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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 31, 2010 6:17 pm
Arrancar Stat Point System╯About Me╰Welcome to The Seireitei: Frozen Eclipses RP Ranking Systems. In the posts to follow, you will be reading the series of Ranking systems which governs different areas in abilities for Arrancar. Each ranking system is posted separately for ease of access.•.★ Ranking Systems Index ★.•| Arrancar Ranking System | Points | Arrancar Ability System |
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Posted: Fri Dec 31, 2010 6:18 pm
◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆ Arrancar Ranking System ◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆ Ranking System Layout
This ranking system is here to moderate and control power levels of all Arrancar characters. This ranking system regulates point distrubtion and abilities obtained thereof. Your character grows as your gain more points, and depending on how many points your character possesses, this system will guide you and explain to you what abilities your character can learn/have depending on those points.
The Points
Points are what determine how skilled a Arrancar is in a particular field, and also how many abilities they are able to learn. The basics are that the more points you have the more powerful your character is and the more strength they your character has, such as in Hollow Abilities. Each field has a maximum point count of 100, however it is possible to exceed that amount, depending on your rank.
Arrancar Attributes
Every Arrancar has six main attributes, which are the six fields that each character aims to strengthen over time. Furthermore, each main attribute has two sub-categories that are associated with it. Listed below are these six main attributes, their corresponding sub-categories, and brief description of each. Each one of these following fields has points associated with them, and as more points are placed in a section the character becomes more skilled in that area. Attributes and Sub-categories Agility:
Sonído: Refers to the Arrancar's skill with the superhuman speed technique, Sonído. Speed: Refers to the reflex speed of the Arrancar's body and their overall reaction time. Hollow Techniques
Hollow Abilities: Refers to the Arrancar's skill and knowledge with all hollow abilities. Regeneration Abilities: Refers to how quickly an Arrancar can naturally recover from wounds received. Physical Stamina
Resist Damage: Refers to how well the Arrancar is able to deal with damage and continue to function. Fatigue: Refers to how long the Arrancar is able to last after strenuous activity such as battle or running. Physical Strength
Reiatsu Pressure: Refers to the presence and heaviness of the Arrancar's Reiatsu. Physical Strength: Refers to the raw physical power the Arrancar is capable of. Intelligence
Controlling Reiryoku: Refers to how skilled the Arrancar is at controlling their own Reiryoku for combat. Intelligence: Refers to the level of the Arrancar's capacities for things such as abstract thought, understanding, communication, reasoning, learning, learning from past experiences, planning, and problem solving. Defense
Heirro: Refers to the density of the Arrancar's hardened Reiryoku on the surface of their skin. Sword Defense: Refers to the Arrancar's ability to use a sword or other weapon in a defensive manner. Point Levels
The below shows how skilled your character is in each area depending on the points that are in that field.
Note: This information is just for visual purposes only, and does not need to be included in your profile. However, you must take into respect that you cannot Role Play with your character at a level higher than what is described below. Quote: Point Association 0 || The user is not adequate in any way with this attribute. 10-30 || The user is semi proficient in this attribute. 40-60 || The user is proficient in this attribute. 70-80 || The user is highly skilled in this attribute. 90 || The user is extremely skilled in this attribute. 100 || The user has mastered this attribute. 110-130 || The user is unbeaten in this attribute. 140-150 || The user is flawless in this attribute.
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II Palmtop Tiger II Vice Captain
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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 31, 2010 6:19 pm
Points
Starting and Maximum Points
Each rank starts with a different amount of points to get their character going. They also can only reach a certain amount of points. The following is a list of starting and maximum points for each rank. Starting Points Primera Espada 1500 Segunda Espada - 1340 Tres Espada - 1280 Cuatro Espada - 1250 Quinto Espada - 1200 Sexta Espada - 1190 Septima Espada - 1170 Octava Espada - 1130 Noveno Espada - 1100 Diez Espada - 1000 Numeros - 900 Maximum Points Primera Espada - 1770 Segunda Espada - 1440 Tres Espada - 1320 Cuatro Espada - 1300 Quinto Espada - 1250 Sexta Espada - 1230 Septima Espada - 1200 Octava Espada - 1170 Noveno Espada - 1150 Diez Espada - 1100 Numeros - 1000 Members take these starting points and distribute them among the twelve fields as they see fit. Of course this is just the starting points, members can accumulate more points as they progress in the guild.
About Exceeding 100 Points
Each Espada can exceed 100 points in certain few areas, some in more areas than others, but the amount of exceeded points decreases as rank decreases. This applies to all Espada only however, and not Numeros. Please keep that in mind. Primera: 570 Total Exceed Points
Six Fields: 150 Points Remaining Six Fields: 145 Points Segunda: 240 Total Exceed Points
Tres: 120 Total Exceed Points
Cuatro: 100 Total Exceed Points
Hollow Abilities: 130 Points Regeneration Abilities: 140 Points Resist Damage: 130 Points Quinto: 80 Total Exceed Points
Heirro: 145 Points Physical Strength: 135 Points Sexta: 70 Total Exceed Points
Sonído: 120 Points Fatigue: 130 Points Reiatsu Pressure: 120 Points Septima: 60 Total Exceed Points
Hollow Abilities: 120 Points Speed: 120 Points Intelligence: 120 Points Octava: 50 Total Exceed Points
Hollow Abilities: 120 Reiatsu Pressure: 130 Points Noveno: 40 Total Exceed Points
Regeneration Abilities: 130 Points Sonído: 110 Points Diez: 30 Total Exceed Points
Sword Defense: 120 Points Hierro: 110 Points  Gaining More Points
Gaining more points is quite simple. If you are a regular member you gain points from your superior, in other words the Crew member you are currently under, or your captain/leader. He or She will award points for different reasons, each time points are given they are recorded. Crew gain points through the guild captain.
Points Associated With Agility Abilities
Points in your Arrancars "Agility" affects what types of agility maneuvers he or she can use. The more points you have the more agility moves you are able to use. To find out what agility techniques are available and how many points you need to use them, refer to the agility system located below.
Filling In Your Ranking Section
Filling in your ranking section is quite simple and easy. Simply find your starting points, depending on what rank you receive, after doing so, delegate the points among the twelve fields. Below is a skeleton for the point layout. As you delegate points to each attribute, simply replace the appropriate "#" with the desired number of points. [size=14][b]Point System[/b][/size]
[size=10][list][*] [u]Agility[/u] [list][*] [b]Sonído - #[/b] [*] [b]Speed - #[/b] [/list] [*] [u]Hollow Techniques[/u] [list][*] [b]Hollow Abilities - #[/b] [*] [b]Regeneration Abilities - #[/b] [/list] [*] [u]Physical Stamina[/u] [list][*] [b]Resist Damage - #[/b] [*] [b]Fatigue - #[/b] [/list] [*] [u]Physical Strength[/u] [list][*] [b]Reiatsu Pressure - #[/b] [*] [b]Physical Strength - #[/b] [/list] [*] [u]Intelligence[/u] [list][*] [b]Controlling Reiryoku - #[/b] [*] [b]Intelligence - #[/b] [/list] [*] [u]Defense[/u] [list][*] [b]Hierro - #[/b] [*] [b]Sword Defense - #[/b] [/list][/list]
[b]Total Points[/b] ~ #[/size]
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Posted: Fri Dec 31, 2010 6:21 pm
Arrancar Ability System
Agility Techniques
The following is a list of Arrancar Agility techniques and what point association is needed in your Agility section within your 'Speed' field. Your sonido field in your character attribute section only signifies how well he/she can execute the most basic of agility techniques for Arrancar. In order for your character to learn new techniques as they become available, they must have a high point count in 'Speed'. Estrellazo (Dashing) This skill allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
Requires a 10 in Agility - Sonído. Sonído (Sound) The Arrancar equivalent of the Shinigami Shunpo and the Quincy Hirenkyaku; it allows the user to travel at incredibly high speeds for short distances. Use of Sonído is punctuated by a brief static sound, in contrast to the "swish" sound caused by Shunpo.
Requires a 30 in Agility - Sonído. Distorsión Sana (Sound Distortion) An advanced form of Sonído. This ability creates a greater speed at which someone can travel over Sonído.
Requires a 80 in Agility - Sonído. Cuerpo el Oscilar (Flickering Body) An incomplete version of Gemelos Sonído, this is a skill that leaves behind an afterimage of the user that instantly begins shimmering out of sight.
Requires a 100 in Agility - Sonído. Gemelos Sonído (Sound Twins) Allows the user to create clone-like afterimages of his or herself by increasing the speed of their Sonído a little. Up to five clones can be created using this technique. These "speed-clones" generated by this intense Sonído are so realistic that they had even shown the ability to bleed after getting attacked.
Requires 120 in Agility - Sonído. Copias (Clones) Through high-speed movements, the user is able to create up to 15 visibly-solid copies of his or herself. The clones are simply illusions and will dissipate when they come into contact with something. The clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Requires a 140 in Agility - Sonído. Hollow Abilities Projectile Cero (虚閃 (セロ), sero; Spanish for "Zero," Japanese for "Hollow Flash,") This technique is an energy blast, it consists of firing a blast of concentrated spirit energy at the target. They are typically red in color, but the color may vary between Arrancar
Unlimited use. Requires a 10 in Hollow Techniques - Hollow Abilities. Bala (虚弾 (バラ), bara; Spanish for "Bullet," Japanese for "Hollow Bullet") Bala is an Arrancar alternative to Cero. The technique hardens the user's Spiritual Pressure and fires it like a bullet. Although it is weaker than a normal Cero, it moves about twenty times faster and can be fired at a much higher rate, but the damage is much the same. Stronger Arrancar can also fire a more powerful Bala, while retaining its twenty-fold speed.
60x use. Requires a 30 in Hollow Techniques - Hollow Abilities. Cero Doble (重奏虚閃 (セロ・ドーブル), sero dōburu; Spanish for "Double Zero", Japanese for "Heavy Performance Hollow Flash") A variation of a Cero achieved by swallowing an opponent's Cero and then returning it to the opponent along with their own Cero.
Unlimited use. Requires a 60 in Hollow Techniques - Hollow Abilities. Gran Rey Cero (王虚の閃光 (グラン・レイ・セロ), guran rei sero; Spanish for "Grand King Zero", Japanese for "Royal Hollow Flash") An extremely potent higher-level Cero, allowed to be used only by the Sephira. Gran Rey Cero is performed when an Arrancar draws blood from the Cero firing appendage with their Zanpakutō and mixing their blood with their original Cero. It is also many times more powerful than a normal Cero, capable of disturbing the fabric of space, it also seems to spin like a razor upon release as it compresses and decompresses due to the sheer speed and raw power. Unlike most Ceros that mainly take the shape of a sphere created by user and released in a huge blast wave, the Gran Rey Cero, when fired, keeps its sphere form, even after being fired in a huge blast wave. It is a drastically potent Cero, used only by the Sephira themselves.
13x of use. Requires a 90 in Hollow Techniques - Hollow Abilities. Cero Oscuras (黒虚閃 (セロ・オスキュラス), sero osukyurasu; Spanish for "Dark Zero," Japanese for "Black Hollow Flash") When using this technique, the Arrancar concentrates his or her vast spiritual energy with only his or her index finger into an condensed jet-black Cero with great might. The result of being used in their released state is a much greater Cero, exceeding even Gran Rey Cero, the ultimate Cero, and has been referred to as "a Sephira's fully-powered Cero." When fired, it covers any exposed light into absolute pitch darkness. The Cero Oscuras's range is vast, and is mighty enough to completely shatter a Hollow mask, critically injuring a Vizard in the process, and strong enough to destroy half of the dome over Las Noches.
10x of use. Requires a 110 in Hollow Techniques - Hollow Abilities. Miscellaneous Pesquisa (探査回路 (ペスキス), Pesukisa; Spanish for "Inquiry", Japanese for "Probe Circuit") An Arrancar's ability to detect, sense and gauge the amount of Reiatsu in his or her vicinity. It functions similarly to Sonar.
Requires a 30 in Hollow Techniques - Hollow Abilities. Garganta (黒腔 (ガルガンタ), garuganta; Spanish for "Throat," Japanese for "Black Cavity") The method for Arrancar and Menos-class Hollows to move to and from Hueco Mundo. It literally tears open the dimensional fabric separating the worlds, revealing a tunnel of whirling, torrential energy that must be focused and solidified to create a discernible pathway.
Requires a 10 in Hollow Techniques - Hollow Abilities. Negación (反膜 (ネガシオン), negashion; Spanish for "Negation," Japanese for "Anti-Membrane") Energy fields are used to rescue fellow Hollows. Only the Gillian-class Menos have shown the ability to use it. Negación fields surround a target in a square beam of light that isolates the target from the dimension they are currently in, making it impossible to harm them. The field then pulls the target towards the Menos that created the field.
Caja Negación (反膜の匪 (カハ・ネガシオン), kaha negashion; Spanish for "Negation Box," Japanese for "Anti-Membrane of Negation") A small cube meant to simulate Negación fields, which are used to punish their subordinates if necessary. The cube, when used on a subject, traps them in an alternate dimension from which there is no escape; however, this assumes it is being used as intended. More powerful Arrancar, namely the Sephira themselves, can escape given enough time.
Gonzui (魂吸, lit. "Soul Inhalation") Is a supplementary technique used by Arrancar to devour as many souls as possible within a large radius to significantly restore their spiritual energy, while being content from the devouring of souls.
Requires a 60 in Hollow Techniques - Hollow Abilities. High-Speed Regeneration (超速再生, Chōsoku Saisei; lit. "Ultra-Fast Regeneration") A supplementary ability possessed by many Hollows, as well as some Shinigami that have undergone Hollowfication. It allows them to recover from any damage that they sustain by causing them to heal at an increased rate, closing the wounds on their body and causing any limbs that they have lost to grow back. While high-speed regeneration is indeed a powerful ability, it is not without its flaws. Despite the extent to which it can heal the body, internal organs such as the brain cannot be regenerated; if such irreparable damage is sustained, the rest of the body can continue to regenerate, though to no avail. In addition, if the body is damaged before it has the chance to heal, or if enough damage is inflicted on it at once, then it can be destroyed.
Requires a 120 in Hollow Techniques - Regeneration Abilities. Fear Reiatsu, at its most basic level can instill fear in others when it is very high (in comparison to the one feeling it). Willpower is the simplest way to fight this method.
Requires a 10 in Physical Strength - Reiatsu Pressure & the target's Reiatsu needs to be lower. Stunning High level of spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being. It is not uncommon for Humans and souls alike to get the wind knocked out of them by simply being near a spiritual being with a high level of spiritual pressure.
Requires a 30 in Physical Strength - Reiatsu Pressure & the target's Reiatsu needs to be lower. Paralysis When a Spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare.
Requires a 80 in Physical Strength - Reiatsu Pressure & the target's Reiatsu Pressure needs to be 30 points lower. Phantom Pain High level of spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
A 110 in Physical Strength - Reiatsu Pressure & the target's Reiatsu needs to be 40 points lower. Sub-Moves
For any RPC, regardless of race, a limit is given to the amount of Arrancar/Shinigami abilities that RPC is capable of using. There is a limit of nine total your RPC may use, and these are put beneath the Arrancar Abilities/Shinigami Techniques section of your profile. Typically, members tend to include that their RPC is capable of using Sonido and the like, but often these slots are used to describe how proficient the RPC is with a certain attribute in a way that is unique to them. To increase the amount of actual techniques the RPC is capable of, members are encouraged to take advantage of sub-moves, which is simply a way of categorizing specific moves in the list above underneath one of your RPC's Arrancar/Shinigami Abilities. For example, Senka Hakase is a proficient user of Hand-to-Hand Combat and has developed two moves for herself. Instead of taking up three slots to say that Senka is a good Hakuda user and can use both those techniques, you would approach it the following way; Quote: Master Hand-to-Hand Combatant Senka is such a powerful user of Hakuda that she can knock an opponent away with her elbow, her knee, and even the back of her hand, and still send them flying over great distances. In her own right, Senka is a very dangerous fighter even without her Zanpakutō, though she prefers to use it over Hakuda any day. While fighting offensively, she has shown tremendous agility and dexterity, able to combine both sword and barehanded skills to simultaneously strike with her sword and kick opponents with great force. Senka's style varies from the broad Chinese Wushu to the specific Japanese Aikido, and she often switches between the two while fighting to give her the edge of being more unpredictable.
Ashikotsu (足骨, leg bone) A variation of Ikkotsu in which a powerful kick is performed instead of a punch. Just like Ikkotsu, it has the potential to destroy a large portion of an Arrancar's body, even while they are in their Resurrección form. Sōashikotsu (双足骨, double leg bone) Just like Sōkotsu, Sōashikotsu is stronger than it's parent technique and is a powerful kick with both feet that can potentially completely obliterate an opponent. While there is a limit of nine (9) total slots that can be filled, there is no limit to sub-moves added to each.
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II Palmtop Tiger II Vice Captain
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