Here are the benefits:
0 invites: The standard stuff. 5-10 Gold, bugs, trash, starter items, etc.
3 invites Payouts of 20 Gold and up, wearable items worth up to 500 Gold, no starter items, no trash/bugs/flowers (you'll still get ink!).
10 invites: Payouts of 50 Gold and up, wearable items worth up to 2000 Gold, aquarium fish, exclusive Daily Chance items and better odds of getting the good stuff.
25 invites: Payouts of 100 Gold and up, high-end shops items, aquarium fish, the rarest Daily Chance items, new exclusives, better odds and a chance to win 1 million Gold.
Updated 5-12-10
Here's from the dev that created that:
pirula
[edit 5/11/2010]
I want to provide a few clarifications & responses to some of the post-announcement comments on the new Social Daily Chance.
For those of you that hate admin and want to flame a real person, you can flame me xp I made the decision to build this and I do think its a good idea (though not perfect). I am most interested in feedback on how to make this system more fair, especially to loyal users, and also make it not be a mule factory.
background: we hear you that you're sick of everything being about cash. we are coming out with a few new features that are geared towards rewarding you for other things like inviting people, making friends, being active on the site, etc. This is (obviously) the feature about "inviting people"; other features are in the works to reward post count and being active for a long time.
why daily chance: we do want to make sure that new users see the "inviting people" feature, since they are the ones who are most likely to know people they want to invite. There are only a few features that can reach almost all new users, and by definition those features reach EVERYBODY. I do want to make as fair as possible for everybody, including both new users & long-time gaians (keep in mind new users don't speak up as much in site feedback).
All the people you've already invited will count to your daily chance tier, so many of you will already be in the mid tiers to start with. The only catch is that we can only count invites we have a record of, and since we don't record 'word of mouth' invitations we have no way of counting those (if you can think of a fair way to get this info, I'm all ears). Also, the person does not have to be active for 20 years to count as an 'active user', they just need to do enough on the site that we think they are a real person and they have given gaia a chance. You never fall back down a tier if people you invited eventually become inactive.
We will very likely be making some tweaks based not only on your feedback but on how people actually use the new daily chance, how many of the daily chance users are in each tier, and how much value of gold & items are given out. Tiers will be adjusted to make sure we are giving out the right value, with tier 0 being equivalent overall to the current daily chance (although with more equippables replacing housing items, more gold & sellback items replacing slim chance of high-end rares, and more randomness overall). We can still keep a slim chance of more valuable stuff, but the higher tiers will have way better chances, higher minimum rewards and higher average rewards.
Some things we could possibly do to make the tiers more fair and less spammy: (just ideas at this point for your feedback, some are possibly bad ideas, no threats or promises on doing any of these)
- count friends too, although a friend would not be 'worth' as much as a new invite
- count as a 'recruit' if you are the first friend of any new user (this might encourage older users to reach out and be nice to new people)
- let existing users import your address book, and any emails of gaians would count as a 'recruit' (this would be a one-time thing, might be too prone to abuse)
- count as a 'recruit' if you get a friend who has become inactive on gaia to become active again (each person can only be counted once)
I want to provide a few clarifications & responses to some of the post-announcement comments on the new Social Daily Chance.
For those of you that hate admin and want to flame a real person, you can flame me xp I made the decision to build this and I do think its a good idea (though not perfect). I am most interested in feedback on how to make this system more fair, especially to loyal users, and also make it not be a mule factory.
background: we hear you that you're sick of everything being about cash. we are coming out with a few new features that are geared towards rewarding you for other things like inviting people, making friends, being active on the site, etc. This is (obviously) the feature about "inviting people"; other features are in the works to reward post count and being active for a long time.
why daily chance: we do want to make sure that new users see the "inviting people" feature, since they are the ones who are most likely to know people they want to invite. There are only a few features that can reach almost all new users, and by definition those features reach EVERYBODY. I do want to make as fair as possible for everybody, including both new users & long-time gaians (keep in mind new users don't speak up as much in site feedback).
All the people you've already invited will count to your daily chance tier, so many of you will already be in the mid tiers to start with. The only catch is that we can only count invites we have a record of, and since we don't record 'word of mouth' invitations we have no way of counting those (if you can think of a fair way to get this info, I'm all ears). Also, the person does not have to be active for 20 years to count as an 'active user', they just need to do enough on the site that we think they are a real person and they have given gaia a chance. You never fall back down a tier if people you invited eventually become inactive.
We will very likely be making some tweaks based not only on your feedback but on how people actually use the new daily chance, how many of the daily chance users are in each tier, and how much value of gold & items are given out. Tiers will be adjusted to make sure we are giving out the right value, with tier 0 being equivalent overall to the current daily chance (although with more equippables replacing housing items, more gold & sellback items replacing slim chance of high-end rares, and more randomness overall). We can still keep a slim chance of more valuable stuff, but the higher tiers will have way better chances, higher minimum rewards and higher average rewards.
Some things we could possibly do to make the tiers more fair and less spammy: (just ideas at this point for your feedback, some are possibly bad ideas, no threats or promises on doing any of these)
- count friends too, although a friend would not be 'worth' as much as a new invite
- count as a 'recruit' if you are the first friend of any new user (this might encourage older users to reach out and be nice to new people)
- let existing users import your address book, and any emails of gaians would count as a 'recruit' (this would be a one-time thing, might be too prone to abuse)
- count as a 'recruit' if you get a friend who has become inactive on gaia to become active again (each person can only be counted once)
New questions: What do you think of this new thing? Would you still use the DC after the tweeking?