Master Sword
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from sword class weapons and use of abilities on weapon and attacks that require sword class weapons.
Master Great Swords
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from great sword class weapons and use of abilities on weapon and attacks that require great sword class weapons.
Master Gun
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from crossbow class weapons and use of abilities on weapon and attacks that require crossbow class weapons.
Master Rifle
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from rifle class weapons and use of abilities on weapon and attacks that require rifle class weapons.
Master Gunblade
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from gunblade class weapons and use of abilities on weapon and attacks that require gunblade class weapons.
Master Chain
KP to Master: 50 *MASTER*
Type: Support
Special: Allows full damage from Chain class weapons and use of abilities on weapon and attacks that require chain class weapons.
MP Boost
Description: Feel the power flowing through you!
Effect: Increase Max MP by 1.2x
Type: Support
Requirements: lvl 5+
KP to master: 200 *MASTER*
Special: Only usable after mastering skill
Blaster
Description: Just because you know in the heat of combat you want to yell "Say Hallo to my Litta Friend!"
AP Cost: 50
Damage: Gun damage x2
Type: Range
Requirements: Range Weapon 100+, Dex 30+
KP to master: 150 *MASTER*
Raise Evade
Effect: Add +5 to EB
Type: Support
Requirements: Dex 20+, lvl 5+
KP to master: 75 *MASTER*
Duel Wield
Effect: equip a single hand weapon in both hands.
Type: Support
Requirements: Dex 50+, Str 50+
KP to master: 200 *MASTER*
Special: If attacking with both weapons, treat both swings as a single attack roll.
When calculating damage, combine the two weapons damage and multiply by 1.75 (75%) to get actual potential damage.
Death Blow
AP Cost: 50
Damage: If connects, guarantied Critical Hit
Type: Melee
Requirements: Str 40+, Con 40+
KP to master: 100 *MASTER*
Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)
Learn
Effect: If certain monster skill connects with you while you have this skill mastered, you can learn that monster skill for use later.
Type: Support
Requirements: Blue Mage Soul Stone, Wis 20+, Concentration 30+
KP to master: 100 *MASTER*
Special: Only usable after mastering skill
Critical Strike
Damage: Increases critical hit chance by 10%
Type: Support
Requirements: Dex 40+
KP to master: 100 *MASTER*
Joushou Getsuei Kumori- (Rising moon shadow)
Description: The wielder, with incredible speed, runs at target using extreme speed to disappear form sight of opponent, Only to duck down as close as they can to ground. Then, with a weapon in left hand blade down the user jumps as hard as they can, they at last instant the trust the left arm up with incredible force, trying to ram the hilt of the weapon in to bottom of jaw of opponent to send them air borne. This attack purpose is to render the opponent unable to fight threw nonlethal means.
AP: 25
Damage: Weapon Damage
Requirements: Duel wield, weapon skill 50+, Dex 50+
KP to Master: 75 *MASTER*
Special: cannot reduce targets hp lower than 1
Kousatsu Getsuei hakumei- (Hanging moon twilight)
Description: The user leap off the ground and with a weapon in right hand blade up positions self to front left of opponent in mid air, Where the user then uses lashing of arms to cause the body to spin clockwise extremely fast. The user then using the inertia of there spin to trust the hilt of the right weapon in to the solar plex of the airborne target. The blow is intended to severely injure, and trust the target back on the ground usually back first. It is also to be used as the second attack of Joushou Getsuei Kumori. This attack purpose is to render the opponent unable to fight threw nonlethal means, It also a aerial attack.
AP: 25
Damage: weapon damage
Requirements: Duel wield, weapon skill 50+, Dex 50+.
KP to Master: 75 *MASTER*
Special: cannot reduce targets hp lower than 1, with successful hit target receives "Knock-down" status.
Haikei Getsuei Ranpu- (Setting moon light)
Description: The final step in the three step moon cycle combo. The user usually targets a enemy which has fallen or lost balance and is laying on the ground. The user already in the air, or leaps in to the air and begin to flip forward rapidly towards the side of the fallen opponent, and bring both blade in very close proximity flipping the backs of the blades around as to not kill the opponent, usually both hands that are griping the weapons are touching. Then as they flip forward several times they bring the two backs of there weapons usually across the chest of the opponent for incredible damage.
AP: 25
Damage: Weapon damage
Requirements: Duel wield, weapon skill 50+, Dex 50+, target must have "Knock-down" status
KP to Master: 100 *MASTER*
Special: cannot reduce targets hp lower than 1
*If this is used in a string of attacks with Joushou Getsuei Kumori- (Rising moon shadow), Kousatsu Getsuei hakumei- (Hanging moon twilight), and Haikei Getsuei Ranpu- (Setting moon light) ending the attack of the combo and all hit final damage is x2, still cannot reduce hp lower than 1hp.
Gin tsuki niou- (Silver moon glow)
Description: Giglamesh greatly focuses the nerves in his drawing arm and the instant he fires his gunblade. The result from the drawing and is that the blast from the bullets jacket pushes his sword and with the movement of his arm, slashes at the same speed of a bullet. So fast few can see the actual slash and only see the glimmer of light left behind thus its name.
AP: 75
Damage: Weapon damage x1.5
Requirements: Master Gunblade, haste, focus 100+, weapon skill 200+
KP to Master: 150 *MASTER*
Special: When used add +5 to this attack roll, If used as during defensive stance can block melee and ranged combat, can block 1 ranged object per 30 ranks of weapon skill when in defensive stance and blocked ranged weapon is destroyed, If the attack misses final evasion bonus is /2 against first melee or range attack attempt (damage received from that one attack x 1.2)
Hangetsugata: akari kiwa sattou- (Half moon: Light side rush)
Description: The user With right hand out and bladed weapon in left hand blade down, Focuses great deal of power to leg muscles. Then charges the opponent at great speed, once the user gets close he/shes uses that focused power to jump with incredible force directly at the target. Then right before impact lashes right arm to right hard while trusting left arm hard Trying to trust the hilt of the weapon in to solar plex of opponent with incredible speed and power.
AP: 75
Damage: x 1.5 weapon damage
Requirements: Duel wield, weapon skill 150+, Focus 100+
KP to Master: 175 *MASTER*
Special: When used add +5 to this attack roll, cannot reduce targets hp lower than 1,
Jutsu Name: Hangetsugata: Myou kiwa sattou- (Half moon: dark side rush)
Description: This is the sister move the Hangetsugata: akari kiwa sattou. The user With left hand out and bladed weapon in right hand blade up, Focuses great deal of power to leg muscles. Then charges the opponent at great speed, once the user gets close he/shes uses that built up power to jump with incredible force directly at the target. Then right before impact lashes left arm to left hard, while trusting right arm hard Trying to trust the blade of the weapon in to opponent with incredible speed and power.
AP: 75
Damage: x 1.5 weapon damage
Requirements: Duel wield, weapon skill 150+, Focus 100+
KP to Master: 175 *MASTER*
Special: When used add +5 to this attack roll