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Chronographus Vice Captain
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Posted: Mon Feb 07, 2011 8:58 pm
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Posted: Sat Jun 18, 2011 8:48 pm
<~ Rules ~> 1: I will be the overseer of this role play. If you have any problems, consult me. If you fail to obey these rules, then you will be warned only once, and if there is a repeat offense, then you will be immediately removed.2: Read these rules before you do anything.3: Swearing is fine, just not too much of it.4: This is a PG-13 site, nothing too offensive, etc.5: Follow Gaia's ToS.6: Send me your profiles through a PM. Make sure you put "MiThical Creation" as your topic. I'll add them to the accepted profiles thread when I get them.7: Most of all... Have fun~
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 8:55 pm
<~ Prelude ~>  It was calm; peaceful, even. The country had not seen the bloody feuds of war since the Indotus were pushed back into their forests. Human lords were forming bonds with other lords, kings were forming treaties with other kings, and Heraden's economy was steady. There were no worries in the eyes of the naive. Little did anyone know, someone was plotting and waiting for the time to strike. When a complete solar eclipse had taken place a witch by the name of Ethelfleda had conjured the terrors of the underworld upon the island continent; calling forth demons to destroy towns, cities, and kingdoms. However, the residents of Heraden are not ready to accept their fate. They will fight back and strive to lift the curse Ethelfleda has plagued the lands with even if they die trying. The five allying human kingdoms of Naldias, Tercitol, Malrion, Rhadion, and Genodia have each formed an alliance with each other against Ethelfleda and her demonic army. And after only a year, the rebellion has begun to feel the dire effects of what seems to be an impossible war. Shipping being cut off due to the occupation of Ethelfleda's forces along the coastlines, a shortage of metals and ores for weapons and armors caused by the near extinction of the Dwarven population and the lack of access to their systems of mining tunnels. The High King has had to resort to seeking aid from various criminal organizations located throughout Heraden. The Alliance is even considering turning toward the Elves for help. Hope is dwindling. Times are hard. This is where the story begins.
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Posted: Sat Jun 18, 2011 9:06 pm
<~ Profile Skeleton ~>Canon character:
Character name: (Your preferred canon character) Username: (Your username)
Original Character:
[b]Name[/b]: (Character's name)
[b]Race[/b]: (Character's race)
[b]Back story[/b]: (Character's life story)
[b]Personality[/b]: (How your character acts)
[b]Appearance[/b]: (Preferably a picture, but a detailed description works as well)
[b]Username[/b]: (Your username)
[b]Kingdom[/b]: (Character's kingdom)
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:10 pm
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Posted: Sat Jun 18, 2011 9:14 pm
<~ Kingdoms ~>Naldias - The most powerful and southernmost of the kingdoms in the alliance and home to the High King of Heraden. Though its army is somewhat smaller than that of Tercitol, Naldias controls the largest Hold that is protected by a large stone wall. Each king on the continent of Heraden must answer to the High King who resides in the royal city of Naldias. This dates back to the days of the early colonization, where the famed general Horvath Tegrin successfully pushed back the Indotus. He then began the construction of his city in remembrance of his victory. After setting a perimeter, he immediately had a large stone wall constructed to surround the city in case of another possible Indotus attack. And thus, the royal city of Naldias was formed. The Tegrin bloodline would continue to present day, with King Banon Tegrin.
Tercitol - The kingdom of Tercitol is the second most powerful in the alliance and is located just to the Northwest of Naldias. Their army is the largest, but due to King George's foolhardy tactics, they are quick to lose soldiers and land. The centaurs are most prominent here and they're beginning to form a sense of independence, even though the slave trade still thrives in some parts.
Malrion - The kingdom of Malrion is quickly losing its land and its citizens. Their army is the smallest in the alliance, and the only reason they are still around is for King Wallace's close bond with King Banon. It is also rumored that the infamous "Iron Brethren" crime syndicate is centered here. This is perhaps due to the fact that King Wallace is too timid to do anything about it. The Malrion kingdom sits on the Eastern coastline, and is currently the only the kingdom with access to the sea. However, the Iron Brethren has grasped hold of all trade and commerce privileges and they're intent on keeping a tight grip.
Rhadion - The kingdom of Rhadion is rather small, but the warriors that come from it are some of the best that one could ask for. The kingdom is also highly defensible due to the strategic placement of the royal city, for it is nestled perfectly amidst the Northern mountains almost as if it's wrapped in the arms of the Holy Sister herself. Most of the remaining dwarves live here now, since the merchant and smithing prosper well here in the northernmost kingdom. It often snows, but the blue-spire-mountains have proven to grant adequate mithril ore. However, Rhadion has put limits on the amount of mining due to the constant danger of rockslides and cave-ins that could possibly devastate the cities and towns at the feet of the mountains.
Genodia - The kingdom of Genodia is on the verge of being annihilated by Ethelfleda's army and the Drakryon empire. However, the few citizens and soldiers that remain still fight for their lives at the Western coast. The island right off the coast that used to provide adequate fishing and trade commerce has been overrun with the mer-people who went livid after Ethelfleda's curse. This has only hastened the demise of the Genodian kingdom.
Psythorite - The most powerful military force across the lands of Heraden; Ethelfleda's demonic army occupies this region at the very center of the Heraden continent. They seem to be nearly impossible to extinguish. Underneath the large fortress and the royal city lies a labyrinth of tunnels and caves that stretches under the entire region. For centuries, the dwarves mined these tunnels for the plentiful resources that reside there.
Drakryon - Due to Drakryon's alliance with Ethelfleda's army, they too have a lot of military prowess. Though unlike her army, the Drakryon kingdom is made up of only humans. They're located to the West of Psythorite and are currently pushing Genodia to the brink of destruction with the help of Ethelfleda's forces.
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:21 pm
<~ White and Black list ~> White list: Chronographus for making the role play Zyron for helping create the concept way back when Frau Meike for helping with the race and religion development Phisoxa for helping with some "technical" problems in formatting BioWare, for creating Dragon Age (which re-sparked the urge to start this RP up)
Black list: My old high school librarian for making me shorten the original story!
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Posted: Sat Jun 18, 2011 9:26 pm
<~ Canon Characters ~> • King Banon Tegrin • King George Rayenor • King Wallace Herren • Queen Alina Livathen • Prince Jonathan Raphion • Ethelfleda and her seven generals • Emperor Maxim Drakryon • Talbot Parisi-Barthine • Nala-Kippora Read more about the canon characters in the " Mith - Canon and Original Characters" thread.
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:31 pm
<~ About Heraden ~> Here will be things you may need to know about how things work and where things are in Heraden.
Magic: There IS a limit to the power of magic in Heraden. First of all, NO ONE can constantly use magic without feeling fatigued or exhausted after a while. In fact, the long term effects of magic on the body is very hazardous in this world. Many mages or conjurors or witches or wizards die very young as a result of this. So in many cultures, being a mage is seen as something to be honored for taking such a sacrifice. The Mundotus elves have the highest affinity to magic. They have more stamina when it comes to using it, so they are able to use it a lot more often than any other race. HOWEVER, they too have their limits, for the Mundotus elves are generally frail in stature.
The Iron Brethren: The Iron Brethren was once a band of honorable mercenaries that only took up the most noble of tasks. However, over time they became corrupt and presently stand as nothing more than an oppressive crime syndicate. They are currently under the leadership of Talbot Parisi and their base of operations is at Nalasol yahn Ferisa.
Nalasol yahn Ferisa: Nalasol yahn Ferisa stands on the Northeast coast of Heraden. It was given that name by the Indotus/Mundotus and though there is no direct translation to the human's English, the closest would be "The Claw of the Goddess." The reason for this is that it appears as though these two crescent-shaped, rugged and rocky pieces of land that jut out from the coastline make a large claw-like formation. Just underneath the water in this cove are small mountains on the ocean floor, only some of which can be seen from above. This is why many ships have met their end here. At the center of the cove is a large cave that is home to the Iron Brethren, and they are the only known people to have survived the treacherous waters here by ship. many mer-people call also call Nalasol their home, and many can be seen sunbathing on the tops of the jagged underwater mountains that poke above the tides.
Synchus Mundotus: Though there are many mountains that outline the Northernmost areas of Heraden, Synchus Mundotus stands high above them all. It is just North of the kingdom of Rhadion and is populated by the mysterious mountain elves known as the Mundotus. Like most of the "blue-spire mountains" of Heraden, Synchus Mundotus is lined with Mithril veins that cause the mountains to appear blue. Although both the Mundotus and the kingdom of Rhadion have put heavy restrictions on the mining of the mountains due to fear of rockslides and cave-ins. There are a number of edible mosses that grow at higher altitudes where the Mundotus live, making this their primary source of food. At lower altitudes, sturdy vegetables and grains are grown on the mountainside, such as cabbage and broccoli, or emmer.
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Posted: Sat Jun 18, 2011 9:32 pm
<~ Religions ~> Unitarium (Humans/centaurs/city elves beliefs)
Unitarium is the most widely accepted and practiced Religion of Heraden. Originated by humans, those who follow and believe this Religion accept the Holy Sister as the one and only deity. She created the world in attempt to make an equal and stable environment for her siblings. The Unitarists' temples of worship, commonly referred to as Sanctuaries, are inhabited by preachers of the faith called Witnesses. They often recite verses from the Instarum, a recorded history of the Unitarium religion as well as the tales and exploits of the traveling Witnesses called Emissaries. Though it is true that humans "founded" this religion, many Elves have converted to this belief (with a few small differences, such as how the Holy Sister appears) and, since they have been enslaved by humans for many years now, the centaurs have all lost touch with their original beliefs and now follow Her calling. According to the Instarum, an afterlife awaits those who prove themselves worthy over many lifetimes. When a person dies, the Holy Sister will either grant them another life in a new body if they have not yet proven themselves, or accept them into Her home as a welcomed equal. Sometimes it can take many, many different lives for one being to be embraced by Her loving care. According to the fourth book in the Instarum, however, the prophet named Travius Malacar was granted Her eternal care in only one lifetime, after being made a martyr for his beliefs at the hands of the Indotus. Travius later appeared, resurrected in his own body, to spread the love of the Holy Sister with his life being proof of Her loving care. Travius's influence was one of the most pivotal pieces in Unitarium history and he is what every Unitarist aims to be.
Elven Beliefs (Indotus and Mundotus)
The Indotus Elves (forest elves) have a very unique set of beliefs that they share with their Northern counterparts, the Mundotus Elves (mountain elves). The Elves have a number of gods that are associated with things that occur through nature. The main and most important gods and goddesses would be Ministal, god of the skies, Genevir, goddess of the stars, Ferisa, goddess of the Earth, and Narusok, the god of the dream realm. It is said that Ferisa and Narusok had an affair, which gave birth to their child, Ministal. Through Ministal and Genevir, all creatures were created, but the first among them was the Elves. This is why the Elves believe they are able to enter the dream realm. Through their mother Genevir's love, when the stars are above them they drift away into slumber and are allowed a visitation to the dream realm. They believe that the dream realm is the world of the gods and where many Elves go when they die. This realm is also regarded as sacred and believed that anything that happens during a dream, really does occur in the dream realm. So, contrarywise, if a crime is committed in this realm, the being that does it will be tried and convicted in the real world. Whether they are allowed passage into the dream realm after they die is left up to the gods.
Dwarven Beliefs
The Dwarves have a very close-minded and simple set of beliefs that revolve around their most powerful warriors and their greatest smiths. They believe that there is an eternal afterlife, referred to as "Psymztli", waiting for them when they pass. If a dwarf is either a proud warrior or a master smith, then they will be granted the greatest honor of being allowed passage into this eternal afterlife of bliss. It is said that those who make it into Psymztli will forever become a god and feast in a great mead hall with their ancestor-gods; never having to mine for ore, or fight for honor, because they have already been given the highest honor they can receive. Originally, however, their narrow-mindedness granted an even smaller margin for entry into this afterlife. It used to be that only the most brutal of their warriors who fought until death for an eternal peace were able to become gods. So many family names and heralded bloodlines have been forgotten over centuries of stubbornness.
Giants' beliefs
Contrary to their large mass, the giants possess a rather small grasp of the unknown and divine. Due to this, they have found themselves believing that Ethelfleda is a goddess in human form. They've never witnessed power such as hers, so they have no other explanation for it. This is why they follow her.
Werewolves, Vampires, and Demons
They do not have faith in any of the beliefs found amongst Heraden. This is why they are marked as heathens, heretics, atheists.
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:34 pm
<~ Races ~> Humans: Humans can be found all across Heraden. They're the most abundant throughout the kingdoms, which is why their influence is most prominent. However, they are not natives of Heraden. Centuries ago they invaded and colonized the lands of Heraden along with the Dwarves and pushed back the Indotus until they retreated deep into the Southern forests. In Heraden, each kingdom has their own laws and their own traditions and so on. However, each king has a duty to answer to the high king who resides in Naldias. Humans are also called "Veterlon" by the native elves of Heraden. This loosely translates to "round-ears."
City Elves: Simply put, the city elves that commonly mingle in with the human and dwarven kingdoms are runaway Indotus or Mundotus who have abandoned their beliefs and turned their backs on their society. Although most in modern days are just descended from these traitors, all are looked upon just as harshly as if they had committed the trecherous act against their culture themselves. Their appearance may vary, but all Elves have their definitive pointed ears.
Indotus (forest elves): The Indotus mostly live in the Southern forests of Heraden, closest to the kingdom of Naldias. They usually live in small tribes or villages—however, the way each tribe lives may differ vastly depending on the will of the tribal leaders. The tribal leaders, Druids, are said to have special connections with the dream realm. They often have lucid dreams, and due to this special "ability" bestowed upon them by the gods themselves, they are given the duty to choose how each member of the tribe will spend their lives. Whether it be hunter or cook; warrior or healer; herder or gatherer, the elf has no say in this choice. This is why City Elves are frowned upon in the Indotus society, for they are looked upon as unworthy infidels who pay no mind to the will of the gods. The Indotus usually appear with tan or almost reddish skin and have pointed ears like all elven kind.
Mundotus Elves (mountain elves): The Mundotus are a highly civilized and sophisticated race of elves that consider themselves at an entirely different level than any of the other races in Heraden. They live on and around the highest mountain in the region, Synchus Mundotus. Although it is unknown when exactly the Mundotus migrated so far North, it is notable that they share religious belief with the Indotus. However, their cultures have enormous differences. For instance, the Mundotus have an actual functioning government set up that consists of two consuls and a senate. To get on the senate, one must go through a trial of complicated and mandatory steps. If a step is failed, then one is not allowed to progress any further. To become a consul, one must first complete the senate trials and then challenge an acting consul to a debate. If the consul is defeated, then they will be replaced. If an acting consul dies, then the next highest senate member will take their place. Although the two consuls hold all of the power, they still heed the words of the other senate members. It is also important to note that no decision can be made unless both consuls consent to it. Another difference from the Indotus is that the events that occur during dreams has less immediate effect on the lifestyle of the Mundotus. In fact, unless the dream is of serious proportions, many often get overlooked. The Mundotus also do not use money, for they view the concept as mundane and pointless. A typical Mundotus is shorter and paler than an Indotus with squinted eyes. They also have larger/wider chests, large, pointy noses and silvery hair, but they still also bear their pointed ears. It is tough for these elves to survive in lower altitudes, due to the fact that they have very ineffective sweat glands and run the risk of dying from heat exhaustion. However, some Mundotus still take this risk and leave their homes in the mountains. When a Mundotus ventures away from their home, they tend to travel at night to avoid the heat from the sun or at least wear large hats or drapes to keep the sun's rays from beating down on them. In addition to this, many Mundotus also travel on mules or horses (though more pratical options would include carriages or wagons). They are not defenseless, however. In fact, the Mundotus are known to possess unbelievable potential for magic affinity. Though the long term use of magic is usually harmful to the health and wellbeing of other races, the Mundotus seem to be affected least by this flaw.
Dwarves: The Dwarves fought alongside the humans and against the Indotus during the colonization of Heraden. For the most part, dwarves are known to be selfish, grouchy, and rude. However, despite this, they're still willing to mingle in with the humans and the elves since they can find easy work among them. Smiths, warriors, soldiers, merchants. Unfortunately, there are few dwarves found around anymore, due to the fact that their central kingdom, Psythorite, was at the heart of Ethelfleda's uprising. They fought valiantly, but fell after only eight weeks since they'd been cut off from the aid of other kingdoms. Many dwarves retreated into the mining tunnels underneath their kingdom where some made their way out as others were trapped, hunted, and slaughtered. Those who remain are now most common in Rhadion. Short and stout, Dwarves are very hardy creatures. They have amazing physical strength and stamina. The Dwarves are dubbed "Luttals" in the native elven language. Although there is no direct translation, it seems to resemble the term "little."
Centaurs: Also natives of Heraden, the Centaurs once populated the forests alongside the Indotus. But this hasn't been so for over two centuries, when their people were enslaved by the humans and forced into manual labor. They didn't fight when the Dwarves and the Humans invaded, for they looked at themselves as peaceful folk. That's what made them easy targets. Even though many lords may have felt compassion and freed their slaves, most still spend their lives in poverty. They're most common in Tercitol, where the slave trade still thrives. Centaurs have the strength and speed of a gallant steed meshed with the mind of man. If it wasn't for their peaceful lifestyle, they could have probably drove the humans and dwarves back from whence they came had they aided the Indotus centuries ago. These creatures appear in the traditional sense: body of horse and torso of man.
Demons: Demons have always been feared by all races. They were found in myths, legends, tales from the deepest fathoms of horrified minds. But most strangely, they appear in records of every religion. In the dreams of the Elves, the books of the humans, records of the Dwarves. Ethelfleda brought all of these fears to life when she summoned an army of these creatures under her control. Horned devils, some with scarlet or burgundy skin tones, others with natural humanoid appearances. Some have had wings, others have had arrowhead tails. Demons are found throughout Psythorite.
Vampires: The vampiric plague existed for some time, but never in such a large, organized fashion as it does present day. Some say this is Ethelfleda's doing, and they'd be correct. Though these creatures are powerful and dangerous due to their abilities, they're mostly used for stalking and spying. The original race appeared with dark, grayish skin and large black bat-like wings that stretched out from their arms like a cloak or cape. But over time, they've become a sickly greenish color with slightly blue wings that protrude from their backs instead. It's not uncommon that the plague will cause open sores on the body of the infected. They're found most commonly in Psythorite.
Werewolves: The story of the werewolves is fairly similar to that of the vampires. The curse had already existed and the wolves heeded to the call of Ethelfleda and pledged their allegiance to her. The change becomes permanent once the curse is inflicted fully and there is no known cure... besides, perhaps, some magical remedies or rituals. They're found in Psythorite, and they're used, commonly, in the front lines on the battlefield due to their large stature and immense power. They appear as wolves that walk on their hind legs, their size varies depending on the affected victim. The curse is spread through bites.
Giants: Ironically, giants spent their lives living on the outskirts of Psythorin, the former dwarven capital. They rarely interacted with their stout neighbors, and when Ethelfleda attacked they decided to join up with them, rather than help the little folk. They can still be found around Psythorite. Giants are typically 7 feet or taller and have long, lanky limbs. Do not let their stature fool you though, for they are immensely powerful creatures.
Fairies/Pixies: Often found living in forests, loyal to no one. They're known to be tricky and mischievous. Travelers in the forests of Heraden can often find themselves trapped inside a fairy's twisted game of fun. Nobody can say for sure what these creatures look like, but it's widely accepted by natives of Heraden that if you see whizzing balls of lights flying through the forests, stay on your toes for you may be the victim of a twisted mind game.
Mer-people: The mer-people spend their time in waters that surround all of Heraden. They're known for their beauty and sometimes odd knowledge of things beyond their reach. Although mer-people are traditionally neutral, ever since Ethelfleda's curse, they have gone hostile and attack any ship or being in sight. This has caused great unrest, for it has impaired travel across continents. However, it is rumored that the Iron Brethren have ways of avoiding these attacks. Mer-people appear as scaled humanoids with a large tail instead of legs. They do not have hair, but instead they have tentacles of soft cartilage that harden over time and are often styled before this happens. With their deep black eyes and scales that range from blues to greens to yellows, many find them oddly appealing in an exotic sort of way. Mer-people also seem to have unique psychic affinities that allow them to communicate with one another, however there are rare instances where this psychic aptitude is greater than average like in the case of Nala-Kippora, the elder maid of Nalasol. This psychic link is also what causes many mer-people to go insane from Ethelfleda's curse, for it interferes with their connections.
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Posted: Sat Jun 18, 2011 9:34 pm
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:36 pm
<~ Current Events ~> Things that are currently taking place:
• The RP is being renovated
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Posted: Sat Jun 18, 2011 9:38 pm
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Chronographus Vice Captain
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Chronographus Vice Captain
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Posted: Sat Jun 18, 2011 9:40 pm
<~ Under Reconstruction ~> is closed until further notice.
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