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outlaw trinidy

Adorable Lunatic

PostPosted: Tue Jun 15, 2010 6:02 pm


Grenade
Description: Simple every day, homemade, magic pumped, explosive device.
AP/MP: 25 AP and MP
Damage: 25-50 + Int mod +2 on max per 10 craft skill
Requirements: Craft 30+, Dex 30+, Int 30+, Gunpowder x10, metal container x1 (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Nitroglycerin Grenade
Description: A Bomb that will chill you to the core, and make you a human Popsicle...might feel nice in the desert.
AP/MP: 50 AP and MP
Damage: Ice damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Ice shard, Or hide from a ice elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Incendiary Grenade
Description: A Bomb that will set you afire, and not in the good way...might be what toast feels like.
AP/MP: 50 AP and MP
Damage: Fire damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Flame shard, Or hide from a fire elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Gale Grenade
Description: A Bomb that upon explosion wraps the opponent with a Aero spell. That's a whole lotta wind... (couldn't help it)
AP/MP: 50 AP and MP
Damage: Aero damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Aero shard, Or hide from a wind elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Volt Grenade
Description: A Bomb that knocks you flat on your arse. Shocking.
AP/MP: 50 AP and MP
Damage: Thunder damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Thunder shard, Or hide from an electric elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Wave Grenade
Description: A Bomb that will send you on a spin cycle. No for real, a small wave will knock you about.
AP/MP: 50 AP and MP
Damage: Water damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Water shard, Or hide from a water elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage

Geo Grenade
Description: A Bomb that sends sharp jagged chunks of earth flying at you.
AP/MP: 50 AP and MP
Damage: Earth damage 50-100 + Int mod +2 on max per 10 craft skill
Requirements: Craft 60+, Dex 60+, Int 60+, Gunpowder x10, metal container x1, Earth shard, Or hide from a Earth elemental monster (to make)
Special: 2 actions to use, If base attack misses on to same attack +5 to hit to receive /2 damage
{OK now?}
PostPosted: Fri Jun 18, 2010 5:46 pm


not sure i get the special. i get that if the main attack misses then it's checking for collatoral damage but i'm not sure what you mean.

Carlos Ralfer
Captain


outlaw trinidy

Adorable Lunatic

PostPosted: Fri Jun 18, 2010 7:12 pm


Carlos Ralfer
not sure i get the special. i get that if the main attack misses then it's checking for collatoral damage but i'm not sure what you mean.
that was gig not me xD
PostPosted: Sun Jun 20, 2010 3:03 pm


dummy you were supposed to make it like you did it!

yes you got general idea hit would be full damage, where as the say shrapnel would spread out and to increase the effect, but would also lower the fatality rate at increased range. So think of direct hit blowing up under there feet, where the increased hit would be a few feet away so because of spread effect it would add to the original hit, but decrease the damage because of the spreading of its original power.

trin- thats up to you i only suggested the idea

and think of better names like Incendiary, for flame, terra for earth, jet for water, etc think of current technologies name for different types of things

giglamesh
Crew

Beloved Lunatic


outlaw trinidy

Adorable Lunatic

PostPosted: Mon Jun 21, 2010 10:46 am


ninja I did some things xD

and I told you I suck at inventing weapons xD so I'm like ok xD OK, that sounds good ^_^

o.o good names xP
PostPosted: Mon Jun 28, 2010 3:53 pm


hmmm make the special read "AOE attack. If initial attack misses intended target, they must then follow AOE attack rules." or something like that. That'll sum it all up.

Also, the crafting would be higher and harder for all the actual elemental bombs. The regular granade would be the basis and all the others would take a bit moe to make as far as skill and such. And what's the AP/MP for? Like how much it costs to make them or how much you have to spend to use the?

Carlos Ralfer
Captain


giglamesh
Crew

Beloved Lunatic

PostPosted: Mon Jun 28, 2010 5:24 pm


basically thats what i intended for the special.

ap/mp is to activate it, unless you think it would be fine for them to just be normal explosives.

thats why its had been posted...dont know how hard it would be to craft cause i dont know much about craft skill. i thought the skill on them was high enough since a grenade issnt the most technical device.
PostPosted: Mon Jun 28, 2010 5:28 pm


and i would suggest impact for wind, volt for eletricity, and nitrogen for ice

giglamesh
Crew

Beloved Lunatic


Carlos Ralfer
Captain

PostPosted: Tue Jun 29, 2010 4:01 pm


Well, a NORMAL granade probably wouldn't be that hard. Explosives, a container and some sort of fuse/detonator.

However, even the normal granade listed here isn't 'normal' since it's magic. Sooo yea, all the others would need at least double the requirements of the standard.
PostPosted: Fri Jul 02, 2010 7:56 pm


then are you suggest not having them magic but, well elemental shrapnel?

giglamesh
Crew

Beloved Lunatic


Carlos Ralfer
Captain

PostPosted: Sat Jul 03, 2010 7:08 pm


its up to you. you can make it either.
PostPosted: Mon Jul 05, 2010 5:28 pm


I'm fine with whatever xD
I may know the difference between a M9 and a M9A1 but making new weapons is like o.o for well people like you xD

~Da llama queen~

Angelic Cutie-Pie


Carlos Ralfer
Captain

PostPosted: Thu Jul 08, 2010 4:20 pm


People like me? Riiiight. Anyway, like i said, double the cost and requirements for all the upgrade granades and you got a deal.
PostPosted: Sat Jul 10, 2010 8:40 am


then the damage would do more right? or else there would be no point

outlaw trinidy

Adorable Lunatic


Carlos Ralfer
Captain

PostPosted: Sat Jul 17, 2010 6:07 pm


Oh yea. They'd be at least twice as powerful as the normal granade. Granted, this is dependant on the targets defence. Like if you use an ice granade on an ice monster... well you'd be a dumbass but still.

SO yea, double it and you'll be ok.
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