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II Palmtop Tiger II Vice Captain
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Posted: Thu Dec 23, 2010 6:51 pm
Shinigami Stat System [Revised Version]Arrancar Stat System [Revised Version]Kidō System [Revised Version]Miscellaneous Systems [Revised Version Coming soon...I've made several changes that are easily visible. Firstly, I found the whole "able to break through x-level of Hierro" to just be annoying. Secondly, Reiatsu is now not so... rawrikillu and seemingly tamer.
And my favorite part is the severe lack of wordy explanations of things.
Please go through it and critique it, because I want to make this mostly mistake-free by the time the next arc is ready. :3
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Posted: Thu Dec 23, 2010 7:32 pm
∥S ubby-san writes ▼ ▼ ▼ ______________________________________ ⇨Actually, I preferred the whole "able to break through x-level of Hierro" as well as the "wordy explanations of things" for the Shinigami Stat System. Sure, the former was especially a hassle but at least, everyone knew exactly where they stood in relation to everyone else. I do not like the vagueness of this Revised system. Yes, there is still a scale and with even more points, but it leaves things hanging and one would not notice until the situation pops up. However, there are a few things that I do like about it such as the breadown of Kido into 'Knowledge' and 'Skill'. At first, I thought it was unnecessary but then I reminded myself that knowing about something and how to use it properly, effectively are two different things. I like the added skills list at the ends of posts where necessary because they act a quick reference sheet for the related techniques as well as a reminder of the definitions and requirements for each. I appreciate that you want to cut down on the reading and improve it generally but I really like those lengthy explanations. They made things easier for me, despite the hassle that might have come with them from time to time. The implementation of a "10 point system" does not bother me so no issue there. ______________________________________ "I belong to no one. We'll keep it that way." ∥
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II Palmtop Tiger II Vice Captain
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Posted: Thu Dec 23, 2010 8:12 pm
For the Hierro thing, it had its merits, but it also had too many variables to consider, so much so that it simply became not worth it. No one else may have noticed them, but after you spend several hours messing with the longest Zanpakuto in the guild, you start to notice s**t.
Mm, I understand how some of the wordiness can help, which is why I left it where it should apply. I think that where I took it out, it was necessary to do so. Things like Reiatsu are easily explained by the things at the bottom of that post, you know? Honestly, the explanations were either something I was so sure of, or some BS that I made up. Freaking Hakuda had 11-15 because of lack of anything to say.
-skips-
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Posted: Thu Dec 23, 2010 8:43 pm
∥S ubby-san writes ▼ ▼ ▼ ______________________________________ ⇨Understood. Carry on, then. It is a bit of an adjustment to make but change is the only constant. ______________________________________ "I belong to no one. We'll keep it that way." ∥
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Posted: Thu Dec 23, 2010 10:10 pm
Deki has already. foolishly, changed his profile to this new system thinking it was passed, so we must implement it. Huzzah I say! Huzzah. I find it relatively easier to expand on the detail of what each is capable within the RPC's post. so the new system is very nice.
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Posted: Thu Dec 23, 2010 10:51 pm
Oh yeah, I should mention that it's not going to be like it is now Now you can put 13 points into Hakuda; 15 in Offense, 11 in Defense. In the new one, the sub-categories will stand on their own against the category they are in. Simply put, the category as a whole will not have a numerical value. Thusly, the level of Offense is not affected by Defense in the same manner. Think of each sub-cat as a category by itself. The Captain Commander, for example, may have 1500 points to spread across 12 sub-categories. More detail has been given to the above concept, here.
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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 24, 2010 6:58 pm
Why don't we use a system similar to Kubo's System?
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Posted: Fri Dec 24, 2010 7:00 pm
When you can tell me what all that says and how he determines it all, let me know.
scream
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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 24, 2010 7:05 pm
http://bleach.wikia.com/wiki/Byakuya#Powers_.26_Abilities HERE >.> Also, why are the points being raised to the hundreds? What's wrong with just stay below that? O_o; And, why do Shinigami have Hierro now?!? It doesn't make sense... << Perhaps we should stick with Reiatsu acting as Armor... since it sort of does. . . =__=; Quote: Hierro (鋼皮 (イエロ), iero; Spanish for "Iron", Japanese for "Steel Skin") is an Arrancar technique in which the user's reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō. This also allows them to fight some of the sword-wielding Shinigami barehanded. The strength of Arrancars' Hierro depends on their spiritual power; Nnoitra Gilga claimed to have the strongest Hierro. But it is unknown if Nnoitra's claims are true, given the fact that he's outranked by four Espada of higher power, and a former Espada was able to injure him without reciprocation. While Hierro can block even released Zanpakutō, Kenpachi Zaraki discovered that he could cut Nnoitra's by adapting to the latter's Reiatsu. The technique is exclusive to Arrancar, and it has yet to be seen if the Visored are capable of using Hierro during their Hollowfication. Shinigami have been shown using reiatsu to block or lessen the blows of Zanpakutō, such as when Ichigo Kurosaki used his reiatsu to momentarily stun Shūsuke Amagai during their battle. Also, when Ichigo and Kenpachi Zaraki first fought, Ichigo failed to injure Kenpachi even after he offered Ichigo an opportunity to cut him. However, this ability cannot be done to the same extent as this Arrancar technique. Ichigo, in his half-transformed Hollow state, exhibited a variation of this technique where, after enduring several injuries inflicted upon him by the Visored, displayed an ability to regenerate his wounds with a bone-like carapaces that appears to be just as resistant as the standard Hierro, if not more so.
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Posted: Fri Dec 24, 2010 7:21 pm
I know what it says, I was being facetious. xp But still, I don't use that because I don't have time to generate graphs for everyone. >.>
Nothing special, just felt like it. It's proportionally equivalent, just a ten point scale now, and it doesn't change anything, so... Also it works better with the new method of points. Also, 1500 > 65. rofl
I gave Hierro to Shinigami because Armor sounds stupid for one, and it just makes things more time consuming. Would you rather type Armor and Hierro or simply Hierro? In any case, I'd be less likely to use it if it weren't for what you yourself quoted, which is that Shinigami, like Zaraki, have been shown to display the same ability as well. Also, it still is Reiryoku acting as armor, what did you think Hierro was? You quoted it right there. The only difference between Armor and Hierro in the current system was the name.
If you didn't notice, I matched up the categories for the most part, and tossed the Spanish names to make it very obvious what it is. Idk about you, but Spanish is not my strong suit and I constantly had to check back to the system to remind myself of the meanings of words like Armas and Mano. That's just a waste of time that could be spent doing other things. These improvements are meant to cut down on such mundane tasks, hence why the PS > Hierro thing is completely gone.
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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 24, 2010 8:05 pm
Well, I can't really see anything that is bad with this new system or anything that needs to be commented on, except for one teeny thing. The breaking up of Kido into Knowledge and Skill...is a little bit weird, and actually, I prefer the old Hado/Bakudo, but perhaps that's just me.
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Posted: Fri Dec 24, 2010 8:19 pm
But that leaves out Chiyudo completely. xp
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II Palmtop Tiger II Vice Captain
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Posted: Fri Dec 24, 2010 8:22 pm
-didn't realize that- Oh, wow, I can't believe I missed that. gonk
Well, Chiyudo...that is a problem. -muses-
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Posted: Mon Dec 27, 2010 9:34 pm
If I point out anything that was already pointed out then feel free to ignore it. 3nodding
Shinigami
I still don't get why it has to be a 10/100 instead of 1/10, seems much more efficient to me. I don't understand how Shikai can equal to Bankai. In the Swordsmanship area, maybe we should have it as mastery of a specific weapon-- that depends on the RPC-- instead of simply putting it as a sword? Axe mastery, spear mastery, etc. The description for some of the sub-areas is a bit repetitive... then again the descriptions I had for them weren't that good either I suppose. Odd that you placed the Leg Bone techniques only to cross them out.
Arrancar
Similar problem with Shikai = Bankai, in that Res = Seg Res. So High-Speed Regeneration is removed then?
Kido
I find nothing wrong with it. 3nodding
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II Palmtop Tiger II Vice Captain
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Posted: Mon Dec 27, 2010 9:39 pm
MOOOOO~
Shinigami
DON'T QUESTION ME! scream >.> Seriously though, I couldn't explain my reason if I wanted to. Yamamoto's/Kyouraku's Shikai >>> Mayuri's/Komamura's Bankai. Etc. Perhaps? It's supposed to be like that because I can't very well describe Hakuda things well. Etc. Won't be available until a certain arc.
Arrancar
Kido
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