change to something more fitting such as "Symbols" instead of "Written Word." Best of luck in your revisions! When you have read through the critique and have made your changes or have questions, you are welcome to quote me to call my attention back to the thread.
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Posted: Wed Sep 05, 2012 9:22 am
Ok. I believe that's done it
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Posted: Wed Sep 05, 2012 3:11 pm
Don't forget she needs a space object as a name. Right now you have Lumena linked to the asteroid Lumen!
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Posted: Mon Sep 10, 2012 5:32 pm
Sorry for the delay, its been a very strenuous week! There's a consistency issue with Scout and Super attacks, but I have two solutions for fixes: The Super attack could just be rephrased as a heavier stun rather than as a potential sleep-inducer. Alternatively, the Scout attack could be a disorient that makes the target feel sleepy (that is: drowsiness), then the Super attack could be a sleep. You might get more bang for you buck with this way. This is to make the Super feel more like an upgrade of the Scout attack. There is still a disconnect a bit between powers and sphere - and I think that has to do with the sphere, honestly. Its a conceptual sphere, the concept of written word isn't exactly tangible unless you go with physical scrolls or books, there's no singular emotion associated with it, etc. I think what you have is a good attempt considering the sphere, however, that works fairly enough but some more rewording to emphasize the written words (rather than just the reaction) could help tremendously. Perhaps instead of just feeling like they've read a book, the magical text actually appears before them at rapid scrolling speed. EDIT: As before, quote me when you have made your changes! Apologies again for the delay!
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Posted: Mon Sep 10, 2012 7:41 pm
We discussed through AIM. Below are the powers after revision (before IM): Quote: Sailor Scout Attack: Lumen's Logophobia Lumen uses her finger to draw a simple sigil in the air while calling the attack. She must have line of sight on her enemy. It glows and then reappears before her enemy shifting into a column of words that spin around the enemy inducing them to try and read them. This distracts them for a mere 10 seconds. Being distracted before she can complete the symbol will render the power incomplete but she can try again. However, she does not have to actively channel magic for this effect so being hurt or distracted after it's completed will not interrupt the effect. She can use this ability 3 times per battle with the second and third uses being progressively easier to shake. Super Sailor Scout Attack: Lumen's Lingering Logophobia Lumen calls her attack and draws a second sigil in the air. It has the same affect as the previous attack and manifests as long words swirling around the target to either make them feel trapped by them (anxious) or distracts them by wanting to read/understand the words. It now may last up to 15 seconds. All the previous stipulations apply. Eternal Sailor Attack: Lumen's Literary Lament This is Lumen's most powerful attack. It only effects one person and the effect lasts for thirty seconds. This will happen as an extension of the first attack taken to the next level. When she draws the final sigil in the air a wall of text builds around the target and the opponent will feel a momentary burst of intense pain like a migraine headache, though no wounds will manifest, and then the pain will lessen over the subsequent seconds. The target will feel a burst of everything they've ever read coming to them at once in such a large burst that they cannot avoid the pain of the headache it causes. It should be an effective distraction/deterrent. She may only use this twice per battle. All previous stipulations and circumstances apply. Language was discussed to reduce rhetoric that can unintentionally appear to be meta-gaming such as making the target want to read the text and instead having reading the text as optional but encouraged. The Super was discussed and reworked to be more of a direct upgrade of the Scout ability. Sentences and logic of the powers were rearranged and adjusted to help explain their usage. The "text" that the powers summon was also discussed to answer questions of what the text says - leaving it open for the target or the target's player to interpret so that it can be a fun ability to play against and also encourage the target to read the text (without forcing them to). Eternal power usage limits were given stipulations. Under the new revision...  I trial-stamp thee.
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