So something has come to my attention...
Well I guess I'll start with the usual problem this guild faces, lack of skill. While Jevan and I have had this fight before, Nature V. Nurture. Harsh reality V. Caring hand...
Well I lost my mod status and it's grown out of control.
It seems people idea of what to play and how to play it has become completely skewed. Case in point
this and this. So look at those deck and their thread. Do you see my concern? Anyone? Nope? Ok.
1. People have been thinking sub par types are more than that.
2. Mixing themes... Ex. Gravekeeper, mill, burn deck. Iron Chain, Stall, Burn, Mill deck... ect. ect.
3. Everyone being adamant that their view is correct regardless of proof otherwise.
These all become evidently clear with a read through of the thread
Chain Chaining Chains.As for my point I'm here to give a lesson on tiers, logic, and to close with my deck which runs Iron Chains.
Lesson one: Tiers Tiers are what separate the level of the decks played within the current metagame. Yugioh's tier system is typically broken into four categories tiers 0,1,2,and 3.
Now I will give a brief run down on each tiers level and what they include.
Tier 0: The top deck, near unbeatable unless beaten by the same deck. The current meta has no tier zero deck yet, although Infernity will probably take the slot. More often than not stopped or weakened by the banlist.
Example for the past would be: Tele-DAD
Tier 1: Tier 1 is the next highest. Size ranges from 2-6 decks which are seen to have the highest chance of winning a Shonen Jump and becoming the next tier zero. Sometimes hit and weakened by the banlist and relegated to tier two.
Example for this format would be :
Synchro Cat
Blackwing
Machina Gadget
Lightsworn (High end)
Tier 2: This tier is made up of decks that can and do win regions, but may not make any significant impact at a Shonen. Usually deck in this level fluctuate up to tier one and down to tier three based on the next banlist and what it changes.
Examples would be:
Absolute Zero Variants
Junk and Debris
Gladiator Beast
Anti-Meta
Tier 3: This is the fun deck tier. Local sometimes regional level decks. Most decks at this level will remain here until additional support comes out. Some have the ability to be low end tier two decks, but most fail to stay at that level. Usually unaffected by the banlist.
Examples include:
Morphtronic
Crystal Beast
Fortune Lady
X-Saber
Iron Chain
and many many more...
Lesson two: Logic, or who the ******** cares your 1/4 Japanese and "Privet school in japan xD" or are a "Vurtual reality maker for Gudam arcade games and others" Seriously if you're tying to defend your play style and choices you logic that pertains to the game. Don;t try to one up you opponent with frivolous arguments that have no effect on how the game is played or whether or not your deck has credence. Because a lesson on basing arguments on logic and not horrendous amounts of bias, and personal belief that you're specific build of a tier three deck accomplishes something that the rest don't is far to tedious a task for me to devote the next year and a half too I'm just going to close this with an argument of Iron Chain with myself.
Me (Scrub Version): Man I sure love playing Iron Chain, burn, mill, stall!!! *Masturbates to his shitty deck idea furiously*
Me (Pro Version): Hey there pilgrim that's a class two felony right there. Put that pistol away and I'll teach you what was wrong with that there sentence.
Me (Scrub): What? What's wrong with my deck I've beaten LS and BW players with it.
Me (Pro): Well son, no you haven't. I'm sure you maybe beat a couple little kids who have fun LS and BW decks with it, and that's ok. I'm here though to tell you that your deck isn't really as good as you think it is though.
Me (Scrub): Yes it is.
Me (Pro): I'm sorry it's not. You see son, Iron Chain is a throwaway archetype that Konami used as set filler, while burn, mill, and stall haven't been above tier three since back in the double aught days.
Me (Scrub): What's a Te-Ear?
Me (Pro): Well scroll on up and see.
Me (Scrub): So what you're saying is that Iron Chain isn't good?
Me (Pro): Well yes, that doesn't however mean you can't play it. It just means you need to accept that it won't win you every game, especially against high level decks.
Me (Scrub): Oh I see, so I can play it I just have to acknowledge that it isn't the best... I can do that.
Me (Pro): There you go, so kid want some help making that fun deck better?
Me (Scrub): Sure I'll take whatever help you'll offer, thanks for helping me learn some basic logic, and teaching me about tiers.
Me (Pro): No problem kid. Well lets start first off, like I said burn, stall, and mill aren't very good. So lets drop those parts of the deck. Now see how Iron Chain Repairman can bring back a chain?
Me (Scrub): Yeah?
Me (Pro): Well he can bring back this three star tuner Iron Chain Coil and Synchro for a Seven Star. Now you're probably wondering how we'' get out Chain Dragon, but don't worry I have another dragon to help...
(They carry on for hours into the night as the boy learns the third lesson.)
Lesson three: Playable fun...Me (Pro): Kid I don't what what we did but I'm dying.
Me (Scrub): What don't die, we did it, we make a playable fun deck.
Me (Pro): 4,5,6,7,8,9,10 kid the deck can summon them all. One more thing before I pass, remember you gotta be one of the good guys because there are too many of the bad ones. Burn forever little ember, I taught you to talk the talk, now get out there and walk the walk. (Dies)
Me (Scrub lv2): I will, thank you.
Memories: An opus of sorts...
Monsters: 21
Gorz The Emissary of Darkness x1
Cyber Dragon x2
Iron chain Repairman x3
Iron Chain Coil x3
Debris Dragon x3
Sangan x1
Card Trooper x1
Dandylion x2
Ryko Lightsworn Hunter x3
Treeborn Frog x2
Spells: 10
Pot of Avarice x2
Charge of The Light Brigade x1
Mystical space Typhoon x1
Giant Trunade x1
Heavy Storm x1
Reinforcement of The Army x1
Brain Control x1
Mind Control x1
Foolish Burial x1
Traps: 9
Raigeki Break x3
Bottomless Trap Hole x2
Torrential Tribute x1
Mirror Force x1
Call of The Haunted x1
Solemn Judgment x1
Extra: 15
AOJ Catastor x2
Brionic x1
Iron Chain Dragon x2
Goyo Guardian x1
Ancient Fairy Dragon x2
Black Rose Dragon x1
Stardust Dragon x2
Red Dragon Archfiend x1
Mist Wurm x1
Trident Dragion x1
Chimeratech Fortress Dragon x1
Side: 15
Morphing Jar x1
Hanewata x2
Night Assailant x1
Pot of Avarice x1
Soul Release x2
Starlight Road x2
Shadow Imprisoning Mirror x2
Pulling The Rug x2
Arcanite Magician x1
Stardust Dragon x1
Chimeratech Fortress Dragon x1
I hope you enjoyed this rant, lesson, and beginning of a new era in dueling culture. Questions, comments, concerns are always welcome and appreciated.