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Der Pestdoktor
Captain

PostPosted: Sun Nov 21, 2010 6:05 pm


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INTRODUCTION
WELCOME TO PANYMIUM!


Ah! Good day, madame, sir. May I take your name? Residence? Ah, age? Why, we have an epidemic going around, and the church is having quite a problem with people taking on the names of the dead...

Non-guardians, eh? What does that actually mean, you ask? This thread is specifically for characters who are not inclined to gain a Plague. They are merely to write and play with for fun. If you want to make a non-guardian character, merely post here, and the staff will approve you and put you on the non-guardians roster list; checking is sporadic, but it will happen quite often! Please do not start roleplaying until you get a RED APPROVED MARK at the top of your post, and you are on the list.

For those of you who already have guardians, you may make up to two more characters in this roster. Keep in mind that any activity on these characters does count as an activity check, but it will not go into your Plague's growth. To those of you who are planning/want to get Plagues in the near future, you may either use this non-guardian character (please PM us if you do) OR you can create new ones, we don't mind. And, before you ask, you can't switch in your non-guardian character with your approved guardian character, it just doesn't make sense!

Your non-guardian can be part of any faction you wish them to be in, as well; go crazy with them, we don't mind! So long as they're within bounds, at least. We're on a trust code, here, so if your non-guardian has any relations to existing characters of owners and NPCs alike, please ask them before you go ahead and post your character's form. Thanks!

With that aside, here is the form, and have fun!


[b]Name:[/b]
[b]Age:[/b]
[b]Residence:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]History:[/b]



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LIST
NON-GUARDIANS ROSTER.


Areraj Sapan Bhakti | Kaelyndra
Kai Edalai | ex o ex Snoof
Vethel Aunsbyrn | The_Great_Book_Wyrm
Dr. Amory Kempe | kotaline
Annantha Greyce Chandle | Subobo
Lidia Hawke | knife effet
Ainsley Redwynne | knife effect
Sir Clement Delacroix | kotaline
Feilim Finch | kotaline
Virali | The Semblance of Unity
Father Elias Henteloue | Katachii
PostPosted: Sun Feb 06, 2011 2:03 am


APPROVED!


Name: Areraj Sapan Bhakti (The first being the village, the second being her father’s name, and the last being her ‘common’ name and meaning devotion)

Age: Nearing her thirties

Residence: Bhakti was born and raised on the Eastern Continent [in a region with similarities to Earth-India] and now lives in housing between Imisus and Shyregoad with her husband, Al.

Appearance: Of mixed race, Bhakti could be most equated to being similar to a combination of African and Indian ethnicities in an Earthen world. Her hair is dark, and loosely curled, and her skin appears a smooth, even tan.

In public, she is always adorned in formalwear and makeup, and it is clear that she takes her appearance seriously. The woman is hardly afraid of utilizing the wealth and freedom that her husband has given her, and has taste in richly colored (but not too bright) garments with a great deal of design and patterning.

She holds herself tall, in a well-trained matter, though with the way she holds her chin, and sometimes forgets to drop her eyes, one might claim her husband lets her more power than he should.

Personality: Raised in the stricter ties of Eastern society, Bhakti has a distinct sense of separation between the tasks of men and the tasks of women and she takes these attributes more than seriously. This is has created a necessary feminine appearance. Bhakti does not wear male garments, nor does she even fancy considering them. In that regard, she also carries herself in the manner a woman should.

It is her firm belief that conversation with those she does not know remains polite, interested, but not overly nosey. Appearance and mentality is everything: men are approached in a respectful manner. Men are listened to above women, men with high position over those, and her father above those, with the husband she will someday marry having the highest authority. Hold back the thoughts on the rebellious woman who wants to marry for love and loathes her family’s restricting culture; Bhakti does not have them. To have an arranged marriage and at least three children with a man of appropriate social bearing is Bhakti’s whole life. She is proud of her culture, and has no rebellious thoughts over the matter. A far worse reality than marrying someone she doesn’t “love” is shaming her family. And, in time, she is quite sure, she will grow to love.

It is this desire to be successful in her ambitions that gives the woman a great deal of self-control. In public, she never loses her temper, and is always there to be spoken to about the simple issues of life. Topics such as sex or the cleanliness of certain individuals are not things that should be mentioned around those that one does not know well. Privately, Bhakti is only slightly more free with herself, and those that are close enough to have her trust find that she has a great deal of opinions.

It is these opinions that are her strongest point of self-expression. Usually, these are centered on trivial things: what garments girls should and should not wear; the linguistic appeal of a poetic piece; why that particular (and recently married) woman is not fitting up to the standards of a wife that Bhakti considers correct. A more Westernized mind may find her thought processes shallow.

Perhaps the trait that deserves the most scrutiny is Bhakti’s unwillingness to bald-facedly lie. For those people she is in close-acquaintance with, she is utmostly honest, taking the time to express herself in the manner she considers the most true. It is in public that she has trouble. Lying - in her mind - is a sin, and she is forced to use the intellectuality of words to bend and shape the truth in the manner she wants it. It is not something she is proud of, but she believes it is necessary to alter the reality of a listener using words, and if there is no other solution, a woman must lie to uphold her personal image and that of her husband.

History: Bhakti's real history, or so she would claim, begins when she was arranged to a wealthy, educated man by the name of Yizhaq.

She has been with him since her 24th year, and they have one son together. There appears to be no kinks or hiccups in their marriage, though the portrayed person is often different from the actuality. The pair work well together, and Bhakti often frequents travelling with Yizhaq especially if business ventures take him from her for months at a time.

-

It is important to note the reason she took such time to marry, though it is a less important portion of Bhakti’s history. Two brothers were born before her, each a year apart. When her mother had Bhakti, it was the gender of the baby along with a slight sickness that had come with the baby that made her parents decide to stop having children for a short span of time. Bhakti’s last sibling, and her younger sister, was not born until 14 years later.

With the arrival of a new child, and the oncoming stress of marrying not one, but two sons within a short span of one another, the family was less than concerned with Bhakti’s future. Although she participated a great deal in preparing her brother’s weddings, Bhakti herself did not even have to consider her own lifestyle until much later. At eighteen, when her second brother was having marital issues, Bhakti’s parents grew tired of having a daughter who not only was overly concerned with being not married, but they did not have time to concentrate on given the status of the brother one year older than she.

Between the events of life that Bhakti considers important to herself, the plague took its toll. Bhakti’s father, Sapan, had begun an independent business (and a very successful one, leaving them in very good fortune, but with new money) in the Panymium during this time and was very displeased at having to remain on the continent. It would be naïve to think that the strike of the plague would travel through the continent and somehow miss every member of Bhakti’s family – it did not. To the family’s complete dismay, it was Bhakti’s oldest brother that perished. The pressure now lies on Bhakti to be matched to a suitable man; preferably he will be of Eastern blood and have as much skill in business as Bhakti’s father has proved himself to have.

It should also be of note that Bhakti has received the highest form of education allowed in her location of birth. It is required in her culture that both the man and woman be educated before marriage. She considers herself an intellectual to some degree, and has spent much of her after-teens engaging in the reading and writing of poetry in some of the several languages of the Eastern continent.

Kaelyndra

Liberal Streaker


Snoofington
Vice Captain

Merry Krampus

PostPosted: Thu Mar 24, 2011 10:25 am


APPROVED!


Name: Kai Edalai
Age: Eighteen
Residence: Ventus, Helios (also seen all about the Center and occasionally around the Mishkan border)

Appearance: A gentle tan covers most of his body, a naturally caramel tone thanks to his mother's Auvinian blood. Kai is fairly tall and lean but military training has made sure to give him the musculature proper of any soldier. He stands at roughly five foot seven and doesn't weigh over one hundred and fifty pounds. Dark brown and tousled, his hair is a bit longer than shoulder length and normally tied in a loose ponytail with a ribbon or string. The bangs get in his eyes a bit and somewhat fluffy sideburns lightly frame his cheeks. A very lightly thinned shape thanks to his weakened Eastern heritage, his eyes are a calm purple and very expressive. His clothing style is a mix between ornate and utilitarian; military life has brought a more casual atmosphere into Kai's life, one his mother and father stood by rather strongly, but after move in with his uncle Kai was made to embrace his noble heritage and can often be found wearing fineries of various origin. He tries to downplay it as much as possible while in public but it's rather obvious he's a noble, especially while in his uncle's company.

Personality: Be true to yourself and honor those you care for, this is one of the things his mother was able to instill in him before her passing and to this day Kai holds it close to his heart. The Edalai son is a very honest individual, his instinctual reaction at all times to be not lie or fib but come out with the truth even if it makes him look bad. Kai would have to consciously stop himself or plan out a lie beforehand for him to actually manage it and, while he can definitely lie if he needs to, they sometimes need some work in the believability spectrum. He is a modest individual, not liable to throw his lordly weight around unless a situation actually hinges on it, and very polite to those he meets whether they be urchins, hired help or other nobles. He tries his best to accommodate others and lend a helping hand where he can, stranger or not, and will usually be the first person to bend down and help gather fallen apples from a dropped market bag.

Rarely are his thoughts on his self image per se but there is one single driving force in his life since the passing of his father four years ago in battle: pride. Not the pride of himself, but the pride of his father in particular whom he looked up to with every ounce of himself but rarely gained any recognition from. This has made Kai insecure about himself in his deceased father's eyes and every important decision he makes is based on what he believes would make that man proud of him. As such, he is still somewhat of a dependent to his family, relying on his uncle's direction and stories of his parents to try and discern for himself what his father would do in a given situation so that he may too. The choice to join the military, even, was decided upon by Kai not because he specifically wanted to fight but because his father was a lieutenant and took swordplay very seriously. All of this comparing himself to his father, of course, leads to a great deal of self esteem issues when he cannot match up in skill, determination or desire for certain outcomes and he is constantly gripping with the fear that his father considers him a weak individual.

Unlike his father, Kai is rather complacent with life. He wants to honor his family as best he can live up to what he believes are his fathers desires but at the same time, for himself, he is fine just where he is at the moment. In fact, gaining any raise in rank within the military frightens him as it will undoubtedly mean he will be asked to kill and, even as he is now, there is still the potential for him to die at a moment's notice or be asked to throw his life away at the behest of the Emperor. He is very insecure about these feelings, thinking it best not to speak of them. Kai is also inexperienced; though he joined the military at sixteen, he has not seen true combat and only sparingly spars with his comrades. Most of his free time with them is instead spent at various bars and taverns on the Helios streets where at least he can relax and not have to worry about all of the expectations he has put upon himself.

Though he is among soldiers and often partakes of alcohol (never too much, mind you, he knows his limits all too well), he is probably the only one that doesn't consider wenching a competitive sport or go out of his way to do so, only halfheartedly cheering his fellows on as they do. Speaking to women has never been a particularly easy task for him since hitting the double digits of age and to say this makes him awkward would be an understatement. When confronted with a pretty woman all of his motor skills seem to get gummed up and he becomes extremely clumsy, fumbling over his words as well as his actions, and has choked on his ale mid-conversation on more than one occasion. While not a nervous tick, Kai can often be found chewing his lip or, more frequently, biting his nails, and is usually told off by his fellows, his uncle's staff or his uncle himself for the behavior but he continues to do so.

History: A native of Helios, Kai has never left the Center's walls since he was born and has never planned on doing so. His mother and father took very good care of him, having wealth from his father's side and a naturally caring instinct from his mother's. Since he was young, his mother, Li, would always drag them out for picnics or to mingle with friends of lower class and encouraging both males to have fun and play with one another. His father's idea of fun was likely quite different from his wife's, as when left to his own devices he was intent to teach Kai the ways of the sword. Perhaps a normal mother would have spoken out against such lessons at an age as early as four or five but instead she merely warned him not to be 'too rough' and would even sit in to watch some of the lessons. In exchange, his mother pushed forth that she would teach him some magic if he was to be taught to fight and his father had little disagreement with this. Whatever to better defend himself with.

His mother's magic awed Kai and he took more of a natural interest in it than the sword. She taught him the fundamentals of meditating, patience, regaled him with explanations of the Aether and assisted him in honing a specific element. While she held a practiced dominion over water and ice, his own was geared towards wind and she told him that if his father Laoe had been interested at all in magic that his would likely by fire. Kai would practice a few times a week with both magic and combat, more passive lessons with his mother to learn control and sparring lessons with his father for defense and offense. Whenever they were not training, his mother would read him tales of epic fantasy, knights and dragons, but it was rare to catch moment such as these with his father who was quite busy with his own life in the military and would disappear for days at a time.

It made sense, then, that he hadn't noticed the beginning stages of infection in her. Kai had taken some note, as he was sure his father had, of how her behavior suddenly changed. While normally she was a very expressive, affectionate and physical person, she began shying away from any touch whether it be from her son, husband or friends. The habits of his father in the past when he returned from a few days away had been easy to pick up on, what little affection he chose to openly show coming much easier after some time away from home especially toward Kai's mother, but now she would not allow herself to be touched and it was clearly frustrating and upsetting his father. They would bicker, lessons were rare if they happened at all, and their family atmosphere became quite tense for a short time. It wasn't until his mother collapsed one day that they were able to determine the cause.

He remembered the fight after that, the sound of his father's fists against the walls while his mother confessed how frightened she was through her tears. The plague had staked claim of her and no one wanted her to be taken but there was nothing they could do. In a few days time, she passed on and the effect it had on himself and his father was quite clear. Kai would often cry, only six years old and not knowing how to cope while his father was home even less and would return either blindingly drunk or with a new injury each time. It continued for his father for a few years, the nearly endless cycle of bar fights, resulting injury and intoxication, and while Kai had never been truly close with the man it was now as if they were strangers to one another living in the same house. It took a great deal of effort but his father cleaned himself up but, at the same time, had almost become hollow. He was always a rigid fellow, naturally withholding of kindness and affection as if it were an embarrassment but as he became sober Kai realized that his father was now twice as distant as he was before, barely sparing a few words between them and shying away from any serious discussions.

This decrease of communication and emotion between them increased over the years to the point where his father refused to touch him, barely even looked at or acknowledged him and before Kai knew it, he too was lost. His Lieutenant father had been killed in a skirmish with a string of cultists and there was nothing Kai could do to rekindle their relationship. Being young and not understanding, he placed the blame on himself for not being a better son -- surely that was why his father dared not to so much as spare him a glance before the end. Only being fourteen, however, and now an orphan, he was contacted and moved into the estate of his uncle Lai whom he had never met. His uncle said this was because he and Kai's father didn't get along and his father refused to speak to him since their father passed. Living with his uncle was an extremely different experience to living with his parents who, while they retained wealth from the Edalai family, lived quite humbly in contrast with Lai's showy and ornate abode. Maids and hired help would assist Kai with things he never even knew needed being assisted, such as picking out clothes and even dressing himself to cutting up his meals for him and more. It all made Kai a bit uncomfortable but his uncle assured him he would get used to it with time.

His uncle took great care in teaching Kai what he was certain his brother Laoe had failed to instill, such as the fine arts. It was a wonder to the boy how his father and uncle were so complete and total opposites in appearance as well as personality despite them having been twins. It took some time, but Kai was able to open up with his uncle and embrace him as family as well as a friend. After all, he was the only family Kai had left and he wasn't about to let his uncle slip out from his clutches without at least enjoying their time together to its fullest. Still, his father's behavior over the course of his entire life hung over his head like a storm cloud and at sixteen he informed his uncle that he wished to join the military following in his father's footsteps. The news seemed to disappoint his uncle, who was simultaneously preparing to join the clergy of one of the local churches, but he did well not to guilt Kai and encouraged him to do what he thought was best for himself. Within the year, they were both set into their respective ranks, Kai a private and Lai a monk training for priesthood. In two years, Kai had not gained any honors while his uncle seemed to be on a steady incline toward his goal.

___________________________


RP INDEX

[PRP] Chancery and Chivalry - In Mishkan with the Dagger Grimm

PostPosted: Mon Nov 14, 2011 10:56 pm


APPROVED!


Name: Vethel Aunsbyrn
Age: 18
Intended Faction: Military
Region: Has lived in Helios all her life.
Personality:

Vethel knows no greater happiness than to serve her Emperor. Her adoration stems from her very childhood, when her father told her stories from his youth, of bloody battles for the honor of the Emperor, of the wondrous man Emperor himself was and is, and of the greatest glory she could achieve - serve her Emperor bravely. There are no questions in her mind about political benefit or martial wealth - the only worthy goal is to benefit her Lord in any way possible. This worship is often considered extreme by others, and she is often avoided by those who know her oddity. She welcomes the isolation this imposes with open arms, afraid of becoming attached to someone and then losing them.

All Plagues fascinate Vel, no matter their alignment. To her, they are perfected humans, their abilities proof enough of their superiority to humans. Their connection to the plague does not bother her, as she believes that they can not be blamed for their powers to bring death. How can you blame a snake for being born with venom dripping from its fangs? The sickness of her family was decided by chance, and the Plagues can not be blamed for their deaths. They can, however, be enemies of the Emperor, and her awe will be forced aside by sheer will if need be. Those whose Grimms are servants of the House of Obscuvos are treated with extra suspicion, for they might have seeds of insanity planted in their otherwise pure bodies by the religious fanatics of their faction.

The House of Obscuvos is firmly set as the enemy in Vethel's mind, and she will have a hard time believing or trusting anyone connected with it. Their masks, which twist any face into that of a fearsome monster, as well as their worship of chaos scares Vel, convincing her of their inhumanity, and she would rather die than willingly let the Obscuvians get close to the Emperor.

Her deep rooted suspicion of the House aside, Vel is mostly naive and idealistic in her views of life, not fully grown from a daughter who completely depended on her father, and even now heavily depends on the guidelines of a Guard to help her through life. Her aloofness makes it hard to see her childish nature, but if anyone would break through her self hating, distanced exterior, behind all that armor they would find a slightly shy, but a brave and loyal girl in the body of a woman, who will gladly tell you how wonderful her beloved Emperor is, and how lucky she is to have become a part of the Imperial Guard.

In truth, Vel is lonely in her self imposed isolation, but is too heavily burdened by her scarring past to let go of the shielding remoteness by herself. To forget her worries and her loneliness, Vel trains with her sword and arquebus every day for at least several hours. The body of a solider demands training and preparation for as many situations that one could foresee. Every muscle must be trained to stay strong and ready for action at any and every second. Skill with weaponry must be brushed up regularly, otherwise your body will forget every skill you acquired. A Guard's duty is to be as taunt as a proper bowstring, to protect the Emperor with their life on the line without any hesitation. There will be no excuses for a tragedy that could be prevented by martial skill alone.

In the evenings, after the last of training, Vel likes to quietly knit by the fire. The monotony of weaving the needles around each other reminds her of the repetition of battle practice, and the intricate patterns that break the rows of identical stitches seem like fierce battles that draw out every drop of your imagination to think of the most efficient and creative way to drive your opponent into a dead end, whatever technique you use. While knitting, she goes only by her imagination when choosing what design to pick, and, although the finished results may end up a bit mismatched, the sweaters and socks she chooses to knit are of the highest quality. She will often knit little animals and trinkets for no reason other than to exercise her fingers and to create an outlet for her creativity, so the shelf above her cot is full of plush bears, bunnies, horses, and any cute animal you can imagine.

Appearance:

Vethel stands at 5 feet and 3 inches, rather tall for a woman. Her build is muscular, but not overly bulky, and she retains a rather attractive body structure, even if her straight-as-a-board figure leaves much to be desired. (Not that Vel minds.)Her light blond hair reaches the mid-neck, and forms a neat bob cut, which can be brushed in moments. Her eyes are an ordinary, muddy blue, and her face gives out a slightly childish feel.

History:

Vethel was born a warrior, and was trained as one since she could walk. Her father, William, was an honored Lancepesade, burning to serve the Emperor once more, like he did in his blood boiling youth. He understood that he was too old to serve his master with his own body, and decided to make sure that at least one of his children would bravely serve the Emperor. His son, who was named Edgar, proved to be a reeling disappointment to his father. Edgar, the eldest child by 5 years, was a weak and frail child, afraid to go outside the gates for fear of catching another disease. His mother, Helma, pleaded for her husband to take pity on the child, and accept that he would not succeed his father's legacy. William wasn't blinded by his desire, and, with much anguish, gave up on his firstborn child.

The gods took pity on the hardy veteran, however, and his second child was everything he ever wished for - strong physically, strong willed mentally, and completely entranced by stories of battle, hardship, and glory for the Emperor. There was one small complication, sadly. The child was female, and most women grew up to be weaker then men. The father refused to give up against all the odds, however, too close to his life long dream to give it up. Little Vethel took to the training of a soldier like a duck to water, and soon no one was able to even hint at her being someone else other than a warrior - she was a true Valkyrie, skilled in the art of swordsmanship and a superb marksman, hitting a target at 30 meters nine times out of ten. While not excelling in anything else, William taught Vethel the basics of diplomacy, strategy and tactics, and by the time the female warrior hit eighteen, she had become her father's, as well as her family's, dream come true, a fervent, ever loyal and capable servant to the Emperor to lay at his feet, regardless whether William himself was mentioned.

Tragedy struck when Vethel's paternal grandmother, Valyrie Aunsbyrn, came down with an illness. She was a strong and willful woman, and most believed that her son came to inherit his strength of character from her, if not her views. The son and mother often argued, and their clash of interests was at its worst when concerning Vethel. Her grandmother was completely opposed to the idea of raising her granddaughter to become a Guard, considering the military an inappropriate place for any female, and urged her son to let her take over Vethel's upbringing. William stubbornly refused, as he could see that his daughter was born to become a warrior. Their conflict grew so heated that, by the time Vethel turned sixteen, they refused to see each other. Vethel was allowed to come visit Valyrie, however, and the bond between grandparent and grandchild grew strong.

When Vethel usually came to visit her her grandmother in Shyregoed, she would come with her mother, who shared Valrie's views on Vethel's upbringing and had a warm relationship with her mother-in-law. This time was different, as Edgar had come down with a cold, and Helma could not leave his side, for fear his frail body would break down completely. So Vethel set off to Colwe on her own, to take care of her sick grandmother.

The visit lasted several weeks, as Vethel stayed until Valyrie had completely recovered and in full health, and was then convinced by Valyrie to stay for a while longer, resulting in days of absence. The journey back was seemingly short and unimportant, as Vel was full of impatience to see her beloved family again. She was completely unprepared for the sight that greeted her.

The windows, shattered. The rooms, once filled with gentle light, now dark and ransacked. And, worst of all, the door, stained with a terrifying mark. What had once been Vethel's only home and shelter, had turned into a shadow, a hollow remain of it's lost splendor.

Vethel stood on her knees for what seemed an eternity, looking at the truth and refusing to accept it. How could she? Her caring, ever helpful mother, who would calm any fears or worries with a warm embrace. Her gentle brother, who could cheer her up with just a smile. Her stern but loving father, who provided her with guidance and care. Dead. Gone.

In her reverie, Vethel didn't notice the neighbor's wife come up to her, sobbing quietly. The two neighboring families were very friendly with one another, often helping each other out in times of need. "I'm so sorry, dear. It was so sudden. Edgar had just gotten better from his cold, and decided to sit outside, just for bit, to look at the sky. Who knew that a dead crow would be rotting nearby... The poor thing didn't last a week. Your parents stayed by his side till the very end, they did, even when their own arms started blackening," The wife had to stop for a minute to dry her tears before continuing. Vethel just nodded slowly, dully accepting the neighbor's words. She felt like there was a hole inside of her, in place of where her heart had been. "But your father, WIlliam, he was the last to get caught by the disease. Always a strong one, he was. He came to our door one night, and he left this. Said to give it to you, when you came back and saw..." She couldn't finish the sentence, and broke down in tears. With a trembling hand she held out a worn leather-bound satchel.

Vethel recognized that satchel. Her father had gifted it to her on her seventeenth birthday, and it quickly became Vethel's favorite accessory - it was large, accommodating, and very useful, as it was resistant to water, and could be used to carry almost anything you wished. To Vethel, who had just lost everything, it seemed like the satchel was the last thing that connected her to her lost family. She opened up the clasp slowly, carefully, as if afraid that it might leap out of her arms and disappear if she moved too quickly. In the dim light of the street she could just make out a white sheet a paper, and on it, in her father's firm handwriting, were two simple words:"Good luck,"

But a wish of goodwill was not all the satchel contained. When Vethel lovingly picked up the note, a sob finally built up in her throat. The colors of the Emperial Guard shone softly in the dim light, seemingly chasing the shadows away. And that's when Vethel finally wept.

The_Great_Book_Wyrm

Gallant Gawker


kotaline
Vice Captain

Deathly Darling

PostPosted: Mon Jan 23, 2012 10:20 pm


APPROVED!


Name: Doctor Amory Kempe
Age: 42
Residence: Gadu, Imisus

Appearance: Short and pleasantly disheveled looking, with chestnut brown hair streaked with grey. Warm brown eyes and a slightly lined face, somewhat round nose, and sticky-out ears. Has a chip in one front tooth from childhood squabbles, and a pale, old scar on his forearm. Squarish hands and broad shoulders, but small feet, which makes him a tad clumsy. Hardly fearsome or intimidating looking, and makes little effort to present himself as the right-hand man of the Council. Dresses quite simply in browns and whites and enjoys clothing with plenty of pockets to keep things in such as memos, keys, or even stunteds. Always smells vaguely of lavender because he keeps some dried and crushed in his pockets.

Personality: Amory is an affable man. Always eager to meet people and listen to them talk, he has a wide variety of acquaintances whose names and details he never forgets. He's always willing to make time for people, and will never hold back from giving his advice when asked. He both takes interest in his co-workers and his students, and even treats his most far-gone patients humanely. He also has trouble coming off as imposing, despite that he has a fairly high position in the Council. His short, funny-looking appearance hinders him enough in such bids that he's discarded being authoritative as fairly pointless and instead embraced the fact that he will always look like a silly man, acting the part of the friendly uncle rather than the cold patriarch. He has an unfortunate reputation for being a soft sell because of these attributes, and it's true- it's quite easy to get him to go out of his way for someone regardless of whether they deserve it or not. However, he never goes so far as to threaten his own well being. Despite caring about others, Amory has always been quite fiercely independent, and since he originally forced himself to be social as a way to prevent being bullied as a child, there's still a part of him watching his own back, so to speak. Thus, he also has an unfortunate tendency to take matters into his own hands when he feels worried about something, reflecting a general mistrust of others that has hounded him since his youth; He enjoys getting to know people, and trusts himself to help them, but rarely trusts them to help him. This makes it so often he has a to-do list longer than his arm, and he puts his work above his physical health, so in especially stressful times he'll be lecturing with a sore throat and dark bags under his eyes. He carries lavender in his pockets partially because it's supposed to keep him healthy, but it's little use when he pushes himself too hard. Still, Amory is ultimately an optimist, so he endures and stays cheerful through everything that his life throws at him, and if something dissatisfies him, he sets about to changing it instead of waiting for it to change of its own accord. He's a doer, and he sticks tenaciously by his decisions. That said, it's hard to talk him down from something once he gets the idea into his mind, and he has trouble taking negative feedback from people unless it comes with positive solutions. One thing Amory hates hearing is 'no'. Fortunately, Amory doesn't have to hear it often, as one of the founders of his own field, he has few superiors who actually know what he's doing as well as he does. Part of the reason for his success is he's one of the first people to have ever done what he's doing, but his sense of empathy has certainly helped him throughout his career. Though he won't always sympathize with his patients, he always tries to understand them as people. This has served him best in his current field as a Plagueologist, as his approach of viewing Plagues as basically human is fairly abnormal, and has lent his work a uniqueness that has helped him gain notoriety in the field. For better or worse, publicity is publicity, and Amory focuses quite single-mindedly on his goals, the most pressing one for now being to make Psychology a well-known scientific field, as he has thrown his lot in with it.



History: Born to a lower class family in an agricultural village near to the Helios-Imisus border, Amory was a funny looking, clumsy child, hardly useful for the labour that his siblings and peers were sent to do, and thus frequently bullied and mocked for being useless. Unable to fight back and too bashful to defend himself, Amory adapted by learning to be sycophantic, pliant, and attentive. He learned to memorize facts about his tormentors, to attempt to please them rather than to fight back, and to roll with the punches he got, earning him a delicate position as a lackey amongst his circle of acquaintances, tolerated just enough to be safe. With a stressful social life, he frequently sought respite in the church, and religion, where he had to serve silent Panyma rather than children whose knee jerk reaction was to mock him, was a relief. Father Campbell was also willing to take time out of his day to listen to a young boy who spent most of his time diligently listening to others, and Amory spilled his heart to him, gabbling away for as long as the busy life of a farmer's son allowed him. In the Sunday lessons taught by the priest, Amory was a passionate student, as, unlike the work his parents expected of him, he was able to excel at the lessons being taught. Using the prodigious memory he had developed to defend himself, he was easily able to commit the parables of the Book of Ada to heart, and had a knack for analyzing them, as he often thought about faith when he felt despised or frustrated. Amory's success in their lessons garnered him envy and derision from the very peers he tried to please, but also grudging respect, and the feeling that he was more than useless was a dizzying pleasure. Used to being a hanger-on and putting in the maximum amount of effort for the minimum amount of positive attention, the feedback that Father Campbell afforded him was precious, but his abilities quickly surpassed the good Father's means to teach him, as Campbell himself was a simple rural priest with little formal education. Recognizing Amory's potential, as well as his unhappiness with his current surroundings, Campbell recommended Amory to the monastic life, where he might be able to fully devote himself to understanding Panyma and turn his energies to worship rather than the earthly and earthy lives that his peers were slowly being bred for.

Amory was keen on the idea, and as he was not his parents' eldest or only child, he felt little pressure to remain on the farm. He left for a monastery in the mountains, and there, he began to turn his mind to the study of Panymisian. He picked up his fondness of lavender from his time spent in the cloister garden, and the herbs there held much interest for him, as his own family had mostly grown wheat, grains, and a few bumper crops. He learned of the medicinal, mental, and spiritual effects of different plants eagerly, and made use of them both in the monastery and later in life. Most frequently though, he was talking to everyone he could, debating them, asking them questions, and learning about them, for in the isolated monastery he soon found the tendency to be social he had carefully cultivated as a boy made him restless as a youth. He felt that to partially isolate oneself from the rest of Panyma's peoples in order to sharpen one's faith was a foolish endeavor, and so dropped out of the monastic life before he was fully ordained as a brother.

Unwilling to simply go home and be a farmer, Amory spent some time with a caravan as a nomad teacher, offering lessons for food and old clothes as he moved slowly across Imisus. He learned simple mathematics, geography, some language, and politics from the people he traveled with, a bevy of merchants, pilgrims, and fellow teachers alike. However, he made little progress in his own field of philosophy and was rarely able to talk about in in favour of teaching basic reading and writing to laypeople who had goods to spare. To make matters worse, the people who he taught he parted ways with frequently, so though he was meeting more people, he was unable to retain their acquaintance and felt almost as isolated as he had in monastic life. Thus, when he first visited Gadu at the age of twenty, he immediately decided that was where he would settle. The amount of people and the diversity he found there enticed him, but he had few profitable skills and found that in Gadu, there was no call for his lessons. The clergy provided the lower classes with all the education they needed, and the upper classes hired professional tutors before they sent their sons to Trisica University to be finished.

The first year Amory spent in Gadu was spent in the slums, in crippling poverty as he worked any odd job he could find, as useless as ever at physical labour. It was then that he developed his habit of putting lavender in his pockets when he could, as it was meant to soothe and that year was the most stressful of his life. He enjoyed the city and made new acquaintances, but realized that if he wanted to be able to stay there, he had to find a way to make a living intellectually again. The clear solution was to legitimize himself by attending Trisica University, but it was a school for the wealthy, and Amory had never been wealthy in his life. He fixed on the idea that to gain admittance, he would have to present them with something impressive, something they had never heard of before. What he ended up seizing upon was his observations of the people in the slums he lived in for the past year. He had often noticed how differently each of his fellows reacted to their situations, which were to many the lowest points of their lives. It was something that he couldn't correctly express with philosophy, and he began to realize that the observations and interactions with people he had used to help himself all his life might be expanded into a new science. He spent another year working hard labour while he developed his theory, patiently speaking to and taking notes about the people he saw every day, and was able to gain admission to Trisica at the age of 24.

Amory's tuition to Trisica was low, but he still had to borrow money from every one of his acquaintances who would lend it, and paying them off was a slow, arduous process. Once he graduated at the age of 29 though, his career began to take off, and his work began to be noticed by the city and his fellow scientists. He spent 4 years in mental institutions, observing the patients there in hopes of making a dramatic example of how the new field of Psychology might be both useful and separate from Philosophy. During these years, he was appalled at the condition of mental asylums, but as he did not have enough political clout to alter them, he merely compared patients in them to home patients, and even moved to keep a patient who would have gone to a mental asylum in his own home for a brief while, to see how kind treatment would compare to asylum care. His studies made him more desirable both as a therapist and a teacher, and he took private appointments during these years before taking a retirement from his active studies to return to Trisica as a professor. During that time, he also joined the Council, but initially was not an active member.

That changed when Plagues became present in Panymium, and Amory began to realize they thought and acted like humans. Eager to latch onto the new and popular field of Plagueology to increase awareness of his own fledgling field of Psychology, Amory began to retire from Trisica and focus on the psychological evaluation of Plagues of different alignments and stages of growth. He began to look for differences in how different alignments behaved and similarities, as well as similarities to human behavior. This facilitated his greater participation in the Council, and soon the Council headquarters in Gadu were his primary base of operations. As he met other scientists and set about to getting to make acquaintances, he eventually gained the attention of Doctor Kirkaldy, who called on him to treat Representative Rockwell when the man went mad. After months of patient therapy with little sign of improvement, Amory was forced to admit to Kirkaldy that he thought Rockwell would no longer be able to resume his position in the Council even if he did recover, for fear the stress of the Counselorship would send him into regression. Kirkaldy's violently emotional reaction to the news pressed Amory to offer therapy for the Dean as well, and thus gained him a nomination to replace Rockwell as the Counselor. After years of making connections at work, he was well known enough to gain a majority vote for the position, and slowed his studies in Plagueology to make room for the well-being of the Council. Alarmed after seeing the state that Rockwell had been allowed to fall into, Amory was certain that if he wanted to ensure the safety of his faction, it would be better to do what he had always done, and get things done with his own initiative.
PostPosted: Sun Apr 01, 2012 10:11 am


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Name: Annantha Greyce Chandle
Age: 16
Residence: Gadu, Imisus

Appearance: By no means is Annantha a stunning beauty. She is relatively short, standing in at slightly over five feet with some remaining child plumpness to her figure. Her skin is slightly tanned from working outdoors, and she has a scattering of freckles across her nose and on the back of her neck and shoulders. Her face is rather round, with a small chin, a small upturned nose, and large brown eyes. All of this is framed by her most noticeable feature, the veritable mane of thick, curly auburn hair that seems to float around her head and shoulders like a cloud.
Her clothes are serviceable and plain, though in bright and eye-catching colors. She favors full skirts along with a short sleeved blouse and a vest. She is often seen wearing a pocketed apron over her skirt, the pockets bulging with small knick-knacks and tools useful for when she is working in the store.

Personality: Annantha is not timid, that is certainly the first thing that people notice about her. She is not afraid to speak her mind and interject in conversations with sarcastic comments. Most of the time, especially around her friends, she tries to come off as a worldly person who knows everything there is to know about anything, and can at least convince them of it by interspersing small tidbits of facts she overhears from customers. Though she can convince her friends of her knowledge, older folks would be able to more clearly see through that façade and see the idealist underneath.

She had been raised on stories of the valiant knight in shining armor saving the damsel in distress, and really all she wants is that fairy tale romance. She constantly daydreams about being swept off of her feet by some dashing young man, off to take her to be his princess or something. The fact that this hasn’t happened and her parents won’t let her go out and flirt shamelessly with the boys in town puts her in something of a bad mood whenever she thinks about the sheer injustice of it.

On the subject of her temper, she has one. A big one. It is not a rare thing for her to be happy and laughing one moment to huffing and stomping off the next. She has slowly begun trying to control it a bit better, but it’s not working very well, especially when it comes to her younger brother.
In general, though, she is an overall happy young woman who, despite her endless supply of complaints and griping, is enjoying her life and strives to get as much out of it as she can while she has the chance.

History: Her father was a candle maker. His father before him was a candle maker. And his father before him was a candlemaker.

Suffice it to say, Annantha comes from a long line of candle makers.

Even if she is stuck in the family trade, though, she will not be left to start everything from scratch. For when she comes of an age when she will be able to take over the business she will not only take over the keys to the store, but the other two things that make their business such a success. The first is an old leatherbound journal stuffed full of recipes for candles, from simply how to make them or how to achieve certain colors, to recipes for different scents, many of which are said to have medicinal properties. The second is a small plot of land outside of town, which does not seem like much at first. From the road all that can be seen is a tiny one-room house located in the middle of a field of overgrown wildflowers. But behind the house and hidden amongst the tall grasses are rows of beehives which supply the wax for the candles as well as honey, which provides additional income.

Though her family is neither rich or influential enough to be noticed in social circles, they at least have gained enough attention for the quality of their wares. The various scents and designs of their candles have granted them patronage from several wealthy families and businesses, some of which have been buying from them for decades.

Subobo

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PostPosted: Sun Dec 16, 2012 12:46 pm


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Maiden Name: Lidia Hawke (married to Sir Gabriel Locke)
Age: 28; Virgo
Region: Born in Shyregoed, resides in Auvinus
Alliance:The House of Obscuvos (Bishop)
Estate: Locke Castle

Appearance
Lidia Hawke is a tumultuous-looking female with long, choppy, black hair and a set of matching, upset, aqua eyes. Her skin tans easily, but because she’s usually well-covered, she’s relatively pale. She’s very thin-lipped, and her movements are endearingly described as “elegantly jerky” (think theatrical). Lidia usually wears whatever her husband thinks looks lovely on her, but prefers her Obscuvian garb for its mobility. Her bird mask is in the form of a hawk’s. (Basically she looks like this, but more frowny.

Personality:
At first glance, Lidia Hawke is physically sharp-looking, and her looks don’t stray far from her personality. Lidia has always physically lived in the details, but it’s the details, to her, that are important. She uses them to make assumptions of people and won’t correct her beliefs if she’s wrong, for despite that she lives up to her maiden name in being analytical and keen, she’s far from being worldly nor witty. Her attitude can be explained through her upbringing. Lidia was raised as a secondary, wallflower daughter, and thus, she lacked much of the erudite attention that was focused upon her dollish, younger sister. This isn’t to say that she was denied an education, but that she didn’t like the one she was given. To her family’s chagrin, she made up for her educational hypocrisy with ambition. Her life as a child was centered around destroying her sister’s, who was given more focus because the latter was a more accepting student, more socially amiable, more faerie-like, and more suitable to wed. While Lilian Hawke had the tutors’ and servants’ hands to guide her, her elder sister, ultimately, relied on her own abilities. To Lidia, the world is competition, and as she matured into a young woman, the form of competition simply changed. She cares about winning for the same reason that she cares about details; they’re all that matter, and they’re all that produce good results.

Winning, however, has always been a herculean task for Lidia, which makes it all the more rewarding for her. It’s not because she’s inherently stupid nor incompetent, but because she often overthinks things and is highly idealistic about her grounded concepts. This only motivates her to better understand whatever she’s dealing with, and therefore, activates her hellish diligence. Lidia uses competition, specifically, as a device to learn. She is her own tutor, and she doesn’t trust the lessons of others unless she’s lived them or, at least, attempted to. She tries to take all matters into her own hands unless it’s more reasonable to distribute them among others; she gradually learned the latter after years spent in Obscuvian membership.

Contrary to her complexion, Lidia is actually the opposite of standoffish (behind her Obscuvian mask, at least), because she finds every person to be a lesson, an opportunity, and a “working miracle” in Panymium society. Living people are survivors of the Black Death, and survivors should be given experiences in life, namely, the Obscuvian one. Giving people knowledge benefits Lidia, since she understands how it feels to be uninformed, so teaching people about how Obscuvos saved her (from her family life and Panymium society in general) makes her feel pleasant. Interestingly enough, Lidia doesn’t see the Obscuvians as radical entities that are “separate” from Panymium’s norm. Lidia thinks that the idea of Panymium’s factional division is foolish and that there really are only three sections of society: those who fight, those who pray, and those who work. This line of reasoning also explains why she’s content with her marriage to the knight, Sir Locke, despite factional differences. She admires the faith of the Imperial Guard (which she compares to that of the Obscuvian followers’), commends the mentality of the Council, but scorns the the Fellowship for believing in nature’s guidance.

It may seem odd that a woman that had been married twice believes that she’s a dominant figure, but marriage has never colored the Hawke girl any different. Living under the control of others is unimportant to Lidia so long as she’s comfortable and capable in subtext, (which is why she believes that she’s a perfect follower for Obscuvos). She’s retains a business-like relationship with her husbands, and doesn’t easily feel oppression. She reflects this attitude in how she treats House members and Panymians alike. If someone is a baker, she will treat them like a baker. If someone is an Acolyte, she will expect them to play their role as an Acolyte. Whether she’s a kind or harsh woman varies on the interpretations of others and less so on herself. Kindness and cruelty are things that she grew out of during her teen years, and she’s learned that being responsive in favorable ways are much more effective in getting desirable results, and morals are simply just the gray area, especially in plagued society. This makes her an accessible figure to Obscuvian extremists despite that she herself isn’t one (unless extreme measures produce good results, in which, she might change her mind). Frankly, Lidia’s mindset isn’t so much as “the ends justify the means” but that “the ends agree with the means”.For example, she disagrees with the extremists’ killings and murders unless they were enacted with politically favorable intentions. To Lidia, it’s crucial for Obscuvos’s actions to be universally, correctly interpreted:, the judgement of a deity, and not the judgement of insane heretics.

Opinion on plagues:
While Lidia is disinterested in being partnered with Plagues, she’s infatuated with learning about them. She finds them morbidly fascinating, but she normally prefers not to work with them because she can do most menial tasks herself. She’s an advocate of Plagueology, and possesses her own, work-in-progress field guide that she works on during her free time. The truth is, Lidia shares the mindset of a scientist but the drive of a cultist. If she meets a Grimm, she’ll want to understand the mentality of his or her Plague. From what she knows, plagues and humans do not share the same ideologies, but they can be affected by each other, which she’s observed as a good political device in affecting Obscuvian Grimms as well as converting Grimms into the House.

History:
Lidia Hawke was born on 19th, September 1384 to Sarah Hawke and Gilbert Hawke, whom quickly discovered that she was difficult. As a child, she disliked many things, and naturally, many people disliked her. Things naturally didn’t make sense to Lidia in the sense that they weren’t easy for her. The lifestyle of an only daughter was as difficult as it was demanding, and rules were too clearly defined. Sarah and Gilbert were tradesmen, and applied policy to parenting. Lidia was expected to follow Panymisian, the family religion, but abhorred it because her parents dogmatically applied it to justify her inobedience. She was raised to pursue the family trading business, but found it extremely uninspiring to her tastes. Lidia felt that the business process was as tedious as it was unrewarding, since her family never expanded in profits. Business was generally all Sarah and Gilbert focused on aside from their daughter’s upbringing. Because the majority their trades resulted in failure, Lidia had little confidence in how they were raising her. This was a gradual distrust, and it started when she began to apply her reading skills to their business documents. While she didn’t completely understand the rules and policies of business, the ten-year-old Lidia was keen enough to correlate the dwindling numbers to a declining in her quality of life. Furniture started to disappear overnight, and her dinners became less varied. Life as a traditional Hawke, to Lidia, was far from a good show, especially when tutors were added to the tale. A good show, to Lidia, would be something that would deliver immediate, solid results, and tutelage was the direct opposite of this. She didn’t like the idea of someone else being responsible for her learning, and thusly, sought it out on her own. She read the same books as her sister, only through her own lips in different, falsetto voices. For the majority of her childhood, her sister was her main object of intrigue, for Lilian Hawke was in many ways, the polar opposite of Lidia Hawke.

Ironically, Lilian Hawke was born not as a rival but as a partner for Lidia. The younger Hawke was meant to be the mediator between Lidia and their parents, but her complexion and personality made this difficult. Lilian inherited Sarah’s silky, blonde hair, and her father’s handsome dimples. She laughed when things were funny, and cried when they were not. She was more socially relatable than her elder sister, and more welcoming towards her parents’ efforts. She became the target of Lidia’s scorn and malignant deeds, and realized that the feeling was rather mutual. From petty pranks to social disasters, Lilian endured and returned it all. The two Hawkes were birds of prey on different footing, and when Lidia turned seventeen, her parents decided that it was in the family’s best interest for her to be married off (to someone who preferably isn’t picky).

The ironic marriage of Wilbur Fastings and Lidia Hawke was the talk of Shyregoed upon its inception. Lidia, at first, was disgusted at the idea of becoming a tutor’s wife, but changed her mind when she discovered more of his background. Wilbur Fastings was three years older than her, and won her hand by offering more than her dowry required because he genuinely liked her personality. Freckled, good-natured, and pious, he was most of what Lidia disliked, but introduced to her something that she took a liking to quickly. The House of Obscuvos was as fascinating as it was unpopular to the Hawkes, making it highly relatable to Lidia’s personal makeup. She wasn’t used to being accepted by so many people at once, and more so by a deity. For her entire life, she was heckled in the name of Ada and Panya, and for once, she was a “Sister” of a deity’s followers, and not a “Child”. Lidia was an active Obscuvian, much to the Hawkes’ chagrin; when they had her wedded, they were unaware that Fastings, was, in actuality, an Obscuvian. Lidia took advantage of her parents’ distaste in her religious beliefs and used it as a permanent division between the Hawkes and herself. The more Lidia fell apart with her parents, the deeper she fell in love with her husband, who she grew to respect for his diligence and goodwill. Additionally, her infatuation with Obscuvian missions weren’t entirely rooted in religious zeal, but the ability to accomplish. As a Hawke, she had no motivation to be a social butterfly, but this wasn’t so in the cult. Competent and diligent, she was a gift to the House. She became more comfortable in the mixed, Obscuvian society, and it was here that Lidia cultivated her own ideas in addition to absorbing new ones.

Lidia began to develop the idea of the three sections of society (those who fight, those who pray, and those who work) during her first few Obscuvian years. Meeting people above and below her social class were novelty for her, since she’d only been exposed to Panymium’s middle class for the majority of her childhood. Being taken seriously in the House at a young age was truly what ushered Lidia into adulthood while sharpening her ambition to ascend ranks. Again, the opportunity to compete presented itself, and Lidia wanted nothing more than to achieve, but she didn’t quite know what changes she should cause in a society she found herself comfortable in. People who had known the Hawke girl before her marriage to Fastings were doubly surprised, and taken aback on how nicely she could smile when her ambitions were sharpened, for Lidia didn’t aim to learn more for her own self but also for her faction. Competition became a necessity to create change.

Eventually, there were things that Lidia did not approve of within the cult, and Wilbur’s death ignited the fire. Lidia was acquainted with Obscuvian extremism the week before her eighteenth birthday. She had always been conscious that the cult contained an extremist population, but she never experienced how effective they could be. She witnessed her first, extremist initiation in which a Shyregodian youth, Peter Arrows, was instructed to murder a peasant girl to become an Obscuvian. Lidia had been appalled then, and urged her husband, an Acolyte, to request a different type of initiation method. Wilbur made the mistake of being public with his wife’s wishes, and ended up being the changed, murder target. The decision was mostly Wilbur’s own fault through poor wording choice (“Sirs, if I may request a better slaughter for young Arrows?”) but Lidia knew that it was more so because of ideology. The other Acolytes saw no problem with Wilbur’s murder, and assured Lidia that her husband would simply be reborn. His death, to them, was honorary for young Peter, for his entry dagger slit the heart of a fellow Brother instead of the usual peasant. His death, to Lidia, however, was a serious loss in a husband, vindicator, and friend.

It was no secret that Wilbur’s request derived from Lidia. She was promoted to her husband’s position because of his death, and instead of falling deeper into Obscuvian ideals, she began to question them. While Obscuvos was her beloved glutton god and her freedom, she didn’t feel as if his goodwill was being represented by the loudest of the cultists, particularly, those in power. Extremism largely represents Obscuvianism, and it is the main reason as to why the other factions generally avoided collaborating with the cult. Lidia realized that her position as an Acolyte was ineffective in shifting the House’s political tides, but those of higher ranking could. Extremism itself took root at the top, and Lidia began traveling throughout Panymium at the age of twenty to meet her Obscuvian executives and to better understand them. The political uneasiness that the cult emitted is the root of Lidia’s religious quest. How the Obscuvians perceived death in their religion was really only an aspect of what she felt was wrong, and it truly is the religion’s misrepresentation that worried her.

Lidia was unsure if this misrepresentation was the strongest in Shyregoed, or if it was as rampant as those outside her faction said it was, and therefore needed more information. She presented her quest to the House as a “commitment to the illumination of inter-region Obscuvianism” and was promoted to Priesthood for her efforts. She was further promoted into Bishophood after she consolidated her research into a text. Lidia Hawke’s guide neatly organized and described each Obscuvian sect pertaining to its particular region, and the habits and cultures of those who practiced them. The Obscuvians promoted Lidia because they interpreted her dedication as religious zeal, and found that she was a popular, unofficial consultant within the cult. In addition to her Obscuvian guide, her texts on representing the glutton god as he should be presented drew the attention of many curious Followers, and her fascination with everyone simply made her more accessible.

Lidia didn’t realize how gradual her success had become until she befriended Lucien Arelgren, a dandy Follower, during her first year as a Priest. While many of her acquaintances had admitted their unease with the cult, never before had anyone so boldly addressed it like Arelgren. She was all the more surprised that he came to someone who had all the more authority to condemn him as a potential heretic, but was inspired by his reasons. Lucien, like most Obscuvians, had heard of Wilbur’s murder, and assured Lidia that he supported his dissent. His own son was the murder target of Peter Arrows, and he believed that the boy had only become comfortable with killing because his own religion helped him cope with it. What alarmed Lidia more was that Peter was not the only Obscuvian that was given a mission to murder, and Lucien’s experience frightened her more. Yet, he offered a solution that she didn’t entirely take, but definitely evolved.

He convinced her to become an honorary Butterfly Crow, but Lidia strictly told him that she was only joining as a temporary member to explore its function. She liked its deterrent cause, but disliked how it operated in the shadows and the dangers of being exploited. Therefore, at the age of twenty-five, Lidia politely resigned after two years of Butterfly Crowism, and began to design a more audible movement. During this time, Lucien continued to support her, and she presented herself to the Panymese as a sociable woman. Gaining the trust of common society was what Lidia felt that the cult was largely lacking, and she discovered that Panymium saw her first as Lidia Hawke before they saw her as an Obscuvian Priest. As a grown woman, she was confident in her wisdom, and she offered insights and her ideologies at parties. She used what Wilbur had left for her to spend on what society found to be delightful, and spent the next three years in expensive dresses to fit in more with the crowd she aimed to affect.

Her marriage to Sir Gabriel Locke was a product of her success in society and evidence of her admiration of the Guard. He was understanding of her Obscuvian faith, but conscious that she didn’t represent its perceived evil. Lidia felt safer in matrimony to a knight, and became bolder about her ideas within the cult. She is, in an ironic sense, an extremist on perceiving Obscuvos as a god of goodwill, but is nonetheless a debatable topic within the cult. Her zeal made it clear that she didn’t fit a heretic’s profile (to other cultists), but her ambitions are completely radical. The decline in membership, to Lidia, is a fault of Obscuvian character. It’s crucial, to her, that the Panymese saw Obscuvians as fellow Panyemese before they saw them as unreasonable cultists. She encourages the House to create alliances, especially with the Council. Funding in exchange for Plagueology studies, to Lidia, is a first step in convincing Panymium that Obscuvians are a diligent, rational peoples that can be reasoned with.
PostPosted: Fri Dec 21, 2012 1:39 pm


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Name: Ainsley Redwynne; Redwood Bearslayer, Eyas of Ventus
Age: 19
Residence: Ventus, Helios
Rank: Private; Calvalry

Appearance: Ainsley is a pixie-like, callous-fingered girl with clothing tattered by adventure. She doesn’t care too much about her appearance when she’s out of her Guard uniform, and shares more of a physical likeness to her father than she does to her mother. She has her father’s pale-blonde hair, but has inherited her mother’s curls and golden eyes. She’s not tall enough to intimidate many, but her blade and tongue compensate where her physiognomy doesn’t. [IMG]

Personality:
As much as Judgement Redwynne would like to disagree, he admits that Ainsley shares many of her father’s traits. She doesn’t think about the future much, and instead focuses more on current issues; she feels that the present is easier to control. A solipsist at heart, Ainsley thinks about situations and people in relationship to herself. She approaches problem solving in the same way, mostly because she thinks that the answers to life problems will reveal themselves at the right moment. This makes Ainsley an unpopular advice giver among the Ventus villagers, but Ainsley nonetheless tries to help whoever she can. She has a juvenile sense of justice, but also has a mature and sincere desire to help others. Trusting people comes easily to Ainsley, especially if she’s known them for most of her life. She doesn’t think that people would want to intentionally hurt her since she perceives herself as a genuinely amiable person. While this makes her highly gullible, if betrayed, makes her an unyielding grudge-holder. Forming relationships are just as serious to Ainsley as the desecrating of them.

Bold and impudent, Ainsley starkly contrasts father. Easily excitable and quick to be stubborn, Ainsley harbors both a challenging personality and a need for constant activity. Surprisingly enough, she endures routine with little complaint and can follow orders well. This isn’t to say that she’s easy to dominate, but that she’s at the age where she’s trying to find her role in society. Being given instruction is, counter-intuitively, relieving to her, since it means that there’s a goal to aspire for that she didn’t need to “set up” on her own. She has her own opinions, but being a rebel, to Ainsley, depends on what the situation calls for. She isn’t stubborn in the sense that she’s adamant on acting on her own opinions but that she’s a firm believer of them. As the only daughter of a guardsman, following militant orders makes her an unlikely candidate for rebelliousness. She respects authority figures, and is usually hesitant about disobeying them.

How she was raised decided much of her personal makeup. From a young age, Ainsley already knew that she was more likely to join the Guard than the Fellowship, mostly because her father’s presence was greater than her mother’s, but because she’s known very little of Panymium outside of her family and region, her understanding of “adventure” is synonymous to “joining the Imperial Guard”. The Imperial Guard has always been prominent in Ainsley’s life, and she was raised with her father’s bias in supporting them. She fancies the idea of protecting Panymium, even if it means losing much of her autonomy. Truthfully, Ainsley fears independence since she isn’t sure that she’d be good at acting on her own. She hasn’t formed many ideals outside of her family’s, and while she’d like to climb guard ranks, she doesn’t know how to do it. Much of Ainsley’s insecurities are masked by her impetuous boldness, or so she’d like to think.

Ainsley's uncertainties about herself doesn't strongly influence how her community receives her. Ainsley is well-liked among the townspeople, and has a strong sense of community. She cares deeply about each member, and acts as their second overseer in juxtaposition to her father. It’s not so much that Ainsley’s protective of those she’s familiar with but that she likes to know that they aren’t in trouble. Protecting people is a concept that Ainsley fancies but isn’t confident with doing well. She accredits most of her martial victories to luck, and is afraid of seeing them as anything transcending that. Having expectations placed upon her scares her more than anything, so while standing out has always been a priority in some way, it’s also a challenge that Ainsley repeatedly suffers.

History:
The Redwynne family’s policy of “family before faction” makes the Imperial Guard’s Hawk of Ventus and the Fellowship’s alchemist Ivylyn’s relationship durable. Ainsley Redwynne was born to Judgement and Ivylyn Redwynne under the Capricorn constellation. True to her starsign, Ainsley grew up being capricious with her likes and dislikes, and never truly grew out of her juvenile spirit. Her mother was pleasantly absent from much of her life due to Fellowship duties, but Ainsley’s interests were never affiliated with her mother’s. Ainsley didn’t feel that magic inspired her to achieve greatness. The Imperial Guard, however, was magic to Ainsley. The guardsmen were protectors of Panymium and instruments of the Emperor, and nothing seemed to be able to outshine them. It wasn’t simply the uniform or the unique uniform ties--it was the intensity and confidence that the guardsmen’s demeanors emitted. As someone who’d never truly known her place, Ainsley was very impressed and fancied the faction. Childhood within Ventus walls exposed Ainsley to a highly saturated guardsman lifestyle. She was nicknamed the “Eyas of Ventus” when she finally learned to walk and was able to stumble after her father around the guardsman headquarters, where it was safe for her to. Judgement Redwynne’s reputation as the overseer or “Hawk of Ventus” made him a respectable figure within the Helios community, but even then, his daughter had a more difficult time proving herself. Being well-received on a personal level didn’t make Ainsley well-received on a competence level. Her fun-loving spirit made it hard to convince others that she could take matters seriously, and while Ainsley loved helping others, she always noticed through subtle hints that she was not very good at aid. Her most memorable accidents are accidentally setting the Ventus smithery on fire and losing a shepherd's one-hundred sheep flock.

Growing up had massaged much of Ainsley’s foolhardiness and foolishness, but her father found this hard to believe. He had never permitted Ainsley to venture outside the Ventus walls, and thusly, she didn’t see much of her mother until she formally became a guardswoman. Ventus itself is a large city, but Ainsley had alway felt that her problems were bigger.Truthfully, Ainsley never cared much about the possibilities outside; she was preoccupied enough with struggling to make herself a name from inside Ventus’s walls. Her father’s name was stupendous, and hers....unimportant. The Hawk of Ventus’s (traditionalist) opinions always mattered over hers on a military and domestic scale, and thusly, Ainsley never challenged him to change his policies. She got along well with her father, and mutually felt that his parental doctrines were as effective as they were beneficial towards her growth. Judgement Redwynne’s decision to subtly confine his daughter kept her from understanding the gravity of the black plague. For most of Ainsley’s life, death was a morose concept, but nothing that the plague was seriously responsible for. This isn't to say that she wasn't aware of its ruinous effects, but that by choice, Ainsley decided to place the plague as one of her lesser concerns. Judgement Redwynne supported this view, and discouraged Ainsley from thinking too much about death, because it only bred fear and doubt in the heart of a young guardsman. People died every day, and those numbers only increased during wartime periods, and to the Redwynnes, falling victim to the plague was simply "another way to die". Aside from the black plague, Ainsley knew very little of what was outside of Ventus, and what she knew came from snippets within. Her father shared little of Panymium’s politics with her, not because he didn’t want to educate her, but because he knew that it was better if she came to learn them on her own, as he did with his father. He raised her with the principle to “see people first before seeing their affiliations”, because bias, to Judgement Redwynne, is both a curse and a blessing--and he’d prefer Ainsley to treat it with delicacy.

Ainsley’s eighteenth birthday was a glorious development for her, not only because she’d become a young woman, but because her coming-of-age hunting trip reaped better results than she’d have imagined. She had ventured into Mishkan’s esteemed, redwood forest with several guardsmen friends knowing full well of the bear population living within, and lo, the company was attacked by a large, black bear, and Ainsley had been fortunate enough to deal its death. The feat sounded more impressive than it actually was, for the bear was rather pathetic, and Ainsley’s spear rather long. Yet, the tale became legend, Ainsley’s spear became twin daggers, the bear became the size of a mountain, and the number of bears rose from not one but five bears--and ultimately, Ainsley became renowned as the “Redwood Bearslayer”. While Ventus’s community was still hesitant to trust responsibilities with her, their levels of respect for her did rise, even if by a little. Judgement acknowledged Ainsley’s bearslaying as her ability to kill, and finally allowed her enlistment despite that she’d be strictly stationed within the boundaries of Helios and Mishkan. It was rare for guardsmen to be permanently stationed because it hindered their mobility, but in Ainsley’s case, the Ventus folk understood.

The bearslayer was constantly castigated by her father during physical training, and often, she wondered if being born to a different man would dramatically change her situation. She was assigned as a Ventus calvarywoman, and adopted a more bold, straightforward persona. She was physically smaller than her companions, and could not fight well on a mount. Truthfully, she was more fit for infantry due to her close-combat dexterity, but her father feared for her safety, and thusly kept her attached to a horse. Despite that the calvary was hard effort, it gave Ainsley access to see more of her mother, who was stationed in the Ironvale fellowship headquarters. The two resumed a mutual, detached relationship that consisted mostly of Ivylyn giving her daughter herbs to “mature into a beautiful young woman”, and Ainsley finds this extremely humorous. Yet, what charmed Ainsley the most was her chance encounter “Alphonse Culdrick”, a scientist, who was, in actuality, the cultist Dorian Arelgren. Dorian and Ainsley quickly became friends, Dorian appreciating her undying spirit, and Ainsley, his exotic nature.

The Arelgren scion’s ideals appealed to both Ainsley and Judgement well, and his companionship, if anything, helped Ainsley mature a good deal and opened up many opportunities for her future. Dorian convinced Judgement to allow Ainsley more autonomy in where she wanted to be stationed, and as a result, she assumed the additional role of being her father’s map and statistics deliverer within the guard. She accompanied Dorian on his own, cultist quest, but eventually split apart from him when she realized that she, like him, was free to pursue her own goals beyond the confines of serving the Emperor. Judgement Redwynne had always given the impression to his daughter that fearing the future was a foolish mindset, but spending time with Dorian allowed Ainsley the insight that being afraid of the unknown is natural, but being brave enough to overcome it is what makes goals achievable.

Currently, Ainsley plans to return to Helios to request an assignment change from calvary to infantry. She feels that she’d be able to excel where her physical traits give her merit--and she knows that by joining the infantry, she’d be making the first step in finding her true purpose.

Featured solos: I. II. III. IV. V. VI. VII. VIII. IX. X.

knife effect
Vice Captain

Sparkly Vampire


nessy

Cuddly Hunter

PostPosted: Thu Dec 27, 2012 2:32 pm


UPDATED -- 1/5/13

Name: Lady Layne Balasooriya
Age: 26 years old
Region: Born, raised, stuck in Colwe, Shyregoed. Her family maintains a fairly sizeable estate with dense forests and as expected, is almost self-sufficient when it comes to production of food as it should be. Layne, however, resides much of the winter in Colwe which is a significant portion of the year.
Appearance: Coffee-colored skin with waist-length black hair that falls as straight as a pin. More often than not it is braided into three separate sections that are then coiled into an intricate sort of twist at the back of her head. Layne likes to tear out the careful work as often as possible so though her hair is straight and inclined to fall nicely when brushed, her poor treatment inclines her to broken strands and frizz. Really she would prefer to cut it but the dire threats that usually go along with that statement have kept her from so far doing such a thing.

Her eyes are a muted grey color that her sisters share and bemoan as the same color as the winter sky above Colwe; hardly an interesting shade! She likes to consider them steely though and practices giving stern looks in reflective surfaces when she’s bored. You never know when a good glare will be useful, right?

Because Shyregoed nobility are, comparatively, more active in their lifestyles either through choice or necessity this is one area that Layne finds herself fitting without qualm. Sitting around all day doing something fancy or froofy doesn’t appeal to her in the slightest and even sitting down to read a book or work a financial ledger are hard tasks for her. Years of work, of running through the woods of her home estate, and then riding and shooting have given her a lean sort of body in both breast, hip, and musculature. It does not, unfortunately, work very well in a dress or in the making of a ‘lady’.

Her height at least is at least workable with her standing halfway between five and six feet in height. Thankfully her complexion isn’t bad and that’s something that they can both agree on is a blessing; spots are annoying. Overall Layne is a healthy young woman with a taste for fitness.

Personality: Layne likes to make one thing very clear: despite being born to nobility she is not a snob. If you asked her how she categorizes and judges people in her life she would tell you that it’s dependent on how they present themselves and what they judge themselves to be. For example should a person be poor and dirty should not overcome the qualities of a hard worker who always has a friendly greeting for whomever they come into contact with. This does not, however, mean that she would trade her life for theirs ever. Layne is realistic, not idealistic when it comes to her relative position in life.

Ever since she was young first her father, then her mother, and then her eldest sister have tried to instill into Layne that with great privilege comes great responsibility, something that sent her if not running, moving at a more-than-refined pace in exactly the opposite direction. She knows that it’s Elainor’s greatest wish to have her situated as the potential future matriarch of a family with wealth and connections at her fingertips, something that really rather horrifies the raven-haired young woman.

Her whole life she has been the youngest, most unrestricted child. Very little was expected of her, she was responsible for very little outside of her basic daily duties shared amongst the family, and almost as suddenly as her father had died she was being prepared for a role that scared the daylights out of her. It isn’t that Layne resents work though it is a typically Shyregoedian trait she is lacking somewhat, it is that she resents that she would have to be responsible for the lives and well-beings of dozens of people.

All of them? Reliant on her? Why her? Finance, politics, administration, all of these things involve a great attention to detail that Layne has never previously possessed. Throughout most of her life the girl, then young woman, cared about very little outside of the scope of her own interests and pursuits. If you had asked her, at sixteen, what she was going to do with her life she would have shrugged and gone back to whatever it was she was doing. Why think about the future? It was so far away then! It goes without saying that even still, Layne has a fair bit of growing up to do.

In general, despite her panic at what her future might hold, Layne is not a difficult person to get along with. There’s been no hardship to hammer her into any kind of bitter, rude individual. There has been no real betrayal in her life; she always knew that her sister had plans for her that she wasn’t going to be happy about. Nothing has been truly unexpected, nothing has tested her mettle, and really...Layne isn’t entirely sure who she really is either. Perhaps that’s really why she spends so much time outside of the confines of her comfortable home, her comfortable life, in the stinging cold winds of Shyregoed rather than just accept the role being prepared for her. She has no desire for power and yearns rather poignantly for a way out. Yet she would not like a way out that made her more uncomfortable than she is now...a conundrum.

No doubt a few more years and she will either have found that nebulous something to pull her away from the comfortable fold of her family, or she will have married. There are really no other options.

History: For at least a century the Balasooriya family has occupied and thrived on a medium-sized manor towards the northeast half of Shyregoed, closer to the mountains than is usually provident. The reason this land was chosen, however, was that there exists there a type of dark hardwood forest that is not only able to be harvested to create sturdy furniture that can last for generations, but the weather is provident for farming a species of deer. These deer thrive off the cold weather of this northern forest and the family allows them to roam and breed as they will.

Once a year the herd is tallied, they are periodically culled, and the meat and hide are salted, fashioned, and traded through their own market as well as a few nomadic caravans. Certainly they are never cold in the manor home for the furs, while not particularly fashionable to be worn with clothing, are incredibly warm and perfectly suited for a bed on cold nights.

Layne Balasooriya was born in a warm house in Colwe not far from the seat of power as befitted a noble family of old lineage and her life has always been comfortable save those pesky blizzards that keep her inside on a winter’s day. For the first sixteen years of her life there was very little that was expected of Layne for she was the last of five children and the youngest of three daughters. Most of the attention, the expense, and the training for being a responsible, productive noblewoman was for the benefit of elder sisters Amarie and Elainor so that they might make good marriages and become proper matriarchs one day.

It was assumed that there would be time for Layne when the time came and so her father was indulgent, her mother was indifferent, and depending on the day and who you asked her siblings would either be a mix of the former two or showing a disdain for her desire to be out of the house hunting and riding as much as possible. No family is ever immune to death no matter how much money or comfort they might have and so Layne’s indulgent father was carried off suddenly in the middle of the night, leaving her eldest sister Elainor the family matriarch.

Elainor, unfortunately, was the one usually full of disdain for what she considered the family disappointment. Sixteen years old, almost entirely devoid of those things that would be required of her in finer society or running a household, rendering her rather useless in political alliance. This is important because, you see, Elainor had a vision for her family. Elainor, like so many matriarchs of noble families before her, wanted to take her family further than they had ever gone before in the realms of power and money yet all he had to work with were two younger brothers and two sisters. Elainor herself had been wed for at least eight years, Aran five, Kail for a single year, and Amarie was already betrothed!

That left Layne, her last hope, her only chance to put her in a place that might aid them all. Even Layne herself.

For ten years now she’s been resisting her insistence she step into the role prepared for her. Some skills and proficiencies have been absorbed at the behest of her mother and to avoid the punishments of her sister. She can be presented in polite company as a lady, she can order a household in an emergency, and though her figures are slow they are competent. Still Layne takes little interest and puts forth barely any energy towards becoming something more useful, more productive, and it does not make her many friends amongst her contemporaries. To her peers to not be putting all your effort forth towards a task given to you is a gross sin and one that makes her sister want to tear out both her own as well as Layne’s hair at times.

None of them ever really thought what would happen if they allowed Layne to choose her tasks. Certainly she would have been content helping to manage her family’s forestry and animal herds, riding out as an overseer and hand before returning to the house at night, several tasks she has been performing regularly since she was a teenager. However Layne has the ability, the privilege, and the responsibility to be more of an asset to her family as well as the fact that there are many people who can provide the same service as she does for a paid wage.

As far as the Plague is concerned, the Balasooriya family has been luckier than most. They did not lose their father to it but to simple age and more than that, the children have not been stricken. Aran, her eldest brother, lost his wife to the disease yet this did not impact Layne so much as seeing her brother’s grief and his attempts to raise their children on his own. Somehow it has never really occurred to her that she would also have her own children should she accede to her sister’s plans and marry properly until that point and only magnified her concerns.
PostPosted: Sun Feb 24, 2013 12:36 pm


APPROVED!


Name: Sir Clement Delacroix
Age: 27
Residence: Aureola, Helios (formerly Shyregoed)

Appearance: A somewhat short and slender man with dark reddish brown hair and a physically unremarkable face. Muddy hazel eyes, a long, thin nose, and thin, pursing lips with a rather strong jaw. None of his features are particularly pleasant or ugly on their own, rather, his is the sort of countenance that is completely dictated by his personality, and whether he appears to be handsome or homely to any one person in particular depends on how much they like that personality. He doesn't always dress well, but always dresses for the occasion. If needed, he can dress to the nines and he's up to date with court styles- even his most casual work clothes have a modern cut to them. However, his clothes are all in unfashionably dark and somber colours, giving him a reputation for being a bit of an odd bird anyway.

Personality: Quiet and dour, Clement seems far more suited to his hereditary role as a local knight than to the politics of court and empire. His manners are rural and outdated, his wardrobe dark and somber, and his tone curt and blunt. For every friend he makes, he has two enemies, and it's more than middling easy to take him at face value for simple conservative country gentry. What gives him his political edge is a quiet canny. For all his outdated mannerisms, he is no sleepy landlord trying his hand at a political milieu to which he is not suited. Underneath that simple exterior is a survivor who, from a boy was thrust into a trial by fire and is well used to the ins and outs of life within a royal court.

For all this, Clement is canny enough to know that his own personality and style are at odds with what might be expected from a court politician, and yet he chooses to compensate for his deficiencies rather than make great efforts to change them. This stems from a general disdain for the attitudes of court politicians, having grown up as a country lord's heir in an environment where his kind were often looked down upon for their rural mannerisms, and could even be cheated out of their inheritance by those charged with their care. He clings to his own habits out of both an obstinate streak and a vague sense of class loyalty. This obstinacy runs in everything he does and is one of the things that allows him a measure of political success regardless, once Clement has chosen a course of action, he does not let go easily, and will doggedly pursue his goals until they are reached. This is how he gained his first political position, and has defined his career since. As a member of public office, Clement is abysmal, but as an administrator, he is ruthlessly efficient, both at processing information and applying it to the course of action that the situation requires to be taken. Thus, even amongst his enemies, he has garnered a certain amount of begrudging respect; he is a nuisance, but an utterly steadfast nuisance.

Clement takes a certain degree of pleasure in his perversity, and it is reflected in those outward features that he will not change for fashion or favour. He always dresses somberly to match his serious nature, even in Helios, where white is favoured, and though he adjusts the cut of his clothing as a concession to style, he never wears anything too elaborate. He feels uncomfortable in terribly courtly clothing, and while his guardian insisted upon it at times during his minority, now that he dictates his own style, he pays little service to the whims of the court. Ironically, this makes him stand out about as much as the dandies at any function he's present at, something which he doesn't particularly mind despite what his grim and serious mannerisms might suggest. The only time Clement concedes to fashion is when he absolutely must blend in, such as when he has a diplomatic task that must be fulfilled with discretion, and even then he prefers to work behind the scenes in clothes and conduct that he feels at home with rather than to play-act as a courtly noble lord.

Clement is not unambitious, and believes that he can accomplish far more by working behind the political scenes than by having to constantly be at the beck and call of public favour. While unable to charm his acquaintances, he is no stranger to hard work, and is possessed of a highly analytical turn of mind. He has no qualms searching through the papers of his superiors and studying the subjects relevant to what he needs to discover as he goes. He learned land law to better search through the papers of his guardian in his youth so that he could assure himself that his lands were not being stolen. Now that he is older, he has finessed his ability to absorb large quantities of information in order to efficiently sift through what papers he has access to, and his wide grasp of esoteric legal knowledge stems not from a lengthy formal education, but from an exhaustive self-education through necessity. Clement has an all-consuming interest in anything which is useful to him, whether educating himself or learning from others. He is also fiercely determined not to rely too heavily on any one source, as he fears being betrayed, and never wants to let it slip that he might not know something if he can help it. While it might be possible to catch him off guard about a subject once, the next time it comes up in conversation, he will likely have exhaustively researched it and be able to hold his own against you in conversation.

This defensiveness applies to everybody, even his immediate superiors. While Clement will be unwaveringly loyal to whoever he ties his fortunes to even if they are simple, he does not take kindly to being deceived. Searching through papers is still a common activity for him, not as a spy selling information, but as a dutiful underling ensuring that his loyalty is deserved. He feels no guilt about doing so, even if nothing is turned up regarding himself, knowing all which goes on with his employers can only help him in executing their business, and he is discreet in the extreme. However, his natural suspicion often interferes with his personal relationships, as he does not have that kind of assurance of his friends' loyalty. He has a deep aversion to flittish and giddy people, as their actions tend to be too unreliable for him to predict their sincerity because of this.

His hatred of unpredictability is tied to his sense of duty. He still blames himself for his disobedience as a child that allowed plague to break out within his own lands. He has a strong sense of obligation that he labours under no matter how much it may inconvenience him, and he expects others to do the right thing at all cost as well. This sense of duty makes him into a highly valuable ally for whoever would claim him, and a staunch friend to those who do not mind his abrasive and grim personality. Though he may not show it with enthusiasm, he is deeply protective of those he cares about, and constantly mindful of their safety, having lost both his parents and many of his friends and mentors in his youth. Though not loquacious, he keeps in touch with everyone who is dear to him in one way or another, even if just with curt letters once a month or so.

History: The firstborn son of Sir Richard and Lady Melusine Delacroix, minor nobility with a small fief in southeastern Shyregoed, Clement was raised as any local lord's son would be, to deal with local matters of governance and land management, and to train in knightly arts in preparation for military service. His family was young and not large, thus his only sibling was a sister a few years younger than him, who fell ill when traders from Mishkan brought some bad rye that caused a brief influx of ergotism in the area. Sir Richard was able to slow the disease before it became a localised epidemic by isolating everyone who fell ill with it, including Clement's own sister. Though his sister eventually recovered and the enforced isolation ended with relatively few dead, Clement became overprotective of her thenceforth, and felt that his father had betrayed her by forcing her into isolation. Years later, upon discovering that his uncle had contracted the Plague, Clement made effort to disguise it from his father as long as possible in hopes that the uncle might recover, or at least be able to die in the company of kin, but in doing so, encouraged an outbreak of plague that attacked at the head of local government and swept through the fief lands with heavy casualty, including Clement's own parents. Clement, having now realised the importance of his father's actions all too late, found himself inheriting the manor at age thirteen. He was sent to the Shyregoedian court to be placed in the wardship system established to preserve the loyalty of noble families at a time when many heirs were left orphaned by disease and political unrest and raised as a loyal knight to the king under the guardianship of a Shyregoedian advisor until he was of age to inherit his fief. His sister was put in the care of a branch of their mother's kin in Anica.

At court, Clement was one of several wards under the guardianship of Advisor Cyrin, who managed the estates of those who were in his care in exchange for a portion of the profits made from the land and the power to rent and subdivide their land until they were of age to inherit. He was sullen, thin lipped, and serious for a long time, getting along only tentatively with the other boys in the Court of Wards system. Life at court did not suit Clement, who had been raised as the son of a country lord, and was often mocked for his rustic manners and hobbies, whereas he found he could not understand the humour, concerns, and customs of the people he was surrounded by and had trouble adapting to his new lifestyle. He was intensely homesick and missed his sister most of all, worst of all, he was unable to rid himself of the opinion that the loss of his home was his own fault. He frequently suffered from difficulty sleeping for the first few years of his wardship, giving him dark circles under his eyes and the epithet "Sleeping Bumpkin" by some of his peers. Those who he got along with best were the other wards who had come from country manors and those noble acquaintances of his father who came to court on business, but the latter came and went, and the former were a mishmash of boys of different age and disposition, only tenuously connected to each other through their backgrounds.

Clement found himself to be more or less alone, and grew introspective and depressed. He put his energy into his education to distract him, well aware that his sister was relying on him to serve as her guardian when he came of age and was eager to leave the care of their mother's kin, having found herself almost as ill-adapted to life in Anica as Clement was to life in Colwe. Time passed like this for several years, Clement, sometimes mocked, sometimes unnoticed, would spend long hours studying, as if determined to make up for what had happened to his family by enjoying himself as little as possible. He would, perhaps, have continued to live unnoticed and unwilling to stand out, but as the eldest of the country lords "graduated" from the Court of Wards, it was found that his land had been largely robbed of its worth and even rented piecemeal by the guardian he was put in charge of during the years he had stayed at court.

The country boys around Clement began to fear for the safety of their own land, whereas Clement himself became aware that though he blamed himself for the outbreak of plague amongst his family, if he continued to punish himself for his own actions, he would end up inadvertently betraying the few living kin he had left. Pushing himself to grow accustomed to court so that he would not be devoured by it, at the age of fifteen he began to hound Cyrin in his spare time, constantly asking him advice and, when Cyrin was busy, merely stalking him like a loyal shadow. He made use of himself wherever he could, attended whatever meetings he could, and most importantly, wormed his way into a position of trust with Cyrin deep enough to gain him access to some of his paperwork, which he scrutinised eagerly for signs of mismanagement, often consulting legal tomes and attempting to learn to be savvy as he went. But though he involved himself with Cyrin in order to protect his interests, he soon found that the political world outside of his own manor and the Court of Wards was far more restive than he could possibly imagine, and poorly governed to boot. He became frustrated with many of the reports he looked over for Cyrin, and the officials which Cyrin met with who, in his opinion, were doing too little to prevent more turmoil.

After the death of his parents, Clement found he abhorred chaos and slow action, and it seemed to him that the government's actions to prevent and cure the plague were the slowest and most poorly managed of all. Reading about afflicted villages and manors such as his own that had been struck by the plague was the most difficult for him, especially when investigation found that the cause had been preventable, and he found he was spending less time investigating Cyrin's papers for matters relating to his own interests, and more time attempting to organise inspections and education to at least prevent plague outbreak in the larger communities in Shyregoed. By the time he was eighteen and ready to come of age, his work at court kept him too busy to leave it, and though he returned to his own manorial lands (untouched by Cyrin) for a brief period of time, he found that the home he had missed so much when he was thirteen had become unbearable to him at eighteen. There was too little for him to do, and everything reminded him of the inexperienced boy that he once was and had been steadily trying to escape ever since he began to gain Cyrin's trust. After four years of attempting to make himself satisfied with the preoccupations of a rural lord, he left the care of the manor jointly to his steward and his sister, who was glad to escape from Anica, having found no cause to occupy her time save for the learning of magic, which could be pursued just as well from home.

Upon his return, he found that though he had made himself useful to Cyrin, he was replaceable, and indeed had been replaced. He found it difficult to find a position in government in Colwe, as, though he had served a purpose to Cyrin, his natural silence and gravity had made him few social connections at court, while his continuous petitioning on behalf of the orphaned sons of small country lords had actually garnered him animosity and left many guardians within the Court of Wards with the opinion that he was an interfering nuisance with a blunt tongue. The country lords who he had befriended in his youth turned out to be a foolish choice politically, for while he had gained enemies defending them, they themselves had little political clout to support him. While he had been attending to his own affairs, Cyrin had found a new clerk, and no room had been left for him to resume. Though Cyrin could do little to help him, he was not unsympathetic to his plight however, and recommended that instead, he seek work in Helios, where he might yet become a bureaucrat. Clement, who saw opportunity to have a wider influence in politics in Helios than in Colwe, accepted Cyrin's proposal, and left with his blessing for a job as a clerk for Helian prince Absalom, who Cyrin had connections to. Currently, Clement has a position as a clerk with Prince Absalom, and due to the prince's terrible indecisiveness and lack of confidence, Clement has been able to exert a great deal of influence upon the prince's governance. Their serious dispositions are suited to each other, yet neither can deal with people well, so Clement has set his mind to finding and marrying a noblewoman in Helios who will be able to assist him in this deficiency on his behalf at the very least. More broadly, he has plans to establish Prince Absalom as the heir to the Low Kingship of Helios instead of his more capable and confident older brother, Lawrence.

kotaline
Vice Captain

Deathly Darling


kotaline
Vice Captain

Deathly Darling

PostPosted: Sun Feb 24, 2013 9:17 pm


APPROVED!


Name: Feilim Finch
Age: 17
Residence: Ryemill, a small agricultural community some ways outside of but still closest to Rosstead. His father, Feardoc Finch, rents a minor holding in the area, which they use to grow a small crop and raise some animals to supplement what Feardoc earns as a scribe.

Appearance: Lean, pale, and gangly, with a smattering of freckles that appear when he's been out in the sun too long. Bright blue eyes characteristic of Finch men and sandy brown hair styled much like Wickwright's was when he was young. Lacks self confidence, and thus many of the traits that in Wickwright were graceful are rendered awkward and somewhat clumsy. Though he's a scribe by apprenticeship and technically a learned class, he tends to dress down to match the community he lives and works in, preferring to fit in with his environment first and foremost. Always wears something with the family colour on it, marking him out as a Finch heir potentate, though unlike Wickwright, most of his outfit isn't blue.

Personality: Eager to please, Feilim has always been a dutiful son, if not the most impressive son. Suffering under the heavy burden of expectations that weren't his to disappoint, he carries not only his family's legacy, but his dead brothers' legacy, and he has never managed to quite measure up. This affects his self esteem to some extent, and while many Finch heirs are witty, his wit tends to be dry and self-depreciating. He's more earnest than many Finch men typically are because he has much more to lose, and his confidence is nowhere near as high as most of his predecessors'. He's used to having to confront others to prove his worth, and used to failing to convince those he confronts that he's what he says he is, partly because he doesn't believe it himself.

For all that though, Feilim is not a depressed boy. He tends to be somewhat sardonic and takes the hits life gives him in stride just because so many hits have been thrown at him to begin with. He's well accustomed to tragedy and copes with it by finding the humour in it, ever an optimist. Because he's gone through so much in his life and had so much criticism relayed at him, he's actually a more empathetic person for it. Much more empathetic than the typical seventeen year old would be, at least, and of all the Finch heirs in the family, he's the least condescending. Because he spent most of his formative years with his mother and sister, he's also the least misogynistic, even preferring the company of women to men.

He is, however, very much the typical teenage boy in other respects. Romance preys on his mind much of the time now that he's old enough for his hormones to begin to kick in, and he frequently serves as Tadhg's wingman in social situations, providing the wit where Tadhg provides the looks and status. Tadhg is his best friend as he provides Feilim with the confidence and reassurance that he cannot master, while Feilim makes him laugh and is clever enough to pull them out of sticky situations. Feilim tends to feel more guilty about their antics than Tadhg does, but his desire to impress anybody who likes him is far greater than his qualms. He tends to fall in love with girls who are easy to impress, and is head over heels for his current beau, Katharine Lupton, because she values his wit over Tadhg's noble bearing.

Feilim himself is more well-versed in courtly manners than is typical for someone of his class, having been fostered by Lord Cathal O'Neill for a period of his life. He knows lordly games of strategy and has a genteel way of acting and speaking, although he actively tries to change how he speaks to fit in more with his surroundings. He feels vaguely uncomfortable in regards to his debonair quirks, as Finches are supposed to be the salt of the earth, but it's difficult for him to entirely stop himself at times.

Much of what makes Feilim stand apart from other Finches are traits that he takes some degree of shame in precisely for that reason. He has been trained to act a certain way, and though he hasn't had much exposure to Wickwright, spends much of his time mimicking how he thinks a Finch should act rather than accepting himself for who he is. This deflects at least some of the criticism he receives from the rest of the Society for not being Finchlike enough, but he has still earned the appellation of "Mockingbird" for his flaws. He does his best to please the Society, and hopes one day to impress them, but much like the events in Feilim's life that led him to become a Jawbone Man, very little of his situation is in his control, the derision he receives being largely from the political implications of his past with O'Neill than from his own rather imperfect Finch attitude. Feilim struggles to gain control of his situation, but unlike the scrapes he pulls Tadhg out of, this is something that he isn't sure how to talk himself out of, and it gives him a great deal of grief. He feels that if Wickwright would just accept him as his official heir, he would be accepted by the whole Society, but Wickwright continues to ignore him in favour of his own agenda.

History: Feilim was not always the Finch heir candidate, nor was he always an only son. Third son of Feardoc and Cecily Finch, he was younger than his youngest brother by a good six years, and for a long time, nothing much was expected of him. As the third child, there was neither a traditional role for him to inherit, nor a great deal of incentive to spend much time inventing a role for him to grow into. His brothers, eldest Feargal and middle Finnian, were respectively being groomed to inherit the land and to inherit the Finch title. Finnian enjoyed a special bond with Wickwright, who would come to visit him often, and even took him with him on several journeys to various places in Panymium. Feilim was given the same basic education as his brothers, like all Finch boys, heirs or not, he was taught to read and write, and told stories with his siblings, which he would later repeat to their youngest sibling, Philia Finch, once she was born. He spent most of his time amusing Philia, who paid him most attention of all the members of their family due to their close proximity in age. While he was frustrated by the lack of attention that he would get from uncle and father, Philia and his mother both lavished attention on him. His brothers also paid him attention, but in the teasing, showoffy way common to elder siblings, and while he loved them, he envied them their successes and it was partly because of their teasing that he was so painfully conscious that he was being left out from a young age.

This was not to last. When Feilim was nine, Feargal undertook a journey to attempt to forge trade connections with Ceisiad, a Jawbone heir in Mishkan whose family traded. His intent was to forge links between estranged families within the society and to deliver Finnian to Wickwright, who was in Mishkan at the time, so that Finnian might begin his permanent apprenticeship under Wickwright, as he was now old enough to be more independent. On the way though, they stopped in a village where the plague was erupting. The government forced the village's isolation and they were trapped. Before Feargal could negotiate their release, Finnian caught the plague himself. Feargal fell ill shortly after, and all his negotiations could manage to do was ensure that they were counted amongst the list of fatalities. It was Wickwright who discovered that they were dead, having followed their path in reverse when they didn't arrive in Mishkan at the appointed time. He delivered the news to Feardoc, then largely avoided the whole family, having been deeply affected by the loss of Finnian. Feilim was now the obvious heir-potentate, but with Wickwright shirking his duty to train him, it was up to Feardoc to use his own limited remembrance of his candidacy to teach his son. This patchwork education was only so effective, and to ensure that Feilim was at least well trained as a Jawbone Man, if not a Finch Man, O'Neill intervened. At the age of ten, Feilim was sent to O'Neill's lands as a foster son and raised with Tadhg as an equal, his position in the Society making up for his lower social status.

Until he was sixteen, Feilim thus lived a semi-lordly life, but his time with O'Neill ultimately focused on his role in the Society. As the only boy near Tadhg's age that Tadhg was on equal terms with at least in terms of faith, the two soon became like brothers. Tadhg helped make up for the brothers Feilim had lost, and provided him with the attentive audience he was missing since having departed from his younger sister. Feilim provided Tadhg with a partner in crime, and the two were as close as could be considering their respective social statuses. O'Neill himself soon grew to see Feilim more affectionately than an O'Neill should see a Finch heir, and many in the Society saw O'Neill's raising of Feilim as a bid to shape the Finch family in the way that suited him best. For this, rather than his own failures or merits, many already disliked Feilim within the Society before he had even reached his majority. Feilim was largely unaware of this until he returned home to finish his education six years later and began to meet other heirs his age, such as Yawley, who were fairly openly derisive of him. He also began to notice how assiduously Wickwright avoided him, and despite his numerous petitions through letters for Wickwright to come and help him finish his education as a Finch, he had to rely heavily on the books stored within the Finch souterrain outside Feardoc's home. Tadhg visited whenever possible, the bond between the two remaining strong, but for the most part, Feilim was known to the Society as a "Mockingbird" rather than a Finch, a shoddily educated puppet of O'Neill's with unsavoury political ties and a lack of the appropriate lore to inherit Wickwright's mantle.

Presently, Feilim helps manage his father's affairs in his parents' old age, is attempting to facilitate a match for his sister, who is coming upon marriageable age, and is trying to reconcile the fact that he may not even inherit if Wickwright's contribution is not validated. He is currently courting Katharine Lupton, a girl he met through his excursions with Tadhg, and one of the only girls who seemed to prefer him to Tadhg. His best friend besides Tadhg is a pet crow named "Foolish" that he gained the last time he saw Wickwright, he considers Foolish to be the only gift his uncle has ever given him. Feilim is only seventeen, and in a year, he will be of the traditional age to be inducted in the Society, but without Wickwright's tacit approval, the subject cannot even be risen. O'Neill has made great efforts to legitimize Feilim, but the more O'Neill makes blatant overtures in this vein, the more resentment Wickwright and the other Society members seem to harbour for him. Tadhg is currently attempting to get the Society to accept Hopkin instead, so that he might have a title left to inherit when all is said and done, Tadhg's efforts in this vein have done more to curry Wickwright's favour than anything accomplished by O'Neill. Feilim himself is a dutiful and nervous Finch, eager to please but ultimately unable to prove his worth despite his best efforts.
PostPosted: Sun Jun 23, 2013 2:46 pm


APPROVED


Name: Virali Tulsi
Nicknames: Rali (pronounced rah-lee), Mouse
Age: 24
Residence: Has a permanent residence with family in Pwlanarfyll, Mishkan. Travels incessantly.
Occupation: Mage rank in the Fellowship, traveling intern

Appearance:
Her hair is long and dark brown. Slightly wavy, it tangles easily, so she often braids it.
Standing at 5'1", she's a little shorter than she would like, and of average build, not slender, not chubby and decidedly not muscular. Virali's eyes are very round and an odd brown-grey resembling teak wood. Her skin is a dark tan, her coloring mostly coming from her full-blood Yiruian mother.
Reminiscent of the Yirui she never knew, her clothing is often bright and dyed with rich jewel tones. She prefers embroidery or dyed patterns on edges and favors long tunics cinched at the waist, long sashes, and tight pants. She considers her clothing to be the only jewelry needed.
| x |

Personality:
With an easy smile, Virali is an unflappable optimist, her laid-back personality the product of a worry-free upbringing. Her optimism is, as yet, unshakeable, although she has not experienced anything truly terrible. However, having lived a life without care has made it hard for her to accept being tied down by anyone or anything. She prefers instead to wander, making many loose connections rather than one meaningful one. That is not to say she neglects her acquaintances: Virali remembers every person she has ever met, even if only their face. She adores meeting new people and is, at heart, an incorrigible flirt.

Virali is flirtatious both because she enjoys the chase of romance and finds herself enthralled by peoples' reactions. When young, she was a prankster, the one who left a frog in her mother's desk, put bugs in her brother's shoes to see what would happen. (She still fondly remembers Mulethi's high-pitched scream.) She also enjoys any tactile sensation, and flirting can often lead to small opportunities to touch, nudge, invade on another's space and she revels in it. Sadly, Virali often has to suppress her urge to flirt and tease. Although she loves the attention and reactions she can garner, she has learned to be more subtle in any overtures, to consider time and place.

In contrast to her often flighty nature, she is not easily bored, but instead gets carried away in the minute details of the world around her. However, this is usually mistaken for daydreaming empty-headedness. Virali is far more likely to make odd leaps of thought through tiny connections than to simply fantasize aimlessly. Unfortunately, she often ignores or just doesn't see the bigger picture because of it. As such, she lives in the present, day-by-day, and usually doesn't care to look to her immediate future.

The one thing Virali is serious about is her magic. A fairly weak mage at first, she has strengthened her skills through hard work and believes anyone can do the same if they try hard enough. The power in magic is pure and unsullied and although she knows some may use that pure power for bad means, the power itself is a representation of everything that should be strived for in this world. While her wandering may be without any one grand purpose, she uses it to learn anything she can about her magic and would like to one day be able to claim she knows everything. Maybe she'll be able to teach her mother a few tricks then, too.

Hobbies: Wooden flute, whittling, sewing

On Plagues: Although her family has kept a few stunted, Virali has yet to meet any anhelo. She finds the idea of them vaguely alarming, although interesting from a magical standpoint. At least, they are fairly balanced, Servos and Caedos, Locos and Infitiails, although she prefers the Quietus and Phasmas for their purely magical nature.

On Travel:
As she has wandered the Fellowship's holdings, Virali has kept a notebook, a log of her travels. Oddly enough, each hub has been wildly different.
-In Maycove, the ever-present military flavors everything with a rigid tinge. I find that even the mages here seem prone to completing tasks with a efficiency rivaling the soldiers. It's very dichotomous here, the stark militaristic views contrasting with the bright colors of mage-cloth.  
-Colwe, with it's royalty and nobles, is snobbish and prude in a way that only the highborn are. They still think ill of merchants beneath them. But I am sure their are people among them who do not judge based on birth, but they must be difficult to find. It is a shame, for the popinjay colors of the court hide many beautiful people.  
-At the beginning of winter, I visited Anica, the heart of the Fellowship. Large and imposing, the heavy stones are probably held up by all the hot air wheezing out of the mages stationed there. I can feel some aspects of Knotwood seeping in through the ages-old stone. But the grand magus is young, and female, so perhaps there is change here. On the other hand, I have heard many rumors of her knight, his murders, his rage, his disease. I think I am perfectly content to never meet him.


History:
Virali's family were originally immigrants from Yirui who settled in Merrimead, Mishkan. Her grandmother and grandfather sailed over alone but not penniless. They dreamed of running a successful trade-ship operation between Yirui and Panymium. They had one daughter, Usha, who married a local man, Wyand. Born from a family of ship makers, Wyand's knowledge and relentless work ethic allowed their venture to grow exponentially and they moved Tulsi Tradeships to Pwlanarfyll. Usha and Wyand soon had a son, Aaditya, followed by Virali, followed by Mulethi.

Ever since she was a child, magic seemed the most logical course of action for Virali. Her mother began instructing her from a very young age and encouraged her to venture into the world to soak up more knowledge. Virali joined several classes taught by the Fellowship and their devotion to magic and belief in the natural flow of events appealed to her, reminding her of the Yiruian beliefs her mother had spoken of. She begged her family for private lessons and soon apprenticed under a grizzled mage named Caddoc. Under his tutelage, her magic took flight and she quickly made up her mind to join the faction rather than seek marriage or join the Tulsi business. And, at the age of 16, she joined the Fellowship in Knotwood.

In the Knotwood Fellowship, she soon gained the nickname 'mouse', both for how quickly she seemed to scurry around on errands and her relatively small stature. Others disdainfully named her 'tease' for her flirtatious manner and open smile. Virali worked tirelessly in the Fellowship wherever she was needed, finding a quiet sort of fulfillment in the daily tasks of community upkeep. Her hard work was also spurred by the the vicious traditionalism in Knotwood. As both a female and someone of light nature, it was sometimes trying for her. But she attained the rank of mage at 21, and despite the opportunity, requested to not be assigned to a particular outpost. Virali had felt the stirrings of wanderlust.

Traveling, she felt freer than ever, wandering the continent, completing errands for the Fellowship and always searching for new magical knowledge. Her main goal was simply to expand herself, to see as much as could be seen. But eventually, her steps took her to both the Northern Bases in Shyregoed. Once there, the harsh cold and snow enchanted her, and blizzards forced her to winter there. But she is a traveler at heart, and who knows where her feet shall lead her next?

Family:
Grandfather: Aadi, age 76. Of failing health, his mind is still sharp as a tack and he is loud and opinionated.
Grandmother: Farash, age 68. An outwardly gentle woman, it was actually her that pushed Aadi to immigrate. Hand aperture.
Father: Wyand, age 53. Runs the Tulsi Tradeships, for-hire ships used to transport goods all across Panymium and to Yirui. Still a hardy man, he works tirelessly to expand his business, determined never to be poor again.
Mother: Usha, 48. The heritage of a long line of female Dakini mages continues in her; her aperture is in her throat. An impatient woman who both scolds harshly and praises lavishly.
Brother: Aaditya, 30. Currently captain of one of a merchant ship. A boisterous young man who feels trapped on land.
Brother: Mulethi, 25. Learning the accounting side of Tulsi Tradeships under the tutelage of his father. A weak mage, his aperture is in his hands.

Magic:
Defensive, Familiarism (winged creatures). Virali's magic is rooted in the air. Her aperture resides in her lungs. To perform magic, she must breathe outwards and sketch her spells in the air using her index and middle fingers. Her staff provides her with stabilization, always connecting her to the ground. Made of cherry wood, she wound the top with a rich yellow cloth complete with tassels; hand-carved designs flow down to the base, mimicking the ever-changing wind.

Other:
Dakinis in folklore are energetic beings in female form, evocative of the movement of energy in space and sky. The sky or space is the insubstantiality of everything, and, at the same time, the pure potentiality for all possible manifestations. A dakini is an outstanding female practitioner in Yirui or used to refer to an enlightened female principle of non-duality which transcends gender. That is, although the Dakini are solely female mages, they defy gender definitions. To become a Dakini mage is to go beyond the duality of gender and such meaningless things and to embrace beauty and become an embodiment of magic itself.  

The Semblance of Unity

Predestined Victim


Katachii

PostPosted: Tue Jul 02, 2013 10:42 pm


APPROVED!


Name: Father Elias Henteloue
Age: 33
Residence: Gadu, Imisus

Appearance: Elias is taller than some of his contemporaries, coming in at a little over six feet tall with dark brown hair that brushes the tops of his ears and blue eyes. Although his duties do not call on any significant manual labor to give him a muscular build, Elias is naturally broad in the chest and walks often among the people of Gadu, which prevents him from becoming rail thin. His size might intimidate some, if not for the generally relaxed body language which he frequently presents. Elias may not be prone to bright grins and frequent laughter, but his usual small smile and tendency to quietly chuckle let one know that he is more often than not at least content. Other than these small expressions, he cloaks emotions well, but it is still easy to tell when he is deep in thought—he has a habit of biting his bottom lip raw and resting two fingers on his upper lip. Always seen in the typical vestments of a Panymisian priest, and this combined with his propensity for walking around Gadu has tanned his face and hands but nowhere else.

Personality: Elias is overall pleasant in disposition, but he has earned a reputation for a rebellious streak inside the church. Although he is a devout follower of Panyma, he entered the fold against his will, as he had the misfortune of being a wealthy noble's second son and therefore only useful as a promise to the church for the Henteloue family. While he tends to agree with the basic tenets of Panymisian, he finds the multitude of regulations and logical gaps in canon to be often inane, and no foldman who knows Elias will claim he is the most stringent adherent to the rules of the priesthood. He might not be a fiery revolutionary demanding total reform, but he will defy small rules here and there, and is often the first to volunteer to debate Panymisian with a philosopher or scientist. It's this willingness to embrace open dialogue about the strengths and weaknesses of his religion that drew him to teaching theology at Trisica, as well as his personal research into the various sects of Panymisian and other religions. Elias' work tends to be in discovering the commonalities between religions and what that may imply about a universal whole. When not teaching or poring over a multitude of religious texts, Elias is with his parishioners, both in Mass and out on the street. He can be seen nearly every day, regardless of the weather, walking in his church's district to talk to the churchgoers and offer advice where warranted. In fact, he is willing to talk to or help anyone who comes to him, be they a member of Panymisian or no, because of an interest in being open to other religious groups.

This willingness to interact with other religions has not earned Elias many friends within his own religion, but he doesn't allow this to deter him. He is both stubborn and dedicated to being objective; he will always be a follower of Panyma, but he doesn't believe this should keep him from studying other groups. He believes there is always more to learn and is keenly interested in other people, which has led to an almost lifelong pursuit of knowledge about other faiths. This started because of his persistently stubborn nature; when he was entered in school for the priesthood in spite of his wishes, he began to rebel by delving into the information on Obscuvian, paganism, and any other belief system he could find. He did this mostly in secret as much as possible until he had enough personal status to get away with it so that no one would stop him, since these personal studies solidified an intrinsic belief of his that everyone and their perspectives have worth. What started as small scale rebellion in an adolescent became a lifelong career specialty, no matter what other Panymisian authorities have to say on the matter.

Elias is generally even-tempered and patient, although beneath this calm exterior he can prone to anger. When he was younger, his anger was directed at being forced into the fold, which undoubtedly only increased his already inherent stubborn streak and further pushed his desire to study what was not necessarily acceptable for a young priest in training. It was not until his twenties, when he was able to feel closer to Panyma through a combination of self-reflection, intense theology and scientific education that he let go of most of his anger and resentment. His temper rarely flares now, except when when he is treated as inferior or deficient for his work on other religions. Mocking Elias for what he chooses to study will spark a debate if the other person is insistent enough in their mocking, which will escalate into an argument if the other person does not afford him the same respect he initially treats all people with. In spite of years away from his family, Elias still retains enough of his noble heritage to expect respect; it has been on more than one occasion where someone who strongly ridiculed his studies backed away from an argument with him when Elias was suddenly standing inches from their face, using his above average size as an intimidating advantage. After the dust has settled, Elias apologizes except in the most extreme of cases, and he always seeks penance afterward. The occasional derogatory remark fortunately does not incite much more than a dull irritation.

History: Elias is the second of three children born to the Henteloue family of Helios. With his elder brother set to inherit the family wealth and his younger sister an easy pawn for his parents to marry to another noble family, little was left to do with Elias except pledge him to the fold or enter him into the necessary training for knighthood. As a young child, his father did hire a swordsman to instruct Elias in the ways of battle, but Elias would more often than not refuse to fight, as he did not enjoy giving or receiving even small bruises from wooden practice swords. Instead of fighting, Elias had dreams of being a scientist; he fantasized about years spent studying the natural sciences at Trisica, which he had heard much about from inside his father's circle of elite friends. Although he would end up at Trisica, it was not in the way or subject matter he intended; recognizing that his son could not be sent into the knighthood, Lord Henteloue instead decided to pledge his son to the fold in order to gain political clout within the church and to gain favor with Panyma. Elias fought essentially being sold into the church almost nonstop for a month, but his protests did not sway his father, and he was sent to one of the Panymisian churches to begin his education.

After years of attending a Panymisian school, and impressing his instructors to ensure he was sent to receive a higher education like he had always wanted, Elias was sent to Trisica to further his education, especially in theology. Of course, life wasn't quite as smooth sailing as it sounds (much to Lord Henteloue's ire). The move to Gadu to attend Trisica exposed Elias to the Imisese immigrant population, who brought with them different religions and cultures. Although Panymese religious teaching made it very clear that these other faiths were to be seen as heretical, Elias found himself drawn to the novelty of these “exotic” religions, and he spent what little spare time he had talking with immigrants who had been in Panymium long enough to communicate the basic ideas of their native religions. He was discovered and strongly warned by church authorities to quit associating with heretics, but he avoided major disciplining by studying largely in secret, mastering the art of sneaking books around. Fortunately, the more objective scientists at the university welcomed his new found desire to study theology more critically. It was with the natural scientists that he found the most inspiration, as they challenged him to explain theology in logical, concrete terms. Although not always successful at this austere approach, Elias still remains committed to finding simple, reasonable answers to religious questions. Strangely enough, the natural science courses he attended also reaffirmed his faith in Panyma, and reassured him that his place in the world was a priest; he found wonder in the small miracles of nature and the intricate world Panyma had created for Her people. His own discovery of the appreciation of faith in the little things increased in him a desire to share with others how to discover Her in their everyday lives and science as well.

Elias was ordained in his early twenties and given control of a large, prestigious church in Helios, but he quickly grew bored of a life away from academia. Despite asking his father to allow him to move to a small church in Gadu so that he could at least continue attending lectures at Trisica, Lord Henteloue opted to keep his most stubborn son closer to home. Unfortunately for the lord, Elias was no politician, but he was still an efficient schemer; Elias began to hit his parishioners with lessons on science in the middle of sermons, and he only half-heartedly tied the lessons back to a theological point. In spite of numerous complaints about the inappropriate masses he delivered, Elias continued to discuss science in the church, and it wasn't long before the Henteloue name was beginning to be associated with heresy in the Panymisian community of Helios. In order to preserve the family's reputation, Elias ultimately received what he wanted by being sent back to Gadu, where he became a chaplain at Trisica. He toned down the science talk and gained popularity with the Trisica students, all while finishing his own doctorate. In his late twenties, Elias began teaching within the Theology department, and he rose quickly in the ranks with his family's political clout.

He has since slowly introduced scientific ideas back into the sermons he gives at the university, but he uses science, especially regarding nature, to demonstrate Panyma's great plan now. Most other priests in the region consider his antics amusing, and Elias has often been treated as the stubborn, outlandish brother that the other priests like well enough but do not necessarily understand. He's civil with most of the minor priests in the city like himself, but those priests he is closest to also work in some capacity at Trisica. For those who remain close friends in spite of it being more popular to keep him at arm's length due to his unorthodox ways, Elias has always proven to be very loyal.

As the Black Death spreads and the members of his church turn to him for answers about Panyma's plan for them, Elias has begun to offer his own contribution to the research on Plagues by examining the holy texts of many religions and sects for their destruction and disease stories, in hopes of finding a common link that may point to a supernatural resolution to the plague.

Relationship with his family: Being separated from his family in Helios for many years has led to an interesting dynamic between Elias and his family. He gets along well with his younger sister, who shares his more mild-mannered personality. His older brother is the quickest to anger of the three of them, and even now that they are adults Elias still enjoys provoking his brother as he knows he would not attack a priest. When they're not quarreling like children, the Henteloue brothers are often more free-spirited in the way they talk than is perhaps befitting of a lord and a priest, but they are wise enough to not do so around others.

It is with his parents that Elias often finds himself at an impasse. His mother is proud to have a priest and a professor for a son, but she often seeks ways to achieve absolution in the eyes of Panyma from him, in spite of his reminders that she cannot simply buy Panyma's good will with a prescribed number of good deeds, and that it is far more appropriate to talk about these things with a priest who isn't her own son. Nevertheless, she remains desperate for reassurance that she can get to heaven, and Elias tries his best to avoid her for most of the time he visits his family; he loves his mother, but he has begun to feel less like her son and more like her personal salvation tool as his status within their religion has increased. His father does not seek spiritual guidance from him, but Elias has the lingering suspicion that his father would have preferred he become a knight over a priest. Elias knows his father still cares for him, as evidenced by the many times he has used his political station to gain favor for Elias, but theirs is a usually uncomfortable relationship. Elias does not understand his father's political machinations, and his father does not understand Elias' relationship with the church and theology, and as a consequence they simply talk little to each other outside of superficial small talk instead of stepping on toes.
PostPosted: Sun Dec 29, 2013 12:12 am


APPROVED

Name: Leander Lorenz “Lenz” di Laurentis

Age: 48

Region: { While Leander’s a Mishkanite by birth, he spent a period of his life moving around before settling back in Mishkan – his current place of residence. He just set off for a journey, but now he’s arrived back ashore in Mishkan. He's traveled to Imisus to avoid his brother. He has returned, for now, to Mishkan. }

Appearance: { At forty-seven, Leander isn’t the sprightly young man he once was. The evidence of aging spreads quickly, and that’s certainly true with him. His formerly pitch-black hair is now streaked with slightly more salt than pepper (though thankfully his hairline only just begun to recede), and it’s more stiff than wavy. The smooth buff skin of his youth has been replaced by a tanner complexion wrought with calluses and wrinkles. Due to his refusal to maintain a completely sedentary lifestyle, his upper body is still quite fit, although his muscles are beginning to lose firmness there, too, and he’s walked with a limp for years. He has large-palmed hands that itch to move. His eyes are as bright and rose-colored as they’ve ever been, though. He keeps a mustache and beard cropped close to his face. }
Personality: Leander has always been dedicated to the military – stories of war have fascinated him for almost all his life. To him, the Imperial Guard and the Emperor still come first, although it’s been a decade since he was discharged from that group. He weighs them before almost anything, and clings to the notion that authority in the form of the guard is absolute. To this point, he has a strong moral compass, which he believes should be the guidelines to everyone’s lives. These qualities often make him feel paranoia about other people, though – he thinks there are many manifestations of suspicious activity, and while he won’t actively investigate, he never thinks anyone’s intentions are pure. As a result, he appears to be a reclusive man who prefers the company of books and machinery to real people. After all, in company he’s usually self-absorbed, not paying much heed to the general course of a conversation, even if he contributes from time to time. He’s a kindhearted man, though, and isn’t averse to helping others, if he’s asked to do so (on the other hand; he’s not likely notice someone needs help if they don’t ask directly). And even if he turns you down, he’ll usually do so politely – he was raised with etiquette, after all, and will treat someone well even if he’s suspicious of their moral standing. Now that he’s arrived back from a most taxing journey, though, he’s far more closed off, snippy, and suspicious of others than ever before.
History: { If you ask Leander, any young boy’s dream is to join the military and become a hero – to fight for your people and to defend your beliefs (although he’s never had a concrete idea of what those beliefs are; just that they are noble and good). Fortunately for him, as the second son of a baronet he’s always had plenty of time for dreaming. While he was tutored growing up alongside his brother, he had a much larger passion for hunting and for stories of heroes fallen in war (histories, however, interested him as long as they pertained to war).

As a teenager, though, he moved to Pwlanarfyll to train for the imperial guard (after all, he’d never inherit the baronetcy), along with a boy around his age who lived, to his surprise, in the town bordering his father’s baronetcy. They became fast friends despite their initial class differences, and were moved to Helios together to train for corporal status after both receiving honors as privates. Jonathan Baines was more charismatic by far than Leander, but they worked best together – when they eventually became corporals in their early twenties (just after Jonathan had his first son), their squads were known for almost always completing training together. Jonathan was the man who first gave him the nickname of ‘Lenz,’ one that he hardly uses today outside of old acquaintances from the guard. Leander and Jonathan were an admirable pair, and while Jonathan was inevitably the better decision-maker (being promoted to captain eventually, although Leander himself never progressed beyond the corporal rank), Leander certainly stood out for sheer devotion to the military. As an individual fighter, however, Leander was usually concerned first for himself and then for those around him.

Later, he began to work as a mechanic of sorts among his own squad – although he had joined to fight for the empire, and he did, he liked looking at the pocketwatches and later the weapons and seeing how they were meant to be put together. For some reason working with weapons was far more fulfilling than seeing the action he’d always wished for as a child – working to keep the peace and to further the emperor’s goals. That was, therefore, the type of work he settled into once his training was complete and he was only called into service as a guard when he was necessary – which wasn’t, admittedly, rare, but it meant he had enough time to settle into his work as a mechanic outside of his guard duties.

Leander’s father died as Leander’s thirty-fourth birthday neared, and the baronetcy’s reins were now in his brother’s hands. Leander moved permanently into Jonathan Baines’ hometown, using part of the small sum of money he inherited to settle and begin his business as a mechanic. At first he only really repaired things like clocks or machines needed for farmwork, but later he worked on mechanical weapons – which were what he considered his true calling. He liked the feel of them in his hands, and their familiarity. He continues work on them today, and is constantly trying to develop new ways to improve modern weaponry for the military.

Some years later, Leander and Jonathan were on assignment in Pwlanarfyll. He still isn’t sure exactly how it happened – just that somehow, Jonathan became infected with the plague that was beginning to sweep Panymium. Leander has no idea why he was never infected with the same disease. He wasn’t there to witness Jonathan’s death (since Jonathan was discharged from the guard due to his infirmity), but was himself discharged a few months later after a particularly incapacitating leg injury in a skirmish. His former comrades have always claimed it was because he and Jonathan couldn’t function separately, but he’s fairly sure it was simply all the other injuries he’d endured finally taking a toll on his reflexes.

He never married and never sired children – he’d never felt the interest, after all, and it wasn’t as if it were extremely important to the family (he does have several nieces and nephews). He continued his line of work, however, and grew comfortable in it. He sees his brother a few times a year.

A few months ago, though, Leander was informed of a chance to embark on a journey on the behalf of Emperor Rine himself. This, naturally, was a chance he leapt at, even knowing he didn’t have an especially large chance at becoming part of the crew. He knew a small amount about life on a ship, naturally, as it had been a fairly common method of transportation back before the plague, but he’d never been part of the crew before. Similarly, he’d had little opportunity to travel upon one for years, so he was pleasantly surprised to find he’d been accepted upon the Rosa as the ship’s resident mechanic - machinery, after all, was something he was known for understanding.

The journey was fair, at first – Leander didn’t expect difficulties at all until they arrived at Ardenth. Not all of the crew was experienced in the matters of traveling the seas, but their captain was an extraordinarily talented man, and they got along with one another and bonded well enough. That was until only two days into their journey an albatross fell dead upon the deck of the ship.

It wasn’t just any albatross: it was a frightening, blackened thing, with a powerful stench as if it had been deceased for weeks rather than the amount of time it would take for an albatross to fall from a flight in midair. There was no doubt that it was a Plague, and Leander agreed with the decision to toss it off at first. After all, touching it would lead to becoming infected with the disease yourself…right? Certainly leaving it there would guarantee the infection of the entire crew.

Five days later – only a week into the journey – came the discovery of a cook that had already been infected during the short time the Plague had rested on the decks of the ship. Who knew who else was sick? The plague was incredibly infectious, and symptoms could take days to show up. And Leander had been among the men ordered to throw that cook overboard: he was most certainly doomed to die. The ship turned back toward Mishkan with urgency: there was certainly no chance of being allowed into Ardenth if the plague reigned on the ship. They’d need a new crew.

They were sailing against the wind now, though, and that fact was made even more difficult by the fact that the Captain was one of the next to die. Men were breaking out in full-out fights now: they all wanted to make sure they had their own rations and their own supplies. Everyone could be suspected of concealing a case of the plague, even though all in their right minds knew that the plague showed obvious symptoms. Leander was confused enough when symptoms didn’t show on his body a week later; the fact that people he’d considered comrades were now turning on him was enough to make him suspicious of everyone. He considered himself a scrupulous man, though, and survived by avoiding contact with people who seemed healthy (they couldn’t remember that he had touched infected bodies – right?) and killing those who showed symptoms. Luckily for him, he still retained knowledge of how to use his body and the environment around him when he lacked weapons, and for some reason, symptoms of the plague never showed up for him.

That didn’t mean that it wouldn’t happen once he arrived ashore, though. The plague could be known to bide its time.

In the fourth week at sea, though, with the crew at a dangerously low level, he began to draw out of his shell once more to cooperate with his fellow crew members. They all had to take on new roles and work together. In the end, all the mattered was that the men remaining got home. }

thyPOPE

Devoted Hoarder

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