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[Mors] Under Construction

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Mors Doll

Dangerous Sex Symbol

PostPosted: Tue Feb 15, 2011 7:47 am


Under Construction... This will be a generic opening-type post.
PostPosted: Tue Feb 15, 2011 7:54 am


This shall be a TOB.

1. Greetings
2. You are here
3. What's a Mors?
4. Not all who Wander are lost
5. Companions of the Sword
6. ?
7. ??
8. ???
9. Profit????

Mors Doll

Dangerous Sex Symbol


Mors Doll

Dangerous Sex Symbol

PostPosted: Tue Feb 15, 2011 3:55 pm


This is the Way the World ends
This is the Way the World ends
This is the Way the World ends

About
Name Moira Rayis

Alias: Mors

Age: 20

Race: Hylian/Shiekah

Profession: Adventurer/wandered/hired hand

Pet: A tall chestnut gelding called Erith

Magic: She has a talent for imbuing artifacts-- usually for scrying purposes; her magic is not overly strong

She looks
How old does she appear: 15ish

Height: 4’11”

Body build: Softer than Ensis, but still petite

Shape of face: Oval, also high cheekbones

Eye: Red-- dark rim with bright inner iris (wide eyes, very large with dark lashes)

Skin tone: Porcelain pale

Distinguishing marks: None yet

Predominant features: Eyes, cheekbones

Hair color: Darkest red with brighter highlights

Type of hair: Soft, straight

Hairstyle: Long, a few inches above the waist, usually worn partially up, braids, etc.

Voice: Softer than Ensis’

Overall attractiveness: Depends on how dressed/how clean/whose opinion; ranges from somewhat strange to doll-like pretty

Physical disabilities Limps, sometimes uses cane due to old injury to her right leg

Usual fashion of dress: More feminine than Ensis, preferring less natural colours—more whites, blues, blacks. More form-fitting, though also favors trousers.

Favorite outfit: White tunic flowing to mid-thigh, soft black breeches, short black boots, aqua-trimmed white cloak

She is
Good personality traits: Pensive, calm, kind, adaptable
Bad personality traits: Fickle, cold



Her dream...
To live freely as Ensis fulfills her destiny

Her past...
Moira grew up in a small farming community far from the epicenter of the kingdom. Her favourite companion and best friend was her cousin, Alia (alias, Ensis), whose boyish toughness, love of adventure, and loyal soul earned her the nickname Ensis. Ensis was one girl among boys in a large family, their fathers blood. Moira was the only child born to her parents, mother dying at her birth.

Such things are normal and so the family received condolences and mothers in the small village enjoyed helping the "poor child." Her father, Aron, was a grief-striken man at the loss of his Shiekah wife (the most exotic creature he'd ever seen, and so he loved her); their farm fell to pieces and by the time the girl was old enough to carry a bucket of water, she was handling most of the chores.

Slowly, the child began assuming a wife's role-- cleaning their clothes, cooking the meals, making sure all the beds were made and everything tidy. Sometimes, though, especially when her father cursed her for having her mother's eyes ("I should have known she'd die on me-- with your bloody eyes, how could you not come into the world with death?") she'd imagine tearing her father apart, hitting him, screaming, though she hadn't had a tantrum since she was five. She suspected he could see the rage, so he'd beat her.

By the time she was ten, she walked with a limp (though this was from an accident in the stable breaking one of her leg bones, not her father's abuse; he never broke a bone).

Alia slowly realised what was happening over the years (so, she gathered, did everyone else; one of her cousins once offered to kill her father, but she loved Aron in spite of his cruelty) and when the pair turned 13 (their birthdays being exactly 18 days apart), they vowed they would run away together. It was then they dubbed each other Ensis and Mors. It was between their 16th and 17th birthdays Ensis found her Mors sleeping in the dirt outside, bruised but not broken. They left that evening on the gelding Erith.

The two live by their knowledge of the land of farms; occassionally they pick-up short-term work as farm hands; sometimes, they even go on 'quests.'


Not with a bang, but a whimper
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