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SkyCore

PostPosted: Tue Jun 21, 2011 6:09 pm


I picked up and modified the new Lost Sanctuary structure deck. I would appreciated any suggestions on what I can do to make it better. Thanks for taking a look.

Updated - 7/21/11

This has been testing pretty well so far. beat Sams a few times, but part of that might have been my opponent drawing crappy.

I like how Return form the different dimension is helping out, added a Burial to see if that works.

I dont have the Bountiful Artemis yet, using another card as a place holder for now. trying to get more Counter traps in here as well, I might up the number of Divine punishments if Sanctuary shows up more consistently. I'm also thinking about getting some Drastic Drop Offs.



Extra Deck:
Brionic, Dragon of the Ice Barrier
Iron Chain Dragon
Black Rose Dragon
Lightning Warrior
Ancient Fairy Dragon
Scrap Archfiend
Colossal Fighter
Stardust Dragon
Avenging Knight Parshath
Ally of Justice Field Marshal
Ally of Justice Decisive Armor
Number 39: Emperor Hope
Steelswarm Roach
Shine Elf

Monsters: (19)
Master Hyperion x2
The Agent of Judgment – Saturn
The Agent of Miracles – Jupiter x3
The Agent of Mystery – Earth x3
Athena
Tethys, Goddess of Light
Meltiel, Sage of the Sky
Bountiful Artemis
Zeradias, Herald of Heaven x3
Hecatrice x2
Honest


Spells: (12)
The Sanctuary in the Sky x3
Valhalla, Hall of the Fallen x2
Cards from the Sky x2
Burial from a Different Dimension
Mystical Space Typhoon x2
Monster Reborn
Dark Hole


Traps: (9)
Miraculous Decent x2
Divine Punishment x2
Solemn Judgement
Return from the Different Dimension
Bottomless Trap Hole x2
Mirror Force
PostPosted: Thu Jul 07, 2011 8:22 am


I'm thinking a good one that makes use of the agents in this new deck would combine them with Temporal Machine Gods (both), with cards that special summon angel monsters, with a few supporting synchros to make use of the tuner Earth, and exceeds if you hope to make use of mystic shine balls (alternative is a god or arcana force 3-tribute).

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SkyCore

PostPosted: Tue Jul 12, 2011 7:04 am


Updated
PostPosted: Tue Jul 12, 2011 8:45 am


Well, I guess I'll make suggestions based on minimal income.

-Saturn
-1 Jupiter
-Athena
-Tethys
-Parsath
-3 Zeradias
-2 Hecatrice
-2 Nova summoner
-2 Valhalla
- Fountain
-2 Solidarity
-Celestial Transformation
- Gold Sarc
-2 Miraculous descent
-2 Dark Bribe

+1 Hyperion
+3 Venus
+3 Mystical Shine Ball
+3 Herald of Orange Light
+2 White Elephants gift
+1 Sanctuary
+1 MST
+1 Monster Reborn
+2 Terraforming
+3 Divine Punishment
+1 Solemn Judgment
+2 Bottomless Trap Hole

Aka_Saiyaku

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PostPosted: Tue Jul 12, 2011 8:54 am


Aka_Saiyaku
Well, I guess I'll make suggestions based on minimal income.

-Saturn
-1 Jupiter
-Athena
-Tethys
-Parsath
-3 Zeradias
-2 Hecatrice
-2 Nova summoner
-2 Valhalla
- Fountain
-2 Solidarity
-Celestial Transformation
- Gold Sarc
-2 Miraculous descent
-2 Dark Bribe

+1 Hyperion
+3 Venus
+3 Mystical Shine Ball
+3 Herald of Orange Light
+2 White Elephants gift
+1 Sanctuary
+1 MST
+1 Monster Reborn
+2 Terraforming
+3 Divine Punishment
+1 Solemn Judgment
+2 Bottomless Trap Hole


wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though.
PostPosted: Tue Jul 12, 2011 9:13 am


axean
Aka_Saiyaku
Well, I guess I'll make suggestions based on minimal income.

-Saturn
-1 Jupiter
-Athena
-Tethys
-Parsath
-3 Zeradias
-2 Hecatrice
-2 Nova summoner
-2 Valhalla
- Fountain
-2 Solidarity
-Celestial Transformation
- Gold Sarc
-2 Miraculous descent
-2 Dark Bribe

+1 Hyperion
+3 Venus
+3 Mystical Shine Ball
+3 Herald of Orange Light
+2 White Elephants gift
+1 Sanctuary
+1 MST
+1 Monster Reborn
+2 Terraforming
+3 Divine Punishment
+1 Solemn Judgment
+2 Bottomless Trap Hole


wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though.

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.

Aka_Saiyaku

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PostPosted: Tue Jul 12, 2011 9:17 am


Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.
PostPosted: Tue Jul 12, 2011 9:22 am


axean
Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.

Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.

Aka_Saiyaku

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PostPosted: Tue Jul 12, 2011 9:22 am


Aka_Saiyaku
axean
Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.

Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.


very true. but you don't see them too often at tournies.
PostPosted: Tue Jul 12, 2011 9:24 am


axean
Aka_Saiyaku
axean
Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.

Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.


very true. but you don't see them too often at tournies.

You will after today, especially macro monarchs now that priority will probably die.

Aka_Saiyaku

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PostPosted: Tue Jul 12, 2011 9:41 am


Aka_Saiyaku
axean
Aka_Saiyaku
axean
Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.

Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.


very true. but you don't see them too often at tournies.

You will after today, especially macro monarchs now that priority will probably die.


frog monarchs are more conistant, and that's what i'll be seeing.
PostPosted: Tue Jul 12, 2011 10:20 am


axean
Aka_Saiyaku
axean
Aka_Saiyaku
axean
Aka_Saiyaku

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


if only zeradius didn't need the field spell to stay alive, like GK commandant, Harpy Queen and Warrior of Atlantis. all the other field seracher monsters go pop.

Not to mention Macro and D.D. decks stop him from going to the grave so that means no sanctuary.


very true. but you don't see them too often at tournies.

You will after today, especially macro monarchs now that priority will probably die.


frog monarchs are more conistant, and that's what i'll be seeing.

It's the same for me. In fact, I'll probably run frognarchs at my next regionals it's either that or Sams again. Maybe agents. It's been a tough choice for me lately.

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PostPosted: Tue Jul 12, 2011 10:21 am


Aka_Saiyaku

It's the same for me. In fact, I'll probably run frognarchs at my next regionals it's either that or Sams again. Maybe agents. It's been a tough choice for me lately.


i see. good luck.
PostPosted: Tue Jul 12, 2011 4:12 pm


Aka_Saiyaku
axean
Aka_Saiyaku
Well, I guess I'll make suggestions based on minimal income.

-Saturn
-1 Jupiter
-Athena
-Tethys
-Parsath
-3 Zeradias
-2 Hecatrice
-2 Nova summoner
-2 Valhalla
- Fountain
-2 Solidarity
-Celestial Transformation
- Gold Sarc
-2 Miraculous descent
-2 Dark Bribe

+1 Hyperion
+3 Venus
+3 Mystical Shine Ball
+3 Herald of Orange Light
+2 White Elephants gift
+1 Sanctuary
+1 MST
+1 Monster Reborn
+2 Terraforming
+3 Divine Punishment
+1 Solemn Judgment
+2 Bottomless Trap Hole


wouldn't zeradius be a better choice over teraforming? as it, as a light fairy, fuels hyperion's destruction effect? rest of your choices are spot on for going trish though.

Zeradias is good as a 2100 beater, but he needs sanctuary on the field to stay alive. someone could easily +1 by destroying sanctuary and thus destroying any zeradias on the field. I agree that he is good to fuel hyperion, but the point isn't always fueling hyperion. The engine of the deck i actually Mystical shineball fueling for trish summons and fueling elephant's gift. Honestly, my deck runs a little differently because i have warnings and kristya etc so i can't say how much it'll fork, but 2 terraforming and 3 sanctuary over 2 sanctuary and 3 zeradias is my choice.


Thanks for the suggestions.

So, if i'm understanding you guys correctly this build is designed for popping out shine balls to synch for Trish? Sadly I'm still trying to get my hands on one, the only 9s I have are Field Marshal and Mist Wurm.

The best heavy hitters I've got are Hyperion, Avenging Knight, and Athena. So im trying to focus my build around them.

I've tried running Divine Punishment but it seems to be a dead draw if i cant get Sanctuary... I'd think with 2 and 3 Zeradias I wouldn't have trouble getting Sanctuary... but it seems to be a problem anyway stare

SkyCore

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