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Posted: Sun Sep 26, 2010 5:44 pm
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Posted: Sun Sep 26, 2010 8:18 pm
Don't forget Red-Moon Baby. Its original name was Vampire Baby, so they could it as a vampire.
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Posted: Sun Sep 26, 2010 8:32 pm
Monsters:
Name: Vampire Bat Level: 3 Attribute: Dark Type: Beast Effect: If you control a "Vampire" monster other than "Vampire Bat", you can Special Summon this card from your hand. Attack: 1400 Defense: 1000
Name: Vampire Ghoul Level: 3 Attribute: Dark Type: Zombie Effect: This card cannot be normal summoned. This card can only be special summoned with the effect of "Vampire Infecter". When this card is Special Summoned declare one type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their hand and sends it to the Graveyard. Attack: 1700 Defense: 1200
Name: Vampire Girl Level: 4 Attribute: Dark Type: Zombie Effect: When this card is Summoned you may choose one monster card on your opponents side of the field. That card gains 200 attack, and cannot designate this card as an Attack Target. Each time the monster declares an attack declare one type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their deck and sends it to the Graveyard. Attack: 1500 Defense: 800
Name: Vampire Infecter Level: 5 Attribute: dark Type: Zombie Effect: When this card destroys a monster by battle, special summon one "Vampire Ghoul" from your deck, hand, or graveyard. Attack: 2000 Defense: 1400
Name: Nosferatu Level: 7 Attribute: Dark Type: Zombie Effect: This card can only be special summoned by the effect of "Creeping Shadow". When this card attacks your opponents life points directly you can choose one of the following effects. -Randomly send one card from your opponents extra deck to the graveyard. -Declare 2 types of cards (Monster, Spell, and Traps) your opponent selects one of each card type from their hand or deck and sends them to the graveyard. - Declare 1 type of card (Monster, Spell, or trap) your opponents sends 2 of the type of card declared from their hand or deck to the graveyard. Attack: 2600 Defense: 2000
Monster: Dracula Level: 8 Attribute: Dark Type: Zombie Effect: This card can only be special summoned by the effects of "Creeping Shadow". When this card attacks your opponent directly choose one of the following effects; -Declare one type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Increase your life points, by half the amount damage dealt to you opponent this turn by Vampire cards. -During the end phase special summon one Vampire monster from your graveyard. Attack: 2300 Defense: 2000
Name: Edward C. Level: 3 Attribute: Dark Type: Fairy Effect: While this card is face up on the field no other card can be the target of effects, or the target of an attack. Attack: 900 Defense: 1100 ^^^^^^^^ ((Joke))
Magic:
Name:Creeping Shadow Type: Normal Effect: Select 1 "Vampire" monster from your hand. Pay 1000 Life Points and Return a number of "Vampire" monsters on the field to the Owner's hand equal to the Level of the Selected Monster. The Monster Special Summoned by this card's effect can attack directly this turn.
Name: Mesmerize Type: Continuous Effect:Take control of one face up monster your opponent controls. Then look in your opponents hand if they have any monsters in their hand special summon on of them in face up attack position.
Name: Drain Type: Normal Effect: Reduce your opponents life points by x500 for each vampire monster your control.Increase your life points by the same amount.
Name: Transylvania castle Type: Field Effect: Whenever a vampire monster declares an attack, your opponent loses 200 life points. If this card is destroyed destroy all Vampire monster you control.
Traps:
Name: Bat form Type: normal Effect: When your opponent declares an attack on a "Vampire" monster. Negate the attack, and return the attack target to your hand.
Name: Undead Strength type: Normal Effect: When one of your "Vampire" monsters is attacked by a monster with higher attack than it, pay life points equal to the difference and increase your monsters equal to the amount of life points paid plus 100. After the battle has resolved if the targeted monster is still face up on the field return it to your hand.
Ok I am done. If anyone has any suggestions or spot flaws or overpowered stuff just tell me.
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Posted: Sun Sep 26, 2010 8:34 pm
Kira Dunkel Don't forget Red-Moon Baby. Its original name was Vampire Baby, so they could it as a vampire. "Oh yeah"
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Posted: Sun Sep 26, 2010 9:17 pm
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Posted: Sun Sep 26, 2010 9:39 pm
@ Burraku_Kitsune: Vampire Bat has already been done. Where's "Vampire Infecter"? Vampire Girl: When this card is Summoned* you may choose one monster card on your opponents side of the field. That card gains 300 attack, and cannot designate this card as an Attack Target. *=Is this Normal/Special/Flip or one of the three? What's a Zombie Ghoul? Nosferatu: You don't discard cards from the extra deck, you send them. The second effect is missing a word, I'd revise if I were you. Creeping Shadow: Select 1 "Vampire" monster from your hand. Pay 1000 Life Points and Return a number of "Vampire" monsters on the field to the Owner's hand equal to the Level of the Selected Monster. The Monster Special Summoned by this card's effect can attack directly this turn. --- That effect made more sense to me. Castle: It's implied that when a monster is destroyed that it is sent to the Graveyard, unless stated otherwise. Also, why would you need to discard your entire hand if this card is destroyed? And that's pretty much my take on the set you made
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Posted: Sun Sep 26, 2010 9:43 pm
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Posted: Sun Sep 26, 2010 9:55 pm
brotherofAnubus @ Burraku_Kitsune: Vampire Bat has already been done. Where's "Vampire Infecter"? Vampire Girl: When this card is Summoned* you may choose one monster card on your opponents side of the field. That card gains 300 attack, and cannot designate this card as an Attack Target. *=Is this Normal/Special/Flip or one of the three? What's a Zombie Ghoul? Nosferatu: You don't discard cards from the extra deck, you send them. The second effect is missing a word, I'd revise if I were you. Creeping Shadow: Select 1 "Vampire" monster from your hand. Pay 1000 Life Points and Return a number of "Vampire" monsters on the field to the Owner's hand equal to the Level of the Selected Monster. The Monster Special Summoned by this card's effect can attack directly this turn. --- That effect made more sense to me. Castle: It's implied that when a monster is destroyed that it is sent to the Graveyard, unless stated otherwise. Also, why would you need to discard your entire hand if this card is destroyed? And that's pretty much my take on the set you made "I am aware it already exists as a card I may change it, but the current Vampire Bats are only in the show not in card form, so as we know effects change between the show and the game. Meant for Vampire mesmer to be infecter, and zombie to be vampire.
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Posted: Sun Sep 26, 2010 9:59 pm
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Posted: Mon Sep 27, 2010 3:39 am
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Posted: Mon Sep 27, 2010 1:37 pm
"Whats with that face -.-" lol
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Posted: Mon Sep 27, 2010 1:38 pm
Both sets are pretty bad...I gotta give it to Bur though.
Bur's seem to fit more with the vampire theme of draining the opponent.
I'd like it more if there were more cards that gave you control of your opponent's monsters.
Like...Mesmerize. It should make the opponent suffer some penalty like...
"Activate only if you control a "Vampire" monster. Target one monster opponent controls. If target monster's controller does not control a "Vampire" monster, they may pay 500 lifepoints before declaring an attack with targeted monster. If lifepoints are not payed, control of the monster is switched to the controller of this card after the damage step."
The wording's not perfect...but it gets the point across.
Drain should be nerfed to something like....
"Select one monster opponent controls. Gain lifepoints equal to half of the monsters attack (not original attack). That monster's attack (not original attack) is halved until the end phase."
As for the Castle, it should offer some sort of actual support. Maybe something like Tower does for Spellcasters except something like....
"When a "Vampire" monster is destroyed by battle, place counters on this card equal to the level of the destroyed monster. When there are ten or more counters on this card, the controller of this card can remove any number of counters and special summon one "Vampire" monster, who's level is equal to the number of counters removed, from the graveyard."
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Posted: Mon Sep 27, 2010 2:33 pm
Oh, that is a good point about draining. I was only thinking about the powerfulness of them when making mine. You know, the hardness of killing them.
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Posted: Mon Sep 27, 2010 3:58 pm
Burakku_Kitsune "Whats with that face -.-" lol You win by the way you differentiated the cards, but it's just not the greatest set. Plus the ATK/DEF are fair unlike the other one's.
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Posted: Mon Sep 27, 2010 4:04 pm
"I usually screw over my cards, because I am really worried about making them broken. Some of those ideas are ideas I did consider, but passed up, because I don't want to be one of those people who make unbeatable cards. I could modify them to the original ideas though"
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