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[Q] Euanthe, Senshi of Tragedy - crit loved <33

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Mundane Egg

PostPosted: Wed Mar 02, 2011 5:16 pm


Name: Linnea Akelson

Nickname: Lene

Age: 16

Birthday: April 30th

Sign: Taurus

Gemstone: Emerald

Blood Type: O

Fav. Food: Grilled peaches with marscapone on top.

Hated Food: Health smoothies made from all the vegetables in the fridge but ugh, down the hatch it goes... And fish n' chips. Disgusting.

School: Meadowview High School

Hobbies: Ballet - Linnea's most time-intensive and beloved hobby is ballet. She has practiced it since she was very young and devotes a great deal of her free time to it. She practices daily, and dreams of performing professionally. Sadly, her love of ballet will never be able to transcend into something professional. She is, to put it bluntly, just not that great. Good? Yes, she is fine. More than fine. But she lacks greatness. Her gestures are elegant and graceful, but never ethereal or breathtaking. Her en pointe is sufficient. Although she should fulfill the requirements of a great dancer well enough – thin and slightly bowlegged, swan-like neck, bust size of absolute zero – something is missing from her. Her skill is carved out of the rock of endless practice. It lacks the effortless beauty of true talent.

Puzzle Games
- Outside her ballet obsession Linnea enjoys solving certain kinds of logic puzzles. If she gets her hands on a puzzle game she is gone for hours. She especially enjoys trial-and-error and testing out different ways of solving the same problem, riddle-based logic games aren't really her thing. Though nowhere near enough to be considered a geek or a gamer girl, Linnea does play a fair amount of video games because of this. It doesn't matter the genre so long as it's got strategy/puzzles in it! She's a big fan of Sudoku! You'd think this would make her a better student in math but, alas, life is surprising at times. She's not very good at applying her logic skills to the rest of her life. In a game you can try again but in life there are no reset buttons.

Unfinished Mystery Novels - She has a weird habit/hobby of reading mystery novels halfway through. Once she thinks she's certain of who the killer is she flips to the very end to see if she's right. Right or wrong, either way she never actually reads the middle of the book. She still considers herself as having "finished" them since the whole point is to find out who the killer is, right? Unless it's one of those gross romance-mystery novels where the whole murder plot is really just an excuse to get two characters together. Ugh.


Virtues:
Candid – Sometimes a double-edged sword. She is rather honest by default and her manner of speaking is to the point. She tries her best to be rather tactful and does what she can to avoid being cruel, choosing her words carefully if she's worried about hurting someone's feelings. And if she's not worried about your feelings she can be rather blunt. Either way, the most important thing to her is getting the whole and truthful message across in a way that's clearly understood. It's a very fine line that Linnea attempts to walk with some semblance of grace. But when she speaks before thinking, she's in one of her gloomy moods, or the subject comes to bear on her own insecurities she can end up putting her foot in her mouth.

Focused – When Linnea locks onto a specific task that needs doing she sees it through to the end with unflappable determination. It also applies to things other than obvious tasks, such as sticking by friends and family members during tough times. She is not a very good multitasker and puts all of her mental (and physical, in the case of ballet) energy into doing one important thing as best she can. As implied by her second hobby she enjoys seeing things to their full resolution and finding the best ways to solve a problem. Once something or someone has caught her attention it keeps her attention.

Generous – Being of an upper middle-class background Linnea is not used to wanting things beyond her reach or being unable to give gifts and she lives her life with the full expectancy of being able to continue living it in the exact same manner. She could hardly be called irresponsible with money but when it comes to friends and giving gifts Linnea places sentiment over practicality. Meaning she can spent it up without really thinking it's a big deal, so long as it made someone happy. She has a tendency to lend out money and forget to ask for it back. She allows friends to borrow dresses and accessories for indefinite periods of time and is loathe to deny someone their god-given right to cheat off her test or homework (a fair amount of the answers are probably wrong, anyway). Subconsciously, Linnea feels that by giving out money or gifts she can make up for the things she doesn't do right as a friend, so even when she knows she's being taken advantage of she'll let it pass. Linnea figures that she probably deserves it for something mean she said.

Affectionate - Very much so. If Linnea decides she thinks you're a good person you'll know immediately. She dotes on her friends with gifts and compliments. She is fairly physical with people she's comfortable around, so close friends are very liable to get hugged, grabbed and occasionally danced with. Her only exception applies to dating, oddly enough. When it comes to a boyfriend Linnea is much more reserved, perhaps from fear of being hurt. She's not a big fan of kissing in public and hates baby-talk any time (she finds it rather undignified), and she's never found anniversaries to be anything more than silly. It's also rather rare that Linnea decides she dislikes someone entirely from the get-go. If something seems off about someone she tries to remain neutral towards them until they prove themselves to be truly ill-natured. To Linnea, all people are a blend of light and shade and just one first impression will never show you both sides. It seems she has a hard time accepting that people are sometimes just douches.

Flaws:
Insecure – Linnea is acutely aware of her own faults. She analyzes herself constantly, weighing herself against others and becoming sad or angry when she finds she doesn't measure up. She doesn't believe her expectations of herself are unrealistic, though she knows they're high, and Linnea is frustrated constantly by her inability to achieve them. Anything about herself is fair game, though she doesn't agonize over all of them the same amount. She can nitpick her grade point average and physical appearance if there's honestly nothing else to think about, but her ballet skills and her personality eternally lacking in her eyes: The ballet is worthless, just a pathetic game she plays since she'll never become a real dancer. She's a horrible friend for thinking envious thoughts. Why did she say those nasty things? How can her friends tolerate her? And on and on and on.

Envious – Though it's most apparent whenever she talks about ballet, Linnea's envious side creeps into all aspects of her life. Knowing her own failings so well causes her to watch her more talented friends with a certain amount of bitter jealousy. But if it were limited only to ballet it wouldn't be a part of her personality, and envy drives Linnea more than she would like to admit or can even realize. In some cases it's a motivation to do better, even if it's the wrong kind. There is a competitive spirit in her. Of course she'd like to see people around her do well... she'd just secretly like to do a little bit better. It's something that feeds her bitterness, towards people who she should want to succeed and a encourages searing disappointed loathing of her own shortcomings. Her interactions with people can become tainted by her own jealousy of them. Most often her envy causes her to...

Belligerent – … Say hurtful things! Her own insecurities find a way of climbing out of her mouth, and in a moment of fear or even just plain not paying attention she'll say something rather cutting and hurtful. Sometimes she'll realize what she said crossed the line and apologize quickly, other times she'll only start to regret hours later. When she is called on her cruelty she is actually somewhat humiliated. No one wants to think of themselves as cruel to the people they care about and Linnea is no exception to that. But enemies beware - if you're not someone Linnea cares for, you have a hate machine on your hands. Once she's finally made the call that yes, someone really is a terrible person, it's time to start the fight. And that's when her her "focused" side kicks in and she drags it out.

Moody - Some days Linnea feels her efforts aren't worth much. When her insecurities reach the boiling point and overflow she falls into a foul mood. She gets snappy and petty with her friends, angry and combative with her not-friends (as noted above) and acts generally withdrawn and cold to everyone. It's one of the traits that has persisted since her early childhood, and possibly one of her most embarrassing when she thinks about it. Most of the time her moods don't last longer than a day, they pass like clouds blocking out the sun. But during that day she's fairly unpleasant to be around and she knows it. It's hard to talk her out of a foul mood or cheer her up, so Linnea generally spends the day sulking around without much enthusiasm for anything.



PHYSICAL DESCRIPTION

Eyes: Sharp, elegantly slanted eyes. They're a warm honey brown color.

Hair: A dusty pale pink color. Like such ████ Her hair is fairly long, stopping at her mid-back with her bangs swept to one side. She allows two chin-length locks in front of her ears to hang free. Normally she keeps it in two very loose braids that she hooks over her shoulders to rest on her chest. When she's in Senshi form the braids are wrapped tightly around the back of her head: PICTURE REFERENCE

Face: Heart-shaped face, pale peachy skin with a sparse smattering of curiously dark brown freckles. They cover her arms and torso as well.

Clothes: Uniform! She attends Meadowview. Going to Crystal with a dance scholarship would have been nice but- well, you know.

Her regular wear is usually pretty girly. She prefers dresses and skirts over pants and such, and she likes to mix a kind of wild romantic style with some more sophisticated pieces. Like, she's inclined to wear a dress that has lots of ruffles and rough layers and pair it with a very tailored military-inspired waistcoat.
PostPosted: Wed Mar 02, 2011 5:19 pm


Senshi: Euanthe (Ew-an-thee), Senshi of Tragedy.

Challenge: "You're headed for a tragic end!"

Fuku Colour: Main Color: purple-grey ████
Secondary Color: dusty teal ████

Fuku: I imagined her fuku as being light (in terms of weight) and airy feeling... a good tragedy has to be at once profound and subtle to avoid seeming ham-fisted or morally heavy handed you know! Also Linnea is fairly girly, so stuff that's lacy, ruffly and pleated are pretty spot-on for her. 19th-century inspired stuff is <3 A lot of these suggestions are things that would be applicable later down the line and aren't suitable for the first generic-fuku stage.

Collar -- Something off the shoulders would be neat! Or maybe something like a capelet? But ultimately if you find it isn't looking right with your designs then don't feel obligated to do it.
Bow -- Butt for sure, and chest if it looks good to you.
Bodice -- As you feel looks best!
Sleeves -- Likewise.
Brooch -- And again.
Bottoms -- I'm a big fan of the pleated mini skirt. xD Short is so cute! Maybe it has a second layer of something under it?
Tiara -- As you like it!
Choker -- Whatever appeals to your design sense! Maybe strings tied around multiple times to match the shoes?
Shoes -- For super/eternal: Pointe shoes with thin ribbons that wrap all the way up to her knees, inspired by these? They could have flowers on them instead of butterflies.
Gloves -- Five-fingered half gloves with a lacy edge. I'd really like these!! REFS: 1, doesn't have lace on it though.
Accessories -- A short veil pinned to the back of her hair maybe, to play up the death part of tragedy? Another super or eternal addition.



Attacks: Based on this part of tragedy's dictionary definition: "in which the main character is brought to ruin or otherwise suffers the extreme consequences of some tragic flaw or weakness of character" Suggestions and crits are loved absolutely lusted after lol

Sailor Scout Attack: Kiss of Tragic Fault
Usage: 2 times in battle.
Target: Single.

Casting motion/Range: Euanthe taps her index and middle finger to her lips and pulls her hand away in a quick motion similar to blowing a kiss. A thin needle of light shoots from her hand as she does, causing the following effects if it hits somewhere on the target's body. The attack can fly 6 feet at its furthest distance and even though it travels fast it's small, so it can be avoided even by accident if the target happens to move when she does it.

Effect: Euanthe's magic amplifies a flaw in the opponent's fighting style slightly. The other player chooses what part of their character's fighting style is affected and how that plays out. For example... If she's fighting a heavy weight youma that hits hard but moves slowly, the magic will cause the youma to move slightly slower. Basically just enough for a visible lag.

Duration/Complications: Lasts 1 minute, ideally. Euanthe's magic works better or worse depending on what level her opponent is on. Against youma and Lieutenant/1st stage Senshi her magic works full strength. Against Captain/Super level opponents the magic only lasts for 30 seconds. It doesn't work at all against General/Eternal level opponents.

Super Sailor Scout Attack: Kiss of Bitter Imperfection
Usage: 1 time.
Target: Single.

Casting motion/Range: Euanthe makes the same motion, this time tapping twice at her lips. Same range.

Effect: Same deal, light power upgrade. Using the same youma example the slow down would be more evident than the 1st version of the attack. It works at full strength for enemies at her level or below. Against higher level opponents it lasts for 30 seconds and it is also only half as effective. It does not effect General-King/Royal level opponents at all, even if Euanthe were to use the attack as an Eternal Senshi herself.

The magic this time also has a very slight psychological side effect, causing one of the target's personality flaws to surface. This is also chosen by the other player.

For example... If "gullible" is the chosen flaw, the character might start to believe the taunts of the opposing team even if they'd usually just ignore them. Or if the character is usually apprehensive about going into battle, they might start to actually feel scared. However, this part of the attack can be dispelled entirely with some good ol' mental fortitude. Seeing Euanthe cast it is obviously going to make an opponent aware of its effect on them, meaning they're more likely to be able to resist it.


Eternal Sailor Attack: Fatal Flaw
Usage: 1 time in battle.
Target: Up to 3 people.

Casting motion/Range: Euanthe crosses her wrists in front of her chest, hands open and palms facing outward, and waits momentarily before throwing her arms apart and releasing a wave of magic out in front of her. It has a sort of crescent shape to it. It expands out from her and increases in size until it reaches its maximum width of 4 feet across, but if it hits anything it'll dissipate. It can travel 10 feet at the most. Though the attack is wide and it moves fast, Euanthe's pause before unleashing it also gives opponents a heads up. It can only fly straight, like her other attacks, so avoiding it is as simple as getting out of the way, getting behind something, or throwing an object into its path to make it vanish.

Effect: Targets hit by the magic are caused some kind of mental anguish based on a personality flaw of their player's choosing. To use Euanthe herself as an example, if hit by the attack her personality flaw "insecure" will suddenly grow to overwhelm her. Her sense of self-worth would suddenly drop dramatically and she'd be too busy doubting herself and her skills as a Senshi to fight in any kind of useful manner. Or if it were to affect her "envious" flaw, she would suddenly become incredibly jealous and competitive with her own teammates, becoming bitter about how much better they are at being Senshi, or how much more useful their attacks are, causing her to not fight cohesively with her allies. It doesn't necessarily stop an opponent from fighting, it just gets in the way.

Duration/Complications: It lasts 1 minute and a half, but a particularly strong or focused opponent could also fight against the attack's psychological effects and escape from it in half that time. Or maybe they're just so goddamn depressed already that they don't even give a damn and just keep fighting as they normally do, lol.

Mundane Egg


Mundane Egg

PostPosted: Thu Mar 03, 2011 10:56 am


FAMILY


Linnea is an only child. She is very, very glad of that. Her family unit is a comfortable size as far as she and her father are concerned. They're firmly upper-middle class, with a decent sized house and enough money to hire a cleaning lady to come once every other week.

Lydia Akelson (Mother) - A very home and status-oriented woman. Home, of course, includes all the social obligations of a family with money. Lydia Akelson isn't home as often as someone who identifies as a "homemaker" should be. There is a great deal to keep her occupied - a constant rearranging of the house's interior design elements, posh shopping trips, yoga classes, luncheons with other ladyfriends, all those ballet recitals.... Lydia's home is nearly spotless, because whatever time is left over after all of her errands is spent making sure her beautiful home is as clean and impressive as it should be. It's important your guests know immediately just how tasteful and classy you really are, after all. As absent as she often is, Lydia is not a neglectful mother. Busy though she may be, she tends to spoil her daughter slightly and constantly makes allowances that her father would disapprove of. Much to his dismay, Linnea has picked up her mother's spending habits.

Johan Akelson (Father) - A second generation Swedish immigrant who built upon the business his father started. He sold it for a tidy sum, smartly invested and now spends most of his working day managing his money in ways to make him more of it. He takes a passive interest in domestic matters, more or less a hapless bystander subject to the whims of his wife. So long as she doesn't overspend he doesn't take much mind. Johan sometimes worries that his wife doesn't spend enough time being a "proper" mother to their daughter, fearing she uses money and objects in place of spending time with Linnea. The subject is one they don't directly address, but underlies the majority of their fights. Ironically, for all his worries about Lydia's mothering abilities Johan himself spends just as little time with Linnea as she does.

So far as Linnea is concerned, neither of her parents are sinners nor saints. Her life has been comfortable and happy. Not to mention she's at an age where the last thing she wants to do is spend quality time with her parents.
PostPosted: Thu Mar 03, 2011 3:18 pm


Okay, I am not the best critter on the planet (im more of a ask questions to make you think things kind of lady) but here we go~

On hated food, I think you meant health instead of heath ? smile



On her hobbies, this is just an incredibely minor nitpick, but i'd name the hobbies then describe. Like, Ballet -- yadda yadda. This is official form structure and it makes it a little quicker/easier to read for the stampers, so if you win her it will probably get her stamped quicker.

I LOVE how she adores ballet, works at it so hard, and yet isn't super amazing at it. It gives her such a real aspect to her, like this could have been someone I had gone to school with, and I assume this was for the tragedy aspect of her wanting to be a professional but lacking the true base talent to get there ?

What kind of logic puzzles in specific, if any ? Sudoku was the first thing that personally leaped to my mind. Was it kept vague on purpose ?

On the same vein of the ballet, I love her quirk of her reading novels half-way and going to see if she guessed the killer right. I love characters with little quirks like that.


Virtues, they all look fine to me, and I like that her virtues can also be flaws in the right circumpstances. On her generosity, is she so generous that her friends could easily abuse it if they wanted to ? Like, one sob story about wanting this pretty, expensive necklace they can't afford, and she goes to buy it for them ?

Some parts of her read like she's more of a logical person, but a whole lot also reads at being emotional. If that's what you're going for, then just ignore this smile

Focused and Throughless kind of contradict each other, at least to me. Does she only truly focus when her envy is brought into play ?



By gods I love her hair color. There are plenty of characters with rather fancy and technically very time-intensive and hard to keep hair, so I don't think the put up is too complicated, though on the templates (beside one of the female powered ones so far) they're all visible from the front only, so most of the detail wouldn't be easily seen. Using the braids as civ and the updo powered is perfectly fine, but you need to make that perfectly clear in your forms because artists will keep the same hairstyles from civilian to powered unless told otherwise. smile

Freckles also make me happy, but that's not a crit. XD



Out of all her senshi fuku color choices you put up, I personally prefer the first one, the purple and the teal. I think it would look amazing together and teal isn't used all that often as far as I noticed. Second favorite would be purple and gray.

I love her shoes. If you go with the updo/flowers in hair part, maybe she could have flowers on there too ? Just overall not much to say since it's mostly CC. I keep imagining her with a softer, maybe longer skirt made of like... semi-transparent material like a veil ? I think it's the whole airy and light comment that give me that imagery.


Attacks, this is where I suck. XD; Hn. I like both concepts but I think the first one would be fine as written for a super attack, but a little too strong for a normal senshi attack ? First attacks usually are pretty basic and can't do too much damage. Maybe small pricks of distracting pain, then actual cuts at super, if you go this route ?

For her eternal, I definitively prefer the second one. The first one is a little breaky over the whole de-henshin aspect. If she de-henshin in front of a negaverser that knows her (since you probably won't be using eternal attacks on youma much), nothing really stops them from targetting them while being a civilian and mostly helpless - even if it's not immediately. If this is something you want to play with, that's fine, but personally i'd steer clear of using a de-henshin aspect in any attack.



For your last question, it's perfectly fine ! The henshin magic would protect her from being recognized when powered up unless she revealed her identity somehow. Fukus are pretty much the distilling of her soul into fashion, if you want to be technical.


This is longer than I thought o_O;;; Hope this helps !

A Wandering Esper

Beloved Stargazer


Mundane Egg

PostPosted: Thu Mar 03, 2011 3:48 pm


Oh, I totally forgot about the implications of getting de-henshin'd. xD Thank you! Yes, that'll get struck out. I really like your suggestions, I am going to go with them! Attacks are so hard. >__<

Whoops, spelling errors abound in my post... xD;; Better get to re-organizing! Thoughtless/Focused definitely needs a reworking, yes...

Sudoku!! I kept it vague because I am not a logic puzzle kind of person so I couldn't really think of any off the top of my head. Oh, that would definitely be right up her alley though, it has the trial-and-error aspect and it's not too math intensive either.

As far as emotional vs logical goes, I think she's definitely ruled more by her emotions than by logic. She gets jealous, she gets moody, she's affectionate etc. The love of logic is more like a quirk that sometimes shows up in her, more like... she likes playing logic games, but she's got a hard time applying it to her interactions with people. If she looked at herself logically and realized she should be happy just being able to dance and be grateful for what she has she'd probably save herself a lot of angst.

Aaah, the fuku being a part of your soul makes so much sense... Thank you, you've really helped me out. @.o

Thank you! OMG you have been so super helpful... I can't believe I missed so much. o_o I have a lot of work to do. I feel terrible, my critique wasn't that good compared to this. D': I am going to crit all your characters!! Thank you so so very much!
PostPosted: Mon Mar 07, 2011 7:07 pm


Open for crit again! Her attacks are what I am trying to iron out the most! Many thanks in advance.

Mundane Egg


Mundane Egg

PostPosted: Sun May 22, 2011 11:31 am


Since I got a slot in the last Natsu raffle I streamlined/retooled a few things and figure it's probably time to get her some more crits.
If you crit leave me a link to a quest of yours that needs some and I'll be more than happy to do you back (heh heh)!
PostPosted: Sun May 22, 2011 11:46 am


Everything looks good to me, don't forget to post her here for your stamp ! :>

A Wandering Esper

Beloved Stargazer


Mundane Egg

PostPosted: Sun May 22, 2011 12:03 pm


Zero Dream
Everything looks good to me, don't forget to post her here for your stamp ! :>


Oh, thank you! *u* So, her attacks aren't totally crappy, then? xD I am going to do as you say and submit her for a stamp.
PostPosted: Tue May 24, 2011 7:06 am


ON THE CIVILIAN:

UNFINISHED MYSTERY NOVELS is one of the most hilarious hobbies I have read. Well done, ahaha.

CANDID is well-written, but it sort of sounds like a flaw. The primary focus of the paragraph seems to be that people find her mean/too blunt. I would either punch up the positives in the description, or retitle it BLUNT and put it in her flaws. A focus on honesty/genuineness in revision would fix this issue though.

ON THE SENSHI:

Right now, I don't think her powers fall in line enough with the sphere. The tie between tragedy and energy knives is not crystal clear, even with the italicized sentence you have explaining the motivation. Euanthe is the senshi of tragedy, not misfortune.

Tragedy is "a drama or literary work in which the main character is brought to ruin or suffers extreme sorrow, especially as a consequence of a tragic flaw, moral weakness, or inability to cope with unfavorable circumstances."

I think you should go back and refine your attacks with some psychological component. To me the "tragic flaw" bit of the above definition might be a good source of her power. Perhaps her power is an ability to exploit that flaw in an individual. So when she casts it, it causes a person to fall victim to their own tragic flaw, which would be up to the player she is fighting to determine. Sailor Kallichore, Senshi of Madness is a good example of this. She causes voices/visions to pollute the consciousness of her enemies, but it is up to them to determine what exactly they see and hear. Euanthe could do the same thing, but by amplifying/exploiting a moral weakness, tragic flaw, or ability to cope. Maybe by eternal, she can force the feeling of tragedy on an opponent, making it very difficult for them to cope/continue fighting.

If you really want her to have a physical attack, then I would switch up her sphere to something that is more physical in nature.

Your write-up of these powers is good though. Make sure you list the following when you revise as well: range, duration, number of times repeated in a single battle, casting motion, and a way to be deflected/avoided.

Akina Tokuwa


Mundane Egg

PostPosted: Wed May 25, 2011 2:25 pm


Akina Tokuwa
ON THE CIVILIAN:

UNFINISHED MYSTERY NOVELS is one of the most hilarious hobbies I have read. Well done, ahaha.

CANDID is well-written, but it sort of sounds like a flaw. The primary focus of the paragraph seems to be that people find her mean/too blunt. I would either punch up the positives in the description, or retitle it BLUNT and put it in her flaws. A focus on honesty/genuineness in revision would fix this issue though.

ON THE SENSHI:

Right now, I don't think her powers fall in line enough with the sphere. The tie between tragedy and energy knives is not crystal clear, even with the italicized sentence you have explaining the motivation. Euanthe is the senshi of tragedy, not misfortune.

Tragedy is "a drama or literary work in which the main character is brought to ruin or suffers extreme sorrow, especially as a consequence of a tragic flaw, moral weakness, or inability to cope with unfavorable circumstances."

I think you should go back and refine your attacks with some psychological component. To me the "tragic flaw" bit of the above definition might be a good source of her power. Perhaps her power is an ability to exploit that flaw in an individual. So when she casts it, it causes a person to fall victim to their own tragic flaw, which would be up to the player she is fighting to determine. Sailor Kallichore, Senshi of Madness is a good example of this. She causes voices/visions to pollute the consciousness of her enemies, but it is up to them to determine what exactly they see and hear. Euanthe could do the same thing, but by amplifying/exploiting a moral weakness, tragic flaw, or ability to cope. Maybe by eternal, she can force the feeling of tragedy on an opponent, making it very difficult for them to cope/continue fighting.

If you really want her to have a physical attack, then I would switch up her sphere to something that is more physical in nature.

Your write-up of these powers is good though. Make sure you list the following when you revise as well: range, duration, number of times repeated in a single battle, casting motion, and a way to be deflected/avoided.



Oh, thank you so much~ T____T You have no idea how much you have helped me. I had absolutely no idea how to deal with her powers - I like her sphere, but I am very terrible at thinking outside the box/about attacks and fighting and such, so I was just like "how do I deal with this thing?"

Does amplifying a weakness in someone else's attack sound overpowered? I figure it's something the other person could choose, as you said. Like, if another player has written that their attack hurts an opponent, but its flaws make their Senshi weak for x amount of time and knocks them backwards then Euanthe's attack would make it so that the attacking player chooses which of their attack flaws is amplified and how it plays out.

I'll also rewrite Candid and make it less awful lol. I mostly just meant that she's, yeah, honest with people, even though that can sometimes turn around and bite her.

Anyway, thank you so very much!!
PostPosted: Thu May 26, 2011 12:55 pm


Mundane Egg
[Oh, thank you so much~ T____T You have no idea how much you have helped me. I had absolutely no idea how to deal with her powers - I like her sphere, but I am very terrible at thinking outside the box/about attacks and fighting and such, so I was just like "how do I deal with this thing?"

Does amplifying a weakness in someone else's attack sound overpowered? I figure it's something the other person could choose, as you said. Like, if another player has written that their attack hurts an opponent, but its flaws make their Senshi weak for x amount of time and knocks them backwards then Euanthe's attack would make it so that the attacking player chooses which of their attack flaws is amplified and how it plays out.

I'll also rewrite Candid and make it less awful lol. I mostly just meant that she's, yeah, honest with people, even though that can sometimes turn around and bite her.

Anyway, thank you so very much!!


I'm glad it helped!

As for her powers, I think you could say that her power amplifies their tragic BATTLE flaw to keep it sort of physical. So if someone is too quick to attack before thinking, then they might go beserk and think nothing through. Or if they are a little afraid of fighting, then they would suddenly be reeeeeally afraid of fighting. If they aren't great with punch, then suddenly they would be super bad at it! And then this would grow worse and worse with each stage.

When you write the powers, make sure you include:

- Casting Motion
- Effect/Side Effects
- Duration
- Area of Effect/Number of People Affected
- Number of times it can be done in a single battle
- Ways it can be deflected/avoided

Akina Tokuwa


Mundane Egg

PostPosted: Mon May 30, 2011 12:26 am


Put up her new attacks! Still rewriting the Candid flaw.
PostPosted: Wed Jun 01, 2011 12:11 am


Akina Tokuwa


I'm glad it helped!

As for her powers, I think you could say that her power amplifies their tragic BATTLE flaw to keep it sort of physical. So if someone is too quick to attack before thinking, then they might go beserk and think nothing through. Or if they are a little afraid of fighting, then they would suddenly be reeeeeally afraid of fighting. If they aren't great with punch, then suddenly they would be super bad at it! And then this would grow worse and worse with each stage.

When you write the powers, make sure you include:

- Casting Motion
- Effect/Side Effects
- Duration
- Area of Effect/Number of People Affected
- Number of times it can be done in a single battle
- Ways it can be deflected/avoided


I reworked her attacks a couple of times so that they're hopefully more in line with the sphere. I am wondering if you'd be willing to take another look at the attacks and tell me if these are better and where they need more tuning up? Thank you so very much again for all the advice you gave. Ah, also I re-wrote "Candid" as well.

Mundane Egg


Akina Tokuwa

PostPosted: Sat Jun 04, 2011 1:05 pm


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