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Superonimalco

PostPosted: Tue Jul 26, 2011 4:53 pm


Well, seeing Im new in this guild, but a somewhat of a pro-ish player in real, I have four decks in tow and if anyone wishes to mention any things that they wish to take out/replace, your free to do so, but just dont flame me for the choices. Advice and tips are always welcome.
Deck one : Machines (mostly)
Spells:
Frontline base
The Fountain in the Sky
Synchro Blast wave
Hand Destruction
Polymerization
Shrink
7 completed
Machina Armored Unit
Vehicroid Connection zone
Double tool C&D
Fighting Spirit
Solidarity
Machine Assembly line
Card trader

Traps:
Metalmorph x2
Dimensional Prison
Life Absorbing Machine
Dimension Wall
Compulsory Evacuation Device
Time Machine
Trap Jammer
Spell shield Type 8
Time machine
Defense Draw
Rare metalmorph
Jar of Greed
Attack Reflector Unit
Magical Cylinder
Roll out!

Monsters:

Commander Covington
Cyber Dragon
Machina Peace Keeper
V-Tiger Jet
Road Synchron
Ambulanceroid
Machina Force
Scrap Recycler
Heavy mech support platform x2
Machina Gearframe
Cyber dragon Zwei
Cyber Valley
Cyber Eltanin
Cyber Barrier Dragon
Machina Fortress
RescueRoid
Blast sphere
W-wing Catapult
DUCKER Mobile cannon
Healing wave generator
Kinetic soldier
Machina soldier
Machina Defender
Machina Sniper
Blue thunder T-45
Morphtronic Videon

Extras (Synchro, fusions, tokens, etc):
Road Warrior
Chimeratech Fortress Dragon
VW-Tiger Catapult
Ambulance Rescueroid
Token x 3

PostPosted: Tue Jul 26, 2011 5:20 pm


Deck two: (Pyros and Fiends mostly, few exceptions)

Spells:
Junk Barrage
Molten Destruction
Malevolent Nuzzler
Fighting Spirit
Lightning Blade
Power Pickaxe
Swords of Revealing Light
Scroll of Bewitchment

Traps:
Backfire
Meteor Flare
Deal of Phantom x 2
Metal Reflect slime
Call of the Haunted
Scrap Iron Scarecrow
Needle Cieling
A rival appears
Slip of Fortune
Negate attack
Spiritual Fire art- Kurenai x 2
Nightmare Wheel
Sakuretsu Armor
DNA Transplant
Compulsory Evacutaion Device

Monster:

UFO Turtle
Second Booster
Gaia soul the Combustible Collective
Ultimate Baseball Kid x 2
Charcoal Inpachi
Barrier statue of the inferno
Infernal Flame Emperor
Flamvell baby
Tenkabito Shien
Lava Golem
Flamvell Fiend
Solar Flare Dragon x 2
Ebon Magician Curran
Flamvell Grunika
A-team: Trap Disposal unit
Helios-The Primordial sun
Flamvell Guard
Thestalos the Firestorm Monarch
Invasion of flames
Raging Flame Sprite x 2
Dragonic Knight
The wicked eraser
Majestic Dragon
Little Chimera
Magna Drago
Damage Eater

Extra:

Red Dragon Archfiend
Ancient Flamvell Deity
Majestic Red Dragon
Flamvell Uruquizas
Red Nova Dragon

Superonimalco


B1g_crunch

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PostPosted: Tue Jul 26, 2011 6:27 pm


None of this looks pro to me.

You have your decks scattered to at most 2 copies of a card (if at all), severely limiting your chances of drawing something good; in your decks you use equip spells that are majorly weak (electro whip, breaking flamberge, malevolent nuzzler, 7 completed), as well as other useless cards such as double summon, trap desposal unit, charcoal impachi, v-tiger jet, healing wave generator and ebon magician.

This is NOT the work of a pro, or anyone close to it. Good decks have a focus, instead of piling a bunch of cards that have things in common just for that sake. You need to set up decks based upon what you want to happen, revolving around specific cards you want to get onto the field, and how you plan to win by using them once they enter the field. For this to happen though, you need to make it so that your deck has multiple copies of the necessary cards (as opposed to one of everything, with a few cards as filler).
PostPosted: Tue Jul 26, 2011 8:33 pm


Labyrinthknight63
None of this looks pro to me.

You have your decks scattered to at most 2 copies of a card (if at all), severely limiting your chances of drawing something good; in your decks you use equip spells that are majorly weak (electro whip, breaking flamberge, malevolent nuzzler, 7 completed), as well as other useless cards such as double summon, trap desposal unit, charcoal impachi, v-tiger jet, healing wave generator and ebon magician.

This is NOT the work of a pro, or anyone close to it. Good decks have a focus, instead of piling a bunch of cards that have things in common just for that sake. You need to set up decks based upon what you want to happen, revolving around specific cards you want to get onto the field, and how you plan to win by using them once they enter the field. For this to happen though, you need to make it so that your deck has multiple copies of the necessary cards (as opposed to one of everything, with a few cards as filler).


how about instead of bashing him, give him soem advice on how to make the decks good.


oucyan


Lavish Demigod

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Aka_Saiyaku

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PostPosted: Tue Jul 26, 2011 10:24 pm


Only 3 decks, but ok.
Every single one of these is pretty scattered, but I found certain similarities. Here's the thing: too many one-ofs, definitely not pro dueling. No way a pro put this together. Anyway. Here are some half-assed builds that are still better than what you've given us. (I believe Axean's exact words when he gave similar advice to someone was "Now remember, This build is still a poop build. But it's way better than yours.")

Deck #1: I Saw a lot of machines and machine support.

Creatures: 20
Machina Fortress x3
Cyber Dragon x2
Machina Gearframe x3
Scrap Recycler x3
Green Gadget x2
Red Gadget x2
Yellow Gadget x2
Machina Peacekeeper x1
Drillroid x2

Spells: 12
Shrink x2
Soliditary x2
Burden Of The Mighty x2
Machina Armored Unit x2
Heavy Storm x1
Giant Trunade x1
Mind control
Limiter Removal x1

Traps: 8
Dimensional Prison x3
Bottomless Trap hole x2
Torrential Tribute x1
Roll Out! x2

Deck #2: This was actually the best out of the 3 decks and I'm not really interested in Watts, but I'd take out all non-Watt cards and put in extra copies of certain cards, such as giraffe, squirrel, pheasant, and dragonfly.

Deck #3: Fire. This seems easy enough. Scatter brained as the rest, but here's what I've got.


3 Flamvell Firedog
3 Flamvell Magician
1 Flamvell Poun
3 Jurrac Guaiba
3 Jurrac Aeolo
2 Jurrac Dino
1 Jurrac Gallim
1 Kinka Byo
1 Sangan
1 Neo Flamvell Hedghog
2 Gilasaurus

3 Rekindling
2 PoA
3 Fossil Dig
1 Monster Reborn
1 Giant Trunade
2 MST

1 Torrential
1 Solemn Judgment
2 Bottomless
1 Mirror Force

Each is based on low budget, low income, and having colllected few cards. Eachare easily obtainable through Hidden Arsenal packs and Machina Starter decks. If I feel like it, I'll do some research and come back with a Watt build, but here's my quick fixes.
PostPosted: Wed Jul 27, 2011 8:30 am


Aka_Saiyaku
Only 3 decks, but ok.
Every single one of these is pretty scattered, but I found certain similarities. Here's the thing: too many one-ofs, definitely not pro dueling. No way a pro put this together. Anyway. Here are some half-assed builds that are still better than what you've given us. (I believe Axean's exact words when he gave similar advice to someone was "Now remember, This build is still a poop build. But it's way better than yours.")

Deck #1: I Saw a lot of machines and machine support.

Creatures: 20
Machina Fortress x3
Cyber Dragon x2
Machina Gearframe x3
Scrap Recycler x3
Green Gadget x2
Red Gadget x2
Yellow Gadget x2
Machina Peacekeeper x1
Drillroid x2

Spells: 12
Shrink x2
Soliditary x2
Burden Of The Mighty x2
Machina Armored Unit x2
Heavy Storm x1
Giant Trunade x1
Mind control
Limiter Removal x1

Traps: 8
Dimensional Prison x3
Bottomless Trap hole x2
Torrential Tribute x1
Roll Out! x2

Deck #2: This was actually the best out of the 3 decks and I'm not really interested in Watts, but I'd take out all non-Watt cards and put in extra copies of certain cards, such as giraffe, squirrel, pheasant, and dragonfly.

Deck #3: Fire. This seems easy enough. Scatter brained as the rest, but here's what I've got.


3 Flamvell Firedog
3 Flamvell Magician
1 Flamvell Poun
3 Jurrac Guaiba
3 Jurrac Aeolo
2 Jurrac Dino
1 Jurrac Gallim
1 Kinka Byo
1 Sangan
1 Neo Flamvell Hedghog
2 Gilasaurus

3 Rekindling
2 PoA
3 Fossil Dig
1 Monster Reborn
1 Giant Trunade
2 MST

1 Torrential
1 Solemn Judgment
2 Bottomless
1 Mirror Force

Each is based on low budget, low income, and having colllected few cards. Eachare easily obtainable through Hidden Arsenal packs and Machina Starter decks. If I feel like it, I'll do some research and come back with a Watt build, but here's my quick fixes.
Interesting piece of advice, however for the machines, cyber dragon (from last I heard) is limited in tourneys. Like maybe 1 or 2.

Superonimalco


Superonimalco

PostPosted: Wed Jul 27, 2011 9:02 am


Deck 4: (Proto-type yuseis deck with differences)

Spells:
Giant Trunade
Hammer Shot
Temple of the Sun
Double Attack
Synchro boost
Reinforcement of the Army
Lightning Blade
Lightning Vortex
The warrior returning alive
Mage Power
Enemy Controller
Monster Reinarnation

Traps:
Magic Cylinder
Bad Reaction to Simochi (Found a real good combo with this card.)
Trap Hole
Compulsory Evacuation Device
Raigeki Break
Assault mode Activate
Trap Jammer
Threatning roar
Guard Mines
Judgement of anubis
Counter Counter
Rising Energy
Starlight Road
Dust Tornado
Secret Barrel
Dark Bribe
Sakuretsu Armor
Rope of Life
Defense Draw
Waboku

Monsters:
Tune Warrior
Speed Warrior
Quillbot Hedgehog
Junk Synchron x2
Turbo Synchron
Dash Warrior
Majestic Dragon
Command Knight
Rapid Warrior
Hayabusa Knight ( I actually owned someone using just this card)
Trap Reactor (Dot) Y FI
QuickDraw Synchron
Turret Warrior
Fortress Warrior
Stardust Dragon/Assault Mode
Kuribon (this works with Bad Reaction to Simochi)
Ninja Grandmaster Sasuke
Spell Reactor (Dot) RE
Twin-Sword Marauder
Marauding Captain
Synchron Explorer
Drill Synchron

Extras:
Majestic Star Dragon
Stardust Dragon
Junk Warrior
Junk Destroyer
Turbo Warrior
Nitro Warrior
Drill Warrior
Dragon Knight-Draco Equiste

Sorry if I didnt post this one as well, but seeing I would of typed alot, this would of logged me out in some point.
PostPosted: Wed Jul 27, 2011 9:08 am


Cyber Dragon is unlimited.

Heywouldntyouknow


Superonimalco

PostPosted: Wed Jul 27, 2011 9:16 am


TwinHeart
Cyber Dragon is unlimited.
I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time.
PostPosted: Wed Jul 27, 2011 9:46 am


Superonimalco
TwinHeart
Cyber Dragon is unlimited.
I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time.

click here
This is the current list for advanced format. Cyber dragon is neither limited or semi-limited, meaning you can have 3 in a deck. You're about 2 formats behind pal

Aka_Saiyaku

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Superonimalco

PostPosted: Wed Jul 27, 2011 9:47 am


Aka_Saiyaku
Superonimalco
TwinHeart
Cyber Dragon is unlimited.
I only stated limited as in how many you can use in tourneys. Not how many they have currently. I go with facts that I have heard during the time.

click here
This is the current list for advanced format. Cyber dragon is neither limited or semi-limited, meaning you can have 3 in a deck. ou're about 2 formats behind pal
Guess I didnt keep myself updated.
PostPosted: Wed Jul 27, 2011 9:58 am


Update, the fourth ones up. Any suggestions or non-flaming thoughts?

Superonimalco


Superonimalco

PostPosted: Sat Jul 30, 2011 9:29 pm


Anyone for Deck 4?
PostPosted: Sat Jul 30, 2011 10:19 pm


Superonimalco
Deck 4: (Proto-type yuseis deck with differences)

Spells:
Giant Trunade
Hammer Shot
Temple of the Sun
Double Attack
Synchro boost
Reinforcement of the Army
Lightning Blade
Lightning Vortex
The warrior returning alive
Mage Power
Enemy Controller
Monster Reinarnation

Traps:
Magic Cylinder
Bad Reaction to Simochi (Found a real good combo with this card.)
Trap Hole
Compulsory Evacuation Device
Raigeki Break
Assault mode Activate
Trap Jammer
Threatning roar
Guard Mines
Judgement of anubis
Counter Counter
Rising Energy
Starlight Road
Dust Tornado
Secret Barrel
Dark Bribe
Sakuretsu Armor
Rope of Life
Defense Draw
Waboku

Monsters:
Tune Warrior
Speed Warrior
Quillbot Hedgehog
Junk Synchron x2
Turbo Synchron
Dash Warrior
Majestic Dragon
Command Knight
Rapid Warrior
Hayabusa Knight ( I actually owned someone using just this card)
Trap Reactor (Dot) Y FI
QuickDraw Synchron
Turret Warrior
Fortress Warrior
Stardust Dragon/Assault Mode
Kuribon (this works with Bad Reaction to Simochi)
Ninja Grandmaster Sasuke
Spell Reactor (Dot) RE
Twin-Sword Marauder
Marauding Captain
Synchron Explorer
Drill Synchron

Extras:
Majestic Star Dragon
Stardust Dragon
Junk Warrior
Junk Destroyer
Turbo Warrior
Nitro Warrior
Drill Warrior
Dragon Knight-Draco Equiste

Sorry if I didnt post this one as well, but seeing I would of typed alot, this would of logged me out in some point.


destroy the deck..... lol jk....well replace alot of this stuff.... looks like you are interested in the warriors i'd recommend making a deck around junk and quick draw synchron look for a list online find one you are comfortable with, also if this is for casual play you CAN replace some of the cards like tunnings and glow up are pretty pricey

Tsukinoki

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