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Judge Magistrate Xl
Crew

PostPosted: Fri Dec 31, 2010 5:34 pm


Höllengesellschaft Stat Point System

About Me

Welcome to The Seireitei: Frozen Eclipses RP Ranking Systems. In the posts to follow, you will be reading the series of Ranking systems which governs different areas in abilities for Höllenwesen. Each ranking system is posted separately for ease of access.

•.★ Ranking Systems Index ★.•

| Höllenwesen Ranking System | Points | Höllenwesen Ability System |
PostPosted: Sat Jan 01, 2011 11:32 am


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Höllenwesen Ranking System
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Ranking System Layout

This ranking system is here to moderate and control power levels of all Höllenwesen characters. This ranking system regulates point distrubtion and abilities obtained thereof. Your character grows as your gain more points, and depending on how many points your character possesses, this system will guide you and explain to you what abilities your character can learn/have depending on those points.

The Points

Points are what determine how skilled a Höllenwesen is in a particular field, and also how many abilities they are able to learn. The basics are that the more points you have the more powerful your character is and the more strength that your character has, such as in Aufopfernder Kunst. Each field has a maximum point count of 100, however it is possible to exceed that amount, depending on your rank.

Höllenwesen Attributes

Every Höllenwesen has six main attributes, which are the six fields that each character aims to strengthen over time. Furthermore, each main attribute has two sub-categories that are associated with it. Listed below are these six main attributes, their corresponding sub-categories, and brief description of each. Each one of these following fields has points associated with them, and as more points are placed in a section the character becomes more skilled in that area.


Attributes and Sub-categories
  • Speed
    • Reflexes: Refers to ones reflex body speed and overall reaction time.
    • Agility Techniques: Refers to agility techniques used by Höllenwesen.

  • Endurance
    • Damage Resistance: Refers to ones ability to resist damage taken in battle.
    • Energy: Refers to how well one resists fatigue in a long drawn out fight/other straining activity.

  • Hell Abilities
    • Aufopfernder Kunst -(Sacrificial Art): Refers to ones skill and knowledge in the Höllenwesen Kidō variant.
    • Hell Techniques: Refers to ones skill in different abilities of hell.

  • Intelligence
    • Battle Tactics: Refers to the skill one has in planning, organizing, leading and initiating battle plans/tactics.
    • Learning Capabilities: Refers to how well one can learn from seeing, participating, planning and creating in many different aspects.

  • Offense
    • Sword Skills: Refers to ones ability with swordsmanship.
    • Hand-to-hand Combat: Refers to ones skill at hand-to-hand combat.

  • Physical Strength
    • Diamanthaut: (Diamond Skin) Refers to the hardened Reiryoku on hell beings king. The variant of Reiryoku Armor of shinigami and Arrancar Hierro.
    • Spiritual Power: Refers to how well one can control their Reiryoku and Reiatsu strength for combat/defense.


Point Levels

The below shows how skilled your character is in each area depending on the points that are in that field.

Note: This information is just for visual purposes only, and does not need to be included in your profile. However, you must take into respect that you cannot Role Play with your character at a level higher than what is described below.


Quote:
    Point Association
  • 0 || The user is not adequate in any way with this attribute.
  • 10-30 || The user is semi proficient in this attribute.
  • 40-60 || The user is proficient in this attribute.
  • 70-80 || The user is highly skilled in this attribute.
  • 90 || The user is extremely skilled in this attribute.
  • 100 || The user has mastered this attribute.
  • 110-130 || The user is unbeaten in this attribute.
  • 140-150 || The user is flawless in this attribute.


Judge Magistrate Xl
Crew


Judge Magistrate Xl
Crew

PostPosted: Sat Jan 01, 2011 12:05 pm


Points

Starting and Maximum Points

Each rank starts with a different amount of points to get their character going. They also can only reach a certain amount of points. The following is a list of starting and maximum points for each rank.


Starting Points
  • Hinken - 600
  • Schrecklicher - 800
  • Kreuzritter - 1140
  • König - 1900


Maximum Points
  • Hinken - 700
  • Schrecklicher - 1000
  • Kreuzritter - 1440
  • König - 2040


Members take these starting points and distribute them among the twelve fields as they see fit. Of course this is just the starting points, members can accumulate more points as they progress in the guild.


About Exceeding 100 Points

The King and Kreuzritter can exceed the maximum point count of 100 in all fields.


  • Kreuzritter
    • All Fields ⇨ 120 Points


  • König
    • All Fields ⇨ 170 Points


Gaining More Points

Gaining more points is quite simple. If you are a regularly active you gain points from your superior, in other words the Crew member you are currently under, or your captain/leader. He or She will award points for different reasons, each time points are given they are recorded. Crew gain points through the guild captain.

Points Associated With Kido/Agility Abilities

Points in both your "Aufopfernder Kunst" and "Agility" section effect what Aufopfernder Kunst spells and what agility techniques you are able to use. The more Kido points you have, the more times you can use them. For your agility section, the points here represent how well you can execute agility abilities and which ones you can associate with your profile.

Filling In Your Ranking Section

Filling in your ranking section is quite simple and easy. Simply find your starting points, depending on what rank you receive, after doing so, delegate the points among the twelve fields. Below is a skeleton for the point layout. As you delegate points to each attribute, simply replace the appropriate "#" with the desired number of points.


[size=14][b]Point System[/b][/size]

[size=10][list][*] [u]Speed[/u]
[list][*] [b]Reflexes - #[/b]
[*] [b]Agility Techniques - #[/b] [/list]
[*] [u]Endurance[/u]
[list][*] [b]Damage Resistance - #[/b]
[*] [b]Energy - #[/b]
[/list]
[*] [u]Hell Abilities[/u]
[list][*] [b]Aufopfernder Kunst -(Sacrificial Art) - #[/b]
[*] [b]Hell Techniques - #[/b]
[/list]
[*] [u]Intelligence[/u]
[list][*] [b]Battle Tactics - #[/b]
[*] [b]Learning Capabilities - #[/b] [/list]
[*] [u]Offense [/u]
[list][*] [b]Sword Skills - #[/b]
[*] [b]Hand-to-hand Combat - #[/b] [/list]
[*] [u]Physical Strength[/u]
[list][*] [b]Diamanthaut - #[/b]
[*] [b]Spiritual Power - #[/b] [/list][/list]

[b]Total Points[/b] ~ #[/size]
PostPosted: Sat Jan 01, 2011 12:06 pm


Höllenwesen Ability System

Agility Techniques

Welcome to the Agility part of this system. This system provides you with details regarding Höllenwesen agility techniques, and which ones your character is able to use depending on your rank. Of course, these abilities are optional, it is not required for your character to know them. Please remember, the following is in regards to the "Agility" section in your shinigami stats section. Note that as more agility techniques become available this list shall be updated.


  1. Dashing
    This skill allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
    • Requires a 10 in Speed - Agility Techniques.

  2. Zerstreuen Siec (Dissipate)
    This ability allows the user to literally dissolve in an instance into wisp of smoke and reappear a few feet off. Being one of the most average agility techniques used in hell.
    • Requires a 40 in Speed - Agility Techniques.

  3. Schwarzer Blitz (Black Flash)
    An ability that allows the user to move faster than the blink of an eye, creating a low pitched ringing upon execution. The true variant to a Shinigami's Shunp and a Arrancar's Sonido.
    • Requires a 80 in Speed - Agility Techniques.

  4. Verschiebungtanz (Shift Dance)
    An ability that allows for movement at greater speeds over Schwarzer Blitz.
    • Requires a 100 in Speed - Agility Techniques.

  5. Geschwindigkeit klont (Speed Clones)
    This technique allows for such great speeds that the user can create up to five solid clones of his/her self. These clones cannot attack/defend and serve only for distractive purposes. They will fade away when user ceases to use ability or of they are hit.
    • Requires a 110 in Speed - Agility Techniques & a 120 in Intelligence - Battle Tactics & Kreuzritter or König rank.



Höllenwesen Techniques


  1. Dunkel Dusche (Dark Shower) Engulfs users hands in a black energy, sends off small singular powerful shots similar to Bala.
    • Requires a 80 in Hell Abilities - Hell Techniques.

  2. Schnellfeuer (Rapid Fire)
    Though weaker than Dunkel Dusche, the rate of fire in which the user can release the ability is much higher. The ability is similar to Dunkel Dusche, however the size of the blasts are much smaller.
    • Requires a 80 in Hell Abilities - Hell Techniques.

  3. Verbrennungray (Incineration Ray)
    The variant of an Arrancar's Cero. Fires a concentrated blast of spiritual power from users fingertip/mouth/other. This technique holds far more destructive power than a normal cero. The color of this attack is unique to each hell being.
    • Requires a 110 in Hell Abilities - Hell Techniques.

  4. Titanenfaust (Titans Fist)
    A powerful technique that allows the user to building up high concentration of Reiryoku in either hand, allowing for an attack that can crush even the most reinforced of obstacles.
    • Requires a 120 in Offense - Hand-to-Hand combat.

  5. Titanen weinen (Titans Cry)
    An ability that is triggered during the effects of Titanenfaust. Users skin is enveloped and transformed by a metallic substance. Allows for superior strength when activated. Adds to users defensive abilities. Able to completely block physical attacks along with singular powerful kicks and punches that can easily penetrate most everything.
    • Requires a 120 in Hell Abilities - Hell Techniques & a 120 in Physical Strength - Spiritual Power.
    • Requires Titanenfaust

  6. Fear
    Reiatsu, at its most basic level can instill fear in others when it is very high (in comparison to the one feeling it). Willpower is the simplest way to fight this method.
    • Requires a 10 in Physical Strength - Spiritual Power & the target's Reiatsu needs to be lower.

  7. Stunning
    High level of spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
    It is not uncommon for Humans and souls alike to get the wind knocked out of them by simply being near a spiritual being with a high level of spiritual pressure.
    • Requires a 30 in Physical Strength - Spiritual Power & the target's Reiatsu needs to be lower.

  8. Paralysis
    When a Spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare.
    • Requires a 80 in Physical Strength - Spiritual Power & the target's Reiatsu Pressure needs to be 30 points lower.

  9. Phantom Pain
    High level of spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
    • A 110 in Physical Strength - Spiritual Power & the target's Reiatsu needs to be 40 points lower.

Judge Magistrate Xl
Crew

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